As of 2024-10-09, formally pushing the v1.12.1 patch.
- Player now checks their own tile if nothing interactable is in front of them.
- Fix issue oversight in which using Crystal Hammer and Magnet Rod as items attacks the player instead of the enemy.
- Adjust encounter tables in frosty caves, buried castle, and canyons.
- Fix oversight in which an unintended enemy can be encountered in the canyons.
- Fix player being able to open their menu in the credits screen.
- Credits screen showing the player now allows the game to reset to title screen instead of requiring the player to manually exit. Available after the character screen is up for 5 seconds.
[ 2024-10-09 20:23:43 CET ] [ Original post ]
As of 2024-09-29, formally pushing the v1.12 patch.
- Field menu's Quit option now exits to title screen instead of closing the game.
[ 2024-09-30 02:19:57 CET ] [ Original post ]
A minor patch bringing Crop and Claw to v1.11. Mostly just tweaks to fix a few mistakes.
- Fix snails, mimics, Ghostgons, and mosquitos not dying correctly in Repainted.
- Fix minor typos or text overruns.
- Fix a visual bug in Repainted Japanese in which menus used the wrong graphics.
[ 2024-08-18 15:20:11 CET ] [ Original post ]
Crop and claw is nearly two months past initial launch. Most of the major issues had been ironed out, and v1.1 is good enough for release.
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Crop and Claw Repainted
While Crop and Claw was designed to resemble a classic 8-bit RPG, we had built it with intent to patch in an extra mode for graphics and music. We now present Crop and Claw Repainted. This is a free update which adds an extra option to play with some more colorful and detailed sprite work and a remixed MIDI soundtrack built from the original tracker music. Repainted does not drastically change the game's presentation, nor does it have functionality exclusive to classic mode. It is a simple cosmetic change. This also does not affect save files, so progress is not lost upon switching modes.
You can toggle the game's graphics mode from the options menu on the title screen. Classic graphics and music are still available.
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[ 2024-06-28 04:02:49 CET ] [ Original post ]
Thanks for checking Crop and Claw out. Despite some highly insufferable hiccups, the game's gotten some appreciation. A few rolling updates have been pushed out, but here's a small list of a few issues that were patched. There are still some bugs and inconsistent behavior, but the biggest was attempting to fix a crash that only happened on Windows, and randomly at that. It's not entirely confirmed the Windows build is fully stable, but time will tell.
- Fixed Rime Viper text not correctly applying to ice pop description.
- Fixed Flutter NPC fight not triggering correctly.
- Fixed a certain pool's CHECK description...
- Fix misapplied pearl tag
- Buff Solar Ray
- Fix Viper Claw tags
- Fix Trainer Brace tags
- Fix Quiet Stance Description tags
- Fix a confused hint NPC repeating himself
- Fix HP/TP healing on field not factoring in max HP/TP increase.
- Fixed references to Orbs being called PEARLs
- Fix a few tags
- Fix incorrect resource preventing a warp from working correctly
- Fix just... a not working warp at all.
- Tweak funny gold spell damage output
- Tweak XP formula for slower level grinding.
- Minor text tweaks
- Theoretical fix for Windows builds crashing randomly during combat.
- Tweaked XP to-next-level formula
- Fixed Frostshield not being usable on field.
- Fixed(?) ritual spells not applying their statuses when casted on field.
- Refactored some combat code just a tad for better message awaiting.
- Increased delay of instamessages being possible to close, so some messages don't fly by without being readable when mashing.
- Minor text tweaks and fixes.
- Stabilize a lot of previously [Windows] crash-prone calls. (Preferably forever) (It wasn't)
- Add functional sign to thief town
- Fix Heal, Restore spells not usable on field (I think)
- Refactor a few extra potential [Windows] crash cases.
- Fix bug in which cleansing poison on field would follow up with no effect message.
- Player full restore subroutine now removes ALL statuses.
- Minor typos and text fixes.
[ 2024-05-05 22:05:37 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
A miasma consumes Garden.
The decay brings lawlessness
and madness to the land.
Rogues, cults, and evil
plantlife rule the realm.
Crop and Claw is a classic-style JRPG centered around dragons in a lush realm known as the "Garden". The plantlife has gone awry, bringing a time of decline and stress across the realm. One dragon sets out on adventure, for reasons only known to themselves, to see if the Garden could be restored.
KEY FEATURES:
* Multiple dragon types to take the role of, each with their own unique specialties.
* A continent stuffed with dungeons and secrets to find.
* A simple and classic combat system focused on resource management.
* Dragons, dragons, dragons.
- OS: General distributions
- Processor: x84-64/ARM64Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3
- Storage: 512 MB available space
- OS: General distributions
- Processor: x84-64/ARM64Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3/Vulkan 1.0
- Storage: 512 MB available space
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