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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello Minimon 3D Community,
As we continue to evolve and expand our beloved game universe, I have some thrilling updates to share with all of you who have journeyed with us so far.
1. New Subreddit for Oni Hunters
First and foremost, Im excited to announce the launch of a dedicated subreddit for Oni Hunters, the official sequel to the Minimon series. Here, you can stay updated with all the latest news, participate in discussions, and much more. Also, for those who wish to revisit or experience for the first time, you can find download links to both Minimon 2D and Minimon 3D available for free in the new subreddit. Visit it here!
2. Upcoming Oni Hunters Demo
Mark your calendars! The second demo of Oni Hunters will be released in the last week of May. Prepare to dive deeper into the new adventures that await in Gironia with enhanced features and an expansive new world. Follow me in Itch.io to get notified (and the first demo version is already available for download in case you haven't tried it yet!)
3. Join Our Discord Community
To get the most out of your experience and to join in on the excitement with fellow players, I encourage you to join our Discord community. This is the perfect place to discuss everything from Minimon strategies to Oni Hunters developments. Connect, share, and explore together as we build upon the legacy of Minimon. Join us here: Discord Community.
4. Wishlist Oni Hunters
As we gear up for the next big chapter, I invite you to wishlist Oni Hunters on Steam. Doing so ensures you won't miss out on any updates and helps support the development of our game. Every wishlist counts and brings us closer to making Oni Hunters a phenomenal success. Wishlist here: Oni Hunters on Steam.
I'm incredibly thankful for the support and enthusiasm you have shown over the years. As we transition from Minimon 3D to Oni Hunters, your continued engagement means the world to me. Dive into the subreddit, check out the upcoming demo, and dont forget to join the Discord for the latest updates and community discussions.
Lets embark on this new adventure together!
Sushi
Calling all Minimon enthusiasts!
I'm thrilled to announce the launch of the first demo: the Oni Hunters Battle Simulator!
Attention all Minimon trainers!
I'm excited to announce that the game series you know and love is getting a fresh new start!
We're happy to introduce Oni Hunters, the name for the series and the name of the remake. But that's not all - I've been working hard on a slew of new features and improvements to make this the ultimate monster-catching experience.
I've also launched a Patreon page, which will offer exclusive benefits and rewards for the most dedicated fans. If you love Minimon and want to support the future development of Oni Hunters, be sure to check it out!
And of course, I want to remind you to join our Discord server. It's the perfect place to connect with other trainers, share feedback and ideas, and stay up-to-date on all the latest news and updates about Oni Hunters.
Also remember that if you currently own Minimon 3D in your Steam collection, you will receive access to the remake of it once it is available.
Thank you for your continued support, and get ready to embark on an all-new adventure in the world of Oni Hunters!
Hi Minimon fans! Long time no see, I'm happy to tell you that progress on the Minimon remake is happening at a steady pace. Some of the new things included in the remake include:
Hi guys, there was a long time without news or even a patch, but since this game still has a small community of dedicated players, I decided to release some patches for improve the overall quality of life for the game. It required me to dive into the old game code, which is really ancient, done in a programming language that no one uses anymore, also using a custom game engine without documentation, so it was no easy task. This patch is quite small, maybe later I can try something bigger:
Hi guys! Sorry for the long time without saying anything, 2017 was a long year full of new Minimon prototypes, but the project for now still sits in a weird limbo. Part of the big problem was that when Minimon was released for Early Access, there 5 devs working on the game, and everyone abandoned the project except myself. And I was just a coder before, so I had to spent all those 2 last years learning all I could about game design, making art for games, music and other stuff. My grand ambition is to recreate the whole game, fixing both the stability/bugs, while fixing the game design/story and mostly everything. I'll show you guys all the prototypes I made alone since the updates stopped. Prototype #1 - The 3d remake https://imgur.com/a/9pLGW https://youtu.be/0bTZP12N-fg This showed potential, but having spenting months on it, I felt that alone it would take years to finish all the graphics, and I had no funding to pay somebody with enough experience to help. Prototype #2 - Simple pixel art style https://imgur.com/a/0DqjN With this one I felt I could finish it myself in a year at most, but I was afraid how players would react to such drastic change in style. Prototype #3 - Voxel minimon https://imgur.com/a/sZolX I did briefly work in this prototype, a couple weeks, but after a storm I lost some important files and lost motivation to recreate them. So, in the end, I did lots of experiments, but I'm still stuck at the graphics, since the coding of the game is mostly finished by now. The project is not dead, I just need to find both a good way to go and then enough time to finish it. Give your feedback!
