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Today we finally release a new version of Super Sky Arena. It has been over five years since the last release and now we revive our early access to finish this game at last!!!
Hello everyone, It's a new month, it's a new thursday, it's a new patch. We are slowly winding down from conference season and came back with a lot of useful feedback. First of all thank you everyone who came to visit us at our booths. We had a great time with all of you :) This patch is actually just a small update to let you know we are still going strong. We are working on a couple of big ideas and features at the moment which need some time in the oven before we can show them to you so that's why this patch is a little lighter. We redesigned the Starkiller map completely. The first iteration of Starkiller had two levels. We just wanted to experiment with something new but we found that this is actually pretty confusing. The map was too big and the two levels made the minimap harder to read. The new Starkiller map only has one level, just like the other maps, and we created a bunch of new assets to improve its visual quality. The second small addition is actually a feature that has been requested by vistraiza in our forums. We added a new setting to the custom rules so you can decide if you want to take damage when crashing into the terrain. So if you think you are a pro, crank up that damage to add some excitement to your high speed chases :) There are also some small bug fixes and improvements in this build. Though, every patch list of every game always says that, so who knows what that even means :D As I've said, we have some big ideas cooking at the moment which are planned to release soon. I am really looking forward to get those out to you. In the meantime, let us know what you think of the Starkiller changes. Cheers, Oliver
Hello everyone, It's a new month, it's a new thursday, it's a new patch. We are slowly winding down from conference season and came back with a lot of useful feedback. First of all thank you everyone who came to visit us at our booths. We had a great time with all of you :) This patch is actually just a small update to let you know we are still going strong. We are working on a couple of big ideas and features at the moment which need some time in the oven before we can show them to you so that's why this patch is a little lighter. We redesigned the Starkiller map completely. The first iteration of Starkiller had two levels. We just wanted to experiment with something new but we found that this is actually pretty confusing. The map was too big and the two levels made the minimap harder to read. The new Starkiller map only has one level, just like the other maps, and we created a bunch of new assets to improve its visual quality. The second small addition is actually a feature that has been requested by vistraiza in our forums. We added a new setting to the custom rules so you can decide if you want to take damage when crashing into the terrain. So if you think you are a pro, crank up that damage to add some excitement to your high speed chases :) There are also some small bug fixes and improvements in this build. Though, every patch list of every game always says that, so who knows what that even means :D As I've said, we have some big ideas cooking at the moment which are planned to release soon. I am really looking forward to get those out to you. In the meantime, let us know what you think of the Starkiller changes. Cheers, Oliver
Whatsuuuup everyone! Finally a new Patch is out. We apologize for the skipped patch in july. But we hope to redress that with a super awesome new feature: CHARACTER VOICES. Check out the Trailer for Version 0.8.0: https://www.youtube.com/watch?v=UnDaBFBZ3as Patch Log: Voices All characters are fully automatically voiced now and we love it! You can also trigger voices yourself by using the d-pad on your controller while you are in a match. You have a variety of taunts, answers and cool shouts to have a word with your enemies! Map Changes: Frozen Colony We were a little unsatisfied about how the frozen colony mechanics worked. The "two floors" System can be very confusing especially when you look at the minimap and there seems to be an enemy around but you can't see him. Its also kind of preventing intense fights because you have to look out for eachother to much. So we closed the basement in frozen colony and we also removed the snow storm. We like the idea of map events which impact the match but we felt that the snow storm was more annoying than fun to cope with. Bugfixes A lot of bugs were fixed. Soundtrack Molten Core finally got his own soundtrack. Check it out, play a match on Molten Core! :) We really hope you like the new features and changes. Give us some feedback! We like to hear your opinion and thoughts. - Daio
Whatsuuuup everyone! Finally a new Patch is out. We apologize for the skipped patch in july. But we hope to redress that with a super awesome new feature: CHARACTER VOICES. Check out the Trailer for Version 0.8.0: https://www.youtube.com/watch?v=UnDaBFBZ3as Patch Log: Voices All characters are fully automatically voiced now and we love it! You can also trigger voices yourself by using the d-pad on your controller while you are in a match. You have a variety of taunts, answers and cool shouts to have a word with your enemies! Map Changes: Frozen Colony We were a little unsatisfied about how the frozen colony mechanics worked. The "two floors" System can be very confusing especially when you look at the minimap and there seems to be an enemy around but you can't see him. Its also kind of preventing intense fights because you have to look out for eachother to much. So we closed the basement in frozen colony and we also removed the snow storm. We like the idea of map events which impact the match but we felt that the snow storm was more annoying than fun to cope with. Bugfixes A lot of bugs were fixed. Soundtrack Molten Core finally got his own soundtrack. Check it out, play a match on Molten Core! :) We really hope you like the new features and changes. Give us some feedback! We like to hear your opinion and thoughts. - Daio
