Deploy your space forces across orbital lanes to protect your fabricator megaship from waves of advancing enemies. Use high-tech ability cards to support your vessels in combat. But consider your actions carefully: Units operate on individual turn timers and every card you play brings them closer to carrying out their next attack run.

Enhance your tactics with dual-use status effects!
Ability cards in Hyperspace Deck Command give you an extra bit of tactical flexibility. Every effect works differently depending on if you play them against allies or enemies. Do you want to shield your ship, or contain and prevent damage from a specific attacker? Do you deploy defensive mines around your front line unit or trap the approach vector of a specific enemy? Should your carriers deploy fighters to strafe targets, or send them to guard your own vessels?

Build highly customizable starting decks!
Explore star systems to collect new ships and technology cards. Modify individual cards with stackable upgrades or augment your entire fleet with powerful artifact tech. Combine dozens of possible fabricators, deck commanders, randomly generated flagships and auxiliary vessels into unique starting decks. Each choice grants different cards or units, allowing for thousands of combinations to start your run with.
1.0.030
Changes
-Flagship HP range decreased.
-Medic Class now applies support in front only.
-Priest Class hp increased (4-->6).
-Bot Host bot support nerfed (3-->2).
-Creativity is now 6/4/2 and has Integration 1.
-Salvaged EMP Device now deals 2 EMP but just has 1 bonus action.
-Defense Orb timer increased (3-->4).
-Heavy Jamming is now unplayable.
-Salvage Scanner now adds 1 SRM to target, grants +1 dmg and has no other restrictions.
-Support in front mods can now apply to ships that can already apply on front (but not to ships with other indirect apply).
-Heavy Armor now has custom outline visuals on ships.
-Armor and hull reinforce outlines now sometimes cause shot deflection (purely visual).
-Saturation option is more granular now.
Fixes
-Fixed some inconsistencies with apply effects on multi action.
-Fixed hacking not preventing containment pierce.
-Fixed boarding scuttle sometimes getting delayed to next turn.
-Fixed some formatting in card text tooltip.
-Fixed Strafe Drive System preventing other mods from applying.
-Fixed Doctrine Citadel not reactively affecting units that have gotten increased op-size later.
-Fixed Hazardous Armaments requiring damage instead of apply capabilities.
-Fixed megaship attacks depleting target salvage bots.
-Fixed hand EMP not counting down directly after apply under certain circumstances.
-Fixed some scenarios in which small crafts resolving would not adjust to units being destroyed.
-Other minor fixes.
-Fixed some typos.
Minimum Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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