This update adds a new starter deck that focuses on casting spells. Also included are five new difficulty modifiers.
Features:
- Added new starter deck:Invoker
- Added 5 additional difficulty modifiers
- Made it possible to click on an empty lane with a Spell if it has Draw Card, Exhume, summoning lacrima, etc.
- Set starting gold to 50 (instead of 0)
- Starting a new run now shows whether a difficulty circle has been won or mastered
- Renamed Permadeath to Showdown: Upon death, this creature will be removed from the game.
- Added new lacrima Permadeath: Creatures killed by physical damage of this creature are permanently dead and get removed from the game.
- Nerfed Amdusias++, Time Eater++, and Clumsy++ (thanks Qwerty)
- Added deck name to end game statistics (thanks Qwerty)
- Bosses now start with Stoneskin based on 50% of their max HP (thanks Qwerty)
- Additional preparation for having run history in afuture update
- Upgraded to Unity 2021.3.33f1
Fixes:
- Fixed bug in intro cutscene where it showed the new deck background, and sometimes it showed the map before fading out
- Fixed issue where Minion could generate cards with more than 5 slots (thanks Qwerty)
- Fixed issue where summoned lesser demons have 6 attack after being exhumed (thanks Qwerty)
- Fixed issue where checking out bosses in collection and then trying to start a run would result in an empty screen (thanks Qwerty and Auri)
- Fixed treasure cards not showing despair costs (thanks Qwerty)
- Fixed status effect icons sometimes appearing too big (thanks Qwerty)
This update focuses on bug fixes before adding more content.
- Bite and the trigger Bitten now only appear when playing the Bloodsucker deck
- Added active map node indicator
- Added an error message when you press Redraw but you don't have enough gold (thanks Qwerty)
- Added proper explanation for cooldown (thanks Qwerty)
- Allow checking blessings/curses/map/inventory during fight/treasure rewards (thanks DoniaCometa)
- You can now click on your deck in the lower left corner to open your inventory (not during fights)
- You can now quit and continue the game while viewing fight/treasure rewards
- Fixed rendering issue on start screen when playing the game in a browser on a mobile phone
- Fixed F8 feedback form not submitting anymore
- Fixed bug where RandomBuff cast by an enemy card would give the same status effect within a turn (thanks Qwerty)
- Fixed problem in options menu where you were able to open several option submenus if you clicked fast enough (thanks DoniaCometa)
- Fixed a bug where flipping pages in inventory could cause slots to affect multiple cards (thanks DoniaCometa)
- Fixed issue while dragging lacrima in inventory and turning pages at the same time (thanks DoniaCometa)
- Fixed an issue where replacing a creature on a lane would kill the existing creature (i.e. due to a curse) and then the new creature would not be placed on the lane (thanks Qwerty)
This update adjusts lots of values, introduces more detailedrun statistics and addsa new title screen.
Additions
- Added new title screen art byMarcela Bolvar
- End screen:Added map traversal history and additional statistics
- New Trigger: Card Played
- Cards now overcharge when they get triggered for their total number of slots.
- Example: a card with 2 slots can get triggered 2 times per turn.
- Improved enemy generation:
- They won't hurt their allies or help their enemies (unless they target all)
- They won'tspawn with a combination of Shield and any healing lacrima
- Improved Shop cards:
- Guaranteed 2-3 creatures
- Guaranteed 1 non-common lacrima
- Bosses, Blessings, Curses now have three different rarities
- Regenerate / Shield / Weak / Vulnerable increase their percentage with higher stacks(thanks Lord Arugula)
- Example: Shield:
- 10% plus 5% for each turn left, max. 50%
- i.e. Shield 6 => 40%
- New maximum forWeak (30% instead of 25%)
- Reduced Despairbound to only add 50% of your current despair
- Minor performance improvements in regards to RAM usage (thanks Qwerty for reporting performance issues)
- Added different card borders for different card rarities
- Ally Captured now only triggers when card is successfully captured (thanks Auri)
- Remove Bloodied from Healer deck, added First Blood instead (thanks Qwerty)
- Reduced controller stick sensitivity
Fixes
- Fixed multiple First Blood and Bloodied activations (thanks blankity)
- Fixed issue where Increase Despair could lead to the game softlocking (thanks Lord Arugula)
- Fixed issue where Time Eater would not work if the third card played in a turn was a spell (thanks Lord Arugula)
- Fixed OnEnemyAttack appearing too often in some cases
- Fixed issue where total triggered counter was not reset correctly between fights (thanks TheRealAskz)
- Fixed OnAttack triggering even though there was no opposite enemy
- Fixed issue where battle log buttoninfo was stillvisible afteropening battle log
- Fixed TargetLeftmostAlly not working as intended
Version 0.2.0 features a new introduction scene with Death, several crucial tips (at the right moments), and a bunch of quality of life improvements.
