
Travel through a constantly changing forest, desert, mountain, and volcano to get to a crystal cave full of ancient runes and discover the mystery behind the deeds of the birds. the map is procedurally generated every time you play, giving you a fresh and exciting experience each time.
While traveling to retrieve your egg, you are bound to face various birds, from ostrich to penguins and even mythical birds you've never seen before. And at the end of each biome, you have to face the ultimate challenge like the evil mage bird, the king of the sand, or even a big fat owl!
Discover and unlock various crafting components that let you customize your gun in every way you like. You can make it a machine gun that fires bubbles, a giant cannon that fires snowballs that also burn and freeze your enemy just because you like to make it that way, or maybe even something as silly as a rainbow laser. It is all up to you to decide how your gun works.
If you feel a little lonely traveling alone through the unknown world, you can invite your friends to come over and help you, whether online or local!
Assists & Challenges
There is no set difficulty setting for the game; instead, I\'ve added assists and challenges that you can turn on to modify the game difficulty yourself.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44832158/6c0a7755b48843aeb36da30d8358fab2bfc9c247.png\"][/img]
New Game Modes
3 different game modes have been added to the game
Hyper Mode
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44832158/b241ca0940e1de44a9e2790fada175c7baa6d45a.png\"][/img]
Player speed increased by 50%
[/*]Enemy speed increased by 50%
[/*]Projectile speed increased by 40%
[/*]
Rainbow Rush
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44832158/34c707b6d3c9ce4d2aad85e4c4b139baa6846c5a.png\"][/img]
Each player gets a rainbow chest at the start of each floor
[/*]Gacha machine appears on every floor and drops better loot
[/*]Chests are replaced with coin chests, granting coins when opened
[/*]
Orbital Warfare
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44832158/877d09efff85909752312275959e1aaaea3666a3.png\"][/img]
An amethyst chest appears at the start of each floor, and gives every player a random orbiting object
[/*]Every enemy has orbiting objects around it
[/*]
New Items
I\'ve also added 7 new augments and 11 new artifacts to the game.
Augments:
Water gun
[/*]Fire hose
[/*]Railgun
[/*]Glitter bomber
[/*]Nail shooter
[/*]Fishing rod
[/*]Rainbow maker
[/*]
Artifacts:
Boss devourer
[/*]Bottle of enchanting
[/*]Chainmail
[/*]Poker chips
[/*]Energy shield
[/*]Iron skin potion
[/*]Potion tank
[/*]Scope
[/*]Spacecraft
[/*]Stomping boots
[/*]Super hot potion
[/*]
Bug Fixes
Fixed a bug where the Gold Force augment overly increases bullet power.
[/*]
Hello, it\'s been a while without an update. That\'s because I\'ve been working on bringing Online Multiplayer out of Beta. That said, there are still other changes regarding single-player. Also, I\'ve been uploading the wrong build to the Linux version. So it\'s been broken for the past 30 days... Really sorry about that.
Online Multiplayer
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44832158/b4965feb7a1047d9e01ff86950771d6323b880c5.png\"][/img]
Potions should now work properly in online multiplayer
[/*]The client can now also pause the game and use the map
[/*]The client can now properly see the damage number
[/*]Added Multiplayer Hub localization
[/*]Crafting the gun with the client now displays the state of the augment properly
[/*]You can now drop items in multiplayer
[/*]The special effects now correctly render for the client
[/*]
Heart Items
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44832158/c6d5652cd148e27afae4283b40d25a2311af6d2a.png\"][/img]
These items are unlocked by defeating bosses without losing HP. The achievements for unlocking the items have also been added.
Quality Of Life Changes
There\'s now a short key for rotating, flipping, and dropping items in the inventory, fully rebindable in the settings
[/*]The minimap now contrasts against the background to help with clarity when opened
[/*]
Bug Fixes
Fixed bullet counting issues
[/*]Orbiting Crystal won\'t clear player projectiles anymore
[/*]Lighting flicker issue has been fixed
[/*]Boss rooms will no longer spawn a few random enemies
[/*]The game should now work on Linux
[/*]
The game will have a major update every month or two from now on. But if there\'s a game-breaking bug or something, I\'ll make sure to push a hotfix as soon as possible.
Thanks for the continuous support!
Keybinding for rotating and flipping augments will not be in this patch, unfortunately, but it\'s a planned change, so please be patient.
QoL and Accessibility Changes
Added an explanation of multiple input augments in the tutorial.
[/*]Lasers now render with the correct width.
[/*]Improved the clarity of explosions and lighting.
[/*]Added settings for screenshake and lighting intensity.
[/*]
Bug Fixes
Fixed the lighting of decoration objects on the walls.
[/*]Controller binding now correctly displays its icon.
[/*]
Everyone has sent very amazing suggestions and feedback lately. I cannot yet implement all the improvements that I wanted to, but I\'m pushing this patch either way because a lot of people want these changes.
Game Improvements
Durability has been REMOVED as this has been requested by multiple people. I\'m also reducing the number of chests in each room so players can\'t get too strong too quickly.
