




Faith in Despair is a roguelike deckbuilder in which you build your own cards.
- Every card can be equipped with lacrima - triggers, actions and modifiers.
- There are 100+ lacrima in the game.
- Place creatures on the lanes before you to block incoming damage.
- Every turn has auto-battle elements: you attack first, then the enemies.
- Maps and enemies are random. Boss cards are not.
- There are three chapters to go through to win.
Title Art, Run Statistics, Adjustments
Improved enemy generation: They won't hurt their allies or help their enemies (unless they target all)[/*] They won'tspawn with a combination of Shield and any healing lacrima[/*][/*] Improved Shop cards: Guaranteed 2-3 creatures[/*] Guaranteed 1 non-common lacrima[/*][/*] Bosses, Blessings, Curses now have three different rarities[/*] Regenerate / Shield / Weak / Vulnerable increase their percentage with higher stacks(thanks Lord Arugula)[/*] Example: Shield: 10% plus 5% for each turn left, max. 50%[/*] i.e. Shield 6 => 40%[/*][/*] New maximum forWeak (30% instead of 25%)[/*] Reduced Despairbound to only add 50% of your current despair
[/*] Minor performance improvements in regards to RAM usage (thanks Qwerty for reporting performance issues)[/*] Added different card borders for different card rarities[/*] Ally Captured now only triggers when card is successfully captured (thanks Auri)[/*] Remove Bloodied from Healer deck, added First Blood instead (thanks Qwerty)[/*] Reduced controller stick sensitivity
[/*] [/list]
This update adjusts lots of values, introduces more detailedrun statistics and addsa new title screen.
Additions
- Added new title screen art byMarcela Bolvar [u][/u][u][/u][/*]
- End screen:Added map traversal history and additional statistics
[/*] - New Trigger: Card Played[/*]
- Cards now overcharge when they get triggered for their total number of slots.[list]
- Example: a card with 2 slots can get triggered 2 times per turn.
[/*]
[/*]
[/*]
Fixes
- Fixed multiple First Blood and Bloodied activations (thanks blankity)[/*]
- Fixed issue where Increase Despair could lead to the game softlocking (thanks Lord Arugula)[/*]
- Fixed issue where Time Eater would not work if the third card played in a turn was a spell (thanks Lord Arugula)[/*]
- Fixed OnEnemyAttack appearing too often in some cases[/*]
- Fixed issue where total triggered counter was not reset correctly between fights (thanks TheRealAskz)[/*]
- Fixed OnAttack triggering even though there was no opposite enemy[/*]
- Fixed issue where battle log buttoninfo was stillvisible afteropening battle log[/*]
- Fixed TargetLeftmostAlly not working as intended[/*]
[ 2024-09-23 22:46:15 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+ (64-bit)
- Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 500 MB available space
- Memory: 500 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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