Additions:
- Enemies are now stacked like Solitaire so you can clearly see how many there are left in a stack (thanks Lord Arugula)
- Changed "Magic Attack" to "Impulse" (thanks Lord Arugula)
- Added new "gameover" sound (thanks KAON)
- Added animation when choosing a lacrima reward
- Added introduction scene when first starting a run
- Added several tips at several points in the game
- Added info for the following buttons: End Turn, Redraw, Shop reroll
- Added a Decks tab to the Collection menu
- Added "Reset progress" button in Collection menu
- Added a title when opening blessings, curses, graveyards
- Card names and numbers are now bold (thanks StuffedWombat)
- Cards in hand now only animate up when not currently moving (i.e. being drawn from deck)
- Inventory button now gets highlighted the first time you get a new lacrima
- Reworked UI Button algorithm for easier movement on controllers (thanks Gal from 12B3 Games)
- You can now use shoulder buttons (or B/N on keyboard) for deck selection at the start
Fixes:
- Fixed panning of attack sounds sometimes being too far away from center when enemy cards attacked
- Fixed redraw not resetting active hand card
- Fixed previous difficulty selection not working after a run
- Fixed not being able to immediately examine curses when you get them during a fight
- Fixed cards in deck sometimes facing the wrong side up (thanks Mila)
- Fixed description of map fragments still appearing after opening inventory
- Fixed check for chosen difficulties not displaying immediately after winning
- Fixed blessing descriptions being cut off to the left side
- Fixed lacrima preview showing for spell cards in hand
- Fixed card info sometimes not appearing for cards in hand
- Fixed issue where there was a hidden map fragment selectable before the boss fight (thanks Daniel from 12B3 Games)
- Fixed lacrima title still appearing after closing collection screen with ESC
- Fixed description not appearing for "Time out"
Version 0.1.20 introduces a new deck called Bloodsucker, which comes with unique lacrima. In addition to that, there is new card art, new music, and a new UI.
Additions:
- Added new starter deck: Bloodsucker
- Added new lacrima exclusive to new Bloodsucker deck
- Added music for chapter 3 with cello by Lou Dunand-Vincent
- Added art to bosses and curses by Vergvoktre
- Added art to blessings by Marvin Blattert
- Added background art for lacrima rewards and made them easier to select
- Added new chapter backgrounds
- Added map animation when shown the first time
- Added animation for icons when new status effect is applied to a card (thanks Terrok)
- Added game over animation
- Overhauled UI: All information is in the top left corner now, blessings and curses are on the right side of the screen
- Boss tile now gets activated automatically (thanks Auri)
- Treasures no longer reward duplicate lacrima (thanks Auri)
- When starting a new run, deck and difficulty selection from previous run is now preserved
- No longer highlight Redraw if you have 0 cards in deck and discard pile (thanks Auri)
Fixes:
- Fixed boss tile showing wrong info (thanks Alexis Clay and Legendary_Pups)
- Fixed abandon run not working correctly
- Fixed certain string characters not showing correctly (the in Bun)
- Fixed not being able to click on curses on game end screen (thanks Auri)
- Fixed description for ally graveyard when using Gravedigger deck
- Fixed issue where you were able to Continue after winning a run (thanks Auri)
- Fixed front of a card sometimes not disappearing when faced down inside the deck (only happened in inventory)
- Fixed header in game end screen showing "Select an event" after checking out the battle log
- Fixed battle log using untranslated lacrima text
- Fixed OnAllyCapture checking for the wrong card to trigger (caster instead of target) (thanks Auri)
This update changes the map layout from a simple grid of cards to hex-shaped map fragments. You now have more of a goal (to get to the right), and still retain choices along the way. Full list of changes:
- New map layout with hex tiles
- New hand layout with slightly rotated cards
- Added start sound by KAON (recording by Muddasheep)
- Added effect when selecting map fragments
- Added effects for upgrading and sacrificing cards
- Added "Return to Title" to pause screen (thanks NowOnTest)
- Added option for gamespeed, also works in-game by pressing G/L2/LB or H/R2/RB (thanks Legendary_Pups)
- Prepared for localization by moving all lacrima names into localization spreadsheet (this breaks already achieved collection - sorry!)
