Name | Super Video Golf | ||
Developer | Trederia | ||
Publisher | Trederia | ||
Tags | |||
Release | 2023-02-02 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store |
Another mid-week update? It must be a doozy... and it is! Trading Cards are finally here for Super Video Golf |
Whew! It's been a busy week here, what with the start of the new Monthly Challenge, and the release of the Super Video Golf Soundtrack - so this one nearly slipped through the cracks!
There's nothing of major note here, other than perhaps the new Safe Mode. Head on over to the Discussions if you want to know more about that. While I'm here I'll also point out that a recent update (at the beginning of May 2024) to the Steam Deck has introduced a crash when starting a new game. To fix this make sure to go to the game's properties and under 'Compatibility' force it to use version 8 of Proton. That's all for this one though - update 1.17 is now under development, so if you have any suggestions or feedback do make sure to let me know! Thanks, and Happy Golfing! |
Greetings once again golfers! |
Every calendar month a new challenge runs, starting and ending at midnight UTC. |
Surprise! |
Another week, and another rough edge to round off!
Thanks as always to everyone who has communicated their ideas, suggestions and outed any bugs that they've found - do make sure to have your say too, either over on the discussions, or in the group chat. That's all for now, see you in the next one. Happy Golfing! |
Hello folks!
As always, if you have any comments, suggestions or have found a bug, don't hesitate to drop a note on the discussions page, or join the group chat and let me know. Thanks! [hr][/hr] Finally... Thanks to everyone who has joined the community and offered feedback on the release - you help make the game what it is! There has been a particular influx of new players recently, thanks to news posts over at PC Gamer and GamingOnLinux spreading the word on Super Video Golf. Thank you to all involved with that, and a big Welcome to all our new players. If you are new do make sure to check out the community chat, or even Super Video Sunday, a weekly gathering for online matches - everyone is welcome That's it for this update, I'll see you in the next one... Happy Golfing! |
Hello golf fans!
To start with only the first league is unlocked. You must play the entire season and finish in the top 3 to progress to the next league. Finishing a league also rewards you with unlocked cosmetics - a new ball for 3rd place or better, a new piece of headwear for 2nd place or better, and finishing first will unlock a new player avatar. All of these items, once unlocked, will also be available in free play, including online matches - so you can wear your new cosmetics as a badge of honour! And if you don't finish with gold first time? Don't worry! You can go back and play any league that's been unlocked again at any time. You can even have multiple leagues in progress because... Save Games A much asked for feature, save games are now available in Career Mode. They *haven't* yet made it into free play mode, however while working your way through the career you can drop out of a round at any time. Resuming the league will continue from the last hole you were playing on the currently active course. And it'll also even remember the weather! This makes it much easier to play, particularly when golfing on-the-go with the Steam Deck, an experience which has also been enhanced with offline progression stats. Previously, not having an internet connection would prevent your profile XP increasing (which, admittedly, was an oversight on my part ) - but now you can continue your career wherever you go, all progression is saved! Only leaderboards are unavailable offline, and that's because it's a technical limitation of Steam. [hr][/hr] So what else is new? While working on the new menus for the Career mode, I've taken the opportunity to improve the profile editor, specifically when browsing for cosmetics. Previously all installed balls (either the default, unlocked, or installed from the Workshop) were clumped in to one very large fly-out menu - which often didn't even fit on screen. I've completely overhauled this so that balls are now collected into a series of pages, and organised by where they originate - eg are they custom balls, or ones included in the game. I've also extended this to the headwear items, which can now be browsed in the same way. Items also now have labels which can be associated with them, so I've updated the workshop tools to reflect this. When authoring a new item (or updating an existing one) just make sure to fill out the 'label' field in the editor. (A special thanks to creators Beetroot Bertie and VEKTA who've already updated their items!) Also in the menus it now possible to open the stats for all the golf clubs directly from the status window, both in Career and Free Play modes. I've removed the slightly precarious Profile Reset button from the main menu, and placed it in the Options menu, next to a new option to reset the current career progress. On top of this there are the previously mentioned new features: adjustable crowd sizes, new avatar materials, changeable ball colours and the Global League. You can read all about those here. Here is the full change list since 1.15:
[hr][/hr] That's it for this update! Thanks as always to the wonderful community, especially to those who have helped test the public beta, and everyone who plays on Super Video Sundays. Don't forget that if you want to get involved by leaving feedback or join in on a Sunday game, you can always join the group chat here, and join the Super Video Clubhouse where community members come together to play online. And, of course, you can always post on the discussions board. For now, however, happy golfing! |
Every calendar month a new challenge runs, starting and ending at midnight UTC. |
Every calendar month a new challenge runs, starting and ending at midnight UTC. |
Howdy golfers! It's a new month so, in what's become a tradition around here, it's time to look at what's coming soon to Super Video Golf - let's jump right in! |
Hello folks! Can you believe Super Video Golf has been on Steam for a year already? A lot has happened in that time, so I thought I'd mark this milestone with a look back over the game's progress in the last year.
