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The holiday update is officially live! Thanks everyone Holiday Event: Christmas! Robby's decorating programming is at it again, but this time for all December! Look around the garage for the new Snowball Utility, but beware of the frosty curse that protects it! Snowballs will only be around during December! Weapon Mod Benches in Levels Every level now has at least one weapon mod bench somewhere in it. This should add a new level of progression to the game mid run. Ammo Drops Most enemies now have a small chance to drop Ammo, and when Ammo is low Robby might throw you some ammo too! Miscellaneous Updates
Some cool stuff in this update! As far as E2 progress I've been working on new enemies lately, and writing E2's story. Thanks everyone for the support and to anyone that's left a review Holiday Event: Halloween! Looks like part of Robby's programming involves superior holiday decorating. It'll be up during all October! If for whatever reason you don't want to experience the festivities you can turn it off in the Gameplay settings in the pause menu... but I'll be very sad. Lockdown Event: Mini Bosses I almost saved this for E2, but seeing I'll be adding more Mini Bosses anyways thought I'd release some familiar super charged elite enemies you'll recognize! There's 3 different mini boss enemies, all randomly spawning within Lockdown Events along side the other mini games. Miscellaneous Updates
It's been a crazy couple months here as we're adjusting to life with our first kiddo, and I'm back to working freelance, so this update took a bit longer to roll out, but is it's here! Work on E2 is still underway as well. I've got 2/5 new levels finished for E2 and I'm pretty stoked about it! Thanks everyone for the support and to anyone that's left a review Difficulty Settings This has been the next most requested... uh... request, for the game, and now it's here! In the Garage next to the transport ship is a difficulty terminal. Hold it down to cycle the 4 difficulties (Easy, Normal, Hard, and Brutal). Until now the difficulty you've come to know in Arksync is the "Normal" difficulty mode.
The updates keep on coming because I love working on this game! Also thanks to all those that enjoy the game and leave a review! We need more! Garage Depot A big part of the game is getting Weapons and Utilities, but until now the only way to get many of them was by completing levels, and I'm sure many players aren't getting to experience this fun part of the game... until now. Behind a 6 E-Disk door in the Garage you'll find a new Depot with low Tier Weapons, and Utilities available for purchase! I made it so it Restocks any weapons sold with a random new one after being purchased and returning from a mission. The entire inventory will Refresh every 24 hours. Birthday Parties I've been meaning to get the Holiday System into the game for a while, and we're starting with Birthdays! Whatever date you inputted for your B-Day in your profile will now come with a special surprise in the garage! Tutorial Level I'm continuing work on the Tutorial. My goal is to prepare players for success with the game and I'm always trying to find better ways to do that.
We've got a lot of new players so wanted to get this bad boy out fast. So I've been working extra hard on this update, and I think you're going to like it. This update carries over to the Demo (0.5.7.1) as well. Also thanks to everyone that's been sharing the game around, you wouldn't believe how much it helps PATCH 1.5.2.1 Forgot a bit of code in the 1.5.2.0 build that makes the dialog skip input work. All fixed now! Recall System After hearing player feedback I've added a way to leave any mission level and return to the garage, but with a small catch. To use it open the Pause Menu and select "Recall". The Recall Device will now deploy near the player in game. Remain inside the device for 8 seconds to instantly be extracted with all resources saved. The activation time will reset if players leave the device, making extraction during combat nearly impossible. This feature is so players can enter levels without having to commit to beating them, but just want to run around them and explore. You still lose everything if you die though so careful out there. Miscellaneous Fixes and Changes
A small update, but a fun one! Mini-Game: Blood Noon 1.2 Enemies now fire a single projectile, have 3 hit points before the mini-game ends, I added a progress bar that shows how many more waves remain, and now you gain credits based on your score. I've been looking forward to this upgrade because it's designed to help new players practice Movement and Shooting mechanics in a safe environment, earn extra resources, and it's a root'n toot'n good time. Miscellaneous Fixes and Changes
I've been hard at work on this update, and totally worth it! This applies to both the Main Game, and Demo. Also we really need more reviews, so please if you're enjoying the game and haven't already, drop a quick one. It helps sooo much in securing Arksync's future development. Thanks! Custom Key Rebinding The big one! You can now fully rebind controls for the Steam Deck, Gamepads, and Mouse/Keyboard. While in game, Pause, and go to Controls to find the new menu. Toggle between Gamepad, and Mouse/Keyboard settings. Mouse/Keyboard rebinding includes two inputs slots, and additional commands for improved accessibility. *Custom Rebindings do not reflect in tutorial prompts, or some UI interfaces. Aimer Item Selecting Another feature that's been highly requested. While aiming you can select items nearest to the aimer when interacting, allowing for better selecting when items pile up in one area. This works for Gamepad (although a little more difficult to do), and Mouse/Keyboard. Miscellaneous Fixes and Changes
First big update since Arksync E1 release, and with quite a bit of new features and fixes, it's well worth checking it out! Keep telling your friends about the game, and if you can leave a review it really helps grow the game. The bigger our community gets, the crazier I can get with future updates and episodes; and trust me where this game goes is going to blow your mind Mission Level: Waste Processing Infiltrate the Trash Moon's Waste Processing facility, commit to its two-way branching paths, fight a strange creature of unknown origin, and help with the stations rat infestation problem along the way! This is the 3rd and final Mission Level for Arksync E1. Lock and load! Dialog System 2.0 There's now random dialog options within each level that can be interacted with. I've added A LOT of dialog, but only a small amount will populate a given level per run, this means that every run has a good possibility for new dialogs you've never seen. Eventually you may see them all. If you don't want dialog just walk on by, it's totally optional. Really looking forward to the world building this brings to the game and characters. Rhinlock Shotgun (BUFF) 5x7 DMG > 6x7 DMG Missile Pod (NERF) 20 > 16 DMG (Was far too powerful, and we all know it) Fixed a slash damage bug Gun Buddy (BUFF) 4 > 5 DMG Fixed a bug where a thrown Gun Buddy could end up in a wall Miscellaneous Fixes and Changes
Basically this update brings the Demo up to speed with the Arksync E1. Adding many of the new features and changes that came with the Early Access Release. I'll continue to update the demo as new releases to the base game arrive as well. Also serious thanks to those of you who have purchased the game and left meaningful reviews. Seriously you're holding up so much of this game's future, and I seriously appreciate it
Randomized Enemy World Spawning
Easily my favorite update that came with E1. The map is filled with enemy spawn scenarios, and although the level layout stays the same, this shakes up room to room combat a lot.
