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Farm Together 2 - Early Access now available!

Today marks the start of the Farm Together 2 Early Access!
We hope you have fun playing the game, and don't forget to let us know of your impressions of the game, as well as suggestions or any kind of bug you may find! https://store.steampowered.com/app/2418520/Farm_Together_2/ The game will feature a promotional launch discount, so don't miss the chance to grab it now!


[ 2024-05-07 16:02:10 CET ] [ Original post ]


Farm Together 2 - Coming soon!

Today we're announcing our next game, Farm Together 2!
https://store.steampowered.com/app/2418520/Farm_Together_2/ This sequel to the successful improves over the original game in every way, offering a better polished experience and becoming the best way to enjoy your own farm!
We plan on releasing Farm Together 2 on Steam Early Access Q2 2024, at a price of $19.99. Until then feel free to wishlist and join our Discord Server to have a chat about the game!


[ 2024-02-13 16:42:15 CET ] [ Original post ]


Army of Ruin - Available now!

Today we're releasing the 1.0 version of Army of Ruin!



During the past 8 months we've been in Early Access, we've released over 25 updates adding lots of new content and features, such as 24 playable charactes, over 100 weapons and evolutions, and over 60 different trinkets, many of which were based on the community feedback we've got during the whole process.
We believe Army of Ruin has become a great game with lots of contents to unlock and lots of fun to have while doing so, and we hope you think the same way, whether you are a new player or a returning backer!
As always, we're eager to hear suggestions and feedback for future content, be it in the Steam forums, in the official Subreddit, or in the official Discord server!
We're also releasing the official Soundtrack and new bundles to get the game combined with other items (such as our previous games) at a reduced price. The game will have a 10% discount for the following 10 days, and you can get additional discounts with the themed bundles, such as the Army of Ruin + Soundtrack bundle or Milkstone Complete Collection bundle! https://store.steampowered.com/app/1918040/Army_of_Ruin/


[ 2023-06-08 16:14:39 CET ] [ Original post ]


Army of Ruin - Available now on Early Access!


https://www.youtube.com/watch?v=3sIroXzaDBc Wreak havoc on countless foes with mighty weapons and deadly spells! Enhance your skills to face even greater dangers! Army of Ruin is an auto-shooter where you become the Bullet Hell.
https://store.steampowered.com/app/1918040/Army_of_Ruin/ Army of Ruin is now available on Steam Early Access for a very low price, and with a temporarly launch discount on top of that! Go get it now!


[ 2022-10-27 15:56:29 CET ] [ Original post ]


Unveiling our upcoming new game - Army of Ruin!

Hi! Today we're announcing our next game, Army of Ruin!
https://store.steampowered.com/app/1918040/Army_of_Ruin/ https://www.youtube.com/watch?v=3sIroXzaDBc
Get ready to wreak havoc on hundreds of enemies with mighty weapons and skills, and upgrade your powers to face even greater dangers! We plan on releasing Army of Ruin on Steam Early Access in late October, at a price of just $3.99 Until then feel free to wishlist and join our Discord Server to have a chat about the game!


[ 2022-09-30 09:37:18 CET ] [ Original post ]


Ziggurat 2 - Available now!

Today we're transitioning Ziggurat 2 out of Early Access into Full release!
During the whole year we've been in Early Access, we've released over 50 updates adding plenty of content and improvements, and gathered incredible community feedback. We sincerely think Ziggurat 2 has turned into a great game, offering dozens of hours of enjoyment and challenge, and this couldn't be achieved without your help, so as a token of our appreciation, all Early Access backers will receive the Supporters Pack DLC for free. We're eager to keep hearing your suggestions and feedback for future content, be it in the Steam forums, in the official Subreddit, or in the official Discord server! The game will have a 10% discount for the following 10 days, and you can get additional discounts with the themed bundles, such as the Ziggurat 2 Complete bundle or the Ziggurat 2 + Soundtrack bundle! https://store.steampowered.com/app/1159560/Ziggurat_2/ https://store.steampowered.com/bundle/16398/Ziggurat_2__Soundtrack_Bundle/


[ 2021-10-28 16:07:29 CET ] [ Original post ]


Ziggurat 2 - Available on Early Access now!