The club league, a fantasy football style progress tracker, was also added to the clubhouse. And what would turn out to be a player favourite was also added - the in-flight ball cam: With 1.14 also came the monthly challenges - every player has one calendar month to complete a challenge as outlined in the Clubhouse. Successfully fulfilling the challenge rewards a huge 500xp! Version 1.15 Most recently version 1.15 was released in January 2024. Focused on content this update brought two new full size courses, Nguyen Valley and Hertog Regis: It also brought with it night mode, with a new lighting system as well as selectable weather. Die-hard golfers can now play in the fog and rain if they want to! And on top of that the update also added in-game chat in multiplayer, and SteamOS support [hr][/hr] It's been quite a year! What's Next? Moving forward I'm looking to add a career mode to enable players a sense of progression, as well as providing an opportunity to unlock more cosmetic items, such as new balls, new hair styles and new avatars. I have plans in motion already - though I will say this isn't going to be your full immersive golf career sim... so I hope you won't be too disappointed. However nothing is entirely set in stone (which is partly why I won't go into too much detail just yet) so if you have any suggestions or feedback on the new mode do come talk to us! You can find the Steam chat room here, and I'm always happy to find out what you think. That's all for this update, thank you for playing, thank you for reading and thank you for being a wonderful community! Until next time, happy golfing! |
Addresses the following:
|
.15.2 addresses the following:
Happy Golfing! |
This update addresses the following issues:
Which brings Super Video Golf to version 1.15.1! |
Hello again golf fans from around the world! I'm happy to say that we're back with a new update - version 1.15 of Super Video Golf is out now
A special thanks goes to everyone in the community who has helped out with this update including, but not limited to, yourjaguarlover and Kat - as well as all the players who have joined in on Super Video Sundays to help test new features and provide feedback. Thank you! That's it for this update - I already have plans in motion for the next update, however I'll detail those in another post. For now I do hope you enjoy all the new features, and don't hesitate to get in touch with any bugs or suggestions. Happy golfing! |
Hello golf fans!