Hi guys! Sorry for the long time without saying anything, 2017 was a long year full of new Minimon prototypes, but the project for now still sits in a weird limbo. Part of the big problem was that when Minimon was released for Early Access, there 5 devs working on the game, and everyone abandoned the project except myself. And I was just a coder before, so I had to spent all those 2 last years learning all I could about game design, making art for games, music and other stuff. My grand ambition is to recreate the whole game, fixing both the stability/bugs, while fixing the game design/story and mostly everything. I'll show you guys all the prototypes I made alone since the updates stopped. Prototype #1 - The 3d remake https://imgur.com/a/9pLGW https://youtu.be/0bTZP12N-fg This showed potential, but having spenting months on it, I felt that alone it would take years to finish all the graphics, and I had no funding to pay somebody with enough experience to help. Prototype #2 - Simple pixel art style https://imgur.com/a/0DqjN With this one I felt I could finish it myself in a year at most, but I was afraid how players would react to such drastic change in style. Prototype #3 - Voxel minimon https://imgur.com/a/sZolX I did briefly work in this prototype, a couple weeks, but after a storm I lost some important files and lost motivation to recreate them. So, in the end, I did lots of experiments, but I'm still stuck at the graphics, since the coding of the game is mostly finished by now. The project is not dead, I just need to find both a good way to go and then enough time to finish it. Give your feedback!
Hey again guys, I decided to be a bit more transparent about the development of the new version of Minimon. Sadly I've been unable to work on it every week since I had to take some side jobs in order to be have some extra income to live. However there's lots of progress done, and I've decided that I should start showing it to the players. So currently I'm working in 2 things: [olist]
Hey again guys, I decided to be a bit more transparent about the development of the new version of Minimon. Sadly I've been unable to work on it every week since I had to take some side jobs in order to be have some extra income to live. However there's lots of progress done, and I've decided that I should start showing it to the players. So currently I'm working in 2 things: [olist]
Hi guys, just a quick patch for players who had a pink screen when playing and did not read the discussions group. If you had a pink screen before but already disabled the "postprocessing" option in settings then this patch does nothing for you. Also, I ask that if you find bugs then report them to me or just write a topic in the discussion forum, as usally bugs just are there because I dont know about them and many I can fix in 5 minutes if they are reported. PS: The remake of the game is still being worked on, and is almost ready, please be patient.
Hi guys, just a quick patch for players who had a pink screen when playing and did not read the discussions group. If you had a pink screen before but already disabled the "postprocessing" option in settings then this patch does nothing for you. Also, I ask that if you find bugs then report them to me or just write a topic in the discussion forum, as usally bugs just are there because I dont know about them and many I can fix in 5 minutes if they are reported. PS: The remake of the game is still being worked on, and is almost ready, please be patient.
Hi again guys! This is a small patch, it mainly fixes two problems that were reported by players.
Hi again guys! This is a small patch, it mainly fixes two problems that were reported by players.
Hi guys, posting here just to say that I'm not dead and the game update is still being done, just slowly. Again, for those that dont know yet, I decided to port/rewrite the whole game in Unity engine, as the previous version ran on a custom engine that I made myself and that was the main reason behind the bugs / stability. Current progress of porting the game - Battle system 100% - Controls 100% - Save system 50% - Splitscreen co-op 100% - Multiplayer 10% - Graphical system 20% Hopefully just one more month or two will be enough, but I can't promise a date yet. Note that I also decided to do lots of gameplay changes, but probably I will do that only after releasing the update. Stay tuned, I hope to bring more news soon!
Hi guys, posting here just to say that I'm not dead and the game update is still being done, just slowly. Again, for those that dont know yet, I decided to port/rewrite the whole game in Unity engine, as the previous version ran on a custom engine that I made myself and that was the main reason behind the bugs / stability. Current progress of porting the game - Battle system 100% - Controls 100% - Save system 50% - Splitscreen co-op 100% - Multiplayer 10% - Graphical system 20% Hopefully just one more month or two will be enough, but I can't promise a date yet. Note that I also decided to do lots of gameplay changes, but probably I will do that only after releasing the update. Stay tuned, I hope to bring more news soon!