Ziggurat 2, the long awaited sequel to the successful roguelike FPS dungeon crawler, is now available on Steam Early Access.
Check it out now! https://store.steampowered.com/app/1159560/Ziggurat_2/


[ 2020-10-22 16:39:21 CET ] [ Original post ]


Ziggurat 2 - Coming soon to Early Access!

We've got a big announcement to make today!
Ziggurat 2, the long awaited sequel to the successful roguelike FPS dungeon crawler, will be released on Steam Early Access on October 22nd. Make sure to add the game to your wishlist so you get notified once it's available! https://store.steampowered.com/app/1159560/Ziggurat_2/ Check out the trailer for some cool gameplay sequences! https://www.youtube.com/watch?v=1_iUAA8N6kU


[ 2020-10-07 10:30:57 CET ] [ Original post ]


Steam Summer Sale - Our discounts

Hi! Steam Summer Sales are here! Don't forget to check out our games and complete your collection! https://store.steampowered.com/app/673950/Farm_Together/ https://store.steampowered.com/app/503350/White_Noise_2/ https://store.steampowered.com/app/386080/Pharaonic/ https://store.steampowered.com/app/308420/Ziggurat/ https://store.steampowered.com/app/293860/White_Noise_Online/ https://store.steampowered.com/app/262690/Little_Racers_STREET/ And if you're missing just a few games, check out the Milkstone Studios Complete Collection for an even higher discount! https://store.steampowered.com/bundle/460/Milkstone_Studios_Complete_Collection/


[ 2019-06-26 10:15:01 CET ] [ Original post ]


Farm Together Available now!


Farm Together has finished its Early Access process and is available now! https://store.steampowered.com/app/673950/Farm_Together/ It's been an incredible experience to watch so many people enjoying the game and being so creative for the 7 months the game has been in Early Access! We sincerely hope you keep enjoying the game for a long time. We want to thank our backers for the support and feedback offered through the whole process so, as compensation for the effort you've done (and endured our mistakes in some cases), we'll gift you with a Supporters Pack DLC for free, including exclusive clothing, hairstyles and a new tractor. Also wanted to add: Don't you worry! We've got plenty of content planned for the future (starting with a Halloween event that will start next week), and plan to keep working on the game as long as there's a demand for it, so please pass by the Steam Forums, the Official subreddit, or the Official Discord group[discord.gg] and leave your comments!


[ 2018-10-11 16:57:54 CET ] [ Original post ]


Farm Together available now in Early Access!

Farm Together has been just released on Early Access, and you should be able to get it now!
http://store.steampowered.com/app/673950/Farm_Together/ The first release features plenty of items and buildings for you to play with, and we'll keep adding new content on a weekly basis, as well as new features depending on the feedback we get, so make sure to pass by the forums and leave your comments! We also have set up our own public farm (named Milkstone Studios), so feel free to join and help us grow it!
Hope you enjoy the game!


[ 2018-02-22 17:42:05 CET ] [ Original post ]


Farm Together available now in Early Access!

Farm Together has been just released on Early Access, and you should be able to get it now!
http://store.steampowered.com/app/673950/Farm_Together/ The first release features plenty of items and buildings for you to play with, and we'll keep adding new content on a weekly basis, as well as new features depending on the feedback we get, so make sure to pass by the forums and leave your comments! We also have set up our own public farm (named Milkstone Studios), so feel free to join and help us grow it!
Hope you enjoy the game!


[ 2018-02-22 17:42:05 CET ] [ Original post ]


White Noise 2 available now!


http://store.steampowered.com/app/503350 White Noise 2 has finished its Early Access process and is available now! We hope you enjoy playing the game as much as we do! Remember to be nice to other people and try to be helpful as they learn the game mechanics. It's been 6 months since the Early Access release, and we feel the game has improved a lot in this time. We want to thank our backers for the support and feedback offered through the whole process so, as usual, we'll do some gifts to them. In this case, all backers will receive a free copy of Pharaonic (it should be automatically added to your Steam library), as well as the Supporters Pack DLC for free. Rest assured, the release is not the end but just the beginning! We've got plenty of content planned that will be available soon, and plan to keep improving the game as long as there's a community playing it, so please pass by the Steam Forums, the Official subreddit, or the Official Discord group and leave your comments!


