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Hi guys! Sorry for the long time without saying anything, 2017 was a long year full of new Minimon prototypes, but the project for now still sits in a weird limbo. Part of the big problem was that when Minimon was released for Early Access, there 5 devs working on the game, and everyone abandoned the project except myself. And I was just a coder before, so I had to spent all those 2 last years learning all I could about game design, making art for games, music and other stuff. My grand ambition is to recreate the whole game, fixing both the stability/bugs, while fixing the game design/story and mostly everything. I'll show you guys all the prototypes I made alone since the updates stopped. Prototype #1 - The 3d remake https://imgur.com/a/9pLGW https://youtu.be/0bTZP12N-fg This showed potential, but having spenting months on it, I felt that alone it would take years to finish all the graphics, and I had no funding to pay somebody with enough experience to help. Prototype #2 - Simple pixel art style https://imgur.com/a/0DqjN With this one I felt I could finish it myself in a year at most, but I was afraid how players would react to such drastic change in style. Prototype #3 - Voxel minimon https://imgur.com/a/sZolX I did briefly work in this prototype, a couple weeks, but after a storm I lost some important files and lost motivation to recreate them. So, in the end, I did lots of experiments, but I'm still stuck at the graphics, since the coding of the game is mostly finished by now. The project is not dead, I just need to find both a good way to go and then enough time to finish it. Give your feedback!
[ 2018-01-27 15:40:16 CET ] [ Original post ]
Hi guys! Sorry for the long time without saying anything, 2017 was a long year full of new Minimon prototypes, but the project for now still sits in a weird limbo. Part of the big problem was that when Minimon was released for Early Access, there 5 devs working on the game, and everyone abandoned the project except myself. And I was just a coder before, so I had to spent all those 2 last years learning all I could about game design, making art for games, music and other stuff. My grand ambition is to recreate the whole game, fixing both the stability/bugs, while fixing the game design/story and mostly everything. I'll show you guys all the prototypes I made alone since the updates stopped. Prototype #1 - The 3d remake https://imgur.com/a/9pLGW https://youtu.be/0bTZP12N-fg This showed potential, but having spenting months on it, I felt that alone it would take years to finish all the graphics, and I had no funding to pay somebody with enough experience to help. Prototype #2 - Simple pixel art style https://imgur.com/a/0DqjN With this one I felt I could finish it myself in a year at most, but I was afraid how players would react to such drastic change in style. Prototype #3 - Voxel minimon https://imgur.com/a/sZolX I did briefly work in this prototype, a couple weeks, but after a storm I lost some important files and lost motivation to recreate them. So, in the end, I did lots of experiments, but I'm still stuck at the graphics, since the coding of the game is mostly finished by now. The project is not dead, I just need to find both a good way to go and then enough time to finish it. Give your feedback!
[ 2018-01-27 15:40:16 CET ] [ Original post ]
🕹️ Partial Controller Support
- Minimon Linux [206.9 M]
Plagued by a strange disease, the continent of Chroma is in panic, and a strange turn of events will turn you - a small kid - into a powerful monster hunter, capable of tame even Ulmaxia, the dragon king!
- Customize your own monster hunter with tons of clothes, weapons and skills!
- More than 300 different monsters to train!
- Play either offline single player, local multiplayer via split-screen or online with up to 500 players per server!
- Tons of quests, secrets, and unlockable stuff!
- OS: Ubuntu 10.0
- Processor: 1.7 GHz Dual CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: NVIDIA GeForce GTX 260. ATI Radeon 4870 HD. Intel HD 3000. or equivalent card with at least 128 MB VRAM and support for Shadel Model 2.0Network: Broadband Internet connection
- Storage: 300 MB available space
- OS: Ubuntu 12.04 LTS or higher
- Processor: Intel Core 2 Duo at 2.2 GHz. AMD Athlon 64 2.2GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 460. AMD Radeon HD 6850Network: Broadband Internet connection
- Storage: 300 MB available space
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