Throughout the last month I've been tidying up and refining these features including, but not limited to, creating new lights and dusk effects for the existing courses, and updating the lobby menu to allow selection of the new weather types. As a little bonus I've also added weather indication to the rich presence in Steam's friends list Based on feedback I've also been refining the behaviour of the stroke indicator when the ball lies in the rough or a bunker. It'll now move very slowly, increasing the amount of skill required to make a perfect shot. AND I've even fixed the news page (which has been ever-present on itch.io, but missing from Steam) after finally figuring out the Steam RSS feed. The bulk of the work, however, has been on the previously hinted-at new courses. There will be two in the final update when it's released, however the first is now mostly complete and available in the public beta. They say a picture is worth a thousand words - so here's a short essay on which to cogitate : If you want to try the new course and offer any feedback you can, as always, find the beta in your Steam library by right clicking on the game and selecting Betas. I should take this opportunity to point out that any XP/Achievements/Leaderboard scores are currently disabled for the new course while it's in beta, and this will remain the case until the 1.15 update is complete and released. All the existing courses remain unaffected and can be used to earn XP and achievements as normal, even when playing on the beta. As always if you have any feedback please post in the discussions, or hop into the Steam chatroom where you can also hang out with the friendly community and maybe even get the occasional sneak-peek at what I'm working on! [hr][/hr] In other news, I'd like to thank everyone who nominated the game for a Steam award: Thank You! I know it's highly unlikely to win anything, but hey you gotta be in it to win it! Besides, your continued support of the game is far more valuable than any award. For now there's not much else to add - you (and I!) will have to wait until the Winter Sale to see what happens next... A big thanks also goes out to everyone who has been taking part in Super Video Sunday. We've seen an influx of new faces in the last few weeks, and I've met some wonderful people - many of whom have taken home first place on their very first go! Yourjaguarlover has been arranging a new Player Of The Week event - so make sure to head on over to the clubhouse to give YJL a firm handshake and a pat on the back, and to find out how to take part in upcoming events. That's all for this month - keep your eyes peeled for news on the Steam Winter Sale and Steam awards, and I'll see you all in the new year. Happy Golfing! |
First of all thank you to all the players who have supported this game over the last 2 years - both before and after its Steam release, new players and seasoned veterans alike! The game is what it is because of your support, and all the suggestions and feedback you've given me during that time. |
Greetings golf fans! Welcome to another monthly update on Super Video Golf's development progress. |
Greetings! |
A small update to 1.14.1, which addresses the following:
Happy golfing! |
Hello! I'm happy to say that the latest version, 1.14, is out now! In last month's round-up I detailed some of the new features, which you can read about here - but, to summarise, the following has been added:
Since then I've updated the game with the way bunkers are handled - it's now possible for the ball to lie buried, or sitting up in the sand after landing, depending on its speed when it hits the ground. You can see the lie of the ball with the new arrow icon next to the terrain label in the top right of the screen: When the lie of the ball is sitting up the bunker won't affect play too much - however when the ball is buried the range of the ball is curtailed, and it's harder to make an accurate shot. Thanks to feedback from the play sessions on Super Video Sundays I've now added a host option to limit the player club set in multiplayer games to that of the lowest player. This means that the host can choose to prevent high-ranking players from using powerful club sets which may be advantageous over lower skilled players. And, don't forget, Super Video Sundays are still open to all, so if you want to meet up with other players online hop on over to the Steam group now! On the visual side of things I've added an in-flight camera to the ball, which appears in the top left corner while the ball is in motion. It's a nice way to see the terrain in detail when the ball lands. Beyond that there have been many small fixes and tweaks, particularly to some of the more foliage-intense courses, to improve performance on lower end machines. Here's the full change list for the 1.14 update:
Thanks as always to the enthusiastic community who have given feedback and suggestions during the development of the update - and for the countless hours they put in! You all make the game what it is. If you want to get involved, either with feedback, bug reports or just want to hang out with other players, then join us on the Steam chat which you can find here - we look forward to meeting you! The next update will focus on bringing some more content to the game, which I'll detail in a later post. Until then though, happy golfing! |
It's been a busy month here on the range - I've been working on update 1.14, which is centred on bringing new modes and updated game play - so let's dive right in!