- Removed "On" from all triggers, and renamed most of them for brevity
- Changed difficulty circle to reduce max despair by 25 (instead of a percentage)
- Changed difficulty circle to increase base redraw cost to 20 Gold (instead of percentage)
- Card now gets deselected when dragging a card, and letting go after moving it away from hand (thanks Legendary_Pups)
This version adds a new starter deck, which starts with 10 different cards and a unique gameplay rule. I'll also keep developing live on Twitch every other day, follow me there to catch a stream. Make sure to join the Discord, your feedback and suggestions are always welcome. Full list of changes:
- Added new starter deck "Gravedigger" (unlocked if you win with the first deck)
- Decks can be mastered by winning with 5 activated circles of hell
- Added PS1-style fade in beginning and between chapters (thanks to AnalogFeelings)
- Battle log now has a marker for when player turn begins
- Charmed cards now have a particle effect (thanks to medvezilla for additional help)
- Exhumed enemies now receive the Permadeath modifier (thanks Baxil)
- Exhumed enemies now have a rare chance of receiving an additional modifier that can land in fight rewards
- Renamed "Return To Deck After Death" to "Eternal"
- Map fragments with 3 Fights now turn one Fight into an Unkown symbol (if the fragment already has an Unknown symbol, it will get an Elite Fight instead)
- You can now click on Blessings and Curses on the end screen
- Added new fight header
- Music now stops after a boss fight to allow some "downtime"
- HP and ATK are now in the same text object (saves at least 1 FPS!)
- Changed rarity of OnAllyAttack / OnEnemyAttack to ultrarare
- Changed rarity of OnAttack to rare
- Added new UI click and hover sounds
- Modifiers are now displayed at the top of card descriptions (thanks Kai45)
- Fixed issue where you could hear the "remove status effect" sound when viewing cards in battle log
- Fixed issue where lanes weren't clickable after opening pause menu during an ongoing turn
- Fixed being able to end turn while in pause/options (with SPACE)
- Fixed hover effect not appearing when selecting circles of hell
- Fixed card slot sprite not appearing when dragging a lacrima in inventory
- Fixed bug where exhumed enemy creatures didn't receive the correct lane number
- Fixed bug where after killing an enemy with a spell, the next revealed card wasn't possible to target
The new battle log will provide answers as to why creatures died or why a run was lost. Full list of changes:
- Added battle log (new button in upper right corner)
- Spell costs have been halved, rounded up. I.e. spells with 1 slot cost 1 despair, spells with 5 slots cost 3 despair
- Improved enemy stack visuals, so it should be a bit clearer whether there are enemies left in the stack (thanks NowOnTest and Baxil)
- Lacrima that are activated by chance show their value now when hovering over them in satchels (i.e. Capture 10% shows value of 5)
- Broken spells no longer show a sell price in shop (thanks Auri)
- Hovering over a map fragment when choosing between two fragments now shows icon infos (thanks kabukistar)
- Removed Flying and FirstStrike from treasure rewards
- Show dots in inventory for pages below cards instead of "1 / X"
- Fixed cards on end game screen not being put in front of other cards when hovering over them
- Fixed error when calling "Abandon run" at the start screen
- Fixed undiscovered lacrima showing rarity sprites in collection (thanks NowOnTest)
- Fixed description of OnEnemySleep ("an enemy of this creature") (thanks NowOnTest)
Version 0.1.16 introduces an improved inventory, which should help a lot with crafting your cards.
