EXPLORE
Explore gorgeous raytraced voxel lands, with interesting hand-crafted locations around every corner.SHOOT
Meet the local mutated wild-life, and let them know how you really feel, with guns, melee and even spells.See the voxels fly off them down to their skeletons!
QUEST
What is this "ooze" that is changing the land, and how can it be fixed? All we know is that the locals don't seem capable of doing so themselves, and are looking to outsource their problems to you. Seems fair?BUILD & DESTROY
Lands are fully destructable / mineable down to the last voxel, provided you have the right tools! Everything you destroy, you can also build. Find creative solutions to problems, or just enjoy re-designing the scenery.Have grander visions of building? Use the built-in friendly editor that allows you to build just like in-game to create your own lands, with your own gameplay and quests.
LOOT & CRAFT
Obtain items from chests, quests, mining and buying, then turn them into the things you've always wanted.SURVIVE
While in some lands a powerful rifle is a mere matter of chatting up a local, in others you may haveto scavenge to.. craft a stick? Your position in the foodchain mary vary accordingly, please take
the necessary precautions.
Play alone, or with friends (co-op not enabled in first demo)! Assuming you know how to share..
* Jackhammer: Higher-level jackhammers now mine much more quickly.
* Bags: New bag models for different sizes of bags, and new crafting recipes for each size as well.
* Water Tool: Water tools have been tuned to have a greater spread of capacities, so earlier tools may carry far less water than stronger tools, which carry approximately one small lake.
* Audio: usable items such as weapons and tools now make an audible shattering sound when their durability reaches 0.
* Red Roc: Our bird monsters now attack quickly and will zip past the player, leaving only a small window of vulnerability with melee weapons. Watch out!
* Skeletons: Now attack a bit more frequently.
* New Monster Art: The SNAKEDOG has been added to the monster roster, though it is not yet finished, animated, or tuned for gameplay.
* Monster Mush: Big mushroom enemies have a cool new windup punch animation, and tuning to match.
* The Doma\'s Pants have been restored to their rightful form.
* Zen Garden: Fixes to some repairables that may have crashed the game. Fixes to some falling items that may have blocked progression.
* Procedural Generation: Forests now have fewer trees (and therefore more loot, resources, crops, and other objects)
* Containers can now be locked, similar to doors.
* Monsters take falling damage.
* Gloves: You can\'t stash an object into your inventory anymore, this functionality is moving to a future \"vacuum\" spell.
* Editor: Object position can be modified directly in properties window.
* Play sound when item breaks.
* Melee improvements: stamina rebalanced for fast and slow weapons, weapon held down when out of stamina.
* Procedural generation: new more varied rock columns with stalagmites/stalachtites.
* Building plans: a new game mechanic where a quest can have you build an exact configuration of objects (see dev/building_plan_test.world)
* Center icon gives more feedback when an action can\'t be performed.
Minimum Setup
- Graphics: NVidia 1060 or better
Recommended Setup
- Graphics: Nvidia 1080. 2070. 3060. 4050 or better
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