[ 2017-04-06 22:23:31 CET ] [ Original post ]


White Noise 2 available now!


http://store.steampowered.com/app/503350 White Noise 2 has finished its Early Access process and is available now! We hope you enjoy playing the game as much as we do! Remember to be nice to other people and try to be helpful as they learn the game mechanics. It's been 6 months since the Early Access release, and we feel the game has improved a lot in this time. We want to thank our backers for the support and feedback offered through the whole process so, as usual, we'll do some gifts to them. In this case, all backers will receive a free copy of Pharaonic (it should be automatically added to your Steam library), as well as the Supporters Pack DLC for free. Rest assured, the release is not the end but just the beginning! We've got plenty of content planned that will be available soon, and plan to keep improving the game as long as there's a community playing it, so please pass by the Steam Forums, the Official subreddit, or the Official Discord group and leave your comments!


[ 2017-04-06 22:23:31 CET ] [ Original post ]


White Noise 2 Early Access available now!


We're proud to announce the Early Access release of White Noise 2! White Noise 2 is our latest game, a sequel of White Noise Online, featuring asymmetric 4vs1 online multiplayer. Be a part of the investigator team, or take control of the creature and devour them! White Noise 2 offers a horror experience that wont left anyone unmoved. http://store.steampowered.com/app/503350/


[ 2016-10-27 17:07:42 CET ] [ Original post ]


White Noise 2 Early Access available now!


We're proud to announce the Early Access release of White Noise 2! White Noise 2 is our latest game, a sequel of White Noise Online, featuring asymmetric 4vs1 online multiplayer. Be a part of the investigator team, or take control of the creature and devour them! White Noise 2 offers a horror experience that won’t left anyone unmoved. http://store.steampowered.com/app/503350/


[ 2016-10-27 17:07:42 CET ] [ Original post ]


Complete your Milkstone Studios Collection with this offer!

We are proud to announce the Milkstone Studios Collection! With this, you'll be able to get our full Steam game catalog at a 25% discount. The games you already have are left out, so the price is lower. Moreover, this will be compatible with another offers, so no excuses for getting all of our games at a low price! :) This collection includes all games released by Milkstone Studios on Steam:

  • Race your way to the top in the fast-paced top-down racing game Little Racers Street
  • Take you and your partners into a fresh combination of cooperation and horror on White Noise Online
  • Face the many challenges and dangers on the dungeon crawling FPS Ziggurat
  • Survive the dangers of an unforgiving Ancient Egypt in Pharaonic
Get the full collection here!


[ 2016-06-03 20:04:54 CET ] [ Original post ]


Complete your Milkstone Studios Collection with this offer!

We are proud to announce the Milkstone Studios Collection! With this, you'll be able to get our full Steam game catalog at a 25% discount. The games you already have are left out, so the price is lower. Moreover, this will be compatible with another offers, so no excuses for getting all of our games at a low price! :) This collection includes all games released by Milkstone Studios on Steam:

  • Race your way to the top in the fast-paced top-down racing game Little Racers Street
  • Take you and your partners into a fresh combination of cooperation and horror on White Noise Online
  • Face the many challenges and dangers on the dungeon crawling FPS Ziggurat
  • Survive the dangers of an unforgiving Ancient Egypt in Pharaonic
Get the full collection here!


