Title Art, Run Statistics, Adjustments
[ 2024-09-23 22:46:15 CET ] [ Original post ]
This update adjusts lots of values, introduces more detailedrun statistics and addsa new title screen.
Additions
- Added new title screen art byMarcela Bolvar
- End screen:Added map traversal history and additional statistics
- New Trigger: Card Played
- Cards now overcharge when they get triggered for their total number of slots.
- Example: a card with 2 slots can get triggered 2 times per turn.
- Improved enemy generation:
- They won't hurt their allies or help their enemies (unless they target all)
- They won'tspawn with a combination of Shield and any healing lacrima
- Improved Shop cards:
- Guaranteed 2-3 creatures
- Guaranteed 1 non-common lacrima
- Bosses, Blessings, Curses now have three different rarities
- Regenerate / Shield / Weak / Vulnerable increase their percentage with higher stacks(thanks Lord Arugula)
- Example: Shield:
- 10% plus 5% for each turn left, max. 50%
- i.e. Shield 6 => 40%
- New maximum forWeak (30% instead of 25%)
- Reduced Despairbound to only add 50% of your current despair
- Minor performance improvements in regards to RAM usage (thanks Qwerty for reporting performance issues)
- Added different card borders for different card rarities
- Ally Captured now only triggers when card is successfully captured (thanks Auri)
- Remove Bloodied from Healer deck, added First Blood instead (thanks Qwerty)
- Reduced controller stick sensitivity
Fixes
- Fixed multiple First Blood and Bloodied activations (thanks blankity)
- Fixed issue where Increase Despair could lead to the game softlocking (thanks Lord Arugula)
- Fixed issue where Time Eater would not work if the third card played in a turn was a spell (thanks Lord Arugula)
- Fixed OnEnemyAttack appearing too often in some cases
- Fixed issue where total triggered counter was not reset correctly between fights (thanks TheRealAskz)
- Fixed OnAttack triggering even though there was no opposite enemy
- Fixed issue where battle log buttoninfo was stillvisible afteropening battle log
- Fixed TargetLeftmostAlly not working as intended
Faith in Despair
Philipp Lehner
Philipp Lehner
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2686020 
Faith in Despair is a roguelike deckbuilder in which you build your own cards.
- Every card can be equipped with lacrima - triggers, actions and modifiers.
- There are 100+ lacrima in the game.
- Place creatures on the lanes before you to block incoming damage.
- Every turn has auto-battle elements: you attack first, then the enemies.
- Maps and enemies are random. Boss cards are not.
- There are three chapters to go through to win.
MINIMAL SETUP
- OS: Ubuntu 16.04+ (64-bit)
- Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 500 MB available space
- Memory: 500 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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