New Starter Deck: Gravedigger
[ 2024-05-29 19:06:13 CET ] [ Original post ]
This version adds a new starter deck, which starts with 10 different cards and a unique gameplay rule. I'll also keep developing live on Twitch every other day, follow me there to catch a stream. Make sure to join the Discord, your feedback and suggestions are always welcome. Full list of changes:
- Added new starter deck "Gravedigger" (unlocked if you win with the first deck)
- Decks can be mastered by winning with 5 activated circles of hell
- Added PS1-style fade in beginning and between chapters (thanks to AnalogFeelings)
- Battle log now has a marker for when player turn begins
- Charmed cards now have a particle effect (thanks to medvezilla for additional help)
- Exhumed enemies now receive the Permadeath modifier (thanks Baxil)
- Exhumed enemies now have a rare chance of receiving an additional modifier that can land in fight rewards
- Renamed "Return To Deck After Death" to "Eternal"
- Map fragments with 3 Fights now turn one Fight into an Unkown symbol (if the fragment already has an Unknown symbol, it will get an Elite Fight instead)
- You can now click on Blessings and Curses on the end screen
- Added new fight header
- Music now stops after a boss fight to allow some "downtime"
- HP and ATK are now in the same text object (saves at least 1 FPS!)
- Changed rarity of OnAllyAttack / OnEnemyAttack to ultrarare
- Changed rarity of OnAttack to rare
- Added new UI click and hover sounds
- Modifiers are now displayed at the top of card descriptions (thanks Kai45)
- Fixed issue where you could hear the "remove status effect" sound when viewing cards in battle log
- Fixed issue where lanes weren't clickable after opening pause menu during an ongoing turn
- Fixed being able to end turn while in pause/options (with SPACE)
- Fixed hover effect not appearing when selecting circles of hell
- Fixed card slot sprite not appearing when dragging a lacrima in inventory
- Fixed bug where exhumed enemy creatures didn't receive the correct lane number
- Fixed bug where after killing an enemy with a spell, the next revealed card wasn't possible to target
Faith in Despair
Philipp Lehner
Philipp Lehner
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2686020 
Faith in Despair is a roguelike deckbuilder in which you build your own cards.
- Every card can be equipped with lacrima - triggers, actions and modifiers.
- There are 100+ lacrima in the game.
- Place creatures on the lanes before you to block incoming damage.
- Every turn has auto-battle elements: you attack first, then the enemies.
- Maps and enemies are random. Boss cards are not.
- There are three chapters to go through to win.
MINIMAL SETUP
- OS: Ubuntu 16.04+ (64-bit)
- Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 500 MB available space
- Memory: 500 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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