[ 2016-06-03 20:04:54 CET ] [ Original post ]


Ziggurat Update #14 - Featuring the Gauntlet

Welcome back, fans of fast-paced wizardry! Today we are releasing a new update for Ziggurat (it's been 8 months since the last one, wow!). The Gauntlet
This update's main highlight is the new Gauntlet game mode. This mode puts you in a single room with no chance of escape and throws monsters at you until you are finally dead. Moreover, it's a race against the clock, since enemies will keep spawning over time. Even bosses will want to take a piece of you! Of course, you keep leveling up while picking up knowledge gems, and weapons and amulets will appear from time to time. This mode is intended for shorter runs (10-20 minutes at most), and we may do some balancing changes after getting some feedback on it. Agnes 2.0 We've also improved the skillset of Agnes the Witch based on player feedback and suggestions, so it's more interesting to play. And a plethora of minor fixes On top of that, this update features many performance improvements and bugfixes that were found during the port for the console versions, so it should perform better on lower end computers. That's all, folks! This is probably the last content update for Ziggurat. It may not be the last , a bugfix/balance update could be released at some point. It's almost 2 years since the game was released in Early Access in August 2014, and it's been a hell of a ride! A big thank you to all of you for your support. Stay tuned for further updates on our developments (by the way, have you checked our latest game Pharaonic?), and feel free to keep sharing your impressions on the game forums, we'll always be there to answer your questions or give a hand :)


[ 2016-06-02 14:40:55 CET ] [ Original post ]


Ziggurat Update #14 - Featuring the Gauntlet

Welcome back, fans of fast-paced wizardry! Today we are releasing a new update for Ziggurat (it's been 8 months since the last one, wow!). The Gauntlet
This update's main highlight is the new Gauntlet game mode. This mode puts you in a single room with no chance of escape and throws monsters at you until you are finally dead. Moreover, it's a race against the clock, since enemies will keep spawning over time. Even bosses will want to take a piece of you! Of course, you keep leveling up while picking up knowledge gems, and weapons and amulets will appear from time to time. This mode is intended for shorter runs (10-20 minutes at most), and we may do some balancing changes after getting some feedback on it. Agnes 2.0 We've also improved the skillset of Agnes the Witch based on player feedback and suggestions, so it's more interesting to play. And a plethora of minor fixes On top of that, this update features many performance improvements and bugfixes that were found during the port for the console versions, so it should perform better on lower end computers. That's all, folks! This is probably the last content update for Ziggurat. It may not be the last , a bugfix/balance update could be released at some point. It's almost 2 years since the game was released in Early Access in August 2014, and it's been a hell of a ride! A big thank you to all of you for your support. Stay tuned for further updates on our developments (by the way, have you checked our latest game Pharaonic?), and feel free to keep sharing your impressions on the game forums, we'll always be there to answer your questions or give a hand :)


[ 2016-06-02 14:40:55 CET ] [ Original post ]


Pharaonic available now!

Our newest game Pharaonic, the Dark-Soulish sidescroller game, has been released. http://store.steampowered.com/app/386080 We hope you enjoy the game! By the way, we still want to add one feature more to Ziggurat, but it will take some time, so please be patient :)


[ 2016-05-03 12:10:05 CET ] [ Original post ]


Pharaonic available now!

Our newest game Pharaonic, the Dark-Soulish sidescroller game, has been released. http://store.steampowered.com/app/386080 We hope you enjoy the game! By the way, we still want to add one feature more to Ziggurat, but it will take some time, so please be patient :)


[ 2016-05-03 12:10:05 CET ] [ Original post ]


Ziggurat hitting the shelves today!


After being a commercial and critical success in digital stores, Ziggurat is heading now for Retail! Specific dates may vary depending on platform/country, but it should be available on most european countries by next week, for all platforms (Steam/PS4/Xbox One). United States will have to wait a bit longer. More information in the publisher SOEDESCO website


[ 2016-02-19 12:48:14 CET ] [ Original post ]


Ziggurat hitting the shelves today!


After being a commercial and critical success in digital stores, Ziggurat is heading now for Retail! Specific dates may vary depending on platform/country, but it should be available on most european countries by next week, for all platforms (Steam/PS4/Xbox One). United States will have to wait a bit longer. More information in the publisher SOEDESCO website


[ 2016-02-19 12:48:14 CET ] [ Original post ]


Our new game Pharaonic, available now on Steam Early Access

Hello fellow magicians, Our newest game Pharaonic, the unforgiving sidescroller Action RPG, has been released on Early Access. http://store.steampowered.com/app/386080 It's the result of more than one year of work (and it's not finished yet), we hope you enjoy the game (or even more) as much as you enjoy Ziggurat :)


[ 2016-01-29 09:07:58 CET ] [ Original post ]


Get Ziggurat at 66% discount today!