- Completely reworked inventory (thanks NowOnTest)
- Lacrima names are always displayed
- More satchels appear dynamically (up to 5 total, for a total inventory space of 30, just like before)
- Always shows 10 cards of your deck
- Add sort options for lacrima and for cards
- Cards are now sorted automatically by type when opening inventory / shop / study / sacrifice
- OnCardReveal no longer appears on enemies (thanks Baxil)
- Random Buff no longer appears on enemies (thanks Baxil)
- Changed "Reduce Despair Cost" to "Bliss" (reduces despair cost by 2)
- Adjusted several boss values (thanks Baxil)
- Adjusted the way rarity affects distributed lacrima
- Lacrima sprites now have variations depending on rarity (thanks Baxil)
- Space no longer closes sacrifice/study/shop, but still open/closes inventory while on the map screen (thanks Auri)
- Next/previous arrows in inventory are now only shown when there are more than one page
- Slightly increased chances of elite battles appearing on map
- Fixed bug where cards from previous run would appear again in new deck (thanks Baxil)
- Fixed "Activate Again" not working anymore (thanks Auri)
- Fixed issue where a shop looked the same as the last visited shop on previous chapter (thanks Auri)
- Fixed "NEW" indicator sometimes not disappearing
- Fixed card details still showing after buying a card
- Fixed "On Full Despair" on curse not disappearing when a new curse replaces it
- Fixed description for Mud (Materia instead of Lacrima) (thanks Kai45)
- Fixed cards on endscreen not zooming back out to original scale
Version 0.1.15 introduces Circles of Hell, which are difficulty adjustments. More of them will be added in the future. With this change, the default game has been made slightly easier.
- Added Circles of Hell (selection appears after the first run)
- No more starter curse by default
- Added fixed starter blessing by default ("Meditation")
- No more unlimited curses by default, each new curse will replace the old one
- Increased default max despair to 67
- Reduced redraw price from 50 to 10 (thanks Syndel)
- Buffed starter deck cards (one Spell with Heal has a value of 10 now)
- Added 5 missing tooltips for triggers (thanks Syndel and tmachine)
- Card details are now shown for cards in hand as well (thanks Syndel)
- Right-click doesn't close end screen anymore (thanks NowOnTest)
- "On Attack" now triggers before physical damage is dealt (thanks Syndel)
- New cards are now drawn after enemy cards are revealed (to make OnShuffleDeck work after revealing cards) (thanks Syndel)
- Blessings selection screen now also shows card details on hover
- Added trigger "On Discard Card" (thanks Syndel)
- To address an issue with reloading a save file, I've now added a global exception handling (thanks NowOnTest)
- Fixed issue where card info was still displayed after leaving the end screen (thanks NowOnTest)
- Fixed calculation error with Burn on card with Magic Ward
- Fixed issue where sometimes after a fight you couldn't view blessings/curses (thanks Syndel)
- Fixed shops letting you sell more than one card if you didn't sell a card in previous shops (thanks Syndel)
- Fixed card arrow sometimes appearing misplaced
This patch includes small but relevant bug fixes.
- GlassCannon now reduces max HP by 75%, instead of current HP (thanks Syndel).
- Redraw button glows now when you have fewer creatures in hand than total enemies (and if you have enough money).