Hi guys! As most of you know, there weren't any new patches in the last months since I'm rewriting the game in a new engine, to fix tons of problems with game. I've been a bit silent regarding updates, I was too busy working on this, but now I finally have something to show! Here's a small video of the starting area running in the new engine: https://www.youtube.com/watch?v=0bTZP12N-fg Some notes:
Hi guys! As most of you know, there weren't any new patches in the last months since I'm rewriting the game in a new engine, to fix tons of problems with game. I've been a bit silent regarding updates, I was too busy working on this, but now I finally have something to show! Here's a small video of the starting area running in the new engine: https://www.youtube.com/watch?v=0bTZP12N-fg Some notes:
Hi guys! Many players were reporting that their character was appearing bald after playing for a while, so I just fixed that, with this new patch the hair will return to your character. PS: I've been silent for some weeks, but don't worry, I've been working on the new game version every single day, I'll reveal some new details once its possible. Stay tuned for more news!
Hi guys! Many players were reporting that their character was appearing bald after playing for a while, so I just fixed that, with this new patch the hair will return to your character. PS: I've been silent for some weeks, but don't worry, I've been working on the new game version every single day, I'll reveal some new details once its possible. Stay tuned for more news!
First, some news about the Minimon remake.
First, some news about the Minimon remake.
Ho ho ho, there's a Christmas event going on in the Minimon world, login in as soon as possible! Talk with the Santa Claus near Clocktown and start your quest, there's an exclusive Christmas monster waiting for you! Also this update comes with the following fixes:
Ho ho ho, there's a Christmas event going on in the Minimon world, login in as soon as possible! Talk with the Santa Claus near Clocktown and start your quest, there's an exclusive Christmas monster waiting for you! Also this update comes with the following fixes:
Minimon was show yesterday at Lisbon Game Week, thanks to everyone who played the game there! There was lots of feedback from the players, and some bugs were found, so here's a new patch.
A new Minimon patch is now ready, that adds some optimizations and fixes some bugs. Also there was a change of plans, the big patch that I promised is now canceled. Instead I've been revamping the whole game from the ground up on those last months, and essentially porting the game to a new engine. I'll start publishing videos/pics of this new version soon. Until then, I'll keep releasing small patches to the current version as necessary.
Hi Minimon players! The online servers are now restored and should continue working online unless something bad happens. Meanwhile, I continue working on the big watch, please wait a bit more for it. Until next time, and happy Minimon hunting!
Here's a new weekend patch!
I apologize for not having any patch during last week, but I was unable to work due to a fever. Anyway I'm now back and already fixed tons of small bugs.
Thanks to players who helped reporting the problems, the new save system seems functional, so here's a new update!
A quick patch thanks to the players who tested and reported some bugs from the latest big patch.
So the big overhaul of the saving system is now pratically done and so here's a new patch, that also includes proper animations to smack monsters around!
Hi guys, for this next update I decided to rework the whole saving system for the game, so it will take a while for me to release a new patch (well, just a few more days I hope). This new update will remove the 'Save' button. Some people asked me why there was a save button in a online game, and the reason was to allow offline play. However to a few reports of hacking (and I found a few myself too), I decided to improve the saving system before it is too late. Starting from next update, a internet connection will be required to play. For those who prefer to play alone, you can still select the single-player mode as before. The game will still save your character in the game servers, allowing you to switch between multiplayer and single-player as you want. If anyone who currently owns Minimon and for some reason would prefer that internet connection requirement is not necessary, please comment here. PS: I also fixed tons of small bugs. And I'll try to squeeze some new content into the next patch :)
Hi guys, its Summer now so I'm going to vacations, however I already have a new build almost ready that I will release once I'm back and test it properly. Most of you who played for a bit have visited the monster ranch. Right now, it is pretty simple and empty... Also, if you did enough battles, you probably got those weird items like claws, fur, scales, etc, that no one knows whats their purpose right? So, how are those two things related? I'm working on a cool crafting system, that will allow players to use the monster spoils from battle, plus some other items obtained by exploring the game (ore from the mines, flowers from different places, etc). While most of the system is already implemented in the current version (even though tons of stuff are hidden for now), I will soon start by making more bits and bits of it acessible. Soon you will be able to:
If you are having troubles with the Fire Temple boss fight against Kayla, there is a temporary solution: - Just disable the music in the settings menu. You can enable the music back after the battle is over. This crash is caused due to problems in the music file for that battle, it seems to be corrupted somehow, I'll replace in next update. However note that the next patch might take some days, because I'm fixing a difficult bug that causes some monsters to disappear/transform into Pinbugs.
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