Stableford & Stableford Pro The Stableford modes are played the same way as traditional Stroke play, however the score is tallied slightly differently. In Stableford obtaining par for the hole is worth 2 points. Extra points are awarded for every stroke under par, for example a Birdie is worth 3 points and an Eagle 4 points. Regular Stableford games clamp the value at zero - that is a Bogey or worse are worth no points, and the hole is ended for any player who has used up all their strokes and can't score. This can be beneficial for more casual games as it both speeds up the game play, and means that lower tier players are less likely to fall a long way behind on the scoreboard as the game progresses. Stableford Pro is the similar, though negative scores are awarded for Bogey and worse. A Bogey is worth -1 point, Double Bogey -2 and so on. This has the potential for a longer running game - and keeps the contestants on their toes! Multi-target mode Multi-target is an all-new game play mode where each player must first hit a mid-point target on each hole, before holing out. Holing out (or even hitting the green) without first hitting the target forfeits that hole for the player with maximum strokes (12 on a regular course, 6 on the putting course). Multi-target mode can be very challenging - missing a target first time effectively puts all other players one stroke ahead - and the games are often long and pretty intense! However the targets themselves offer a great opportunity for earning up to 70XP per target. The closer to the centre of the target you hit the more XP you earn. Short Round A Short Round mode has also been added for more casual game play. The selected course is reduced in length by 33% - so front or back 9 selections become 6 holes, and 18 hole selections become 12 holes. Which holes are available depend on whether the course is being played in forward or reverse, with the final 3 or 6 holes being omitted from the roster. The scoring is that of regular Stroke play - however final scores are not entered into the leaderboards. As well as these new modes I've also updated skins rounds. If the final hole is drawn the game will enter Sudden Death! which isn't as gory as it sounds - simply put the first player to hole out on the last hole of the course wins the remaining skins pot. Of course, whether or not those skins are enough to win the entire round is another matter! [hr][/hr] Monthly Challenges Also new to this update are the Monthly Challenges. Starting from the first of each month, as the name suggests, you'll have the remainder of the month to complete a given challenge. The currently active challenge and your personal progress can be found by visiting the Clubhouse. Completing a Monthly Challenge awards a whopping 500XP as well as an award for the personal stats page. While we're here at the Clubhouse we can find another new feature: the Club League. This is a passive challenge which tracks your progress out on the course, and charts it against a series of virtual CPU players. Imagine it being something a little like fantasy football. The Club League is split into seasons of 24 games - at the end of each season the scores are reset, each of the CPU players are re-evaluated and awards for top 3 placement are given out. CPU players who did well will have their internal stats incremented for a greater challenge, while poorer performers drop down the ranks. As the Club League also ties in with your personal progression stats, resetting your profile from the Profile page will also completely reset the Club League, and generate a new set of CPU players. Stroke play, Stableford games and Short Round matches all contribute to the league. And, of course, as with all new features there are a series of new achievements to be gained too! Public Beta As these features have now all been implemented in-game you can try them out on the public beta branch, by right clicking the game in your library and selecting the Beta tab. This goes with the usual caveat of there may (will!) be bugs here and there - so you do try it out at your own risk. If you do find a bug or have a suggestion for the update, leave a note on the discussions page or drop into the Official Chat - I'm always happy to hear feedback! While this mostly completes the update there are still a few tweaks, mini-features and quality of life improvements to make before it's ready to be released - so stay tuned for future news! Thanks as always go to the fervent and enthusiastic testers who have been helping out, including (but not limited to!) yourjaguarlover and Dechrissen. [hr][/hr] Finally... I mentioned in a previous post that the community are running Super Video Sundays - a place for people to get together each Sunday to match up online. Great fun has been had so far, and it's open for anyone to join - just head over to the Super Video Clubhouse group and say hello! Here's a video replay of one of last Sunday's rounds, featuring the new Multi-target mode: [previewyoutube=P672ieotQV4;full][/previewyoutube] Don't forget that, as it's a new month, the Monthly Leaderboards for August have now been archived - congratulations to everyone who placed a top 3! September's leaderboards are now underway and are logging scores for Stroke play games. Thanks as always to everyone who has been joining in - I appreciate you all! See you in the next update! |