[/*]Player movement speed has been slightly increased, and the fire rate is now much faster. This change is intended to improve the game pacing.
[/*]Health and Shield drop rates have been reduced.
[/*]Chests will drop more items of their tier.
[/*]Unlock packages are now a bit cheaper.
[/*]
Bug Fixes
Augments with shot-counting properties should now count properly.
[/*]Fixed an issue where the tutorial would lock the player when teaching artifact activation.
[/*]Improved controller drifting detection.
[/*]
Hello, first of all, I wanted to thank everyone who has supported the game so far. You\'ve sent me various feedback to improve the game, and I really appreciate it.\nAnyways, here\'s a list of what is included in this patch:\n
Local Co-op
\n- \n
- Each player now has a different cursor outline\n
- Defeating bosses will now drop one upgrade for each player.\n
Other Improvements
\n- \n
- Durability is now less punishing\n
- Potions now fill up faster\n
- Damage over the display limit is displayed with better clarity\n
Bug Fixes
\n- \n
- Game will now be able to load saved games with orbitting items.\n
- Fixed issues regarding potion effects causing persistence buff when restarting the game.\n
- Artifacts will now properly reset, preventing persistence buff.\n
- Fixed a bug where dying to the Rune Wall would leave a permanent blockage where the boss is.\n
- Reduced memory leak, preventing lag spikes (this may still happen, please report to me if so).\n
- Fixed issue where amethyst shards are not saved.\n
- Fixed an issue where charging augments don\'t interact properly with \"number of shots\" augments.\n
Some people are experiencing a bug in the tutorial that prevents them from progressing the tutorial.\nIf this happens to you, try updating the game.\nOr if you cannot update the game for some reason, you can bypass the bugged part by using WASD and E in the inventory to move the items instead.
Meowmunitions is OUT NOW on Steam!
Grab your augments, stack the chaos, and build the most ridiculous gun you can imagine Meowmunitions has officially launched!
Key features:
Combining different augments, artifacts, and potions to create CRAZY SYNERGIES with:
70+ Augments with endless combinations
[/*]30+ Artifacts with unique passive effects
[/*]15 Unique potions you can bring to the run
[/*]
Every augment can work together, so you\'ll never have to worry about running out of synergies! The random nature of the game ensures that each run is different and unique!
With so many different augments and artifacts, you\'ll have to take a new and creative approach to each run.
What\'s next?
I will continue updating the game after release and add more features to the game, these are some of the planned ones:
More items
[/*]Difficulty settings (Assists and Challenges)
[/*]Better game design for multiplayer experience
[/*]Update online multiplayer (Currently in Beta)
[/*]Steam Workshop
[/*]Game modes
[/*]Pets
[/*]
Meowmunitions is releasing very soon!
Hello everyone, I am excited to announce that Meowmunitions is releasing very soon on August 25th, 2025!
Here\'s the release trailer:
This patch introduces multiple quality of life changes as well as some major bug fixes.
Quality of life changes
Added damage number to tell you how much damage you\'re dealing.
[/*]Added display settings.
[/*]Better controller support.
[/*]Improved tutorial.
[/*]The shopkeeper will now tell what an item does.
[/*]More music tracks for each map have been added.
[/*]
Bug fixes
Creating an infinite loop gun will no longer crash the game.
[/*]Binding selection key will no longer instantly ask for rebind.
[/*]Wall hitboxes are now grouped, preventing the player from getting stuck while sliding.
[/*]Sound effects have diminishing returns, preventing loud noises when playing multiple sounds.
[/*]You can no longer move the gun core (If this somehow still happens please tell me).
[/*]
If you find more bugs or have any feedback, please feel free to report via the Discord Server:\nhttps://discord.gg/ugXPWrtqzP
A BRAND-NEW UI
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44832158/30249f37e0bf02d1cfe988736371b4a71d657d28.png\"][/img]A new, clearer, and prettier UI has been added along with a new Main Menu that looks absolutely amazing!
I haven\'t been able to apply this change to a few places, like the multiplayer hub and the control settings, but those are scheduled to be improved next week.
ENEMIES\' BULLETS COME IN DIFFERENT SHAPES NOW
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44832158/82990ef6281d2963124b217a955c2a5d3b0e8593.png\"][/img]
Not just our bullets can be special now. Some enemies will now shoot different-shaped bullets to help you visualize their properties as well as to make them look better!
OFFICIAL DISCORD SERVER
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44832158/a87839802aafe35a4bd1064245a8943bb405bc11.png\"][/img]
Link to the Discord Server:
Join the server and maybe find some friends to play Online Coop. Also, you can send me feedback and help me develop the game there.
A quick fix for the pathfinding algorithm.
This is a quick fix to some of the pathfinding bugs:
The pathfinding algorithm now properly links nodes and no longer forces enemies to get stuck trying to phase through walls.
[/*]
The enemies\' AI now tries to dodge small obstacles to prevent getting stuck on them. This is still not perfect, so sometimes they can still get stuck if the objects are too clumped up, but it\'s now way less common.
[/*]
NEW ROOM LAYOUTS

