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Name

 Arksync 

 

Developer

 Dykom Software 

 

Publisher

 Dykom Software 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 Coming soon 

 

Steam

News

 11 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1828800 

 


LINUX STREAMERS (0)




ARKSYNC - Update 1.5.1.2

A small update, but a fun one!

Mini-Game: Blood Noon 1.2
Enemies now fire a single projectile, have 3 hit points before the mini-game ends, I added a progress bar that shows how many more waves remain, and now you gain credits based on your score. I've been looking forward to this upgrade because it's designed to help new players practice Movement and Shooting mechanics in a safe environment, earn extra resources, and it's a root'n toot'n good time.

Miscellaneous Fixes and Changes


  • Fixed a bug where the Dialog Skip button wasn't working sometimes.
  • Reworked some tiny areas of the tutorial I noticed people were getting stuck on.
  • This update carries over to the demo (0.5.6.2) as well.



If you find any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




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[ 2024-05-09 07:38:10 CET ] [ Original post ]

ARKSYNC E1 - Custom Key Rebinding is Here!

I've been hard at work on this update, and totally worth it! This applies to both the Main Game, and Demo. Also we really need more reviews, so please if you're enjoying the game and haven't already, drop a quick one. It helps sooo much in securing Arksync's future development. Thanks!

Custom Key Rebinding
The big one! You can now fully rebind controls for the Steam Deck, Gamepads, and Mouse/Keyboard. While in game, Pause, and go to Controls to find the new menu. Toggle between Gamepad, and Mouse/Keyboard settings. Mouse/Keyboard rebinding includes two inputs slots, and additional commands for improved accessibility.
*Custom Rebindings do not reflect in tutorial prompts, or some UI interfaces.

Aimer Item Selecting
Another feature that's been highly requested. While aiming you can select items nearest to the aimer when interacting, allowing for better selecting when items pile up in one area. This works for Gamepad (although a little more difficult to do), and Mouse/Keyboard.

Miscellaneous Fixes and Changes


  • With the Gamepad you can now navigate UI with the Thumbstick.
  • Fixed crashing in Tutorial level. Was due to the the dialog system.
  • "Carbine" now has correct artwork when equipped.
  • Removed the strange artifact when applying shield cells.
  • Fixed a bug in Waste Processing where the rat traps would persist when returning.


PATCH 1.5.1.1

  • Space Bar is now rebindable.
  • Dialog "Next" UI now shows the correct button based on rebinding.
  • Removed all the "Enter" and "Exit" text from Certain HUDS. Will add them back later.
  • Weapon value when selling/scrapping now accounts for any added Mods.
  • Fixed a bug where Player Credits weren't showing correctly after using the Mod Bench, and then using the Locker.




This finalizes the main features for E1! Now I'll be focusing on marketing, starting on building E2, and getting ready to become a dad soon! A lot to do. If you have bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




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[ 2024-05-03 02:04:39 CET ] [ Original post ]

ARKSYNC E1 - New Mission Level: "Waste Processing"

First big update since Arksync E1 release, and with quite a bit of new features and fixes, it's well worth checking it out! Keep telling your friends about the game, and if you can leave a review it really helps grow the game. The bigger our community gets, the crazier I can get with future updates and episodes; and trust me where this game goes is going to blow your mind

Mission Level: Waste Processing
Infiltrate the Trash Moon's Waste Processing facility, commit to its two-way branching paths, fight a strange creature of unknown origin, and help with the stations rat infestation problem along the way! This is the 3rd and final Mission Level for Arksync E1. Lock and load!

Dialog System 2.0
There's now random dialog options within each level that can be interacted with. I've added A LOT of dialog, but only a small amount will populate a given level per run, this means that every run has a good possibility for new dialogs you've never seen. Eventually you may see them all. If you don't want dialog just walk on by, it's totally optional. Really looking forward to the world building this brings to the game and characters.

