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Command advanced battle fleets!
Deploy your space forces across orbital lanes to protect your fabricator megaship from waves of advancing enemies. Use high-tech ability cards to support your vessels in combat. But consider your actions carefully: Units operate on individual turn timers and every card you play brings them closer to carrying out their next attack run.
Enhance your tactics with dual-use status effects!
Ability cards in Hyperspace Deck Command give you an extra bit of tactical flexibility. Every effect works differently depending on if you play them against allies or enemies. Do you want to shield your ship, or contain and prevent damage from a specific attacker? Do you deploy defensive mines around your front line unit or trap the approach vector of a specific enemy? Should your carriers deploy fighters to strafe targets, or send them to guard your own vessels?
Build highly customizable starting decks!
Explore star systems to collect new ships and technology cards. Modify individual cards with stackable upgrades or augment your entire fleet with powerful artifact tech. Combine dozens of possible fabricators, deck commanders, randomly generated flagships and auxiliary vessels into unique starting decks. Each choice grants different cards or units, allowing for thousands of combinations to start your run with.
Hyperspace Deck Command
Sleeper GamesDeveloper
Sleeper GamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (50 reviews)
Public Linux Depots:
  • [0 B]
Hyperspace Deck Command 1.1 Modified Released!

Hey There Deck Commanders

The first content update for Hyperspace Deck Command is here! 1.1. Modified adds something for everyone, but mostly focuses on late game content.

But no matter where you are in the game, there are 21 new upgrade dongles you can slap on your cards. Some will require you to reach the late game with various commanders to unlock though.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44844033/cb738a0087039e3dbbfc156361a1bc221d3f739c.png\"][/img]

If you can reach encounter 6 youll now also get access to challenge locations in most star system.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44844033/c267a11d5ac7b7be67a72fb23f7765402dfabc4a.png\"][/img]As you can see these will grant additional rewards at the cost of making the encounter harder. Right now there are 8 challenge variants, with some appearing only after you unlocked certain factions.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44844033/2bfe246d3a7c4e00011f8d0df512fe5b1612a687.png\"][/img]

The big final addition of 1.1 is only accessible to those of you who can defeat the final encounter. Your next victory will unlock 37 individual run modifiers, many of which can be freely combined. The run modifiers range from some very simple alteration to complete game changers, like the new endless mode that has you face scaling, randomized encounters that can even features 2 new bosses. Many run modifiers will pose a significant challenge, but many can also make runs easier. Accordingly, card and upgrade unlocks are disabled when playing with certain run modifiers.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44844033/a84017eb260c8595e8f076bc6166cbed2d0e73e1.png\"][/img]

As with my previews games, the update comes for free. I hope itll add some cool new twists on the overall experience, even if you have already mastered big parts of the game. HDC is also 15% off for the Steam winter sale and my previous games got even bigger discounts. You can check out the rest of the Sleeper Games catalog here.

Cheers

Stefan Sleeper Games

Changelog

1.1.005 (Modified)

New Stuff

-Added 37 combinable run modifiers, unlocked by completing the final encounter.

-Among other things these include endless mode, various randomized starts, all faction runs and lots of ways to make runs way easier or harder.

-Added 2 new bosses (exclusive to endless mode).

-Added 8 different challenge locations to star systems, unlocked by reaching encounter 9.

-Challenge locations allow you to increase the difficulty of an encounter for an additional reward. This is optional for each encounter.

-Added 21 new upgrade dongles.

Changes

-Slightly reduced enemy SRM drop range.

-Random dongles on production worlds now cost 70/100.

-Reduced random price range on dongles.

Fixes

-Fixed salvage bot repairs sometimes not triggering.

-Fixed some turn end events continuing to resolve even after an encounter is completed.

-Fixed a bad interaction on rapid dacay and support rad effects.

-Fixed pull/push not resetting after dongle removal.

-Fixed some missing tooltips.

-Other small fixes.

-Fixed some typos.

[ 2025-12-19 17:11:57 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Graphics: GeForce GT 710 or better. OpenGL compatible
    • Storage: 500 MB available space
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