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Nightmare balance changes and bug fixes - v1.20b

Level adjustments


A couple of jumps in Nightmare mode have felt unfair, and have been adjusted Firstly, on this jump, the mushroom on the bottom left could push you away after you had already landed on the platform. The segment has been slightly adjusted, so that if you land on the new smaller platform you can not get hit by the mushroom when swinging up. The mushrooms have been slightly adjusted to maintain a similar level of difficulty otherwise
The second jump that was adjusted is this one in the Chasm, it often caused the player's body to lose momentum because the player's body would bump into the top part of the opening.

New walljump markings


In the normal map, areas where you are expected to walljump are marked with slightly different visuals. Originally, I hadn't added these to nightmare mode, but I've added them in with a new visual style. Dashed lines now indicate places the player is suggested to wall jump for a section. Of course there are multiple ways to clear many sections, so they are just suggestions. In games where you can easily lose a lot of progress I don't want players to have to guess too much at the path they need to take forward.

Bugs fixed


Camera not following after taking the portal in Spring Falls The arm joints that connect to the ground no longer get separated at least on non-moving objects Prevented a bug where you would get stuck looking around if you pause while looking Updated ground jump logic - you should be able to jump off of spiky surfaces consistently now Fixed display issues with certain text (especially splits) And others Also congratulations to purple for the first clear of Nightmare mode in under 8 hours of playtime!
If you've tried the map you'll know what an impressive time this is. Upon finishing the map, it took me a bit over 8 hours of playtime to complete.


[ 2025-02-09 23:37:17 CET ] [ Original post ]

Nightmare mode map release - V1.2

The Depths - Nightmare


A new map has been added to the game, which you can play after beating the regular map. It's based on the regular map, follows the same structure, but each zone is redone or changed up in significant ways to be harder. This is a very difficult map, which I have ranked as 5 star difficulty - above the Tiny Arms and One Arm modes. I don't expect many players to be able to beat it, but I wanted to get some content into the game for the most dedicated players. My next priority is lots of general improvements around the game, extra cosmetic options, and polishing up existing features in preparation for a playstation release. A new zone has been added as well, bringing the total height of the map to around 1150m.
The chasm is below the caves area, and you enter it just after completing Spring Falls. It doesn't contain new mechanics and instead focuses entirely on highly precise platforming, and getting through tight spaces. In the next couple of days, I'll release a video showing off all the different sections of the game, but for now I'm letting everyone try out the map mostly blind - excluding the areas I showed off in my latest Youtube video: https://www.youtube.com/watch?v=8VcWMRU85EE

Custom Effect Colors


For the first of color customization updates, you can now set custom colors for the jump and grab effects. If you beat the new map, you can also have the effects glow. In the future, trail colors will be customizable as well, but it is not possible yet.

Bug fixes:


Changes to prevent accidental releases from climb regions Replay fixes Fixed not getting second arm in standard mode in some cases when using the setting to pick up the right arm first Some fixes to fonts displaying incorrectly in some languages Thanks and good luck to everyone who tries the new map! It took me about 8 hours of serious attempting, when I already knew the map to a decent degree. Apologies if it is too hard for you - I'll look to add more intermediate difficulty content in the future


[ 2025-02-06 20:37:03 CET ] [ Original post ]

Replays, One Arm Mode, Tiny Arms Mode - v1.13

Replays Beta


When you complete a new best a run, the game will try and submit a replay for the current gamemode. These can be viewed from the new Leaderboards tab in the pause menu You can play a maximum of 3 replays at a time from different players, either in the world, or you can spectate them from their perspective

Leaderboards Panel


View the leaderboards conveniently in the new leaderboards tab, you can go through the pages, view scores for different gamemodes (and maps eventually) If a score has a cloud icon, then you can download and watch a replay for it

New Gamemodes (Unlocked after beating the game once - warning, very difficult):


Tiny Arms Mode


Play through the game with smaller, weaker arms. You'll have to use advanced techniques such as rotating both arms forward at the right speed when jumping to gain extra distance, as well as small vertical wall jumps in some locations. If you need help, visit the discord at Zankai Games or watch a replay on the leaderboards

One Arm Mode


Allows you to play through the game with only one arm. If you prefer to use the other arm, use the new First Arm setting in the options menu - it lets you decide the order you pick up arms in a playthrough. Make sure to set this before grabbing the arm, it cannot be changed after currently.
Saves are separate for all gamemodes, so feel free to swap between them, your progress will be saved.

