Hello everyone. As Simon wrote before, we did quite a bit of rework for the looping movement code which took way longer than anticipated. But we finally have something that works. You will see that brand spanking new update in your steam downloads next time you load the client. You will also see that we changed the name... kind of :) A few weeks back we told you about the name clash we have with another game called Sky Arena. If you search for Sky Arena on YouTube you will find a bunch of videos for the other game and a couple of videos for ours. Together with you we came up with the idea of simply augmenting the name. And thus "Super Sky Arena" is born :) I think Super Sky Arena will work very well because a) it's still kind of the same name so our previous marketing efforts are not wasted b) if you search "Super Sky Arena" on YouTube you'll find a bunch of videos that are over a year old. So the term is free for us to fill with our own amazing content. Success The march patch will come to you in two parts. Today we pushed the new movement scheme because we want to test it a little bit online. Later in the week we will push another update with the new game content we have been working on over the last two months. It's going to be a good week for Super Sky Arena :) A quick description of the new movement system: -Press either B (Circle) or RS to toggle the new mode -You enter into a very fast moving state, indicated by a firey glow around your ship -In this state you have full range of motion, if you pull up, you pull up to do a looping. But you can also pull down to do a downward looping or roll and turn and do a looping at the same time. It's up to you :) -This state is dangerous for your enemies. If you ram someone while in this state you do some heavy damage -This state is limited! There is a new fuel indicator that quickly drains when using the boost mode and you can refill it by picking up the yellow energy pickups Please play around with it for a bit and give us your feedback. We would love to know what you think about these changes -Oliver
[ 2016-03-08 06:54:24 CET ] [ Original post ]
Hello everyone. As Simon wrote before, we did quite a bit of rework for the looping movement code which took way longer than anticipated. But we finally have something that works. You will see that brand spanking new update in your steam downloads next time you load the client. You will also see that we changed the name... kind of :) A few weeks back we told you about the name clash we have with another game called Sky Arena. If you search for Sky Arena on YouTube you will find a bunch of videos for the other game and a couple of videos for ours. Together with you we came up with the idea of simply augmenting the name. And thus "Super Sky Arena" is born :) I think Super Sky Arena will work very well because a) it's still kind of the same name so our previous marketing efforts are not wasted b) if you search "Super Sky Arena" on YouTube you'll find a bunch of videos that are over a year old. So the term is free for us to fill with our own amazing content. Success The march patch will come to you in two parts. Today we pushed the new movement scheme because we want to test it a little bit online. Later in the week we will push another update with the new game content we have been working on over the last two months. It's going to be a good week for Super Sky Arena :) A quick description of the new movement system: -Press either B (Circle) or RS to toggle the new mode -You enter into a very fast moving state, indicated by a firey glow around your ship -In this state you have full range of motion, if you pull up, you pull up to do a looping. But you can also pull down to do a downward looping or roll and turn and do a looping at the same time. It's up to you :) -This state is dangerous for your enemies. If you ram someone while in this state you do some heavy damage -This state is limited! There is a new fuel indicator that quickly drains when using the boost mode and you can refill it by picking up the yellow energy pickups Please play around with it for a bit and give us your feedback. We would love to know what you think about these changes -Oliver
[ 2016-03-08 06:54:24 CET ] [ Original post ]
🎮 Full Controller Support
- Super Sky Arena Linux [451.13 M]
- Sky Arena Original Soundtrack
Super Sky Arena is a modern re-imagination of the Starfox multiplayer mode. You pilot a jet fighter to have fast paced dogfights against three of your friends. Play either locally, in splitscreen mode, or create an online game and let your friends join from all over the world. And if your friends are busy, you can always play against the AI to train for future confrontations.
We plan to create the ultimate multiplayer experience for this game. To do this we developed (and are developing) many different forms of multiplayer gaming you can enjoy with your friends.
- Local Multiplayer
- Online Multiplayer
- Local or Online against Bots
- In Development: Couch vs. Couch Multiplayer (Online Splitscreen)
- Fast paced action dogfight: Fight your friends in a dogfight that requires quick reflexes, strategic maneuvers and powerful weapons
- Multiplayer in all colors: You can play in local splitscreen mode, join online matches of your friends and eventually combine both in our couch vs. couch multiplayer (this is still being developed)
- Original music: Each map has its own fast pumping music that reminds us of good old 80s and 90s rock
- OS: Ubuntu 12.04+. SteamOS+Storage: 420 MB available space
- Storage: 420 MB available space
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