Hello everyone, It's a new month, it's a new thursday, it's a new patch. We are slowly winding down from conference season and came back with a lot of useful feedback. First of all thank you everyone who came to visit us at our booths. We had a great time with all of you :) This patch is actually just a small update to let you know we are still going strong. We are working on a couple of big ideas and features at the moment which need some time in the oven before we can show them to you so that's why this patch is a little lighter. We redesigned the Starkiller map completely. The first iteration of Starkiller had two levels. We just wanted to experiment with something new but we found that this is actually pretty confusing. The map was too big and the two levels made the minimap harder to read. The new Starkiller map only has one level, just like the other maps, and we created a bunch of new assets to improve its visual quality. The second small addition is actually a feature that has been requested by vistraiza in our forums. We added a new setting to the custom rules so you can decide if you want to take damage when crashing into the terrain. So if you think you are a pro, crank up that damage to add some excitement to your high speed chases :) There are also some small bug fixes and improvements in this build. Though, every patch list of every game always says that, so who knows what that even means :D As I've said, we have some big ideas cooking at the moment which are planned to release soon. I am really looking forward to get those out to you. In the meantime, let us know what you think of the Starkiller changes. Cheers, Oliver
[ 2016-10-06 23:08:04 CET ] [ Original post ]
Hello everyone, It's a new month, it's a new thursday, it's a new patch. We are slowly winding down from conference season and came back with a lot of useful feedback. First of all thank you everyone who came to visit us at our booths. We had a great time with all of you :) This patch is actually just a small update to let you know we are still going strong. We are working on a couple of big ideas and features at the moment which need some time in the oven before we can show them to you so that's why this patch is a little lighter. We redesigned the Starkiller map completely. The first iteration of Starkiller had two levels. We just wanted to experiment with something new but we found that this is actually pretty confusing. The map was too big and the two levels made the minimap harder to read. The new Starkiller map only has one level, just like the other maps, and we created a bunch of new assets to improve its visual quality. The second small addition is actually a feature that has been requested by vistraiza in our forums. We added a new setting to the custom rules so you can decide if you want to take damage when crashing into the terrain. So if you think you are a pro, crank up that damage to add some excitement to your high speed chases :) There are also some small bug fixes and improvements in this build. Though, every patch list of every game always says that, so who knows what that even means :D As I've said, we have some big ideas cooking at the moment which are planned to release soon. I am really looking forward to get those out to you. In the meantime, let us know what you think of the Starkiller changes. Cheers, Oliver
[ 2016-10-06 23:08:04 CET ] [ Original post ]
🎮 Full Controller Support
- Super Sky Arena Linux [451.13 M]
- Sky Arena Original Soundtrack
Super Sky Arena is a modern re-imagination of the Starfox multiplayer mode. You pilot a jet fighter to have fast paced dogfights against three of your friends. Play either locally, in splitscreen mode, or create an online game and let your friends join from all over the world. And if your friends are busy, you can always play against the AI to train for future confrontations.
We plan to create the ultimate multiplayer experience for this game. To do this we developed (and are developing) many different forms of multiplayer gaming you can enjoy with your friends.
- Local Multiplayer
- Online Multiplayer
- Local or Online against Bots
- In Development: Couch vs. Couch Multiplayer (Online Splitscreen)
- Fast paced action dogfight: Fight your friends in a dogfight that requires quick reflexes, strategic maneuvers and powerful weapons
- Multiplayer in all colors: You can play in local splitscreen mode, join online matches of your friends and eventually combine both in our couch vs. couch multiplayer (this is still being developed)
- Original music: Each map has its own fast pumping music that reminds us of good old 80s and 90s rock
- OS: Ubuntu 12.04+. SteamOS+Storage: 420 MB available space
- Storage: 420 MB available space
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