Hello lovers of Super Sky Arena, It's another month so we have another patch for you :) This version is all about customization. Mainly, you can now customize your controls and all the important stats for your weapons. This allows you to create your own crazy gameplay ideas. How about you only play with mines and they will not despawn? Or have super long tron walls so you can actually play tron. It's a mess, and super fun! :-D We also did a lot of work on our UI. We had to do this in order to prepare the game for a console release (yes, there will be a console release :) ) but this work also created really cool features for you, like an ingame leaderboard screen and extensive end-game statistics so you can boast about your achievements. Here is a detailed list of all the new major changes: Changelog New Character: Dolphin Finally, the 8th character is revealed. All you people who requested to have a red character rejoice, but is this what you had in mind? :-D He is a very special snowflake Ingame Leaderboard By pressing the Back button on your gamepad you can now toggle an in game leaderboard which display more information than the side board End Game Statistics ALL THE STATS! You will now get weapon damage counters, kill stats, accolade counts and much more after every game Custom Rules for secondary weapons Change almost every gameplay relevant value for the weapons. Weapon damage, lifetime, radius or fire rates. This new Custom Rules screen allows you to create absolutely insane game modes that will have you rolling on the floor laughing. Let us know if you find a crazy ruleset that you just cant stop playing :) Controller Customize If you are not happy with the control scheme we provided, or if you have a weird gamepad that we don't support quite right, you can now customize all of that to create your own ultimate control scheme Double laser changes The double laser pickup now only spawns after 60 seconds and in a random location on the map. It also got it's own minimap icon so you can find it quickly and the player, who has the double laser equipped, is highlighted ingame by a special icon so you know who to gang up on. Balancing We did a lot of balancing work on the secondary weapons to make them feel more powerful, threatening and, in some cases, useful. German Loca A new localization system is now in place so you can get all the written text in your own language. The first language that we added is german (since we are from Germany :) ) but more will probably come Reworked Options Screen The options screen is now much nicer, categorized and has many more options for you to fiddle with. Custom Character Quick Chat Phrases The quick chat messages (press the D-Pad to access) are now customized for each character to give them each a stronger personality Analytics We added anonymous analytics to this version in order for us to better understand the gameplay balance. This allows us to fine tweak the weapons in the future to make them all feel powerful and fair Updated to Unity 5.4 Finally, we updated our core game engine Unity to its newest version. Everything should work as normal but there may be some small issues creeping in here and there which we'll keep an eye on. Many, Many small fixes and improvements As always, we implemented tons of small additional fixes to improve the overall experience Please let us know what you think of these changes so we can make the game even better :) Cheers
Hello lovers of Super Sky Arena, It's another month so we have another patch for you :) This version is all about customization. Mainly, you can now customize your controls and all the important stats for your weapons. This allows you to create your own crazy gameplay ideas. How about you only play with mines and they will not despawn? Or have super long tron walls so you can actually play tron. It's a mess, and super fun! :-D We also did a lot of work on our UI. We had to do this in order to prepare the game for a console release (yes, there will be a console release :) ) but this work also created really cool features for you, like an ingame leaderboard screen and extensive end-game statistics so you can boast about your achievements. Here is a detailed list of all the new major changes: Changelog New Character: Dolphin Finally, the 8th character is revealed. All you people who requested to have a red character rejoice, but is this what you had in mind? :-D He is a very special snowflake Ingame Leaderboard By pressing the Back button on your gamepad you can now toggle an in game leaderboard which display more information than the side board End Game Statistics ALL THE STATS! You will now get weapon damage counters, kill stats, accolade counts and much more after every game Custom Rules for secondary weapons Change almost every gameplay relevant value for the weapons. Weapon damage, lifetime, radius or fire rates. This new Custom Rules screen allows you to create absolutely insane game modes that will have you rolling on the floor laughing. Let us know if you find a crazy ruleset that you just cant stop playing :) Controller Customize If you are not happy with the control scheme we provided, or if you have a weird gamepad that we don't support quite right, you can now customize all of that to create your own ultimate control scheme Double laser changes The double laser pickup now only spawns after 60 seconds and in a random location on the map. It also got it's own minimap icon so you can find it quickly and the player, who has the double laser equipped, is highlighted ingame by a special icon so you know who to gang up on. Balancing We did a lot of balancing work on the secondary weapons to make them feel more powerful, threatening and, in some cases, useful. German Loca A new localization system is now in place so you can get