- Rearranged shop layout
- Open inventory with square (playstation controller) or x (xbox controller) or Space (keyboard)
- You can now hover over cards on end screen
- Lacrima rewards will now avoid offering duplicates
- Changed "Immune to Physical Damage" to "Reinforced Shield" (blocks 90% of physical damage)
- Changed "Immune to Magic Damage" to "Magic Ward" (blocks 90% of magic damage)
- Fixed lacrima description being visible when flipping through inventory pages
- Fixed issue where "OnEnemyDeath" would trigger endlessly
- Fixed bug in webgl build that showed "select an event" when closing blessings/curse mid-fight
- Fixed JS bug in webgl build due to fullscreen permissions (also added fullscreen button in lower right)
- Fixed description not updating when getting rid of Mud status
- Fixed issue where sometimes cards could have negative HP
This update focuses mainly on performance and quality of life features. Here's the full list:
- Added 27 new sounds designed by KAON
- Added info when hovering over lacrima in rewards: Equipped: X, Inventory: Y
- Added new game header
- Added instructions for map screen
- Added visual card upgrade preview
- Added target arrow after selecting cards
- Renamed OnNoCardPlayedLastTurn -> OnInactionLastTurn
- Renamed AddRandomBuff -> RandomBuff
- Random Buff now shows its value again, which is the duration of the bestowed buff (thanks Legendary_Pups)
- Trigger now get displayed as card events
- Cards with flying/levitations now gently hover over the board
- Upgrade preview now shows the upgraded sale price (thanks Legendary_Pups)
- Limited Activate Again to 1
- Cards in hand move up a bit instead of zooming in and out
- WebGL build now auto-resizes to current solution
- Performance: Added gameobject pooling for Map Fragments
- Performance: Added gameobject pooling for MateriaActivationResult
- Fixed card scaling after buying a card
- Fixed % values of lacrima in rewards
- Fixed controller not working when arriving in a new chapter
- Fixed controller not working when switching tabs in collection screen
- Fixed controller not working when rerolling in shop
- Fixed OnDeath not working anymore
- Fixed debug shortcuts interfering while writing feedback (F8)
Version 0.1.12 is live! Here's the list of changes:
- Fixed issue where Exhume would try to draw cards out of empty graveyards and spend too much time doing so.
- Made sure to exclude Levitation from AddRandomBuff.
- Collection now only includes the correct lacrima
- Overhauled game over screen, which now includes a "defeated by" card
- Changed "Discard Random Card" to "Discard Card" (still does the same)
- Changed OnDamageReceived to OnDamageTaken
- New card design with images by Odilon Redon
- New lacrima design
- Added L1/R1 to change pages in inventory
- Fixed bug where you could drag a lacrima outside of inventory
- Hovering over cards now scales them up a bit
- Winning a run now correctly stops the music
- Added new lane textures (instead of the symbol)
- Steam Deck improvements
Version V0.1.11 is out!
- Evened out level distribution on map fragments
- Changed enemy HP/ATK scaling in chapter 2 and chapter 3
- Removed dozens of triggers, actions and modifiers that were more than 3 or 4 words (some exceptions are still there)
- Disabled "Levitation" from appearing in shops, rewards and enemies
- Removed some blessings (more will be added again later)
- Fixed "On Visit Shop" triggering every time you visited the same shop (thanks Auri)
Version 0.1.10 is live:
- Added metastatistics
- Added "Collection" to splash screen
- Clicking on shop/sacrifice/study is allowed again in case you accidentally leave (thanks Carni)
- Fixed issues with music (clicking noise, random background noise)
- Fixed issue where tooltop was left on screen after fight ended (thanks Auri)
- Improved end screen for decks of sizes between 36 and 45 (thanks VoidSeeker)
- Fixed issue when picking up lacrima in inventory and then exiting inventory with ESC
- Fixed issue where you could quickly play spells multiple times, causing cards to disappear from deck like a ghost card, only appearing face down randomly
Faith in Despair
Philipp Lehner
Philipp Lehner
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2686020 
- Every card can be equipped with lacrima - triggers, actions and modifiers.
- There are 100+ lacrima in the game.
- Place creatures on the lanes before you to block incoming damage.
- Every turn has auto-battle elements: you attack first, then the enemies.
- Maps and enemies are random. Boss cards are not.
- There are three chapters to go through to win.
- OS: Ubuntu 16.04+ (64-bit)
- Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 500 MB available space
- Memory: 500 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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