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When crafting, resources will automatically be pulled from nearby chests.
Monsters: Major tuning pass on most monsters with the new combat system. Ghosts now fly, Oozes are more aggressive, Vampires are scarier, and hitboxes all around are fairer. Get your fight on!
Monsters: Some improvements to melee attack behavior: flash red when building up to attack, hop backward immediately after attack.
Monsters: Fix broken animation on small ooze.
Crafting: Low-power jackhammer and stick are easier to craft.
Repair Tool now works on vending machines.
Platforms: Fix platforms going off the rails when blocked.
Nudging now works when placing objects in-game.
Editor: "Add Item..." now includes brushes.
Editor: you can now see the map just like in game.
Proc-Gen Worlds: Repairable bullet vending machines may spawn in procedurally-generated worlds.
Proc-Gen Worlds: Fix slow fps/many falling objects in arena/survivor levels.
Proc-Gen Worlds: players now always spawn in the easiest biome.
[img src="https://clan.cloudflare.steamstatic.com/images/44706857/e254393336be02cd31bdbe862600c216d3f1e036.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/44706857/10dd3ddeb3338e8a1e7ef80bc02aa0b9b792f6c8.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/44706857/af3e6465f523ed3f28b0a57253416d8f8229ad78.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/44706857/3b0856a3d703bd20841ca7ae0404f3f8bd11fc32.png"][/img]
Biomes: New forest tileset, better tilesets for overhangs in some biomes. Refinement and tuning of trees and vegetation in each biome. Beaches and Mountains are more clearly delineated from neighboring biomes.
Procedural Propping: Major propping and lighting pass for most biomes, including little sprites, lamps and lanterns, bioluminescent mushrooms, tombstones, dilapidated vehicles and random garbage as appropriate. Barrens, Bog and Forest now much more advanced. Rubber, electronics, and other advanced materials are more available in the world to craft high-end equipment. Ruined houses now spawn in the Barrens.
Procedurally Placed Vendors - Vendor NPCs added to Building, Survival, and Arena modes (something to spend all those coins on!) -- including one who sells conveniently snapping building pieces (more to come!) and another who flips materials for coins, buying or selling.
Building Mode: Building mode chests contain lots of fun props to decorate your digs with
Crafting: Ladders and plank bridges now craftable on wooden workbenches
Melee Monsters: Melee monsters now have a more defined charge up, attack, and retreat pattern, making combat feel a bit more tactical and aggressive, but also a bit less random. Beware there may be some balance issues we'll iron out in the coming weeks!
Water Tool: Water tools now feature procedurally generated models and crafting recipes, as well as new sound effects!
Crafting: Water can now be crafted by melting ice in campfires
Gargoyle: A new Gargoyle enemy is in the works for the upcoming Crystal Cathedral level! But for now it just looks like a remap of the bird...
Monsters: All melee monsters now have a buildup animation, and leap at the player to attack, and hop left/right/away to dodge the player's attacks
Fix: Crash in Heldonia when the same object is exploded multiple times
Gloves: Can pick up empty container and workbenches
Gloves: Landscape objects fall properly when dropped
Gloves: Animation when picking up/dropping items
Jackhammer: Using the tool makes noise that monsters can hear
Water tool: Don't use stamina or play sfx when not sucking up water
Editor: Dialog now supports `**bold**` text
Animation Editor: UI overhaul
Inventory: now has a separate area for the first 9 items which are always at the start of your hotbar, to replace the "pinning" feature.
Procedural worlds: overhang biome can spawn items, better rock columns, larger biomes in size 11 worlds, NPCs, better terrain smoothing.
[img src="https://clan.cloudflare.steamstatic.com/images/44706857/b271fec4159125784a80e3add43b7d0344aef104.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/44706857/a7998f03031a0d33bfd1696ffab96b8a7f541722.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/44706857/bcc6185c1033d45dde6462805773027c3336b11c.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/44706857/56003e27ab9df6fe33f3c1209159918f96e32b03.png"][/img]
Audio: New sound effects for the water tool
Multiplayer: Synchronize randomness for object destruction
Editor: Fix bugs when loading very large groups in the group editor
Gloves: Tagged objects can now be picked up (e.g. objects that can change from script)
UI: Better journal text wrapping
UI: NPC dialogue in MP from other players is now rendered smaller in the message log
ProcGen: New Barrens and Underhang biomes stubbed in, but not yet fully developed -- WIP!
ProcGen: better isolated column smoothing, rock columns, overhangs as placable biome, larger biomes in size 11 worlds.
UI: main stats HUD now uses icons instead of words.
UI: empty containers don't show up on compass/map anymore.
Removing a container now shows some "puff" feedback.
[img src="https://clan.cloudflare.steamstatic.com/images/44706857/665112a6145b5bd748a1f9ac0ae388ea5a59073a.png"][/img]
Hey everyone!
We've just rolled out a fresh update packed with bug fixes, new content, world updates, and general improvements across the board.
We're excited to announce the winners of our first-ever Create-A-World Competition Winners:
Built entirely with the Voxile Editor, these levels showcase the impressively creative chops of our community, and also exemplify the limitless possibilities of how our tool can be used by players.
All six winning worlds are available in Voxile to play now with today's update!
Hello everyone!
Welcome to the Create-A-World Competition!
This is a contest where we'll be judging Voxile islands made by YOU in our world editor! We're offering big cash prizes and Steam Decks to the winners. 1st, 2nd, and 3rd place will also have their worlds showcased in game.
[previewyoutube=0gRd6WHsWmU;full][/previewyoutube]
Hello everyone!
Devs show off the game & answer questions about Voxlands, up coming FPS / RPG / Survival game in a raytraced voxel world, with questing, destruction, crafting and lots of shooting!
Devs show off the game & answer questions about Voxlands, up coming FPS / RPG / Survival game in a raytraced voxel world, with questing, destruction, crafting and lots of shooting!
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