all the written text in your own language. The first language that we added is german (since we are from Germany :) ) but more will probably come Reworked Options Screen The options screen is now much nicer, categorized and has many more options for you to fiddle with. Custom Character Quick Chat Phrases The quick chat messages (press the D-Pad to access) are now customized for each character to give them each a stronger personality Analytics We added anonymous analytics to this version in order for us to better understand the gameplay balance. This allows us to fine tweak the weapons in the future to make them all feel powerful and fair Updated to Unity 5.4 Finally, we updated our core game engine Unity to its newest version. Everything should work as normal but there may be some small issues creeping in here and there which we'll keep an eye on. Many, Many small fixes and improvements As always, we implemented tons of small additional fixes to improve the overall experience Please let us know what you think of these changes so we can make the game even better :) Cheers
Hello fellow master pilots! It's a new month and a new patch was just released. In our ongoing efforts to make the game more accessible we focused on balancing the scales between experienced and new players this month. For example you now get different types of secondary weapons depending on which rank you have on the leaderboards and we added new weapons that should help newer players to kick some ass more easily. Another huge addition is the difficulty level for bots. When adding CPU players you now get the option to choose between Level 1 bots all the way up to Level 9. This way you can play against enemies at your level and start improving your skill quickly. Also, we finally released version for Mac and Linux. These versions are still experimental so if you find anything odd, please let us know. We want to get them as polished as the windows version as quickly as possible. Here is the full list of changes for this month:
Hello fellow master pilots! It's a new month and a new patch was just released. In our ongoing efforts to make the game more accessible we focused on balancing the scales between experienced and new players this month. For example you now get different types of secondary weapons depending on which rank you have on the leaderboards and we added new weapons that should help newer players to kick some ass more easily. Another huge addition is the difficulty level for bots. When adding CPU players you now get the option to choose between Level 1 bots all the way up to Level 9. This way you can play against enemies at your level and start improving your skill quickly. Also, we finally released version for Mac and Linux. These versions are still experimental so if you find anything odd, please let us know. We want to get them as polished as the windows version as quickly as possible. Here is the full list of changes for this month:
What's up fellows! TODAY is patch day. Let me seize this opportunity to introduce myself. My Name is daio and I'm the new community manager of Super Sky Arena. In order to have even more time to develope new features and add cool stuff to the game, I joined the Super Sky Arena team to help out the game developers. So now the Devs are locked in their offices and develop 24/7 and I will make sure that you guys know what is going on in the Super Sky Arena Universe! But let us head to the important information for today: Observer Mode We added a basic version of this new feature that we plan on extending alot in the upcoming patches. If you're in a match you can switch to Observer-Mode by opening the menu and pressing "observe". For now your gamecamera will follow one of the other ships and you can switch between all players or bots. In the future we plan on adding a different view for observers such as a bird's-eye view which gives you a really cool view of the fight on the planets. Deathcamera We also changed the deathcamera a bit. You will now see the player who killed you within the respawn time, so you will remember on whom you need to take revenge ;) A new Special Weapon Last but not least we added this sweet specialweapon: The EMP. It is a perfect weapon to escape from enemies who are chasing you. It will explode shortly after you dropped it and stun every enemy within its range for a short amount of time and exhaust all their fuel. If you perfect the use of the EMP plus a maneuver like for example a looping you can manage to do very nice kills. Enjoy the new features! I will be around alot in the future, so see you guys in the Arena! I WILL HUNT YOU DOWN! - Daio
What's up fellows! TODAY is patch day. Let me seize this opportunity to introduce myself. My Name is daio and I'm the new community manager of Super Sky Arena. In order to have even more time to develope new features and add cool stuff to the game, I joined the Super Sky Arena team to help out the game developers. So now the Devs are locked in their offices and develop 24/7 and I will make sure that you guys know what is going on in the Super Sky Arena Universe! But let us head to the important information for today: Observer Mode We added a basic version of this new feature that we plan on extending alot in the upcoming patches. If you're in a match you can switch to Observer-Mode by opening the menu and pressing "observe". For now your gamecamera will follow one of the other ships and you can switch between all players or bots. In the future we plan on adding a different view for observers such as a bird's-eye view which gives you a really cool view of the fight on the planets. Deathcamera We also changed the deathcamera a bit. You will now see the player who killed you within the respawn time, so you will remember on whom you need to take revenge ;) A new Special Weapon Last but not least we added this sweet specialweapon: The EMP. It is a perfect weapon to escape from enemies who are chasing you. It will explode shortly after you dropped it and stun every enemy within its range for a short amount of time and exhaust all their fuel. If you perfect the use of the EMP plus a maneuver like for example a looping you can manage to do very nice kills. Enjoy the new features! I will be around alot in the future, so see you guys in the Arena! I WILL HUNT YOU DOWN! - Daio
