- Every card can be equipped with lacrima - triggers, actions and modifiers.
- There are 100+ lacrima in the game.
- Place creatures on the lanes before you to block incoming damage.
- Every turn has auto-battle elements: you attack first, then the enemies.
- Maps and enemies are random. Boss cards are not.
- There are three chapters to go through to win.
Before we get to the details, here\'s an important announcement:
Faith in Despair will launch on November 12th 2025
With that out of the way, this updated introduces angels to shops, adds lacrima packs at the beginning of arun,and fixes various issues in preparation for the upcoming Steam Next Fest.
Additions
Added 20 Angels which will sometimes appear in shops (thanksCygRyu for the idea, angel artby Lyfeu will be added later)
[/*]Added 10 more creature images (by vil )
[/*]Added 9newspell images
[/*]Added 6 new backgrounds
[/*]Added Simplified Chinese (thanks Horace)
[/*]Added Japanese (thanks Toyoch)
[/*]Added third option toRest, which Death will sometimes offer to you
[/*]Added lacrima pack animation
[/*]Added new modifier \"Goldrush\":Increase ATK by total gold you gained this round
[/*]Added \"Locked\" symbol toDefender andBroken Spell
[/*]Added tip to show that you can redraw your starting hand
[/*]Added deck description, deck name and atonements to journal day info
[/*]Added\"ESC to skip\" hint for cutscenes
[/*]Added toggle inventory button toshop (like in Altar of Tears)
[/*]Added featured artist names to title screen
[/*]Added Somos easter egg to finalcredits (not available in demo)
[/*]
Gameplay Adjustments
You now always get a free lacrima pack at the beginning of a run(thanks Stuffedwombat)
[/*]All %-based lacrima are nowon \"cooldown\" until next round once they successfully activate
[/*]Parasite: Start value is 20% of target\'s maxHP
[/*]Removed \"Creature shifted\" from player card pool and lacrima rewards
[/*]Removed Ambush from Favor
[/*]Removed skip button from lacrima rewards
[/*]Change rarity of Ambush to ultrarare
[/*]Adjusted several atonements in journal
[/*]Discard Card is no longercombinedwith \"TargetAll*\" on randomly generated enemies (thanks Glaziola)
[/*]Enemies no longer canspawn with Attack triggers + Ambush
[/*]Cards can now get further upgraded in endless (just without new slots) (thanks Glaziola)
[/*]Nerfed blessing\"Denizen\" a tiny bit
[/*]Cooldown onBlessings and Curses is now always reset when starting a new fight
[/*]
UI/UX Adjustments
Atonements are now displayed asicons on the HUD (thanks Auri)
[/*]Lacrima value in Altar of Tears is now shownfor all lacrima that don\'t show their value next to the name (thanks Auri)
[/*]Study: Now shows an icon when a card can\'t be upgraded
[/*]Rest:Added preview for fractured + exiled cards (and other card options)
[/*]Moved confirm button below cards and lacrima
[/*]Removed Gain Faith + Gain Lacrima from \"Collection\" > \"Lacrima\"
[/*]Run creator: Made it impossible todeselect a journal day
[/*]Run creator: Latest journal day is now always active by default (or previously selected day)
[/*]Improved description for Flip andCharmed
[/*]Journal: Don\'t show details of undiscovered days
[/*]Altar of Tears: Allow square/space to open inventory and go back to altar
[/*]Improve controller/keyboard UX in various areas
[/*]Dragging a lacrima far away, then putting it back, now deselects it
[/*]Lane enemy indicators are now removed upon gameover
[/*]Reduced intensity ofDespair effect on screen
[/*]Updated controller/mouse/keyboard icons to have the same style as the rest of the game
[/*]You can now click on blessings and curses while shopping(although they don\'t return you back to the shop yet )
[/*]Fractured lacrima are now written in gray instead of using strikethrough (thanks Auri)
[/*]
Fixes
Fixed issue where graveyard was emptied when playing Gravedigger and continuing a run
[/*]Fixed sacrificing spells triggering \"Creature Sacrificed\" (thanks good Anonymous feedback submitter)
[/*]Fixed poison damage (and other status effect damage) not triggering Damage Taken
[/*]FixedDefender being able tobe cleared with middle-mouse click
[/*]Fixed run history not working on mac/linux/mobile
[/*]Fixed flipped cards still being triggered for \"Card Played\" triggers
[/*]Fixed Flip triggering \"Damage Taken\"
[/*]Fixedcard events overlapping withcard status descriptions
[/*]Fixed enemies always getting a new buffwith atonement A10 after using Flip on them
[/*]Fixed position not resetting correctlywhen levitation got removed
[/*]Fixed colliders sometimes overlapping on map nodes
[/*]Fixed pause/option menu items not working correctly on touch screens
[/*]Fixed name of the deck not being properly translated when starting a new game(thanks NikSynaly)
[/*]Fixed wrong upgrade message (\"required chapter 4\")
[/*]Fixed leftmost card in hand not being highlighted when starting a fight or redrawing
[/*]Fixed enemy lane indicator icon not disappearing when an enemy moves to other lane
[/*]Fixed exile display issue when anAutomaton was exiled
[/*]Fixed inventory not starting at page 1 when zoomed in
[/*]Fixed blessings/curses/graveyards/exile closing popup when clicking on them
[/*]
Minimum Setup
- OS: Ubuntu 16.04+ (64-bit)
- Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 500 MB available space
- Memory: 500 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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