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You can now select custom trail colors in the cosmetics menu. The gold trail has been replaced with a multicolor trail, which lets you choose a secondary color for trails to fade to. Wall jump markers have been placed in the standard map, and Terrestrial Nexus has had a few visual changes. A number of smaller bugs have also been fixed
-Fixed the player letting go of grabbable backgrounds when other devices send input events -Fixed an issue where in some cases the player would float away on game start -Restart from the beginning button is now more visually distinct
You can now enable speedrun splits in the pause menu, an updated version will be available soon to better match what speedrunners generally use.
Sklime Mastery - Players who have unlocked all cosmetics and achievements now have their names distinguished in green
Multiplayer is now available on the main branch with many fixes. There will likely still be bugs that I will do my best to fix quickly
It lets you see other players who are currently playing, and how far they are through the map. You can still choose to play offline if you prefer.
I'm working on a few more related features and improvements, such as private lobbies, inviting friends and hiding other players in minigame areas.
After that, expect replay support. Other features like cosmetics are further down the line, and at some point a harder version of the regular map will be available, with significant reworkings for each zone, and a new zone starting at under 1000m.. If you're interested in a preview:
I made a video explaining some of the game's development that will be premiering today at 3PM! EST: https://www.youtube.com/watch?v=eq1Qj74feIA
Congratulations to everyone who has cleared the game, and purple for pushing the WR under 7 minutes! (unsubmitted on leaderboards)
The tower minigame has been moved to slightly later in the tower zone, and a couple adjustments have been made to the minigame's level to make some parts easier
A few small adjustments have been made to the ruins zone
-Minigame time scores now display only to 3 decimal places -Ultrawide resolutions should display correctly now, though you'll see out of bounds in some locations and cutscenes will look incorrect -Fixed other UI issues for various aspect ratios -Npcs now use the same voice sounds in non-english languages as they did in english -New menu transition animation -Stopped a bug that caused your arm to become obstructed while grabbing onto a climb region -Changed the 20 game clear achievement to 10 clears (Lunacy) -Shooting star section slightly adjusted (one more star and slightly less grab space toward the top) It's planned to have trail color customization, and I will be replacing the 10 clear cosmetic reward New achievements for: -Racing the ghost in the tower minigame -Getting 30 targets in the caves break the targets minigame -Beating the game in under 60 minutes -Beating the game in under 30 minutes -Beating the game in under 10 minutes
-Japanese language support has been improved -Fixed settings not saving after restarting the game -Fixed getting buried in snow in rare cases -Fixed percent not reaching 100% when completing the game -Added icons to show which npcs have minigames -Added a sound effect for failing a color sequence -Fixed an npc not turning to talk to you -Allow swapping the trigger and shoulder buttons on controller (L1 and L2 get swapped, R1 and R2 get swapped) -Hopefully cleaned up all of the major sound related bugs by now
Fixed spinning wheels not playing sound effects Fixed leaderboard not showing scores in some cases
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