Hi folks! Part 2 of our March patch is finally here! We added our first Team Mode ( apart from Team death match )
Hi folks! Part 2 of our March patch is finally here! We added our first Team Mode ( apart from Team death match )
Hello everyone. As Simon wrote before, we did quite a bit of rework for the looping movement code which took way longer than anticipated. But we finally have something that works. You will see that brand spanking new update in your steam downloads next time you load the client. You will also see that we changed the name... kind of :) A few weeks back we told you about the name clash we have with another game called Sky Arena. If you search for Sky Arena on YouTube you will find a bunch of videos for the other game and a couple of videos for ours. Together with you we came up with the idea of simply augmenting the name. And thus "Super Sky Arena" is born :) I think Super Sky Arena will work very well because a) it's still kind of the same name so our previous marketing efforts are not wasted b) if you search "Super Sky Arena" on YouTube you'll find a bunch of videos that are over a year old. So the term is free for us to fill with our own amazing content. Success The march patch will come to you in two parts. Today we pushed the new movement scheme because we want to test it a little bit online. Later in the week we will push another update with the new game content we have been working on over the last two months. It's going to be a good week for Super Sky Arena :) A quick description of the new movement system: -Press either B (Circle) or RS to toggle the new mode -You enter into a very fast moving state, indicated by a firey glow around your ship -In this state you have full range of motion, if you pull up, you pull up to do a looping. But you can also pull down to do a downward looping or roll and turn and do a looping at the same time. It's up to you :) -This state is dangerous for your enemies. If you ram someone while in this state you do some heavy damage -This state is limited! There is a new fuel indicator that quickly drains when using the boost mode and you can refill it by picking up the yellow energy pickups Please play around with it for a bit and give us your feedback. We would love to know what you think about these changes -Oliver
Hello everyone. As Simon wrote before, we did quite a bit of rework for the looping movement code which took way longer than anticipated. But we finally have something that works. You will see that brand spanking new update in your steam downloads next time you load the client. You will also see that we changed the name... kind of :) A few weeks back we told you about the name clash we have with another game called Sky Arena. If you search for Sky Arena on YouTube you will find a bunch of videos for the other game and a couple of videos for ours. Together with you we came up with the idea of simply augmenting the name. And thus "Super Sky Arena" is born :) I think Super Sky Arena will work very well because a) it's still kind of the same name so our previous marketing efforts are not wasted b) if you search "Super Sky Arena" on YouTube you'll find a bunch of videos that are over a year old. So the term is free for us to fill with our own amazing content. Success The march patch will come to you in two parts. Today we pushed the new movement scheme because we want to test it a little bit online. Later in the week we will push another update with the new game content we have been working on over the last two months. It's going to be a good week for Super Sky Arena :) A quick description of the new movement system: -Press either B (Circle) or RS to toggle the new mode -You enter into a very fast moving state, indicated by a firey glow around your ship -In this state you have full range of motion, if you pull up, you pull up to do a looping. But you can also pull down to do a downward looping or roll and turn and do a looping at the same time. It's up to you :) -This state is dangerous for your enemies. If you ram someone while in this state you do some heavy damage -This state is limited! There is a new fuel indicator that quickly drains when using the boost mode and you can refill it by picking up the yellow energy pickups Please play around with it for a bit and give us your feedback. We would love to know what you think about these changes -Oliver
We have just uploaded the newest patch. Here is the change log for this month:
We have just uploaded the newest patch. Here is the change log for this month:
Hi everyone, just as the main menu has promised the whole month, today is patch day. And we have a huge list of new stuff coming your way. Please let us know in the forums what you think of the changes and the new features. We also created a video to show off some of the new features https://www.youtube.com/watch?v=AhwWuM514Us See you in game :) Simon and Oliver Changelog:
Hi everyone, just as the main menu has promised the whole month, today is patch day. And we have a huge list of new stuff coming your way. Please let us know in the forums what you think of the changes and the new features. We also created a video to show off some of the new features https://www.youtube.com/watch?v=AhwWuM514Us See you in game :) Simon and Oliver Changelog:
Sky Arena is Now Available on Steam Early Access and is 10% off!*
Sky Arena is a modern re-imagination of Starfox multiplayer! Local multiplayer dogfights for up to 4 Friends (or Enemies). Your Friends are too far away to join you on your couch? Host an online game for them instead. Multiplayer fun for all!
*Offer ends October 12 at 10AM Pacific Time
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