Rhinlock Shotgun (BUFF)
5x7 DMG > 6x7 DMG

Missile Pod (NERF)
20 > 16 DMG (Was far too powerful, and we all know it)
Fixed a slash damage bug

Gun Buddy (BUFF)
4 > 5 DMG
Fixed a bug where a thrown Gun Buddy could end up in a wall

Miscellaneous Fixes and Changes


  • Max Shield Cells is now set to 6
  • Max Lives is now set to 3
  • Fixed Sidearm locking bug when switching weapons (Thanks V).
  • Can now use the mouse scroll wheel to cycle forwards and backwards through weapons.
  • Dying at the end of Level "Gateway" resources are now lost.
  • Reading notes... Fixed some camera thing apparently, but don't remember what that was.
  • Loading Screen Tips are now shorter in length so they can be read.
  • After completing E1, returning to "Gateway" will reset the levels story as we wait for E2.
  • Randomized Ammo and Credit Crate locations!


I'm now starting work on custom controls, and then to Arksync E2! If you bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




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[ 2024-04-14 05:06:45 CET ] [ Original post ]

ARKSYNC DEMO - Update 0.5.5.0

Basically this update brings the Demo up to speed with the Arksync E1. Adding many of the new features and changes that came with the Early Access Release. I'll continue to update the demo as new releases to the base game arrive as well. Also serious thanks to those of you who have purchased the game and left meaningful reviews. Seriously you're holding up so much of this game's future, and I seriously appreciate it

Randomized Enemy World Spawning
Easily my favorite update that came with E1. The map is filled with enemy spawn scenarios, and although the level layout stays the same, this shakes up room to room combat a lot.

Bye Bye Specific Weapons and Utilities
I removed some stuff that are now exclusive to the full game, if you already have one of these items you get to keep them. Removed: Mag-Rail, Rhinlok, and Missile Salvo.

New Artwork in certain locations.

Added a bunch of bug fixes, and features I can't remember off top of my head.


If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




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[ 2024-03-27 03:29:17 CET ] [ Original post ]

Arksync 1.4.4.1

Fixed the bug on "Cargo Dock" where you'd fall through the elevator after the boss fight.


[ 2024-03-23 17:20:18 CET ] [ Original post ]

Arksync 1.4.4.0

On the final story level for E1 I removed some debug weapons and fixed the bosses health which was for testing, and added access to the Blue Keycard door. All better now! Thanks for playing!


[ 2024-03-22 03:05:19 CET ] [ Original post ]

ARKSYNC E1: Out Today! 25% off!!!

Arksync is available in Early Access starting today for 25% off the first week!

FEATURES!


  • 2 Story Levels
  • Tutorial Level
  • 2 Mission Levels
  • 8 Enemy Types
  • 4 Unique Boss Fights
  • And all the mayhem a war robot needs!


UPDATE COMING SOON:

  • 3rd Mission Level: Waste Processing
  • More Characters and Dialog
  • Key Rebinding
  • And We're just getting started!


[ 2024-03-21 14:57:37 CET ] [ Original post ]

ARKSYNC DEMO - Update 0.5.4.2

Not a lot of changes going into this build, but important ones none the less. Thanks for all the feedback, you find them and I'll keep fixing them

Bug: Main Menu Settings Test Audio Loop
Update: After adjusting the music volume in the main menu settings, under a very specific circumstance the test music would keep playing indefinitely, even playing along side other music from the game. I watched some streamers unknowingly experience this, and I felt worse than the time I ate multiple beefy 5 layers from t-bell in one sitting. So you know I'm truly sorry :)

BUG: The Mystery of the Vanishing HUD
Update: Unpausing the game with the start button button was the culprit. We had a long talk and the start button will soon make a public apology.

BUG: Mod bench Audio Loop
Update: Accessing the Mod Bench with a weapon without ammo was causing the an audio loop. Fixed.


If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




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[ 2024-02-08 23:11:53 CET ] [ Original post ]

ARKSYNC DEMO - Update 0.5.4.0

I have felt your sadness, and I'm here to wipe away your tears... You can now jump with "Space Bar". Thanks for all the continued feedback and support. So stoked to see so many people enjoying Arksync as Episode 1 nears release through Early Access in March!

Mouse/Keyboard: Jumping
Update: The players have spoken, and you can now jump with "Space Bar" or "W".

Mouse/Keyboard: Health System
Update: Health Repair and Shield Charging used to be Space Bar, but has been moved to the "Q" key.

