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Run History

Apart from adding a run history, this update also changes the layout of generic creature and spell cards.

Additions:


  • Added "Runs" (run history) to Collection
  • Generic creatures and spells now have basic art and small decorations
  • Cards now have a "calmer" background behind the text similar to the original backgrounds (thanks Alexis)
  • Removed difficulty circle"Unlimited curses" and replaced it with "Shop only offers 4 cards"
  • Difficulty circleselection now increases curse limitfor each selected circle
  • Clear Buff works on Resist again
  • Added "Immune" buff to bosses (replaces previously appliedResist buff)
  • Minions now spawn face down (thanks Qwerty)
  • Improved card selection when having more than 6 cards in hand
  • Made sure that random buffs on enemies are "more" randomly distributed (thanks Qwerty)
  • Made sure the very first run doesn't start with fights where you only draw spells
  • Changed Sloth curse to target newest enemy instead of always targeting all enemies (thanks Qwerty)
  • Renamed "Water Cannon" to "Flood"
  • Renamed "Thunder Strike" to "Lightning"
  • Renamed "Creature Exhumed" to "Exhumation"
  • Changed text "Do nothing" to "No action" when a card has a trigger but nothing else
  • Changedcooldown explanation to explain thatit gets reduced by 1 after each fightround
  • Bite can no longer be resisted. Originally this was called "Steal HP" and the buff Resist prevents "being stolen from", but now that it's called Bite, it no longer makes sense (thanks Qwerty)

Fixes:


  • Fixed issue when you hovered over a card while another card was beingremoved from the board, clicking activated a different card (thanks Auri)
  • Fixed "Enemy Sleep" triggering even if sleep is resisted (thanks Qwerty)
  • Fixed "Bitten" trigger appearing in shops for decks other than Bloodsucker
  • Fixed boss not spawning in center with circle active that adds 1 enemy to each fight (thanks Qwerty)
  • Fixed difficulty circles being reapplied from previous run after resetting progress (thanks Qwerty)
  • Fixed "return to title" not working on end game screen (thanks Qwerty)
Thanks for playing Faith in Despair.


[ 2024-11-22 17:58:48 CET ] [ Original post ]

Faith in Despair
Philipp Lehner Developer
Philipp Lehner Publisher
1970-01-01 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Faith in Despair is a roguelike deckbuilder in which you build your own cards.

  • Every card can be equipped with lacrima - triggers, actions and modifiers.
  • There are 100+ lacrima in the game.
  • Place creatures on the lanes before you to block incoming damage.
  • Every turn has auto-battle elements: you attack first, then the enemies.
  • Maps and enemies are random. Boss cards are not.
  • There are three chapters to go through to win.

MINIMAL SETUP
  • OS: Ubuntu 16.04+ (64-bit)
  • Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 500 MB available space
  • Memory: 500 MB RAMStorage: 500 MB available space
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

2.40$ (60%)
31.56$ (21%)
21.24$ (15%)
19.79$ (34%)
8.29$ (17%)
2.53$ (58%)
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7.99$ (68%)
4.79$ (81%)
3.49$ (30%)
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13.19$ (12%)
4.17$ (83%)
7.64$ (15%)
21.24$ (15%)
2.00$ (80%)
2.30$ (92%)
1.86$ (88%)
5.21$ (13%)
1.50$ (90%)
6.53$ (78%)
11.53$ (54%)
4.15$ (81%)
17.49$ (30%)
20.72$ (17%)
3.35$ (16%)
10.05$ (54%)
2.47$ (17%)
8.00$ (60%)
16.00$ (60%)
GAMERSGATE

[ 3335 ]

0.51$ (74%)
1.35$ (91%)
5.78$ (66%)
1.69$ (89%)
5.1$ (66%)
13.59$ (32%)
5.0$ (75%)
2.5$ (75%)
3.75$ (85%)
0.85$ (83%)
6.0$ (60%)
9.49$ (53%)
24.0$ (60%)
9.0$ (70%)
8.63$ (46%)
20.09$ (33%)
10.49$ (48%)
1.25$ (75%)
12.6$ (64%)
2.94$ (58%)
7.5$ (70%)
31.99$ (20%)
1.73$ (75%)
9.99$ (50%)
0.85$ (83%)
6.0$ (70%)
6.69$ (33%)
1.5$ (81%)
6.0$ (70%)
0.85$ (83%)

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