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Faith in Despair is a roguelike deckbuilder in which you build your own cards.
  • Every card can be equipped with lacrima - triggers, actions and modifiers.
  • There are 100+ lacrima in the game.
  • Place creatures on the lanes before you to block incoming damage.
  • Every turn has auto-battle elements: you attack first, then the enemies.
  • Maps and enemies are random. Boss cards are not.
  • There are three chapters to go through to win.
Faith in Despair
Philipp LehnerDeveloper
Philipp LehnerPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (37 reviews)
Public Linux Depots:
  • [0 B]
New Creature Art

Remember:https://store.steampowered.com/app/2686020/Faith_in_Despair/\"" style="color:#bb86fc;text-decoration:none;">Faith in Despair will launch on November 12th!

[p align=\"start\"][/p][p align=\"start\"]This update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.[/p]

Additions

  • Added 15 new art pieces that will appear on your creatures

    [/*]
  • Added 10 new sounds by KAON and Muddasheep

    [/*]
  • Added Spanish localizationby Alejandro Maldonado

    [/*]
  • Added new tip:Bosses always start with Immunity.

    [/*]
  • Added Boss immunity effect

    [/*]
  • Added Death card, which will appear after 20 fight turns

    [/*]
  • Added message when trying to move a charmed creature: Can\'t be moved (Charmed)

    [/*]

Gameplay Adjustments

  • Whenever starting a run, two creatures will be angels now (with a smallbonus to equipped lacrima)

    [/*]
  • First boss in the first run of the game is now Amdusias instead of Saleos

    [/*]
  • First run starts with Shield now instead of Healingbound

    [/*]
  • Weak now always reduces ATK by at least 1 ATK

    [/*]
  • Randomly generated enemies now have half as muchHeal and Stoneskin values

    [/*]
  • Flip will no longer appear on randomly generated enemies (might re-appear in later patches)

    [/*]
  • Overcharged, Immunity and Summoned status effects no longer can be a \"Top status effect\" (thanks Qwerty)

    [/*]

UI/UX Adjustments

  • Sleep will now always get removed when hit, even if creature has Stoneskin or Golden Blockade (thanks Pam)

    [/*]
  • Altar of Tears: Added buttons to quickly cycle through lacrima for the addition

    [/*]
  • Altar of Tears: Preview slot is now grayed out

    [/*]
  • Right-click now also cancels dragging a lacrima

    [/*]
  • Allow switch to shop/inventory with space/square

    [/*]
  • Tipswill now appear in the center of the screen

    [/*]
  • When having a card with no trigger,\"Requires trigger\" is now displayed in red

    [/*]
  • Improved Faith in Despairlogo (thanks Melle and Richard)

    [/*]
  • Inventory:QuickEquip now can be closed when clicking outside of popup

    [/*]
  • Clicking \"End Turn\" on touchscreen will now set the \"End Turn\" button to inactive to avoid accidentally ending a turn by pressing \"A\" on Steam Deck

    [/*]
  • Improved Lightning description by adding:Stun is activated by chance.

    [/*]
  • When submitting feedback, lastTurn.json and PreviousSaveState.json are now automatically attached (helps with debugging)

    [/*]

Fixes

  • Fixed being able to drag fractured lacrima

    [/*]
  • Fixed being able to open QuickEquip on fractured lacrima

    [/*]
  • Fixed giant lacrima activation ring bug that apparently appears after running the game for 24+ hours

    [/*]
  • Fixed \"Satchel is Full\" message staying on screen after selling a card

    [/*]
  • Fixed restart/endless checkmark being blocked bycards (thanks The Pumpkin Wife)

    [/*]
  • Fixed issues in Russian translation (thanks NikSynaly)

    [/*]
  • Fixed visual bug where it keeps adjusting big gold amounts down / up after a run (thanks Zrodaim)

    [/*]
  • Fixed softlock when viewing deck/graveyard during a fight (thanks Baconator0902 and Pam)

    [/*]
  • Fixed 0 HP enemies appearing when exhumed (hopefully)

    [/*]
  • Fixed card preview in Rest being cut off on SteamDeck

    [/*]
  • Fixed issue where a finished run would still appear on other machines through Steam Cloud (because Steam Auto-Cloud does not sync deletions)

    [/*]
  • Fixed lacrima having a mind of their own when trying to drag them over the UI in the upper left screen

    [/*]
  • Fixed Japanese font issue

    [/*]
  • Fixed exploit where you could keep loading a game and pick a fight reward

    [/*]
  • Fixed issue where Goldrush would cause an error while checking out previous runs

    [/*]
  • Fixed target modifiers still working when cracked (i.e. Target All Enemies)

    [/*]
  • Fixed resolution not being set correctly sometimes when going fullscreen (this might not be fixed 100% yet)

    [/*]
  • Fixed softlock on SteamDeck when opening Steam overlay during a fight

    [/*]
  • Fixed a crash when reaching full despair and having seen a lot of curses in a run already (thanks Pam)

    [/*]

[p align=\"start\"]Thank you for playing Faith in Despair.[/p]

[ 2025-10-28 19:16:20 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04+ (64-bit)
  • Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 500 MB available space
  • Memory: 500 MB RAMStorage: 500 MB available space
  • Storage: 500 MB available space
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