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Title Art, Run Statistics, Adjustments

This update adjusts lots of values, introduces more detailedrun statistics and addsa new title screen.

Additions


  • Added new title screen art byMarcela Bolvar
  • End screen:Added map traversal history and additional statistics
  • New Trigger: Card Played
  • Cards now overcharge when they get triggered for their total number of slots.
    • Example: a card with 2 slots can get triggered 2 times per turn.
  • Improved enemy generation:
    • They won't hurt their allies or help their enemies (unless they target all)
    • They won'tspawn with a combination of Shield and any healing lacrima
  • Improved Shop cards:
    • Guaranteed 2-3 creatures
    • Guaranteed 1 non-common lacrima
  • Bosses, Blessings, Curses now have three different rarities
  • Regenerate / Shield / Weak / Vulnerable increase their percentage with higher stacks(thanks Lord Arugula)
  • Example: Shield:
    • 10% plus 5% for each turn left, max. 50%
    • i.e. Shield 6 => 40%
  • New maximum forWeak (30% instead of 25%)
  • Reduced Despairbound to only add 50% of your current despair
  • Minor performance improvements in regards to RAM usage (thanks Qwerty for reporting performance issues)
  • Added different card borders for different card rarities
  • Ally Captured now only triggers when card is successfully captured (thanks Auri)
  • Remove Bloodied from Healer deck, added First Blood instead (thanks Qwerty)
  • Reduced controller stick sensitivity

Fixes


  • Fixed multiple First Blood and Bloodied activations (thanks blankity)
  • Fixed issue where Increase Despair could lead to the game softlocking (thanks Lord Arugula)
  • Fixed issue where Time Eater would not work if the third card played in a turn was a spell (thanks Lord Arugula)
  • Fixed OnEnemyAttack appearing too often in some cases
  • Fixed issue where total triggered counter was not reset correctly between fights (thanks TheRealAskz)
  • Fixed OnAttack triggering even though there was no opposite enemy
  • Fixed issue where battle log buttoninfo was stillvisible afteropening battle log
  • Fixed TargetLeftmostAlly not working as intended
Thank you all for your feedback. Make sure tojoin the Discordto discuss the changes.


[ 2024-09-23 22:46:15 CET ] [ Original post ]

Faith in Despair
Philipp Lehner Developer
Philipp Lehner Publisher
1970-01-01 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Faith in Despair is a roguelike deckbuilder in which you build your own cards.

  • Every card can be equipped with lacrima - triggers, actions and modifiers.
  • There are 100+ lacrima in the game.
  • Place creatures on the lanes before you to block incoming damage.
  • Every turn has auto-battle elements: you attack first, then the enemies.
  • Maps and enemies are random. Boss cards are not.
  • There are three chapters to go through to win.

MINIMAL SETUP
  • OS: Ubuntu 16.04+ (64-bit)
  • Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 500 MB available space
  • Memory: 500 MB RAMStorage: 500 MB available space
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

25.49$ (-70%)
4.14$ (17%)
12.44$ (17%)
1.26$ (87%)
8.39$ (72%)
3.50$ (50%)
4.12$ (17%)
0.60$ (90%)
16.88$ (16%)
1.64$ (18%)
26.09$ (13%)
16.57$ (17%)
18.39$ (8%)
8.25$ (17%)
11.04$ (15%)
3.18$ (79%)
2.07$ (92%)
3.75$ (85%)
16.79$ (16%)
4.12$ (17%)
9.00$ (80%)
6.60$ (17%)
4.56$ (70%)
16.59$ (17%)
23.99$ (-20%)
3.00$ (70%)
0.81$ (92%)
8.49$ (15%)
6.16$ (69%)
16.79$ (16%)
GAMERSGATE

[ 3464 ]

0.87$ (71%)
7.5$ (75%)
12.74$ (58%)
1.2$ (92%)
2.76$ (79%)
0.84$ (58%)
3.75$ (75%)
1.9$ (81%)
7.5$ (75%)
0.75$ (85%)
8.5$ (79%)
24.49$ (30%)
0.84$ (58%)
11.24$ (25%)
1.8$ (90%)
1.72$ (66%)
7.2$ (64%)
6.0$ (90%)
0.9$ (92%)
4.75$ (52%)
0.9$ (77%)
12.59$ (37%)
3.0$ (85%)
4.65$ (53%)
17.99$ (28%)
1.0$ (80%)
13.99$ (30%)
6.0$ (60%)
3.48$ (83%)
1.25$ (75%)

FANATICAL BUNDLES

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