One of my favourite things about making Super Video Golf has been the small community growing up around it. As a great example of this some members have taken it upon themselves to create the Super Video Clubhouse group - a place to meet other players and to play online. This group plans to feature events such as tournaments as well as host Super Video Sundays - where every Sunday players can get together and organise games between themselves and even play in a Sunday league! |
It's update time again, this time bringing the promised new features based around player stats and leaderboards, as well as the usual collection of quality of life improvements. Last month I covered some of the features which have already been implemented, so if you'd like to check out what they are you can find the details in this post here. Continuing on from that I've added these new options to Super Video Golf:
As always thanks to everyone who has been testing the public beta and offering feedback - you really do help make the game what it is Don't forget, if you do have any comments/suggestions/bugs, you can always leave a comment in the discussions section, or join in on the Steam Chat here. [hr][/hr] Looking forward to 1.14 I've already started work on monthly personal challenges - these are tasks/challenges for which you have up to a month to complete, earning yourself a healthy dose of XP (and maybe an achievement or two!). Monthly challenges are not reflected on Steam, and are entirely optional. Each month will provide a new challenge, and the active challenge along with your current progress will be viewable from the Clubhouse. 1.14 will also hopefully see the introduction of some new game modes to play, particularly shorter, challenge based modes, ideal for more casual couch play (although they'll also work online). I have a variety or modes in mind - however I won't share any details just yet until something more concrete is formed, so look out for those in a future post! That pretty much wraps up this update - thank you all for playing (and reading this far!), I'll see you in the next one. Happy Golfing! |
Hello! Once again we've reached the beginning of the month - which means there are all new, fresh leaderboards open for the challenge! Since version 1.12 of Super Video Golf, every month the existing leaderboards are archived and a brand new set are made available. Coming in 1.13 is the all new leaderboard browser where all of the previous months archives can be viewed. However I thought that this month I would highlight July's results in this post. Course 1: Front 9 Course 1: Back 9 Course 2: All 18 Course 2: Front 9 Course 2: Back 9 Course 3: All 18 Course 3: Front 9 Course 3: Back 9 Course 4: All 18 Course 4: Front 9 Course 4: Back 9 Course 5: All 18 Course 5: Front 9 Course 5: Back 9 Course 6: All 18 Course 6: Front 9 Course 6: Back 9 Course 7: All 18 Course 7: Front 9 Course 7: Back 9 Course 8: All 18 Course 8: Front 9 Course 8: Back 9 Course 9: All 18 Course 9: Front 9 Course 9: Back 9 Course 10: All 18 Course 10: Front 9 Course 10: Back 9 Congratulations to everyone who placed in a top 5 position - and thank you to everyone who took part! If you can't see your name there, don't worry - you'll be able to see your own placing in the new leaderboard browser when 1.13 is released, as well as having the opportunity to place a new score in the leaderboards for August every time you play. Speaking of 1.13, normally I use this monthly spot to cover the progression of the upcoming update. I'll not actually be doing that this time around - but rest assured this is because 1.13 is right around the corner! When the update is released (hopefully within the next few days) I'll post a full run down of all the new features. Until then the public beta is still available, and you can check out what's happening first hand by right clicking on Super Video Golf in your library and choosing to opt-in from the beta list. And of course don't forget to check out the workshop which has had some great submissions throughout July - and do come say hello in the Official Chat That's it for now - hope to see you on the leaderboards! |
Welcome to another update summary! There's no release this month - however I will be taking this opportunity to share what's been going on the last few weeks, and talk about what you can expect to see when the next update is released. |
Fixed resizing UI in the options menu |
Greetings Golfers! Welcome to another monthly update.
