Update #8: Bugfixes, gamepad improvements, new enemy and weapons!
[ 2015-02-13 12:51:11 CET ] [ Original post ]
Note: This update will probably break key/gamepad bindings and revert them to default values. Please rebind your keys if you had a custom setup. Past month we've been doing lots of work under the hood to accomodate the game for future releases (wink wink), so we've focused on things such as performance and bugfixes, instead of content. Some of the core components of the game have been modified, and while we haven't had any issue during the small beta process, something might have slipped, so please report any problem you may find.
- New content:
- New Room Modifier: Next Gen (Tuned a bit to be more subtle than on beta)
- 3 New weapons: Archon staff, Acheron's Cube and The Lidless Eye.
- New enemy: Imp
- New features / Improvements:
- Changed fullscreen mode on OSX, now resolution selector should work properly, and performance may vary (still on the look for feedback on this)
- Added a "Press Enter/A to start" button before the main menu. This is used to discard unused gamepad inputs (should fix most gamepad related issues). Mouse / Keyboard will always be available even if you press A with a gamepad, but not the other way around.
- Game content is preloaded. Should improve load times on larger floors, but the game uses more RAM now. Depending on user feedback, we may add an option to disable this. This change has increased build size so now the game takes more space than before.
- Input mapping: Now input for gamepads can be cancelled by holding B in addition to pressing Escape.
- Pathfinding isn't updated as frequently. Should help with stuttering on complex rooms full of enemies.
- Added experimental native Steam Controller support.
- Balancing changes:
- Sprint state is not lost when jumping (In other words, you can now jump while sprinting).
- Removed the perk limit during a single play, now it always works as Endless mode did.
- Removed minor speed nerf for Simon, it should help survivability a bit.
- Increased threat value (reduces number of simultaneous enemies) of: Kobolds, Golems, Orcs, Shamans, Yellow Mini slimes, Ulmar Fish
- Necromancers: Decreased health a bit.
- Improved effects of some unpopular perks.
- Boss - Poloko: Spawns one Kobold less and one Carrot more. Reduced shockwave attack damage.
- Boss - Percival: Increased attack damage
- Boss - King Blob: Reduced rotating attack damage.
- Other changes:
- Changed a bit the way saved data is processed. Shouldn't have any noticeable difference.
- Auto Aim: Increased auto aim strength for nearby targets.
- "Infinite mana until hit" divine gift is not awarded if the player already has that effect.
- Alternate fire while sprinting now works the same way primary fire did.
- Gamepad vibration is not triggered when playing with a mouse / keyboard
- Master of the Arts: This perk can now be only selected once.
- Amulets, Room modifiers and Shrine effects will not repeat on the same game if not necessary.
- Fixes:
- Fixed Skeleton attacks dealing damage twice.
- Items dropped from treasure boxes in challenge rooms are properly pushed so they don't end up mixed together.
- Fixed round breakable column pieces still hurting the player when they stopped moving.
- Fixed "Mudblood" achievement triggering if the player used only alchemical weapons.
- Fixed small bug related with character selection screen and using mouse/keyboard at the same time.
- The currently selected button is always shown in the menu.
- "Lights Out" modifier should now restore once you clear the room.
Ziggurat
Milkstone Studios
Milkstone Studios
2014-10-23
Action Indie RPG Singleplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(2754 reviews)
https://store.steampowered.com/app/308420 
The Game includes VR Support
Ziggurat Linux Depot [1.12 G]Ziggurat Linux China Depot [1.12 G]
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!
Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.
Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.
We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.
A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!
Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!
Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!
Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.
Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.
We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.
A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!
Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!
MINIMAL SETUP
- OS: Ubuntu 12.10 or newer
- Processor: Dual Core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2 Graphics card
- Storage: 800 MB available spaceAdditional Notes: For AMD Graphic cards. MESA drivers newer than 10.1.5 are recommended.
- Processor: Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 460 or better
- Storage: 1 GB available space
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