A miasma consumes Garden.
The decay brings lawlessness
and madness to the land.
Rogues, cults, and evil
plantlife rule the realm.
Crop and Claw is a classic-style JRPG centered around dragons in a lush realm known as the "Garden". The plantlife has gone awry, bringing a time of decline and stress across the realm. One dragon sets out on adventure, for reasons only known to themselves, to see if the Garden could be restored.
KEY FEATURES:
* Multiple dragon types to take the role of, each with their own unique specialties.
* A continent stuffed with dungeons and secrets to find.
* A simple and classic combat system focused on resource management.
* Dragons, dragons, dragons.
Crop and Claw v1.3
After some time, a few tricks were backported from Crop and Claw 2 to its prequel. There\'s a number of tweaks that makes overall game more forgiving, but a few big overhauls that should help with long term stability.
Since there\'s a lot to go through, Crop and Claw will be discounted for a week, for fun.
MacOS and ARM64 Linux Support
Although not notarized due to Apple being expensive and not worth that much effort, MacOS builds are now available and provided. The runtime itself supports both Intel and Apple Silicon, and is tested to have booted on both an Intel iMac and M4 Macbook Air.
Linux was already the primary target, being what we develop on and what powers SteamOS and the Steam Deck. With the upcoming Steam Machine being a primary target for DInoleaf projects, first class Linux support will remain.
Linux on ARM64, such as the Raspberry Pi or retro gaming handhelds such as Anbernic through Portmaster , also have first class support. The .pck file provided with the game files can be used without Steam on such devices, using a Godot ARM64 Linux runtime for v4.2.2. Knowing Valve\'s announcement of the Steam Frame running on ARM64 SteamOS, a separate release will be made to supply a runtime out of the box.
Even in Windows 10, Crop and Claw is unstable despite prior attempts to debug it. With Windows becoming increasingly difficult to work with, updates are still provided, but it\'s unfortunately not really possible to fix due to not being able to diagnose the issues that only occur on Windows but not on any of the Unix-based platforms.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44839844/511c9db84800f5b8e66a96f00cd0b6b60da54d67.png\"][/img]
Steam Decoupling
Prior to this update, the toolkit for Steam had annoying issues that made it complicated to export to both Steam and itch + ARM64 Linux. Thanks to some devious trickery found during Crop and Claw 2\'s development, a workaround was made so that the .pck game data should now be identical with versions between Steam and non-Steam builds. Only the executable runtime will differ.
This also means that no matter where you buy Crop and Claw, your game data ought to work with any Godot v4.2.2 runtime, provided the platform works.
Save File Refactor
The original save mechanisms for Crop and Claw were shaky. They used to save to two loose files. It was possible for some nasty bugs to slip through with the autosave, which would cause your save file to become autosave (despite a million checks and safeguards written in to prevent this.)
As of this update, save files will be imported into a new system, resembling Crop and Claw 2\'s save system. All files will be stored in their own subdirectories, with their own autosave file. This appears to work fully with normal save files, but randomizer files may, depending on certain factors, fail. Upon continuing a save file, you\'ll always be asked whether to load the autosave or manual save.
Crop and Claw 2
As a reminder, you can https://store.steampowered.com/app/3065270/Crop_and_Claw_2/\"" style="color:#bb86fc;text-decoration:none;">wishlist Crop and Claw 2 on Steam. A grand update will be made to the Steam page as the current layout is from a fairly old iteration. If you\'re impatient, you can also follow the beta reading of a novella taking place a decade after Crop and Claw 1. Two acts are available as of writing, with a third coming soon. Find them here.
Patch Notes
As of 2025-11-16, v1.13 patch applies the following:
Attempts to add joystick support, primarily for movement on the field.
[/*]Increase movement on the field slightly for speed.
[/*]Decrease random encounter frequency overall.
[/*]Increase inventory size from 10 to 20.
[/*]Increase bank storage from 30 to 50.
[/*]Minor stat tweaks across a handful of enemies and formulas.
[/*]Camouflage reduces encounter rate further.
[/*]Increase speed of intro scrolling.
[/*]Fix bank menu not being escaped with the cancel button.
[/*]Fix English dialogue in one of the few important textboxes in the game simply not remarking a very notable name.
[/*]Trainer Brace increases xp gain by x2 instead of x1.5, and penalize stats less aggressively.
[/*]Fix player being able to open the status screen in the credits reel.
[/*]Fix a potential softlock in Lapis by adding a new item bag to be found.
[/*]Rework save file mechanism for better save file integrity.
[/*]Add legacy save converter on game boot to attempt migrating old save files to the new system.
[/*]Split randomizer data from save file as its own file.
[/*]Allow for every save file to have its own autosave.
[/*]Add macOS as an officially supported platform, including Intel and Apple Silicon (not notarized)
[/*]Give up any hope for Windows as a supportable platform.
[/*]
For Updates and Reports
As usual, you can report any strange occurrences where ever you see fit or on the Discord at
https://discord.gg/D3ttpCkmyk , or just join to follow fun creatures and Crop and Claw 2 updates.
Minimum Setup
- OS: General distributions
- Processor: x84-64/ARM64Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3
- Storage: 512 MB available space
Recommended Setup
- OS: General distributions
- Processor: x84-64/ARM64Memory: 2 GB RAM
- Graphics: OpenGL 3/Vulkan 1.0
- Storage: 512 MB available space
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