EXPLORE
Explore gorgeous raytraced voxel lands, with interesting hand-crafted locations around every corner.SHOOT
Meet the local mutated wild-life, and let them know how you really feel, with guns, melee and even spells.See the voxels fly off them down to their skeletons!
QUEST
What is this "ooze" that is changing the land, and how can it be fixed? All we know is that the locals don't seem capable of doing so themselves, and are looking to outsource their problems to you. Seems fair?BUILD & DESTROY
Lands are fully destructable / mineable down to the last voxel, provided you have the right tools! Everything you destroy, you can also build. Find creative solutions to problems, or just enjoy re-designing the scenery.Have grander visions of building? Use the built-in friendly editor that allows you to build just like in-game to create your own lands, with your own gameplay and quests.
LOOT & CRAFT
Obtain items from chests, quests, mining and buying, then turn them into the things you've always wanted.SURVIVE
While in some lands a powerful rifle is a mere matter of chatting up a local, in others you may haveto scavenge to.. craft a stick? Your position in the foodchain mary vary accordingly, please take
the necessary precautions.
Play alone, or with friends (co-op not enabled in first demo)! Assuming you know how to share..
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44706857/4160ca95d0f98942fc25e22364c20eceff704198.png\"][/img]
* Fix bug when loading a savegame with a walking NPC.
* Fix missing monster step sounds.
* Some kick improvements: bigger knockback with more arc, better damage radius.
* Add vacuum tool.
* Add wind spell, and auto-pin all spells.
* Editor: Improve placement of aligned objects.
* Editor: Add gloves to \"Add Item...\" popup.
* Editor: Display group filename in \"Load\" menu and inventory.
* Procedural Generation: Worlds now have boss fights and world cores that \"end\" the level. Worlds now have some small quests to complete (Many more to come!). New point-of-interest areas like monster camps, hidden treasure, and collections of crops make hunting and gathering more engaging. Treasure chests in camps and other points-of-interest have their own higher-value list of loot!
* Desert Biome: New tilesets, props, monster distributions, and camps for the desert biome, which replaces (for now!) the former mesa biome
* Food: A few new chili-centered recipes, and new cereal and DELUXE cereal recipes, as well as the new candied apple and fruit salad, both of which rely on fruit harvested from fruit trees
* Tools: New vaccuum tool sucks up in-world objects and puts them in your inventory, replacing a similar function of gloves, which now move objects in the world but do not necessarily pocket them
* Procedural Generation: Heighfield based world generation can now use noise and chasm/cave generation.
* Procedural Generation: Point of interests can now check what objects can be placed, and follow the local terrain elevation.
* Procedural Generation: Procedural worlds can now have quests.
* Procedural Generation: Barrens biome has its own rock columns with different ores.
* Kick: there is now a way to upgrade its strength (in game and as perk)
* Procedural Generation: added new points of interest for forest biomes.
* Great Basin Temple: Added new cactus recipes and increased cactus availability, Fixed unintentional explosive barrel behavior, Reduced amount of birds.
* Procedural Generation: Desert biome added, including many new points of interest and landscape pieces.
Minimum Setup
- Graphics: NVidia 1060 or better
Recommended Setup
- Graphics: Nvidia 1080. 2070. 3060. 4050 or better
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