Ziggurat will be available with a 66% discount during Black Friday sales. So don't hesitate and challenge the Ziggurat now! On another topic, our new game Pharaonic is going to be released on Early Access soon, so stay tuned! ːwnohannahː


[ 2015-11-25 18:11:40 CET ] [ Original post ]


Update #13: Balancing changes

Hello, fellow wizards, it's been a while! This new update features some balancing changes and a few minor bugfixes. Some enemies such as Orcs or the new corrosive carrots were performing better than they should, so we have increased their threat value to compensate for that.

  • Wands of the new characters count towards unlocking Kraz, the Novice
  • Balancing:
    • Golem: Slightly increased threat value
    • Orcs: Slightly increased threat value
    • Green pepper: Increased threat value by 50% (!)
    • Red chili: Slightly increased threat value
    • Bone Shieldman: Slightly increased threat value. Reduced damage and health.
    • Bone Summoner: Increased threat value, increased spawn time.
    • Shaman: Reduced number of spawned carrots by 1 (3 carrots instead of 4)
    • Green slime: Increased threat value
  • Scavenge rooms: Increased number of items spawned by 1 on medium and big rooms (it should help in finding them on complex rooms).
  • Fixed main menu buttons sound.
For the console users out there, an update featuring all the new content and fixes should be available soon. Thank you for your patience :)


[ 2015-10-07 10:33:41 CET ] [ Original post ]


Update #12: Carrot invasion, daily challenges, and more!

After some weeks of work, here's the update we promised for your help on the Gamelab Public Awards ːzcrystalː On this update, the carrots have decided to take matters into their own hands, adding new troops to their army. New students have also finished their studies and are ready for the final test.

  • New content:
    • Daily challenge: On this mode, you'll face a new challenge each day, with the same starting conditions and dungeons for everyone. You'll only get a single attempt each day, so be careful!
    • New boss: Brunilda, Carrot Princess, is a new boss that can appear on Floor 4.
    • New enemies: Yellow Chili and Green Pepper.
    • New playable characters: Carina (female Apprentice), Loki (Vagabond), Glyndor (Battlemage), Agnes (Witch), Leto (Cleric)
    • 10 New perks
    • New combat modifiers and divine rewards.
    • New room layouts
    • New room goal: On Scavenge rooms you need to pick up magic crystals while avoiding incoming fire.
    • Added Brazilian Portuguese language
  • Improvements and fixes:
    • You can switch weapons when they reach half their cooldown time.
    • Fixed minor exploit with the sprint function
    • Fixed default FOV being too low
    • Fixed a minor weapon switch bug
    • Fixed damage source direction being wrong
    • Balancing: Nerfed Bone Summoners a bit.


[ 2015-07-30 08:24:46 CET ] [ Original post ]


4 new awards for Ziggurat, and more!

Greetings, fellow apprentices! Past week we went to the Gamelab 2015 conference, where Ziggurat was finalist in 3 categories (Best PC Game, Best Console Game and Best Game). In the end, Ziggurat got the Best Console game award! The other two awards went to Mind: Path to Thalamus, another Spanish game that we recommend checking out :) You probably remember us asking you to vote for the game in the Public Choice award. Well, your votes did really help, because Ziggurat was awarded the Public choice Award as well!
After the Gamelab conference, we went to the Indie Developer Burger Awards 2015, a small indie event where prizes are given in a joyful and friendly manner. Ziggurat was awarded "Most addictive" and "Least Indie game" at the party!
So now that we're back, we'll start work on what we promised! We'll pause development of our next game Pharaonic (which, by the way got Greenlit past week as well) for some time, and work on a new update for Ziggurat! We're not 100% sure of what will the new update feature, but at the very least we want to add new playable characters, and add a few of everything (weapons, perks, room layouts, enemy variations, etc). We'll also try to add new combat room goals (similar to the Obelisk variants), and a Daily Challenge feature. We don't have a date for the update (it's going to take a few weeks), but we encourage you to post your suggestions for new weapons, enemies, perks, etc in the forums, as we will regularly read them while we're working on it. Thank you again for your support, you're the best :)


