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EXPLORE

Explore gorgeous raytraced voxel lands, with interesting hand-crafted locations around every corner.

SHOOT

Meet the local mutated wild-life, and let them know how you really feel, with guns, melee and even spells.
See the voxels fly off them down to their skeletons!

QUEST

What is this "ooze" that is changing the land, and how can it be fixed? All we know is that the locals don't seem capable of doing so themselves, and are looking to outsource their problems to you. Seems fair?

BUILD & DESTROY

Lands are fully destructable / mineable down to the last voxel, provided you have the right tools! Everything you destroy, you can also build. Find creative solutions to problems, or just enjoy re-designing the scenery.
Have grander visions of building? Use the built-in friendly editor that allows you to build just like in-game to create your own lands, with your own gameplay and quests.

LOOT & CRAFT

Obtain items from chests, quests, mining and buying, then turn them into the things you've always wanted.

SURVIVE

While in some lands a powerful rifle is a mere matter of chatting up a local, in others you may have
to scavenge to.. craft a stick? Your position in the foodchain mary vary accordingly, please take
the necessary precautions.
Play alone, or with friends (co-op not enabled in first demo)! Assuming you know how to share..
Voxlands
VoxRay Games, Inc.Developer
VoxRay Games, Inc.Publisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (42 reviews)
Bi-Weekly build 11-06-2025

Survival Mode

* Get your bearings! A new tutorial NPC, Decker, spawns near the player.

* Added carpentry workbench which can be used to craft base-building items. Release your inner decorator!

Procedural Generation

* General tuning pass to reduce excessive POIs and overabundant loot chests, and to make better use of beach and underwater spawning; don your diving helmets!

* Clay appears much more frequently in the world.

* Improved placement for many POIs.

* Adjusted monster levels in many POIs to more accurately reflect their respective biome difficulties.

* Improved copper and iron ore POIs.

* Bog: Added pumpkin patches and a new tower.

* Grasslands: Added new mimic variants and a kiln.

* Barrens: Added a new boss arena, as well as new rubbish dumps and a kiln.

* Snow: Added new supply sheds.

* Ocean: Added many new watercraft POIs.

Monsters

* Take aim! Headshots do 150% damage, and can interrupt a monster\'s attack.

* Monster footsteps are now more audible.

* Fixed some cases where a monster would interrupt its behavior when attacked.

* Monsters will immediately de-aggro when there are no more targets, stop hunting when aggro is zero, and remove target when it dies.

* Fixed a bug in hitscan attacks where a monster would automatically miss because they moved.

* Improved monster navigation when in the ocean.

* Monsters now play idle sounds when not aggro.

* Mossbeard Treeant is now much more formidable with higher HP, attack range, and speed.

* The Red Roc bird is now a bit easier to fight.

* The Gun Skeleton has been tuned and has new animations and sound effects.

* Mush Man and Monster Mush enemies now feature a new distinct voice.

Multiplayer

* Monster <-> player damage scales 15% with every extra player.

* Improved network bandwidth and monster sync.

* Players can now set their nickname.

* Other players\' dots will be drawn on the compass on top of other dots and at 125% size.

* Player names are no longer rendered on the map.

Editor

* Fixed a group select bug where selecting an object that is already part of a group would not include all other objects in that group.

* Fixed group select bug where objects/entities may end up in multiple groups.

* Action editor search now finds all matching conditions and effects too.

* Show the number of matching items in the \"Find Item\" UI.

Tutorials & Campaign

* Lifton\'s Rest has been overhauled to support new glove functionality, as well as adding visual, narrative, and gameplay improvements.

* Grotto, Zen Garden, Old Wayland Ruins, and Great Basin Temple have been updated and had fixes to correct for recent gameplay tweaks.

General

* New main menu UI with buttons instead of tabs.

* Weak weapons now break fewer blocks in the environment, while strong ones break more.

* You can now pin crafting recipes as part of your quest list.

* Repair tool now highlights repairable items in a building plan.

* HUD shows when you have more health than your current max health.

* Fixed crash caused by holding objects with gloves during savegame.

* Fixed bug where objects would delay falling for a long time.

* New bloodied bag drops when NPCs are killed, replacing a debug asset.

* Armor recipes have been updated to better support survival gameplay.

* Added new crate harvestables which leave behind the empty crate.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44706857/c24bf93c33fc016a1605d76c4e0eee1fd8c9c7ae.jpg\"][/img]

[ 2025-11-06 19:54:59 CET ] [Original Post]

Minimum Setup

  • Graphics: NVidia 1060 or better

Recommended Setup

  • Graphics: Nvidia 1080. 2070. 3060. 4050 or better
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