




Nightmare mode map release - V1.2
A new map has been added to the game, which you can play after beating the regular map. It's based on the regular map, follows the same structure, but each zone is redone or changed up in significant ways to be harder. This is a very difficult map, which I have ranked as 5 star difficulty - above the Tiny Arms and One Arm modes. I don't expect many players to be able to beat it, but I wanted to get some content into the game for the most dedicated players. My next priority is lots of general improvements around the game, extra cosmetic options, and polishing up existing features in preparation for a playstation release. A new zone has been added as well, bringing the total height of the map to around 1150m.
The chasm is below the caves area, and you enter it just after completing Spring Falls. It doesn't contain new mechanics and instead focuses entirely on highly precise platforming, and getting through tight spaces. In the next couple of days, I'll release a video showing off all the different sections of the game, but for now I'm letting everyone try out the map mostly blind - excluding the areas I showed off in my latest Youtube video: https://www.youtube.com/watch?v=8VcWMRU85EE
For the first of color customization updates, you can now set custom colors for the jump and grab effects. If you beat the new map, you can also have the effects glow. In the future, trail colors will be customizable as well, but it is not possible yet.
Changes to prevent accidental releases from climb regions Replay fixes Fixed not getting second arm in standard mode in some cases when using the setting to pick up the right arm first Some fixes to fonts displaying incorrectly in some languages Thanks and good luck to everyone who tries the new map! It took me about 8 hours of serious attempting, when I already knew the map to a decent degree. Apologies if it is too hard for you - I'll look to add more intermediate difficulty content in the future
[ 2025-02-06 20:37:03 CET ] [ Original post ]
The Depths - Nightmare
A new map has been added to the game, which you can play after beating the regular map. It's based on the regular map, follows the same structure, but each zone is redone or changed up in significant ways to be harder. This is a very difficult map, which I have ranked as 5 star difficulty - above the Tiny Arms and One Arm modes. I don't expect many players to be able to beat it, but I wanted to get some content into the game for the most dedicated players. My next priority is lots of general improvements around the game, extra cosmetic options, and polishing up existing features in preparation for a playstation release. A new zone has been added as well, bringing the total height of the map to around 1150m.

The chasm is below the caves area, and you enter it just after completing Spring Falls. It doesn't contain new mechanics and instead focuses entirely on highly precise platforming, and getting through tight spaces. In the next couple of days, I'll release a video showing off all the different sections of the game, but for now I'm letting everyone try out the map mostly blind - excluding the areas I showed off in my latest Youtube video: https://www.youtube.com/watch?v=8VcWMRU85EE
Custom Effect Colors
For the first of color customization updates, you can now set custom colors for the jump and grab effects. If you beat the new map, you can also have the effects glow. In the future, trail colors will be customizable as well, but it is not possible yet.
Bug fixes:
Changes to prevent accidental releases from climb regions Replay fixes Fixed not getting second arm in standard mode in some cases when using the setting to pick up the right arm first Some fixes to fonts displaying incorrectly in some languages Thanks and good luck to everyone who tries the new map! It took me about 8 hours of serious attempting, when I already knew the map to a decent degree. Apologies if it is too hard for you - I'll look to add more intermediate difficulty content in the future
[ 2025-02-06 20:37:03 CET ] [ Original post ]
Sklime
Zankai
Developer
Zankai
Publisher
2024
Release
Game News Posts:
13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(18 reviews)
Public Linux Depots:
- [0 B]
Sklime is a brutally difficult twin stick climbing game made to be played with a controller. Play as a slime who has fallen to the bottom of the depths and struggle to climb through many unique environments and obstacles to return home. The journey back up demands great patience and determination.
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-Aim the joysticks to move your arms
The arms move faster to catch up if they are farther away. Simple input but difficult to master, make sure to stretch your thumbs!
-All progress forward and backward is saved
Sorry, no checkpoints. But maybe some inhabitants of the Depths will help you on your way..
-7 Environments each with unique challenges
Your journey will never get dull with each area providing new mechanics and minigames to play. Take a break with a minigame, set a highscore and compete with friends
Gameplay:
-Aim the joysticks to move your arms
The arms move faster to catch up if they are farther away. Simple input but difficult to master, make sure to stretch your thumbs!
-All progress forward and backward is saved
Sorry, no checkpoints. But maybe some inhabitants of the Depths will help you on your way..
-7 Environments each with unique challenges
Your journey will never get dull with each area providing new mechanics and minigames to play. Take a break with a minigame, set a highscore and compete with friends
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