Mouse/Keyboard: Weapon and Utility Management
Update: Pressing the following keys will switch to the corresponding item, and holding the same key will drop that item.
"1" = Sidearm Weapon
"2" = Primary Weapon
"3" = Secondary Weapon
"4" = Utility

Mantis Mech Boss Fight
Update: I reworked the enemy's phases and attacks, and for the different phases of the fight. Fixed the electrical floor waves that weren't registering hits correctly. Added new "Vulnerable" Cargo Crate artwork for secret Episode 1 reasons.

Firewall Boss Fight
Update: I noticed some of you found sneaky spots to avoid the boss' bullets so I made the bullets A LOT bigger.


Miscellaneous Fixes and Changes


  • Added gamepad vibration to pickups and the Mantis Boss Fight, and made it so the controller will no longer rumble when using Mouse and Keyboard controls.
  • Demo completion notice. Now you know when you've completed the demo, but don't worry, you can keep playing :)
  • Fixed some audio looping bugs where looped audio wouldn't end.
  • Probably a bunch of other little things I can't remember.


If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




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[ 2024-01-30 08:16:55 CET ] [ Original post ]

ARKSYNC DEMO - Update 0.5.3.0

Thanks everyone for the feedback, and bug reporting! Got some great changes to Weapon/Utility balancing, and bug fixes. Also I'm really trying to push the game up the Steam charts before the release in a couple months, so telling your friends or leaving feedback goes a long way!


Sidearm (W)
Update: Charge Shot, adds up the weapons base damage and multiplies it by each charge. Also added a confirmation sound when an overheat cooldown is complete.

Previous: Too embarrassed to say.


Missile Salvo (U)
Update: Now has Primary and secondary fire modes, and auto calculates missile distribution based on target's health, insuring extra missiles are not fired at a target.
Update: 8x25 Projectile DMG (200 Max DMG)
1 Primary (Press): Targets a single target with the highest health.
2 Secondary (Hold): Targets multiple targets.

Previous: 8x15 Projectile DMG (120 Max DMG)


Gun Buddy (U)
Update: Added a secondary fire
75 Ammo Capacity, .25 ROF, and 4 DMG (300 Max DMG)
1 Primary (Press): Drops Gun Buddy next to player
2 Secondary (Hold): Throws Gun in aim direction

Previous: 150 Ammo Capacity, .1 ROF, and 4 DMG (600 Max DMG)


Flak Grenade (U)
Update: 15 Radial DMG + 16x11 Projectile DMG (191 Max DMG)

Previous: 10 Radial DMG + 16x10 Projectile DMG (170 Max DMG)


Proximity Mine (U)
Update: 150 Radial DMG

Previous: 90 Radial DMG


Miscellaneous Fixes and Changes


  • Fixed Lockdown getting stuck when "kill remaining enemies" shows up and no enemies remained.
  • Removed damage to player from all player derived explosive Weapons and Utilities.
  • On Respawns added a 1 second delay before taking damage.
  • Lowered Lockdown Events to 2 Waves. I know, I'm very kind :)
  • Bomb and Electrical Drones won't swarm death locations.
  • Can no longer skip the Tutorial Level. It's short and fun okay.
  • Fixed XHumans (Zombies) getting double hit cheap shots sometimes.
  • No more meleeing the Mantis Mech Boss when not vulnerable... soooooorry.
  • Did some rearranging of items, and other crap I can't remember.


If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




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[ 2024-01-20 02:32:58 CET ] [ Original post ]

ARKSYNC RE-DEMO

https://store.steampowered.com/app/1828800/

[previewyoutube=Xrm3Oy6w3F8;full][/previewyoutube]

In this riveting Roguelike Twin Stick Shooter, a war robot is hijacked, reprogrammed by a small toy bear who now rides on it's shoulder. Survive killer machines, and infected humans. Manage your arsenal of upgradable Weapons, and master advanced Utilities. Then risk everything you bring as you survive the Trash Moon, and return the toy bear home.

After a rough release of the early version of Arksync's Demo, the game has been rewired from the ashes. Includes many fixes and improvements for both those that weren't able to play the game, and enough new content to make it worth coming back for more!

You were designed for confrontation. Welcome to Arksync!

- Mike Garn / Dykom Software


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[ 2024-01-13 00:16:54 CET ] [ Original post ]