Warning


For both one arm mode and tiny arms, to clear the asteroid section you need to jump off of an asteroid. I made these gamemodes with a philosophy of making minimal changes, no part of the level is changed in either gamemode unless it is 100% impossible. As such, only the final sequence of both was slightly adjusted to be possible.

Other changes:


Credits are now skipped if you've beaten the game already The Forgotten Tower minigame now has a checkpoint halfway through Various bug fixes Forgotten tower moving platforms are now fully solid again (except when they spawn in for half a second or so)


[ 2025-01-21 00:30:25 CET ] [ Original post ]

Fixes with grabbing, and floating away bug

-Fixed the player letting go of grabbable backgrounds when other devices send input events -Fixed an issue where in some cases the player would float away on game start -Restart from the beginning button is now more visually distinct


[ 2024-12-27 06:26:48 CET ] [ Original post ]

Speedrun Splits & Sklime Mastery


You can now enable speedrun splits in the pause menu, an updated version will be available soon to better match what speedrunners generally use. Sklime Mastery - Players who have unlocked all cosmetics and achievements now have their names distinguished in green


[ 2024-12-19 21:00:46 CET ] [ Original post ]

Trials & Emotes Update Part 1


New challenges can be found hidden around the map - Trials!


Find the entrance to a trial and complete it to earn an equippable cosmetic item - in the new accessory slot In this update, the first 4 trials were added. Another 4 are planned. Note: The ice trial currently does not have a cosmetic item but still can be played

Santa hats - free for all!


Merry Christmas! Equip this item from the new cosmetics menu, or get it in the ice trial. It was originally the reward here, but I decided to make it free for everyone instead. I'll be adding a replacement cosmetic item for the ice trial in the future

2 Emotes Added


Show appreciation with the happy emote, or vent some frustration with the angry emote! Known issues: Avatar loading is still not working correctly. I am working on a fix for this Next: Replays are currently being worked on. The second batch of trials and emotes will likely be a bit later down the line


[ 2024-12-17 20:35:27 CET ] [ Original post ]

Multiplayer "beta"

Multiplayer is now available on the main branch with many fixes. There will likely still be bugs that I will do my best to fix quickly It lets you see other players who are currently playing, and how far they are through the map. You can still choose to play offline if you prefer. I'm working on a few more related features and improvements, such as private lobbies, inviting friends and hiding other players in minigame areas. After that, expect replay support. Other features like cosmetics are further down the line, and at some point a harder version of the regular map will be available, with significant reworkings for each zone, and a new zone starting at under 1000m.. If you're interested in a preview: I made a video explaining some of the game's development that will be premiering today at 3PM! EST: https://www.youtube.com/watch?v=eq1Qj74feIA Congratulations to everyone who has cleared the game, and purple for pushing the WR under 7 minutes! (unsubmitted on leaderboards)


[ 2024-12-13 14:32:58 CET ] [ Original post ]

1.03 More rumble support, fixes

  • Controller rumble support has been improved, you can turn it off in the settings
  • The space zone minigame npc now says the correct dialogue line after winning multiple times
  • The bird now should fly you at a consistent velocity across framerates
  • Indicators now should be on by default (they are forced on because of this update, you'll have to turn them off again if you don't use them)
  • The slime's body is now a bit rounder
  • An additional tutorial sign has been added, hoping to improve the learning process in the first zone


[ 2024-11-28 18:27:50 CET ] [ Original post ]

Tower Minigame adjustments

The tower minigame has been moved to slightly later in the tower zone, and a couple adjustments have been made to the minigame's level to make some parts easier


[ 2024-11-26 15:48:29 CET ] [ Original post ]

Ruins adjustments

A few small adjustments have been made to the ruins zone


[ 2024-11-26 03:05:18 CET ] [ Original post ]

