Crop and Claw has been around for well over half a year now. To add a little spicy flavor to revisiting players, a randomizer has now been added to the game. This, among a number of changes, bumps the game into v1.2.
Crop and Claw Randomizer
When starting a new save, you'll now be asked to start either a proper New Game or a Randomizer run. Randomizer runs will shuffle the contents of all chests, bags, hidden caches, and other map items in the world. This includes items from the Buried Castle and Canyon dungeons, potentially obtaining items you otherwise wouldn't get to play with very early on. Note that the randomizer is intended for players who are familiar with the game, locations, and hidden loot. There are some extra notes to the game when a randomized file is active:
- The L on file selection is replaced with an R if a file is randomized.
- While all dungeon and map encounters are randomized, overworld encounters are the same as the standard game to ease difficulty.
- Experience and gold dropped by enemies are doubled.
- The fellow who guards the Black Belt in Hidden Village until you are L30 allows you through immediately.
- Randomization may be inconsistent across platforms, and manually setting seeds is not supported.
- Save files carry their own randomization data, if any. If you are stumped and want to cheat, you can view the plaintext data in the game's save directory. Bear in mind the names alone are not inherently clear as they are internal names used by the game.
- Achievements are disabled.
Patch notes
- Save file count has been raised from 5 to 9.
- Bank storage has been raised from 20 to 30 items.
- Add Camp item to many shops.
- Audio balancing in Repainted.
- Field music now resumes after combat, instead of resetting.
- Numerous tile cleanup on many maps.
- Adjust the flow of the Bandit village.
- The shop in Flutter finally refurbished a second door to encourage customer passage.
- Ocean waves added to two previously silent maps.
- Toned down flashing light intensity of various combat animations.
- Fix golem AI constantly casting shields on themselves when they don't need to.
- Adjust various enemy AI.
- Fix Empower Water raising TP instead of Technique.
- Swap Royal Skull and Dark Pearl. Dark Pearl was more likely to send players off-track and is a purely optional/informational tool.
- Fix a bug in which the Hidden Village inn drops you into a haunted void.
Regarding Steam Deck Compatibility
A while back, a stealth update was pushed which should have set the game's working resolution to the Steam Deck's native 1280x800 screen. Crop and Claw works great on the Deck and had even been tested regularly on it during development. When Steam offers verification, we'll be jumping on that quickly. As a reminder, you can play Crop and Claw without pixel distortion with the default border mode, or scale the game up with Blackbars mode. These can be selected in the options. If you're playing with output to a CRT, try fullscreen Raw mode for the full vintage experience.
[ 2025-01-08 01:58:05 CET ] [ Original post ]
As of 2024-10-09, formally pushing the v1.12.1 patch.
- Player now checks their own tile if nothing interactable is in front of them.
- Fix issue oversight in which using Crystal Hammer and Magnet Rod as items attacks the player instead of the enemy.
- Adjust encounter tables in frosty caves, buried castle, and canyons.
- Fix oversight in which an unintended enemy can be encountered in the canyons.
- Fix player being able to open their menu in the credits screen.
- Credits screen showing the player now allows the game to reset to title screen instead of requiring the player to manually exit. Available after the character screen is up for 5 seconds.
[ 2024-10-09 20:23:43 CET ] [ Original post ]
As of 2024-09-29, formally pushing the v1.12 patch.
- Field menu's Quit option now exits to title screen instead of closing the game.
[ 2024-09-30 02:19:57 CET ] [ Original post ]
A minor patch bringing Crop and Claw to v1.11. Mostly just tweaks to fix a few mistakes.
- Fix snails, mimics, Ghostgons, and mosquitos not dying correctly in Repainted.
- Fix minor typos or text overruns.
- Fix a visual bug in Repainted Japanese in which menus used the wrong graphics.
[ 2024-08-18 15:20:11 CET ] [ Original post ]
Crop and claw is nearly two months past initial launch. Most of the major issues had been ironed out, and v1.1 is good enough for release.
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Crop and Claw Repainted
While Crop and Claw was designed to resemble a classic 8-bit RPG, we had built it with intent to patch in an extra mode for graphics and music. We now present Crop and Claw Repainted. This is a free update which adds an extra option to play with some more colorful and detailed sprite work and a remixed MIDI soundtrack built from the original tracker music. Repainted does not drastically change the game's presentation, nor does it have functionality exclusive to classic mode. It is a simple cosmetic change. This also does not affect save files, so progress is not lost upon switching modes.
You can toggle the game's graphics mode from the options menu on the title screen. Classic graphics and music are still available.
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[ 2024-06-28 04:02:49 CET ] [ Original post ]
Thanks for checking Crop and Claw out. Despite some highly insufferable hiccups, the game's gotten some appreciation. A few rolling updates have been pushed out, but here's a small list of a few issues that were patched. There are still some bugs and inconsistent behavior, but the biggest was attempting to fix a crash that only happened on Windows, and randomly at that. It's not entirely confirmed the Windows build is fully stable, but time will tell.
- Fixed Rime Viper text not correctly applying to ice pop description.
- Fixed Flutter NPC fight not triggering correctly.
- Fixed a certain pool's CHECK description...
- Fix misapplied pearl tag
- Buff Solar Ray
- Fix Viper Claw tags
- Fix Trainer Brace tags
- Fix Quiet Stance Description tags
- Fix a confused hint NPC repeating himself
- Fix HP/TP healing on field not factoring in max HP/TP increase.
- Fixed references to Orbs being called PEARLs
- Fix a few tags
- Fix incorrect resource preventing a warp from working correctly
- Fix just... a not working warp at all.
- Tweak funny gold spell damage output
- Tweak XP formula for slower level grinding.
- Minor text tweaks
- Theoretical fix for Windows builds crashing randomly during combat.
- Tweaked XP to-next-level formula
- Fixed Frostshield not being usable on field.
- Fixed(?) ritual spells not applying their statuses when casted on field.
- Refactored some combat code just a tad for better message awaiting.
- Increased delay of instamessages being possible to close, so some messages don't fly by without being readable when mashing.
- Minor text tweaks and fixes.
- Stabilize a lot of previously [Windows] crash-prone calls. (Preferably forever) (It wasn't)
- Add functional sign to thief town
- Fix Heal, Restore spells not usable on field (I think)
- Refactor a few extra potential [Windows] crash cases.
- Fix bug in which cleansing poison on field would follow up with no effect message.
- Player full restore subroutine now removes ALL statuses.
- Minor typos and text fixes.
[ 2024-05-05 22:05:37 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
A miasma consumes Garden.
The decay brings lawlessness
and madness to the land.
Rogues, cults, and evil
plantlife rule the realm.
Crop and Claw is a classic-style JRPG centered around dragons in a lush realm known as the "Garden". The plantlife has gone awry, bringing a time of decline and stress across the realm. One dragon sets out on adventure, for reasons only known to themselves, to see if the Garden could be restored.
KEY FEATURES:
* Multiple dragon types to take the role of, each with their own unique specialties.
* A continent stuffed with dungeons and secrets to find.
* A simple and classic combat system focused on resource management.
* Dragons, dragons, dragons.
- OS: General distributions
- Processor: x84-64/ARM64Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3
- Storage: 512 MB available space
- OS: General distributions
- Processor: x84-64/ARM64Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3/Vulkan 1.0
- Storage: 512 MB available space
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