A new layout generation has been added to the game to make each room feel unique. This should make you take on different rooms differently and spice up the game.
IMPROVE ENEMIES AI

Enemies now have a pathfinding algorithm to help them find their way to you. It's not perfect, but it should help them adapt to the newly added room layouts.
OFFICIAL DISCORD SERVER

Link to the Discord Server:
Join the server and maybe find some friends to play Online Coop. Also, you can send me feedback and help me develop the game there.
NOTE: The desert has been removed from the Demo in the update to ensure I'm not leaking too much of the main game. For now, you still can try the area in the Prologue, but it is also going to be removed soon.
OFFICIAL DISCORD SERVER

Link to the Discord Server: https://discord.gg/ugXPWrtqzP Join the server and maybe find some friends to play Online Coop.
Also, you can send me feedback and help me develop the game there.
ONLINE COOP BETA

Online Coop has been improved by a lot with lots of bug fixes.
The color of the bullet now correctly displays on the client side.
Lasers can now be seen on the client side.
The map now updates properly when the server uses the minimap to teleport.
If the client side doesn't catch an object deletion data, it will now try to check if the server still has the object and delete the object if necessary, removing unnecessary object clutters on screen.
HOW TO HOST A LOBBY
To host a server so your friends can join.First, enter the multiplayer hub found in the bottom right corner of the home map.

In there, you'll find the Create Lobby button at the top right corner of the screen.

You can wether create a Local Server by clicking Create LAN or you can create an Online Server via Steam Relay by clicking Create Relay. If you create a relay server, you need to click copy to copy the Relay ID and send it to your friends. Then you can click Back and press Space to create your character.

HOW TO JOIN A LOBBY
To join your friend's server.Enter the multiplayer hub found in the bottom right corner of the home map.

Go to Join Lobby at the top right corner of the screen below Create Lobby.

To join a Local Server you can just click Join LAN. But if you want to join an Online Server you need to copy the Relay ID your friend sent you and click Paste to paste the ID and click on Join Relay. Then you can click Back and press Space to create your character.

It's currently in BETA so there's still a lot of work to do please stay tuned for upcoming patches.
NOTE: The desert area will be removed from the Demo in the upcoming update revamping bosses and enemies to ensure I'm not leaking too much of the main game. So this is your last chance to try the area.
A WHOLE NEW BIOME

I've decided to add a whole new biome to the prologue for people to play for free during the Steam Next Fest.
The new biome is the desert with a lot of new and challenging enemies with the desert theme.

There's also a new boss who will act as the final boss of the prologue.
NEW AUGMENTS

Augments with 2 or more inputs have been added along with more L shaped augments to help you create more innovative combos.
ONLINE COOP (BETA)

Online multiplayer has been added and running in its Beta version, there will be a following post covering this topic on how to play with others.
It's currently having a lot of bugs and desync issues on the client side but will soon be fixed in an upcoming patch, coming in a few days.
NEW FEATURE: ARTIFACTS

Artifacts is a cool new addition to the game. You can equip them in your inventory, separated from the augments and they will give you passive abilities, ranging from stats boost to game breaking.
NEW AUGMENTS

There are over 30 new augments that were added in this update.
Chests have also been improved to give you a better chance of getting different augments and enrich your synergies.
Also, you can now flip augments over, allowing you to further customize your gun!
A BUILT-IN WIKI

A new built-in wiki has been added to help you determine what this augment or artifact can do.
Final note: I have decided to add a whole new map to the demo coming in Next Steam Fest so stay tuned as it is coming very soon <3
Minimum Setup
- Memory: 1 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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