Savage Lands is a challenging fantasy survival game that encourages cooperative play. Conquer an ominous and vast open world where every decision counts: explore unique landscapes, fight vicious creatures, gather necessary resources, build protective shelters and craft powerful weapons and armor needed to survive.
Early Release Features
- Open-World Fantasy. Traverse a uniquely ominous fantasy world scattered with the remains of a lost culture.
- Brutal Combat. Defend yourself against an intimidating array of hostile creatures from towering giants to rabid wolves. Manage your equipment and plan your attacks wisely, or the next fight may be your last.
- Crafting. Create a vast arsenal of unique items, powerful armor, devastating weapons, and much more.
- Intuitive Build System. Construct shelters, useful items, and entire villages to improve your chances of survival in the Savage Lands.
- Multiplayer. Join a server to battle other Savages for resources and supremacy, or forge alliances to build a thriving village and tame the land. Carry your hard-won inventory between servers to play easily with friends.
- Resource gathering. Harvest natural resources, hunt the island’s fauna, and loot the remains of fallen foes to build, craft, and prosper in the unforgiving wilderness.
- Character Customization. Stand out from the crowd with versatile character creation and unique armor.
- Band Together. Form alliances with fellow savages and end Kur’s reign over the land.
Build 421 Released as default! Patch Notes for 2/17
Balance: Dragon - Increased time from 20 secs to 40s from when Kur will fly away if not attacked during battle.
Balance: Forest Giants - Health increased by 20% and walk speed slowed by 10%
Balance: Forest Giants - Alert status time reduced by 10 seconds (will not chase the player as long)
Balance: Forest Giants - General attack damage reduced by 50% (more in line with current armor scaling)
Balance: Forest Giants - Initial ground pound 20% stronger than 378
Balance: Forest Giants - Increased Everwood drop rate by 25%
Balance: Whetstones can now be crafted by player
Balance: Helion and Lycor health rebalanced
Balance: Helion and Lycor damage reduced to fit current armor scaling
Balance: Grey Reaver and Golden Reaver damage reduced to better
Balance: Grey Reaver and Golden Reaver repair costs updated
Balance: Shadow Shroud; Drakonous Shards needed reduced from 150 to 120
Balance: Drakonous shards have a chance of dropping from more mid/high tier boss mobs
Balance: Reduced chance of getting diseased by Grinfels/Killots/Plague Wolves/Ghuuls by 22%
Balance: Spirit Wolves added to more population spawners across the world
Balance: Chilkoot/Rycnth/Kiffi (blue Fury)/Kruul spawn frequency reduced
Balance: Chilkoot spawn has been moved and to a single area
Balance: Flesh Ripper is no longer dual wield (in preparation for longer term changes)
Balance: Reduced Infernal Ghuuls AoE fire damage by 50%
Balance: Player stamina usage while sprinting reduced by 10% (player uses less stamina)
Balance: Tweaked attack ranges and cooldowns across Undead Fury (includes bosses) class of creatures
Balance: Tuned drops for young wolves and deer found on Snowmere to better reflect size of kill
Balance: Tuned wolf population on Snowmere to better reflect desired difficulty of area
Balance: Shadow Shroud attack speed increased from .4 seconds to .8 seconds. Could change based on future balance and new legacy/high tier weapons introduced into the game.
Balance: Wolfsbane attack speed increased from .5 seconds to .85 seconds. Could change based on future balance and new legacy/high tier weapons introduced into the game.
Bug: Fixed collider preventing players from entering DerStata
Bug: Fixed issue with certain creatures and named bosses not being counted towards task list and achievements
Bug: Fixed collider issue on bush causing chopping issues
Bug: Killot AoE disease removed, now disease is applied on attack
Bug: Fixed issue with Ram/Goat loot table
Bug: Fixed lore text detailing where Forest Giant Eldar can be found
Bug: Fixed camp fire flicker that would distort terrain at specific viewing angles at night
Thank you once again for all the feedback and posts in these forums over 2017. We look forward to your feedback on this update and hope you enjoy these Savage Lands.