[ 2015-06-29 15:53:49 CET ] [ Original post ]


Ziggurat finalist on Gamelab 2015 - Also, vote for Pharaonic on Greenlight

Ziggurat has been selected as finalist on 3 categories (Best Game, Best PC Game, Best Console Game) for the Gamelab Awards: http://gamelab.es/premios2015/finalists/ The winners will be chosen next week, wish us luck! The Public award finalists aren't shown so while our deal can't be fulfilled yet, we'll probably work on the promised update anyway :) Meanwhile, you can check the Greenlight page for our next game, Pharaonic: http://steamcommunity.com/sharedfiles/filedetails/?id=463643141 We've been working on Pharaonic for a few months now and it's still a long way until it's finished, but it's coming along nicely. Please let us know what you think of the game :)


[ 2015-06-18 11:24:21 CET ] [ Original post ]


Vote Ziggurat for Gamelab 2015 Public Award!

Hello guys, Ziggurat is currently nominated to the Gamelab 2015 Public Award, so we'd love your help in getting that award! To vote for the game, you need a Facebook account and open this link: https://apps.facebook.com/mis-encuestas/premiosgamelab2015 Let's do a deal, if you help us getting to the top 4 nominees, we'll pause work on our next game for some time and work on a new Ziggurat content update (for free, as usual). This update would probably add a new enemy, a new unlockable character and new room layouts. Thank you for your help and sorry for the spam ːzcrystalː


[ 2015-05-31 17:55:52 CET ] [ Original post ]


Daily Deal - Ziggurat, 50% Off

Today's Deal: Save 50% on Ziggurat!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time


[ 2015-05-02 17:00:00 CET ] [ Original post ]


Update #11: New rooms

This small update adds new room layouts, increasing the total room variety by around 10%. EDIT: Found a game breaking bug, reverting the update until we get it fixed, sorry!


[ 2015-04-08 14:10:58 CET ] [ Original post ]


Update #10: Save Quit (almost) anywhere

After a few days in beta and a few issues fixed, this update is now available for everyone. It's not a big update, but it has some important changes made to mantain code compatibility with the recent Xbox One release. That means we'll be able to keep pushing updates with ease in the future :) Changes in this update:

  • New features
    • Now you can Save & Quit inside a level (except during a battle)
    • The bestiary shows a stats screen for each enemy
  • Balancing
    • Reduced difficulty and number of Imps a bit more. Also improved performance when several imps are on screen.
  • Changes
    • We've changed again some bits of the save system to make it compatible with the recent console release. Some settings will revert to defaults because of this. Saved progress shouldn't be affected at all.


[ 2015-03-27 11:20:58 CET ] [ Original post ]


Update #10 (Beta): Save Quit (almost) anywhere

Hello, it's been a while since the last update! Today we're releasing a update for the beta branch (password: zigguratbeta). The main new feature is the ability to use Save & Quit inside a floor. This is in beta just in case something breaks, but the feature should work properly. You won't be able to Save & Quit during a fight, but it's still way better than the previous limitation. For now, we're leaving both options in the pause menu (Save & Quit, and renamed Abandon Game to Surrender to avoid confusion), as well as the old Save & Quit option between levels, but we want to listen to your opinion on this: Should we remove everything but the Save & Quit option in the pause menu? Better to leave both? There are also a few changes in the storage management that we have done to mantain code compatibility between the console versions of the game (Ziggurat was just released on Xbox One, by the way!) and this one. It isn't a big change, but it means some settings (custom inputs and language/graphics) will be reverted to defaults... again (This should be the last time!). There's also some balancing and performance changes in the Imps, so the game doesn't slowdown as much when fighting hordes of them. Also toned down their difficulty a bit more.


