Deploy your space forces across orbital lanes to protect your fabricator megaship from waves of advancing enemies. Use high-tech ability cards to support your vessels in combat. But consider your actions carefully: Units operate on individual turn timers and every card you play brings them closer to carrying out their next attack run.

Enhance your tactics with dual-use status effects!
Ability cards in Hyperspace Deck Command give you an extra bit of tactical flexibility. Every effect works differently depending on if you play them against allies or enemies. Do you want to shield your ship, or contain and prevent damage from a specific attacker? Do you deploy defensive mines around your front line unit or trap the approach vector of a specific enemy? Should your carriers deploy fighters to strafe targets, or send them to guard your own vessels?

Build highly customizable starting decks!
Explore star systems to collect new ships and technology cards. Modify individual cards with stackable upgrades or augment your entire fleet with powerful artifact tech. Combine dozens of possible fabricators, deck commanders, randomly generated flagships and auxiliary vessels into unique starting decks. Each choice grants different cards or units, allowing for thousands of combinations to start your run with.
1.0.023 (Launch)
-End-tech investigators encounter now interacts better with boarder infighting.
-Added some additional inspect text and card effect tooltips.
-Slight nerfs to some Low-Tech units.
-Fixed some general inconsistencies within inspect texts and tooltip texts.
-Fixed one temporary Floatoid card missing from the data cloud.
-Fixed a cut Low-Tech upgrade being left in the data cloud.
-Fixed incorrect mouse press tracking when removing upgrades with hold-to-drag inputs on.
-Fixed some inconsistencies when the last card played during high readiness phase creates fast deploy cards.
-Fixed apply in front not being able to target boarded allies.
-Fixed drive power bonuses not alleviating drive power penalties if applied after.
-Fixed some typos.
1.0.024 (Launch)
-Added card text visualization for how containment affects inflict status.
-Added icon visualization and for containment stacks being negated by pierce.
-Reduced SRM gain penalty on a late game challenge mode (25%-->20%).
-Increased hp and status gain on final boss phase II.
-Fixed trigger self attack not being affected by hack.
-Fixed units shields sometimes persisting after being destroyed.
-Fixed a situation in which context cursor would get stuck in inspect mode after unit destruction.
-Fixed some on-death effects not triggering.
-Fixed more turn timing problems related to decay amp.
-Fixed fighter escorts of recently destroyed units still intercepting incoming bomber escorts.
-Fixed multi-action units not re-targeting if a previous attack completes a boarding action against their target.
-Fixed some visual unit effect timing problems.
-Other small fixes.
-Fixed some typos.
1.0.025 (Launch)
-Added saturation option.
-Cascade now also reduces security by amount of cascade stacks (this happens on damage tick, before security clears hazards).
-Increased Eliminate on some cards.
-Increased recycle location spawn chance.
-Fixed context cursor becoming stuck in inspect mode (?)
-Fixed some problems with unit jump sfx.
-Fixed orbit push effects not updating orbital effects related to moved unit.
-Other small fixes.
-Fixed some typos.
1.0.026 (Launch)
-Boss debris location now draws more attention to itself.
-Added faction specific small craft formations (purely visual).
-Fixed some upgrade dongles being too wide for display on deck overview screen.
-Fixed TU mastery tech not unlocking correctly.
-Fixed a Contempter upgrade missing from the loot pool.
-Fixed some delayed effect timing problems (?).
-Fixed a problem where support effects might sometimes overwrite other delayed effects.
-Fixed unknown dongles in shops showing card previews.
-Fixed replicate not copying over temporary effect power bonus.
-Fixed some inconsistencies with comms timeout on title screen.
-Fixed a star system create scenario that could fail to spawn a tech card location (?).
-Fixed a problem with hypershield projectile deflection.
-Other small fixes.
-Fixed some typos.
Minimum Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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