Stay Savage,
Logan
Here is a list of improvements and changes that you can expect with this update 421:
Performance improvements
From the second you launch into a new world, you will notice the improved load times. As you navigate the iced lands before you, the experience is drastically improved with this update!Pathing and avoidance around structures, objects and other creatures much improved
What this means is the AI will be functioning properly again. They will not be attacking you through walls, taking backpack rides on each other or standing around while you beat them in the face. Navigation should be drastically improved.Animations improved
You will notice changes in the movement and general feel of the enemies. Seek out different foes to see these updates first hand!Increased combat performance and overall AI improvements
Fights will feel better and balance numbers have been updated. You will no longer be attacked inside of buildings through the walls or see snow leak in through the ceiling of the house that you built so well.Spawned items, enemies, and environment pieces have been tuned for each island
This update will change the experience. You will find a different verity of enemies spawning in areas and rare spawns will be found more consistently. Item placement, dungeons, and buildings have been adjusted as well. Adventure forth!Kur, hidden weapons, and other changes
All I can say is that Kur will make sure that these lands stay Savage. Hidden weapons and a few other surprises need to be discovered by braves Savages.If you like more specific patch notes from 420 to 421, here you all go:
Balance: Dragon - Reduced damage (more in line with current armor scaling)Balance: Dragon - Increased time from 20 secs to 40s from when Kur will fly away if not attacked during battle.
Balance: Forest Giants - Health increased by 20% and walk speed slowed by 10%
Balance: Forest Giants - Alert status time reduced by 10 seconds (will not chase the player as long)
Balance: Forest Giants - General attack damage reduced by 50% (more in line with current armor scaling)
Balance: Forest Giants - Initial ground pound 20% stronger than 378
Balance: Forest Giants - Increased Everwood drop rate by 25%
Balance: Whetstones can now be crafted by player
Balance: Helion and Lycor health rebalanced
Balance: Helion and Lycor damage reduced to fit current armor scaling
Balance: Grey Reaver and Golden Reaver damage reduced to better
Balance: Grey Reaver and Golden Reaver repair costs updated
Balance: Shadow Shroud; Drakonous Shards needed reduced from 150 to 120
Balance: Drakonous shards have a chance of dropping from more mid/high tier boss mobs
Balance: Reduced chance of getting diseased by Grinfels/Killots/Plague Wolves/Ghuuls by 22%
Balance: Spirit Wolves added to more population spawners across the world
Balance: Chilkoot/Rycnth/Kiffi (blue Fury)/Kruul spawn frequency reduced
Balance: Chilkoot spawn has been moved and to a single area
Balance: Flesh Ripper is no longer dual wield (in preparation for longer term changes)
Balance: Reduced Infernal Ghuuls AoE fire damage by 50%
Balance: Player stamina usage while sprinting reduced by 10% (player uses less stamina)
Balance: Tweaked attack ranges and cooldowns across Undead Fury (includes bosses) class of creatures
Balance: Tuned drops for young wolves and deer found on Snowmere to better reflect size of kill
Balance: Tuned wolf population on Snowmere to better reflect desired difficulty of area
Balance: Shadow Shroud attack speed increased from .4 seconds to .8 seconds. Could change based on future balance and new legacy/high tier weapons introduced into the game.
Balance: Wolfsbane attack speed increased from .5 seconds to .85 seconds. Could change based on future balance and new legacy/high tier weapons introduced into the game.
Bug: Fixed collider preventing players from entering DerStata
Bug: Fixed issue with certain creatures and named bosses not being counted towards task list and achievements
Bug: Fixed collider issue on bush causing chopping issues
Bug: Killot AoE disease removed, now disease is applied on attack
Bug: Fixed issue with Ram/Goat loot table
Bug: Fixed lore text detailing where Forest Giant Eldar can be found
Bug: Fixed camp fire flicker that would distort terrain at specific viewing angles at night
Thank you once again for all the feedback and posts in these forums over 2017. We look forward to your feedback on this update and hope you enjoy these Savage Lands.
Stay Savage,
Logan
[ 2018-02-17 23:14:13 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Intel i5 (2GHz). AMD Phenom II X4 965 or BetterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAMNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: Running on an Integrated Intel GPU not recommended. Specifications may change during Early Access development.
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