Bye Bye Specific Weapons and Utilities
I removed some stuff that are now exclusive to the full game, if you already have one of these items you get to keep them. Removed: Mag-Rail, Rhinlok, and Missile Salvo.
New Artwork in certain locations.
Added a bunch of bug fixes, and features I can't remember off top of my head.
If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!
- Mike Garn / Dykom Software
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Fixed the bug on "Cargo Dock" where you'd fall through the elevator after the boss fight.
On the final story level for E1 I removed some debug weapons and fixed the bosses health which was for testing, and added access to the Blue Keycard door. All better now! Thanks for playing!
Arksync is available in Early Access starting today for 25% off the first week! FEATURES!
Not a lot of changes going into this build, but important ones none the less. Thanks for all the feedback, you find them and I'll keep fixing them
Bug: Main Menu Settings Test Audio Loop
Update: After adjusting the music volume in the main menu settings, under a very specific circumstance the test music would keep playing indefinitely, even playing along side other music from the game. I watched some streamers unknowingly experience this, and I felt worse than the time I ate multiple beefy 5 layers from t-bell in one sitting. So you know I'm truly sorry :)
BUG: The Mystery of the Vanishing HUD
Update: Unpausing the game with the start button button was the culprit. We had a long talk and the start button will soon make a public apology.
BUG: Mod bench Audio Loop
Update: Accessing the Mod Bench with a weapon without ammo was causing the an audio loop. Fixed.
If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!
- Mike Garn / Dykom Software
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I have felt your sadness, and I'm here to wipe away your tears... You can now jump with "Space Bar". Thanks for all the continued feedback and support. So stoked to see so many people enjoying Arksync as Episode 1 nears release through Early Access in March! Mouse/Keyboard: Jumping Update: The players have spoken, and you can now jump with "Space Bar" or "W". Mouse/Keyboard: Health System Update: Health Repair and Shield Charging used to be Space Bar, but has been moved to the "Q" key. Mouse/Keyboard: Weapon and Utility Management Update: Pressing the following keys will switch to the corresponding item, and holding the same key will drop that item. "1" = Sidearm Weapon "2" = Primary Weapon "3" = Secondary Weapon "4" = Utility Mantis Mech Boss Fight Update: I reworked the enemy's phases and attacks, and for the different phases of the fight. Fixed the electrical floor waves that weren't registering hits correctly. Added new "Vulnerable" Cargo Crate artwork for secret Episode 1 reasons. Firewall Boss Fight Update: I noticed some of you found sneaky spots to avoid the boss' bullets so I made the bullets A LOT bigger. Miscellaneous Fixes and Changes
Thanks everyone for the feedback, and bug reporting! Got some great changes to Weapon/Utility balancing, and bug fixes. Also I'm really trying to push the game up the Steam charts before the release in a couple months, so telling your friends or leaving feedback goes a long way! Sidearm (W) Update: Charge Shot, adds up the weapons base damage and multiplies it by each charge. Also added a confirmation sound when an overheat cooldown is complete. Previous: Too embarrassed to say. Missile Salvo (U) Update: Now has Primary and secondary fire modes, and auto calculates missile distribution based on target's health, insuring extra missiles are not fired at a target. Update: 8x25 Projectile DMG (200 Max DMG) 1 Primary (Press): Targets a single target with the highest health. 2 Secondary (Hold): Targets multiple targets. Previous: 8x15 Projectile DMG (120 Max DMG) Gun Buddy (U) Update: Added a secondary fire 75 Ammo Capacity, .25 ROF, and 4 DMG (300 Max DMG) 1 Primary (Press): Drops Gun Buddy next to player 2 Secondary (Hold): Throws Gun in aim direction Previous: 150 Ammo Capacity, .1 ROF, and 4 DMG (600 Max DMG) Flak Grenade (U) Update: 15 Radial DMG + 16x11 Projectile DMG (191 Max DMG) Previous: 10 Radial DMG + 16x10 Projectile DMG (170 Max DMG) Proximity Mine (U) Update: 150 Radial DMG Previous: 90 Radial DMG Miscellaneous Fixes and Changes
https://store.steampowered.com/app/1828800/
[previewyoutube=Xrm3Oy6w3F8;full][/previewyoutube]
In this riveting Roguelike Twin Stick Shooter, a war robot is hijacked, reprogrammed by a small toy bear who now rides on it's shoulder. Survive killer machines, and infected humans. Manage your arsenal of upgradable Weapons, and master advanced Utilities. Then risk everything you bring as you survive the Trash Moon, and return the toy bear home.
After a rough release of the early version of Arksync's Demo, the game has been rewired from the ashes. Includes many fixes and improvements for both those that weren't able to play the game, and enough new content to make it worth coming back for more!
You were designed for confrontation. Welcome to Arksync!
- Mike Garn / Dykom Software
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