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Name | 'n Verlore Verstand | |
Developer | Skobbejak Games | |
Publisher | Skobbejak Games | | |
Tags | Indie Casual Singleplayer | | |
Release | 2016-04-05 | |
Steam | 2,24€ 1,64£ 2,24$ / 85 % |
News | 37 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Mostly Negative |
Steam store |  https://store.steampowered.com/app/439550  |
VR Support |
Keboard & mouse |  YES  |
Gamepad support |  YES  |
Standing |  YES  |
Seated |  YES  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  50,000 .. 100,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 249 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 272 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | 'n Verlore Verstand Depot [5.12 G]
'n Verlore Verstand Depot [5.12 G]
|
LINUX STREAMERS (0)
UPDATE (1.1): Some bug fixes. |
Hey everyone,
Version 1.1 of 'n Verlore Verstand is now online which brings in some necessary fixes, please check below for the details on the fixes as well as the Known Issues that still need to be addressed.
In case you missed the notes in the previous Announcement for v1.0 we also included them again just in case.
Thanks again for all the amazing support and feedback everyone :)
Notes:
-HTC Vive Users: Make sure to Calibrate your Headsets at Floor Level for the best Camera height, we will be sure to fine tune the camera height as best and quick as possible in the next update.
-Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs.
-Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option.
Fixes/Additions in v1.1:
-Control config/ESC button bug has been fixed.
-Mouse cursor appear and disappear when entering/exiting menu has been fine tuned.
-Linux crashes should be fixed now.
-Some small fixes and balances.
Known Issues:
VR:
-The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well.
-The camera height in some levels are a bit too high on the HTC Vive and needs to be adjusted.
-The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads.
Non-VR:
-Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details)
-Some Linux users may still experience a crash relating to controller setup, please let us know so that we can get it sorted asap.
-Some minor tweaks, balances and bug fixes.
|
[ 2016-04-13 04:50:48 CET ] [ Original post ] |
UPDATE (1.1): Some bug fixes. |
Hey everyone,
Version 1.1 of 'n Verlore Verstand is now online which brings in some necessary fixes, please check below for the details on the fixes as well as the Known Issues that still need to be addressed.
In case you missed the notes in the previous Announcement for v1.0 we also included them again just in case.
Thanks again for all the amazing support and feedback everyone :)
Notes:
-HTC Vive Users: Make sure to Calibrate your Headsets at Floor Level for the best Camera height, we will be sure to fine tune the camera height as best and quick as possible in the next update.
-Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs.
-Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option.
Fixes/Additions in v1.1:
-Control config/ESC button bug has been fixed.
-Mouse cursor appear and disappear when entering/exiting menu has been fine tuned.
-Linux crashes should be fixed now.
-Some small fixes and balances.
Known Issues:
VR:
-The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well.
-The camera height in some levels are a bit too high on the HTC Vive and needs to be adjusted.
-The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads.
Non-VR:
-Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details)
-Some Linux users may still experience a crash relating to controller setup, please let us know so that we can get it sorted asap.
-Some minor tweaks, balances and bug fixes.
|
[ 2016-04-13 04:50:48 CET ] [ Original post ] |