The updates keep on coming because I love working on this game! Also thanks to all those that enjoy the game and leave a review! We need more! Garage Depot A big part of the game is getting Weapons and Utilities, but until now the only way to get many of them was by completing levels, and I'm sure many players aren't getting to experience this fun part of the game... until now. Behind a 6 E-Disk door in the Garage you'll find a new Depot with low Tier Weapons, and Utilities available for purchase! I made it so it Restocks any weapons sold with a random new one after being purchased and returning from a mission. The entire inventory will Refresh every 24 hours. Birthday Parties I've been meaning to get the Holiday System into the game for a while, and we're starting with Birthdays! Whatever date you inputted for your B-Day in your profile will now come with a special surprise in the garage! Tutorial Level I'm continuing work on the Tutorial. My goal is to prepare players for success with the game and I'm always trying to find better ways to do that.
- I updated the Jump/Dodge Chain sections of the Tutorial to include a dotted line path that guides players on how to complete the section
- Modified the "Hard Path" to stop players that took the "Tutorial Path" from getting lost as easily when returning to that area
- In the "Tutorial Path" I made the Lockdown room longer with the intention that it will better prepare players for the levels boss fight at the end
- Lowered the Firewall Boss' health from 900hp > 700hp
- The stakes were too low on the Recall System so now it costs half your credits to extract mid level
- Rhinlock Weapon art asset is now in the game, and it's glorious!
- Main Menu Profile selection now shows how many E-Disks have been found
- Sentinel Enemy Type (the one that only can move up, down, left, right) now has the correct Gibs
- Decimal Mech Enemy Type can now walk up and down stairs
- Certain Enemies (Circuit Drones, Bomb Drones, and Sentinels) can now longer spawn on top of player.
- Utility: Proximity Mines can now stick to doors
- Depot dialog will now end when moving around menu
- Gamepad thumbsticks are now disabled for selecting Mission Levels from the Transport in the Garage
- Fixed bug where you could change mission levels during the countdown
- Made dialog auto skip a tiny bit longer
- Level: Waste Processing I slowed down the final boss speed just a tiny tiny tiny bit. Also made it so Decimal Mechs can no longer spawn in the first lock down on the right path. Too crazy for certain Lockdown Types.
Arksync
Dykom Software
Dykom Software
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(23 reviews)
https://www.dykomsoftware.com
https://store.steampowered.com/app/1828800 
🔻COMBAT: This moon is under strict lockdown and enforced by amped drones, and merciless mechs patrolling unknown corridors. What's left of humanity has been whittled down to unrecognizable entities, gathered in hordes, lying in the darkness feeding on uninfected matter. The conflicts that transpire aren't limited to surviving ambushes, but hacking data terminals, quarantining rift leaks, and outlasting spreading Nanocite. Don't worry, you're designed for confrontation, and equipped with a capable movement system. Master your Jump and Dodge Thrusters, and hold your reflexes relentless. Move, and keep moving.
🔻DEATH: Assault Frames are backed up through the Arksync System. Connecting to a dedicated Reboot Terminal becomes your home base. When your lives deplete, you will lose all carried resources including credits, only then will you be rebuilt at your Reboot Terminal.
🔻STATAGY: At your disposal is an arsenal of weapons and utilities. Discover unique combinations and strategy between them all. Utilities offer a wide range of approach; Sticky Mines, Gun Buddies, and Bubble Barriers to name a few types, should be used with maximum efficiency.
Not all weapons are created equal as modifying them gains an offensive advantage, and no Mod Schematic is ever the same. You Assault Frame Robots are all the same, try not to get too attached to your armaments; you'll lose them if you're destroyed.
Check your local Depot, and spend Credits to resupply on armaments. Prepare to explore the moon not only by purchasing Ammo, Shield Cells, or Extra Lives, but access your locker system to retrieve or store the right weapons and utilities for the job.
There's no telling what you'll find in the deepest parts of this wasted moon, but preparation, focus, and determination will be required. Good hunting, 3-192005.
- OS: Ubuntu 14.04.2 or higher
- Processor: Intel i7 seriesMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA 960 or better
- Storage: 3 GB available spaceAdditional Notes: Gamepad Recommended
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