New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
LINUX STREAMERS (0)
Battle Log |
The new battle log will provide answers as to why creatures died or why a run was lost. Full list of changes:
- Added battle log (new button in upper right corner)
- Spell costs have been halved, rounded up. I.e. spells with 1 slot cost 1 despair, spells with 5 slots cost 3 despair
- Improved enemy stack visuals, so it should be a bit clearer whether there are enemies left in the stack (thanks NowOnTest and Baxil)
- Lacrima that are activated by chance show their value now when hovering over them in satchels (i.e. Capture 10% shows value of 5)
- Broken spells no longer show a sell price in shop (thanks Auri)
- Hovering over a map fragment when choosing between two fragments now shows icon infos (thanks kabukistar)
- Removed Flying and FirstStrike from treasure rewards
- Show dots in inventory for pages below cards instead of "1 / X"
- Fixed cards on end game screen not being put in front of other cards when hovering over them
- Fixed error when calling "Abandon run" at the start screen
- Fixed undiscovered lacrima showing rarity sprites in collection (thanks NowOnTest)
- Fixed description of OnEnemySleep ("an enemy of this creature") (thanks NowOnTest)
Thank you for playing Faith in Despair.
|
[ 2024-05-10 09:05:07 CET ] [ Original post ] |
Inventory Improvements |
Version 0.1.16 introduces an improved inventory, which should help a lot with crafting your cards.
- Completely reworked inventory (thanks NowOnTest)
- Lacrima names are always displayed
- More satchels appear dynamically (up to 5 total, for a total inventory space of 30, just like before)
- Always shows 10 cards of your deck
- Add sort options for lacrima and for cards
- Cards are now sorted automatically by type when opening inventory / shop / study / sacrifice
- OnCardReveal no longer appears on enemies (thanks Baxil)
- Random Buff no longer appears on enemies (thanks Baxil)
- Changed "Reduce Despair Cost" to "Bliss" (reduces despair cost by 2)
- Adjusted several boss values (thanks Baxil)
- Adjusted the way rarity affects distributed lacrima
- Lacrima sprites now have variations depending on rarity (thanks Baxil)
- Space no longer closes sacrifice/study/shop, but still open/closes inventory while on the map screen (thanks Auri)
- Next/previous arrows in inventory are now only shown when there are more than one page
- Slightly increased chances of elite battles appearing on map
- Fixed bug where cards from previous run would appear again in new deck (thanks Baxil)
- Fixed "Activate Again" not working anymore (thanks Auri)
- Fixed issue where a shop looked the same as the last visited shop on previous chapter (thanks Auri)
- Fixed "NEW" indicator sometimes not disappearing
- Fixed card details still showing after buying a card
- Fixed "On Full Despair" on curse not disappearing when a new curse replaces it
- Fixed description for Mud (Materia instead of Lacrima) (thanks Kai45)
- Fixed cards on endscreen not zooming back out to original scale
Thank you for playing Faith in Despair.
|
[ 2024-04-22 20:21:05 CET ] [ Original post ] |
Circles of Hell - Version 0.1.15 |
Version 0.1.15 introduces Circles of Hell, which are difficulty adjustments. More of them will be added in the future. With this change, the default game has been made slightly easier.
- Added Circles of Hell (selection appears after the first run)
- No more starter curse by default
- Added fixed starter blessing by default ("Meditation")
- No more unlimited curses by default, each new curse will replace the old one
- Increased default max despair to 67
- Reduced redraw price from 50 to 10 (thanks Syndel)
- Buffed starter deck cards (one Spell with Heal has a value of 10 now)
- Added 5 missing tooltips for triggers (thanks Syndel and tmachine)
- Card details are now shown for cards in hand as well (thanks Syndel)
- Right-click doesn't close end screen anymore (thanks NowOnTest)
- "On Attack" now triggers before physical damage is dealt (thanks Syndel)
- New cards are now drawn after enemy cards are revealed (to make OnShuffleDeck work after revealing cards) (thanks Syndel)
- Blessings selection screen now also shows card details on hover
- Added trigger "On Discard Card" (thanks Syndel)
- To address an issue with reloading a save file, I've now added a global exception handling (thanks NowOnTest)
- Fixed issue where card info was still displayed after leaving the end screen (thanks NowOnTest)
- Fixed calculation error with Burn on card with Magic Ward
- Fixed issue where sometimes after a fight you couldn't view blessings/curses (thanks Syndel)
- Fixed shops letting you sell more than one card if you didn't sell a card in previous shops (thanks Syndel)
- Fixed card arrow sometimes appearing misplaced
Thank you for playing Faith in Despair.
|
[ 2024-04-04 20:44:37 CET ] [ Original post ] |
Version 0.1.14 - Deckbuilder Fest |
This patch includes small but relevant bug fixes.
- GlassCannon now reduces max HP by 75%, instead of current HP (thanks Syndel).
