




Faith in Despair is a roguelike deckbuilder in which you build your own cards.
- Every card can be equipped with lacrima - triggers, actions and modifiers.
- There are 100+ lacrima in the game.
- Place creatures on the lanes before you to block incoming damage.
- Every turn has auto-battle elements: you attack first, then the enemies.
- Maps and enemies are random. Boss cards are not.
- There are three chapters to go through to win.
Translation Update
This update introduces Russian and German translations, includes balance changes, and adds several quality of life improvements.
Additions
- Added German translation[/*]
- Added Russian translation (thanks NikSynaly)[/*]
- Added icon for Exile next to graveyard icon (only shows when you have exiled creatures)[/*]
- Added "Quick Remove" button for lacrima (backpack icon that appears when clicking on an equipped lacrima)[/*]
- Added "Quick Equip" option when clicking on empty card slots[/*]
- Added "Clear Cards" button in inventory to quickly remove lacrima fromall cards[/*]
- Added confirmation button for lacrima/blessing/card rewards[/*]
- Added new option to enable/disable confirmations (Options >General)[/*]
- Added new effect for card rewards (similar to lacrima rewards)[/*]
- Added card notificiation for whenever a status effect runs out or gets removed[/*]
- Added support for ultrawidescreen, 16:10, 4:3, and other resolutions
[/*] - Card info is now shownwhen targeting a cardwith a spell[/*]
Gameplay Adjustments
- Adjusted boss fights:Chapter 1 and 2 boss fights always have 3 lanes, chapter 3 boss fight always has 5 lanes (thanksPersistentDreamer)[/*]
- Valefar: Changed "Steal Lacrima" to "Fracture"[/*]
- Amdusias: Removed "Magic Ward" from Chapter 1[/*]
- Demons now face up when spawned on enemy side during player's turn (i.e. after casting a spell)
[/*] - Exhumed enemies no longer get revealed when they are exhumed during the attack phase (thanks Qwerty)[/*]
- Curses/Blessings can no longer get overcharged outside of combat (thanks Qwerty)[/*]
- Parasite now always starts with 2 on success; each success adds another 2[/*]
- Generated enemies no longer receive Heal if they already have Reinforced Shield / Magic Ward[/*]
- Gravedigger: Added 1 spell with Exhume to deck from the start(thanks Kool8987)[/*]
- Turned GlassCannon into a modifier (= purple lacrima)[/*]
- Reworked Deathblow: Deals damage equal to Bleed stacks and removes Bleed. Activation success: If 5 or more Bleed stacks got removed, destroy non-boss creature.[/*]
- TargetAll/Enemies/Allies effects now reduce lacrima values by 50% (thanks Arifmeticus)[/*]
UI/UX Adjustments
- Deckbound, Healingbound, Discardbound, and Despairbound now show relevant numbers in descriptions[/*]
- Removed "Mugged" trigger[/*]
- Added Button decorations to small "1-space" buttons (i.e. inventory arrows)[/*]
- Pressing left on lacrima in satchel always goes to cards (same for Altar of Tears)
[/*] - Description for the "End turn" button is now always shown during first fight and whole first run[/*]
- Rest sequence now fades in/out instead of panning up/down (reduces motion sickness)[/*]
- Made shop music a bit quieter (thanksPablo Murphy)[/*]
Fixes
- Fixed softlock when playing a creature on another creature mid-chain reaction (thanks Micha, Qwerty)[/*]
- Fixed rare bug where a trigger would incorrectly turn into a modifier in Altar of Tears (thanks Qwerty)[/*]
- Fixed preview bug in Altar of Tears when moving active lacrima to inventory (thanks BrandMChaos)[/*]
- Fixed issue where active map node circle disappeared when clicking "Options" during Rest (thanks Qwerty)[/*]
- Fixed "Provoked" not triggering on immune bosses for offence lacrima actions (thanks Qwerty)[/*]
- Fixed despair icons (on cards in hand)not updating correctly when despair is reduced (thanks Qwerty)[/*]
- Fixed "Demon" not spawning correctly when placing a creature (thanks Qwerty)[/*]
- Fixed lacrima from Automaton not returning when Recycle was fractured (thanks Qwerty)[/*]
- Fixed lacrima activation ring stuck to cards without animation[/*]
- Fixed creature moving lanes during chain reactions returning incorrectly with 0 HP[/*]
- Fixed Turn Passed: Exodus situation where fight didn't properly end[/*]
- Fixed issue with status effects not appearing correctly in battle log[/*]
[ 2025-04-28 18:04:05 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+ (64-bit)
- Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 500 MB available space
- Memory: 500 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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