[ 2015-03-24 17:30:17 CET ] [ Original post ]


Update #9: Small update - Balancing and new rooms

This small update features the following changes:

  • Balancing for Imps: Lower fire rate, wider shots (easier to slip through), less damage.
  • Added 8 new room layouts
  • New "Retry" button on the game over screen.
  • Changed "Next-Gen" filter to be less painful to watch.


[ 2015-02-16 17:54:58 CET ] [ Original post ]


Update #8: Bugfixes, gamepad improvements, new enemy and weapons!

Note: This update will probably break key/gamepad bindings and revert them to default values. Please rebind your keys if you had a custom setup. Past month we've been doing lots of work under the hood to accomodate the game for future releases (wink wink), so we've focused on things such as performance and bugfixes, instead of content. Some of the core components of the game have been modified, and while we haven't had any issue during the small beta process, something might have slipped, so please report any problem you may find.

  • New content:
    • New Room Modifier: Next Gen (Tuned a bit to be more subtle than on beta)
    • 3 New weapons: Archon staff, Acheron's Cube and The Lidless Eye.
    • New enemy: Imp
  • New features / Improvements:
    • Changed fullscreen mode on OSX, now resolution selector should work properly, and performance may vary (still on the look for feedback on this)
    • Added a "Press Enter/A to start" button before the main menu. This is used to discard unused gamepad inputs (should fix most gamepad related issues). Mouse / Keyboard will always be available even if you press A with a gamepad, but not the other way around.
    • Game content is preloaded. Should improve load times on larger floors, but the game uses more RAM now. Depending on user feedback, we may add an option to disable this. This change has increased build size so now the game takes more space than before.
    • Input mapping: Now input for gamepads can be cancelled by holding B in addition to pressing Escape.
    • Pathfinding isn't updated as frequently. Should help with stuttering on complex rooms full of enemies.
    • Added experimental native Steam Controller support.
  • Balancing changes:
    • Sprint state is not lost when jumping (In other words, you can now jump while sprinting).
    • Removed the perk limit during a single play, now it always works as Endless mode did.
    • Removed minor speed nerf for Simon, it should help survivability a bit.
    • Increased threat value (reduces number of simultaneous enemies) of: Kobolds, Golems, Orcs, Shamans, Yellow Mini slimes, Ulmar Fish
    • Necromancers: Decreased health a bit.
    • Improved effects of some unpopular perks.
    • Boss - Poloko: Spawns one Kobold less and one Carrot more. Reduced shockwave attack damage.
    • Boss - Percival: Increased attack damage
    • Boss - King Blob: Reduced rotating attack damage.
  • Other changes:
    • Changed a bit the way saved data is processed. Shouldn't have any noticeable difference.
    • Auto Aim: Increased auto aim strength for nearby targets.
    • "Infinite mana until hit" divine gift is not awarded if the player already has that effect.
    • Alternate fire while sprinting now works the same way primary fire did.
    • Gamepad vibration is not triggered when playing with a mouse / keyboard
    • Master of the Arts: This perk can now be only selected once.
    • Amulets, Room modifiers and Shrine effects will not repeat on the same game if not necessary.
  • Fixes:
    • Fixed Skeleton attacks dealing damage twice.
    • Items dropped from treasure boxes in challenge rooms are properly pushed so they don't end up mixed together.
    • Fixed round breakable column pieces still hurting the player when they stopped moving.
    • Fixed "Mudblood" achievement triggering if the player used only alchemical weapons.
    • Fixed small bug related with character selection screen and using mouse/keyboard at the same time.
    • The currently selected button is always shown in the menu.
    • "Lights Out" modifier should now restore once you clear the room.