- Redraw button glows now when you have fewer creatures in hand than total enemies (and if you have enough money).
- Rearranged shop layout
- Open inventory with square (playstation controller) or x (xbox controller) or Space (keyboard)
- You can now hover over cards on end screen
- Lacrima rewards will now avoid offering duplicates
- Changed "Immune to Physical Damage" to "Reinforced Shield" (blocks 90% of physical damage)
- Changed "Immune to Magic Damage" to "Magic Ward" (blocks 90% of magic damage)
- Fixed lacrima description being visible when flipping through inventory pages
- Fixed issue where "OnEnemyDeath" would trigger endlessly
- Fixed bug in webgl build that showed "select an event" when closing blessings/curse mid-fight
- Fixed JS bug in webgl build due to fullscreen permissions (also added fullscreen button in lower right)
- Fixed description not updating when getting rid of Mud status
- Fixed issue where sometimes cards could have negative HP
Thanks for playing!
|
[ 2024-03-22 14:12:53 CET ] [ Original post ] |
Quality of Life |
This update focuses mainly on performance and quality of life features. Here's the full list:
- Added 27 new sounds designed by KAON
- Added info when hovering over lacrima in rewards: Equipped: X, Inventory: Y
- Added new game header
- Added instructions for map screen
- Added visual card upgrade preview
- Added target arrow after selecting cards
- Renamed OnNoCardPlayedLastTurn -> OnInactionLastTurn
- Renamed AddRandomBuff -> RandomBuff
- Random Buff now shows its value again, which is the duration of the bestowed buff (thanks Legendary_Pups)
- Trigger now get displayed as card events
- Cards with flying/levitations now gently hover over the board
- Upgrade preview now shows the upgraded sale price (thanks Legendary_Pups)
- Limited Activate Again to 1
- Cards in hand move up a bit instead of zooming in and out
- WebGL build now auto-resizes to current solution
- Performance: Added gameobject pooling for Map Fragments
- Performance: Added gameobject pooling for MateriaActivationResult
- Fixed card scaling after buying a card
- Fixed % values of lacrima in rewards
- Fixed controller not working when arriving in a new chapter
- Fixed controller not working when switching tabs in collection screen
- Fixed controller not working when rerolling in shop
- Fixed OnDeath not working anymore
- Fixed debug shortcuts interfering while writing feedback (F8)
Thank you for playing!
|
[ 2024-03-18 18:39:24 CET ] [ Original post ] |
Version 0.1.12 - Art Update |
Version 0.1.12 is live! Here's the list of changes:
- Fixed issue where Exhume would try to draw cards out of empty graveyards and spend too much time doing so.
- Made sure to exclude Levitation from AddRandomBuff.
- Collection now only includes the correct lacrima
- Overhauled game over screen, which now includes a "defeated by" card
- Changed "Discard Random Card" to "Discard Card" (still does the same)
- Changed OnDamageReceived to OnDamageTaken
- New card design with images by Odilon Redon
- New lacrima design
- Added L1/R1 to change pages in inventory
- Fixed bug where you could drag a lacrima outside of inventory
- Hovering over cards now scales them up a bit
- Winning a run now correctly stops the music
- Added new lane textures (instead of the symbol)
- Steam Deck improvements
Make sure to join the Discord: https://discord.gg/nZy3KrCrzr
Thank you for playing!
|
[ 2024-03-05 22:58:39 CET ] [ Original post ] |
Version V0.1.11 - Balance Update |
Version V0.1.11 is out!
- Evened out level distribution on map fragments
- Changed enemy HP/ATK scaling in chapter 2 and chapter 3
- Removed dozens of triggers, actions and modifiers that were more than 3 or 4 words (some exceptions are still there)
- Disabled "Levitation" from appearing in shops, rewards and enemies
- Removed some blessings (more will be added again later)
- Fixed "On Visit Shop" triggering every time you visited the same shop (thanks Auri)
Thanks for playing!
|
[ 2024-02-20 17:17:23 CET ] [ Original post ] |
Version 0.1.10 - Metastatistics + Collection |
Version 0.1.10 is live:
- Added metastatistics
- Added "Collection" to splash screen
- Clicking on shop/sacrifice/study is allowed again in case you accidentally leave (thanks Carni)
- Fixed issues with music (clicking noise, random background noise)
- Fixed issue where tooltop was left on screen after fight ended (thanks Auri)
- Improved end screen for decks of sizes between 36 and 45 (thanks VoidSeeker)
- Fixed issue when picking up lacrima in inventory and then exiting inventory with ESC
- Fixed issue where you could quickly play spells multiple times, causing cards to disappear from deck like a ghost card, only appearing face down randomly
Join the Discord to share your feedback: https://discord.com/invite/nZy3KrCrzr
Thanks for playing!
|
[ 2024-02-09 11:43:40 CET ] [ Original post ] |