EXPLORE
Explore gorgeous raytraced voxel lands, with interesting hand-crafted locations around every corner.SHOOT
Meet the local mutated wild-life, and let them know how you really feel, with guns, melee and even spells.See the voxels fly off them down to their skeletons!
QUEST
What is this "ooze" that is changing the land, and how can it be fixed? All we know is that the locals don't seem capable of doing so themselves, and are looking to outsource their problems to you. Seems fair?BUILD & DESTROY
Lands are fully destructable / mineable down to the last voxel, provided you have the right tools! Everything you destroy, you can also build. Find creative solutions to problems, or just enjoy re-designing the scenery.Have grander visions of building? Use the built-in friendly editor that allows you to build just like in-game to create your own lands, with your own gameplay and quests.
LOOT & CRAFT
Obtain items from chests, quests, mining and buying, then turn them into the things you've always wanted.SURVIVE
While in some lands a powerful rifle is a mere matter of chatting up a local, in others you may haveto scavenge to.. craft a stick? Your position in the foodchain mary vary accordingly, please take
the necessary precautions.
Play alone, or with friends (co-op not enabled in first demo)! Assuming you know how to share..
\n Swimming mechanics have been improved, easier to jump out on the water\'s edge, and more stable surface swimming.\n Building plan quests now automatically show all objects in the crafting menu.\n Starting a new procedural world in game defaults to \"survival\", and now uses the full set of biomes.\n Fixed falling damage not applying when holding jump while landing.\n New font for UI (experiment).\n ProcGen: Barrens and Forect biomes on by default.\n ProcGen: an area around the player is now always monster-free at the start.\n When out of stamina or weapon is broken, the player holds the weapon down to signal it can\'t be used.\n ProcGen: new rock columns may contain ores that can be mined.\n Add small particle effects for repairable objects.\n Monsters: Flying monsters back up into the air before swooping again.\n Editor UI: Warning if the response text is too verbose (>122 characters).\n Fix: Some explosive objects weren\'t interactable.\n Fix: The jackhammer progress bar would extend forever when holding down the button.\n Fix: Crash in the editor when placing objects near the edge of the world.\n Great Basin Temple: Dialog made more consistent and concise.\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44706857/e65212b495a797f631ac060a04ceda09d1a44893.png\"][/img]
Minimum Setup
- Graphics: NVidia 1060 or better
Recommended Setup
- Graphics: Nvidia 1080. 2070. 3060. 4050 or better
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