Ultrawide support, fixes

-Minigame time scores now display only to 3 decimal places -Ultrawide resolutions should display correctly now, though you'll see out of bounds in some locations and cutscenes will look incorrect -Fixed other UI issues for various aspect ratios -Npcs now use the same voice sounds in non-english languages as they did in english -New menu transition animation -Stopped a bug that caused your arm to become obstructed while grabbing onto a climb region -Changed the 20 game clear achievement to 10 clears (Lunacy) -Shooting star section slightly adjusted (one more star and slightly less grab space toward the top) It's planned to have trail color customization, and I will be replacing the 10 clear cosmetic reward New achievements for: -Racing the ghost in the tower minigame -Getting 30 targets in the caves break the targets minigame -Beating the game in under 60 minutes -Beating the game in under 30 minutes -Beating the game in under 10 minutes


[ 2024-11-25 01:51:24 CET ] [ Original post ]

Improved Japanese language, allow switching trigger and shoulder buttons

-Japanese language support has been improved -Fixed settings not saving after restarting the game -Fixed getting buried in snow in rare cases -Fixed percent not reaching 100% when completing the game -Added icons to show which npcs have minigames -Added a sound effect for failing a color sequence -Fixed an npc not turning to talk to you -Allow swapping the trigger and shoulder buttons on controller (L1 and L2 get swapped, R1 and R2 get swapped) -Hopefully cleaned up all of the major sound related bugs by now


[ 2024-11-21 17:41:18 CET ] [ Original post ]

Small patch

Fixed spinning wheels not playing sound effects Fixed leaderboard not showing scores in some cases


[ 2024-11-19 15:33:38 CET ] [ Original post ]

Sklime
Zankai Developer
Zankai Publisher
2024 Release
Game News Posts: 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (18 reviews)
Public Linux Depots:
  • [0 B]

Sklime is a brutally difficult twin stick climbing game made to be played with a controller. Play as a slime who has fallen to the bottom of the depths and struggle to climb through many unique environments and obstacles to return home. The journey back up demands great patience and determination.

Gameplay:


-Aim the joysticks to move your arms
The arms move faster to catch up if they are farther away. Simple input but difficult to master, make sure to stretch your thumbs!

-All progress forward and backward is saved
Sorry, no checkpoints. But maybe some inhabitants of the Depths will help you on your way..

-7 Environments each with unique challenges
Your journey will never get dull with each area providing new mechanics and minigames to play. Take a break with a minigame, set a highscore and compete with friends

GAMEBILLET

[ 6040 ]

25.46$ (15%)
16.89$ (16%)
35.59$ (11%)
50.39$ (16%)
16.79$ (16%)
8.46$ (15%)
8.47$ (15%)
18.47$ (16%)
16.39$ (18%)
6.77$ (15%)
4.44$ (11%)
21.11$ (65%)
26.34$ (12%)
20.99$ (16%)
22.24$ (11%)
21.24$ (15%)
17.54$ (12%)
16.96$ (15%)
33.19$ (17%)
25.47$ (15%)
8.47$ (15%)
1.00$ (80%)
12.95$ (19%)
8.49$ (15%)
33.59$ (16%)
10.19$ (15%)
16.97$ (15%)
16.59$ (17%)
62.29$ (11%)
17.59$ (12%)
GAMERSGATE

[ 1237 ]

7.2$ (82%)
1.0$ (80%)
0.6$ (80%)
0.79$ (92%)
3.52$ (82%)
5.4$ (82%)
0.89$ (82%)
14.4$ (64%)
6.6$ (74%)
3.52$ (82%)
11.89$ (41%)
2.2$ (91%)
13.99$ (30%)
3.52$ (82%)
2.67$ (82%)
1.84$ (95%)
3.56$ (82%)
10.58$ (47%)
0.5$ (90%)
0.88$ (91%)
19.79$ (34%)
2.64$ (91%)
7.5$ (75%)
1.5$ (85%)
1.41$ (82%)
0.87$ (56%)
0.53$ (95%)
14.87$ (40%)
4.88$ (62%)
2.64$ (82%)
MacGamestore

[ 1732 ]

49.99$ (17%)
1.19$ (60%)
45.49$ (24%)
57.99$ (17%)
1.24$ (75%)
16.19$ (10%)
56.89$ (5%)
20.99$ (16%)
1.19$ (83%)
2.29$ (88%)
7.39$ (63%)
25.99$ (7%)
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32.99$ (18%)
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32.99$ (45%)
66.99$ (16%)
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11.99$ (70%)
56.99$ (5%)
1.19$ (76%)
23.79$ (21%)
1.19$ (80%)
9.09$ (9%)
9.99$ (75%)
17.99$ (10%)

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