Deploy your space forces across orbital lanes to protect your fabricator megaship from waves of advancing enemies. Use high-tech ability cards to support your vessels in combat. But consider your actions carefully: Units operate on individual turn timers and every card you play brings them closer to carrying out their next attack run.

Enhance your tactics with dual-use status effects!
Ability cards in Hyperspace Deck Command give you an extra bit of tactical flexibility. Every effect works differently depending on if you play them against allies or enemies. Do you want to shield your ship, or contain and prevent damage from a specific attacker? Do you deploy defensive mines around your front line unit or trap the approach vector of a specific enemy? Should your carriers deploy fighters to strafe targets, or send them to guard your own vessels?

Build highly customizable starting decks!
Explore star systems to collect new ships and technology cards. Modify individual cards with stackable upgrades or augment your entire fleet with powerful artifact tech. Combine dozens of possible fabricators, deck commanders, randomly generated flagships and auxiliary vessels into unique starting decks. Each choice grants different cards or units, allowing for thousands of combinations to start your run with.
1.0.014 (Launch)
-Fixed Evolve not taking effect.
-Fixed a unit missing from TU loot pool.
-Fixed target based damage bonuses interacting badly with multi-target attacks.
-Fixed Power Relay interacting badly with multi-target cards.
-Fixed reaction icon not updating once units adapt to EMP.
-Fixed high readiness upgrades not immediately making cards fast deploy in some circumstances.
-Fixed Controller not being affected by hack.
-Fixed bad float text on cargo rail reaction.
-Fixed low shot-count weapon visuals not playing out fully when breaking partial containment.
-Fixed some problems with attack visuals when a target all enemies unit attacks while fully boarded.
-Fixed subversion self attack getting overwritten by boarding infighting.
-Fixed a fighter escorts intercepting escort bombers from other orbits than their own.
-Fixed some incorrect tooltips.
-Other small fixes.
1.0.015 (Launch)
-Fixed problems with AM apply on multi action cards.
-Fixed a card missing from ET loot pool.
-Fixed an issue with card selection after deselecting a hand card with right click.
-Fixed a problem with some bonus damage pre-calculations.
-Fixed ASC jam aura not affecting units until they update from other source.
-Other small fixes.
-Fixed some typos.
1.0.016 (Launch)
-During encounters, deck overview is now replaced with draw pile and discard pile view depending on what icon you use to enter overview.
-Added header for overview modes.
-Plate Investor starts with 1 less Fleet Polarizer now.
-Fixed megaship faction self-combo cards not getting added to loot pool.
-Fixed a problem with universal action delay on attack animations.
-Fixed a cut Floatoid construct being visible in the data cloud.
-Other small fixes.
-Fixed some typos.
1.0.020 (Launch)
-All cards with name icons now have data entries.
-Ammo Elevator only affects 2 strikes now (scales with EP) and no longer grants AM.
-Some minor fixes.
1.0.021 (Launch)
-Added \"upgrade available\" notification.
-Added context cursor for when selecting inspectable objects.
-Minor improvements to map system highlighting.
-Clarified some tooltips and inspect texts.
-Some minor fixes.
-Fixed some typos.
1.0.022 (Launch)
-X-Ray Pulse Strike direct damage reduced (1-->0).
-Some additional enemies now start with security or fighter escort.
-Fixed some delayed damage effects being able to skip boss phase.
-Fixed a scenario in which bosses might get scuttled without having boarders.
-Fixed some turn progression issues with on-death effects (?).
-Fixed Fabrication Reset not removing target all enemies.
-Fixed Wing-Scout controller charges immediately affecting fighters applied from the card.
-Fixed unit attachments not animating while in data cloud.
-Other minor fixes.
-Fixed some typos.
Minimum Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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