Hopefully this finalises a month of polish to the 1.12 update, which has not only fixed bugs but updated the Workshop tools with avatar support, so that you can now add your own player models to the game: Patches this month also added monthly leaderboards to the main courses. May's leaderboards have wrapped up (with one very clear champion, you know who you are ) and June's leaderboards are now active. The next game update will bring with it the Hall Of Fame, which will be available in the clubhouse where players will be able to browse all the online leaderboards, as well as any personal stats for each of their created profiles. This is because the 1.12.5 patch also adds stat logging for each created player profile, including CPU players, which are independent from the global Steam stats. These stats are entirely offline, and not available to the public, although they will be synchronised via the Steam cloud, along with the relevant profile. Currently the stats include logging of score cards for each round, which will provide a history of player performance (including timestamps), which is useful for analysing personal progression. The stats also log personal bests for each individual hole, including longest drives, longest putts and whether or not the putting assist was used to create that record. While these stats are not currently available to view in-game (until the release of the Hall Of Fame) they are stored in the standard SQLite format - so any technically minded people out there are free to write their own viewers/web front ends or use their favourite database program to track their stats. If you are interested in this and want more information feel free to leave a message in the discussions, or hop into the Steam Chat group and say hello Looking Forward Aside from the Hall Of Fame the next update is going to be centred on adding new game modes, particularly shorter challenge modes for 2+ players. As this is going to take some time to implement, smaller updates for 1.13 will be released on the beta channel as they become available. This means that, if you're interested in seeing what's upcoming or would like to also offer feedback, that'll be the place to look. This also means that 1.12 will be the current version for the foreseeable future - which is why I've dedicated the last month to getting it as polished as possible. If you have any feature suggestions for something you like to see added or updated, now is a good time to share them either over in the discussions, or in the Steam group chat. Finally... I'm also happy to say that the small, friendly community building up around Super Video Golf has been active this last month. Spanish site La Mazmorra Abandon, which is dedicated to all things DOS and retro, hosted a golf tournament that featured Super Video Golf! Lucky winners were awarded their own copy, and I thank Guardian_Misterioso for their support That's it for now - thanks as always to all the lovely people who have commented, supported and provided feedback on the game. It's been a pleasure to meet so many nice new people See you next time! |
Another small update driven by player feedback (thanks Relkin!) this patch includes a few bug fixes and some quality of life updates:
As always, if you have any comments/suggestions/bugs do feel free to hop into chat and let me know! |
Just a small update this time which applies a couple of fixes to the menu. The most notable addition is the new monthly leaderboards for the official courses. The existing 'champions' leaderboards remain but, thanks to a suggestion from yourjaguarlover, new monthly leaderboards record each month's best scores, before resetting at the beginning of the next month. Old leaderboards are archived and, in a future update, will be browsable in the clubhouse 'hall of fame'
As always do leave any comments in the discussion below, or join the official Steam chat to meet up with other golfers! See you next time... |
It's the first of the month, so let's see what's going on in the world of Super Video Golf!
[hr][/hr] Looking Forward So the next major update, as mentioned in the last post, will be aimed at increasing the variety in game modes. I've yet to fully decide which will make it in to the next update, however the open beta will continue to run - so you'll be able to try out new features as they appear and offer any feedback on their development. I'm also planning a series of challenges, possibly monthly, to add to the variety of gameplay. If you have any ideas or suggestions, do feel free to join the Steam chat group and get in touch! To add to the challenge of the game I've also been experimenting with weather effects, which will most likely become an optional selection when starting a new round. Here's a quick look: While these effects will change the gameplay due to the decreased visibility, some other effects are purely aesthetic: Unfortunately that's all I have to share for now though - apologies if it seems a little light on content, but please bear in mind it has been only a week since the last update! Hopefully this will still whet your whistle, and maybe inspire some new player-avatar based workshop content! Happy golfing! |
Fixes occasional crash when creating new profiles with the profile editor. |
Greetings golfers! Welcome to another update.
Thank you as always to everyone who reached out with suggestions and feedback, particularly yourjaguarlover whose thorough testing of the beta and many suggestions helped make it what it is. In other news we've also had some new Workshop submissions, which is great to see. You can check out and subscribe to those items here. Looking to the next update the current plan is to expand on both the new profile system with more detailed stats and local leaderboards, as well as increase the number of gameplay modes and challenges. This is likely to be a significant amount of work so there is no estimation of how it will take... but you can always check back on the community pages at the beginning of every month for a progress update or join the Steam chat for Super Video Golf. With the success of the public beta, it is likely that I will keep it available too. For now though, I hope you enjoy this update - See you soon! |
Greetings golfers, it's another month and another progress update! |