[ 2015-02-13 12:51:11 CET ] [ Original post ]


Update #8 (Beta): Bugfixes and gamepad improvements

We're back with a new update! The update will be available only on the Beta branch. To join the Beta, go to the game Betas tab (right click on the game on the Steam library, Properties, Betas), and enter the "zigguratbeta" password. The beta branch will be available for download. Note: This update will probably break key/gamepad bindings and revert them to default values. Please rebind your keys if you had a custom setup. This month we've been doing lots of work under the hood to accomodate the game for future releases (wink wink), so we've focused on things such as performance and bugfixes, instead of content. Some of the core components of the game have been modified, and while we've tested this to ensure the game still works properly on Windows, Mac and Linux builds, there might be some issues here and there, so we'll keep this in beta for a few days before releasing it. Changes in this update:

  • New content:
    • New Room Modifier: Next Gen (Expecting negative feedback, we'll probably tune it a bit before final release)
  • New features / Improvements:
    • Added a "Press Enter/A to start" button before the main menu. This is used to discard unused gamepad inputs (should fix most gamepad related issues). Mouse / Keyboard will always be available even if you press A with a gamepad, but not the other way around.
    • Game content is preloaded. Should improve load times on larger floors, but the game uses more RAM now. Depending on user feedback, we may add an option to disable this. This change has increased build size so now the game takes more space than before.
    • Input mapping: Now input for gamepads can be cancelled by holding B in addition to pressing Escape.
    • Pathfinding isn't updated as frequently. Should help with stuttering on complex rooms full of enemies.
    • Changed a bit the way saved data is processed. Shouldn't have any noticeable difference, but just in case...
  • Changes:
    • Sprint state is not lost when jumping (In other words, you can now jump while sprinting).
    • Auto Aim: Increased auto aim strength for nearby targets.
    • "Infinite mana until hit" divine gift is not awarded if the player already has that effect.
    • Alternate fire while sprinting now works the same way primary fire did.
    • Gamepad vibration is not triggered when playing with a mouse / keyboard
    • Master of the Arts: This perk can now be only selected once.
    • Amulets, Room modifiers and Shrine effects will not repeat on the same game if not necessary.
  • Fixes:
    • Fixed Skeleton attacks dealing damage twice (They may need some balancing to compensate for this bug).
    • Items dropped from treasure boxes in challenge rooms are properly pushed so they don't end up mixed together.
    • Fixed round breakable column pieces still hurting the player when they stopped moving.
    • Fixed "Mudblood" achievement triggering if the player used only alchemical weapons
    • Fixed small bug related with character selection screen and using mouse/keyboard at the same time.
    • The currently selected button is always shown in the menu


[ 2015-01-28 14:47:01 CET ] [ Original post ]


Daily Deal - Ziggurat, 50% Off

Today's Deal: Save 50% on Ziggurat!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time


[ 2015-01-21 18:00:00 CET ] [ Original post ]


15,000 community members!

We've reached the 15,000 community members mark, thank you for your support! To celebrate we're giving two Steam keys for the game (They will be in the first comment of this announcement). It's been a few weeks without updates, and we're sorry for that! We're currently working on some internals and it has taken more time than expected, but we intend to release a bugfix/balancing release next week.


[ 2015-01-14 12:15:22 CET ] [ Original post ]



Ziggurat
Milkstone Studios
  • Developer

  • Milkstone Studios
  • Publisher

  • 2014-10-23
  • Release

  • Action Indie RPG Singleplayer
  • Tags

  • Game News Posts 40  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (2754 reviews)


  • Review Score

  • https://store.steampowered.com/app/308420 
  • Steam Store

  • The Game includes VR Support



    Ziggurat Linux Depot [1.12 G]Ziggurat Linux China Depot [1.12 G]

  • Public Linux depots

  • Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

    Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

    The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

    Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

    Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

    Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

    We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

    A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

    Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!
    MINIMAL SETUP
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available spaceAdditional Notes: For AMD Graphic cards. MESA drivers newer than 10.1.5 are recommended.
    RECOMMENDED SETUP
    • Processor: Quad Core ProcessorMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5946 ]

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    31.49$ (48%)
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    26.99$ (46%)
    9.37$ (63%)
    6.74$ (55%)
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    1.46$ (71%)
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    0.74$ (63%)
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    4.2$ (65%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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