EXPLORE
Explore gorgeous raytraced voxel lands, with interesting hand-crafted locations around every corner.SHOOT
Meet the local mutated wild-life, and let them know how you really feel, with guns, melee and even spells.See the voxels fly off them down to their skeletons!
QUEST
What is this "ooze" that is changing the land, and how can it be fixed? All we know is that the locals don't seem capable of doing so themselves, and are looking to outsource their problems to you. Seems fair?BUILD & DESTROY
Lands are fully destructable / mineable down to the last voxel, provided you have the right tools! Everything you destroy, you can also build. Find creative solutions to problems, or just enjoy re-designing the scenery.Have grander visions of building? Use the built-in friendly editor that allows you to build just like in-game to create your own lands, with your own gameplay and quests.
LOOT & CRAFT
Obtain items from chests, quests, mining and buying, then turn them into the things you've always wanted.SURVIVE
While in some lands a powerful rifle is a mere matter of chatting up a local, in others you may haveto scavenge to.. craft a stick? Your position in the foodchain mary vary accordingly, please take
the necessary precautions.
Play alone, or with friends (co-op not enabled in first demo)! Assuming you know how to share..
* Procedural Generation: Dozens of new points-of-interest including chests hidden in treetops or atop strange cliffs; sunken copper ships laden with cargo; quests to recover lost books, pack cargo, repair ships, or build cabins; and camps occupied by creepy cultists or the dangerous Red Roc. Lot\'s of new Barrens and Snow points of interest.
* Audio: New sound effects for placing metal objects
* Red Roc: Bird enemy now has more diversity in sound effects
* Resources: Chemicals are now more common in procedurally-generated worlds. Clay is now a bit redder and easier to spot at distances.
* Forest: New tileset for the highlands of the Forest Biome.
* Object physics: Falling objects take damage and make noise. Also improved falling collision checks.
* Respawn totems: Better detection when player is near.
* Save games: Crouching state is now stored.
* XP: Stop at water surface, fix bug where they would get \"stuck\" in the air.
* Monsters: Reduce aggro rate.
* Build plans: Reduce object placement snapping distance.
* Carpenter tool now works with building plans (shows closest buildable, adapts materials).
* Procedural landscape: now generates more interesting overhangs while keeping the base landscape more navigatable.
* Rendering: new more pleasant default upscaler.
* XP baubles redesigned
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44706857/b10b6612b48859d9a2c16fcc81528961cf8bc76e.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44706857/8bd17d49dfec7562edb24f2a3454f89752c89daa.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44706857/328b1750fe027671baa865290eb922d09c51a396.png\"][/img]
Minimum Setup
- Graphics: NVidia 1060 or better
Recommended Setup
- Graphics: Nvidia 1080. 2070. 3060. 4050 or better
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