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We are back! Version 0.10 is finally out!
It took us quite a while to get to this point. Essentially, when we first started working on this game, we intended to create our own multiplayer-focused shooter inspired by Starfox. But whenever we talked about leaving Early Access, we felt like something was missing. First of all, Starfox has a great single-player campaign, but also, multiplayer-only games are hard to pick up. So we wanted to have something that could be enjoyed alone. This led us to take several attempts at a single-player mode, which all grew way out of proportion for a small, two-developer hobby team, and therefore eventually were scrapped. During this time, we also grew quiet in our communications, because we never felt like we had a good direction while our real-life jobs took over most of our time. This created a feeling that we are not able to finish something that we are proud of. We are very sorry that it took us this long to post any updates and that we have abandoned this project for a while. We hope that you still look forward to what we have in store and especially what we came up with for this new update!
Challenge mode is our way to introduce the game to new players and especially engage solo pilots. You have three lives in total to play through multiple missions. Each mission earns you points which, eventually, you can showcase on a global leaderboard to compare your skills with the community. Today, we release the very first version of this game mode!
We are still missing the leaderboards and also the galaxy only has 4 missions, for now. Our goal is to create many varied missions on our existing planets, which lead you on an adventure across different game-modes, planets and custom rules. This allows us to showcase what Super Sky Arena has to offer with funny custom rules and challenging missions for you to tackle. Please note, this is not a full-blown single-player campaign or story mode. Since this is a hobby project, that would be way out of scope. But we felt this is a great compromise which we can actually manage to get done :) But there is even more in this update!
Throughout all planets, you will now find beautiful crystals which you can collect. After every round, you will receive XP which, eventually, leads to leveling up your player profile. Each level comes with new customization options you can select for your characters, for that unique touch. We are launching a couple of customizations and during early access, we plan to add many more.
We spent quite some time improving various visuals, for example by adding new light effects and completely new planet shaders. Everything looks much more polished now.
Best wishes, Simon and Oliver
[ 2022-03-13 12:46:09 CET ] [ Original post ]
Today we finally release a new version of Super Sky Arena. It has been over five years since the last release and now we revive our early access to finish this game at last!!!
This has been five years in the making
It took us quite a while to get to this point. Essentially, when we first started working on this game, we intended to create our own multiplayer-focused shooter inspired by Starfox. But whenever we talked about leaving Early Access, we felt like something was missing. First of all, Starfox has a great single-player campaign, but also, multiplayer-only games are hard to pick up. So we wanted to have something that could be enjoyed alone. This led us to take several attempts at a single-player mode, which all grew way out of proportion for a small, two-developer hobby team, and therefore eventually were scrapped. During this time, we also grew quiet in our communications, because we never felt like we had a good direction while our real-life jobs took over most of our time. This created a feeling that we are not able to finish something that we are proud of. We are very sorry that it took us this long to post any updates and that we have abandoned this project for a while. We hope that you still look forward to what we have in store and especially what we came up with for this new update!
Introducing the new challenge mode
Challenge mode is our way to introduce the game to new players and especially engage solo pilots. You have three lives in total to play through multiple missions. Each mission earns you points which, eventually, you can showcase on a global leaderboard to compare your skills with the community. Today, we release the very first version of this game mode!
We are still missing the leaderboards and also the galaxy only has 4 missions, for now. Our goal is to create many varied missions on our existing planets, which lead you on an adventure across different game-modes, planets and custom rules. This allows us to showcase what Super Sky Arena has to offer with funny custom rules and challenging missions for you to tackle. Please note, this is not a full-blown single-player campaign or story mode. Since this is a hobby project, that would be way out of scope. But we felt this is a great compromise which we can actually manage to get done :) But there is even more in this update!
Customizations, crystals and player XP
Throughout all planets, you will now find beautiful crystals which you can collect. After every round, you will receive XP which, eventually, leads to leveling up your player profile. Each level comes with new customization options you can select for your characters, for that unique touch. We are launching a couple of customizations and during early access, we plan to add many more.
Improved visuals for planets and weapons
We spent quite some time improving various visuals, for example by adding new light effects and completely new planet shaders. Everything looks much more polished now.
And more...
- We started a Discord server and linked to it in the main menu. Come join us and leave feedback so we can create a fantastic game together.
- Bots can now use secondary weapons. I mean, it has taken them a long time to learn, but they now feel much more like real enemies.
- New maneuver mode. Loopings have to feel great, but they were much too complicated before. Now you can trigger a looping by pressing your secondary weapon key while you are boosting. This is the first iteration and we want to improve it so your ship won't crash into stuff anymore while doing a maneuver.
- Various bug fixes and improvements. It has been five years, so we did a lot of stuff everywhere and we already forgot some of it ourselves. But the game has improved a lot overall :)
Best wishes, Simon and Oliver
[ 2022-03-13 12:46:09 CET ] [ Original post ]
Super Sky Arena
Hammer Labs
Developer
Hammer Labs
Publisher
2015-10-05
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(22 reviews)
The Game includes VR Support
Public Linux Depots:
- Super Sky Arena Linux [451.13 M]
Available DLCs:
- Sky Arena Original Soundtrack
Super Sky Arena is a modern re-imagination of the Starfox multiplayer mode. You pilot a jet fighter to have fast paced dogfights against three of your friends. Play either locally, in splitscreen mode, or create an online game and let your friends join from all over the world. And if your friends are busy, you can always play against the AI to train for future confrontations.
We plan to create the ultimate multiplayer experience for this game. To do this we developed (and are developing) many different forms of multiplayer gaming you can enjoy with your friends.
- Local Multiplayer
- Online Multiplayer
- Local or Online against Bots
- In Development: Couch vs. Couch Multiplayer (Online Splitscreen)
- Fast paced action dogfight: Fight your friends in a dogfight that requires quick reflexes, strategic maneuvers and powerful weapons
- Multiplayer in all colors: You can play in local splitscreen mode, join online matches of your friends and eventually combine both in our couch vs. couch multiplayer (this is still being developed)
- Original music: Each map has its own fast pumping music that reminds us of good old 80s and 90s rock
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+Storage: 420 MB available space
- Storage: 420 MB available space
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