Deploy your space forces across orbital lanes to protect your fabricator megaship from waves of advancing enemies. Use high-tech ability cards to support your vessels in combat. But consider your actions carefully: Units operate on individual turn timers and every card you play brings them closer to carrying out their next attack run.

Enhance your tactics with dual-use status effects!
Ability cards in Hyperspace Deck Command give you an extra bit of tactical flexibility. Every effect works differently depending on if you play them against allies or enemies. Do you want to shield your ship, or contain and prevent damage from a specific attacker? Do you deploy defensive mines around your front line unit or trap the approach vector of a specific enemy? Should your carriers deploy fighters to strafe targets, or send them to guard your own vessels?

Build highly customizable starting decks!
Explore star systems to collect new ships and technology cards. Modify individual cards with stackable upgrades or augment your entire fleet with powerful artifact tech. Combine dozens of possible fabricators, deck commanders, randomly generated flagships and auxiliary vessels into unique starting decks. Each choice grants different cards or units, allowing for thousands of combinations to start your run with.
1.0.012 (Launch)
-Improved projector type tech card animations.
-Status icon for intercept mines now animates if they got lethal.
-Fixed a problem with Mass Produced commander unlock condition (sorry).
-Fixed problems with redraw counter modifying effects.
-Fixed Automated Mining Hive sometimes overwriting location SRM drop count.
-Fixed mercenaries no longer showing their deploy cost after retreating.
-Fixed megaship range limit getting disabled by hacking.
-Fixed some problems with how status on hand card resolves.
-Fixed boss phase transition not correctly delaying some other turn progression aspects.
-Fixed some fleet upgrades getting added to loot pool despite still being locked.
-Fixed some effects not resetting correctly on dongle remove.
-Fixed some bad unlock conditions in data cloud.
-Fixed some support affects displaying bad text during inspect.
-Fixed Evolve not being modified by effect power.
-Fixed victory turn not counting towards turn end unlocks.
-Other small fixes.
-Fixed some typos.
Minimum Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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