Hi everyone, Just wanted to let you know that we have added Trading Cards to 'n Verlore Verstand to give the players more to collect and add more value to the game as well as flesh out some of the theme and messages behind the game. We hope you enjoy collecting the Trading Cards and we cant wait to hear what you think. Thanks for all the continued support we wouldn't be able to do this without you :)
[ 2018-05-10 12:00:15 CET ] [ Original post ]
Hi everyone, We just wanted to let you all know that v.1.3.3 of 'n Verlore Verstand is now available and brings in some BIG fixes, such as fixing the Truck levels, fixing the Flowers that weren't interactable, fixing the Language Flags on certain resolutions and few other smaller fixes and tweaks. Below is a breakdown of the update. Thanks again for all the support and feedback everyone, we hope that the new update fixes all of the issues you have been having. Please let us know if you are still experiencing any problems. v1.3.3 Release Notes Fixes: -Truck levels are now fixed -The flowers that weren't interactable are now fixed -The Language Flags have been adjusted to display properly on all resolutions -A lot of small fixes and tweaks.
[ 2017-04-02 16:16:17 CET ] [ Original post ]
Hi everyone, We just wanted to let you all know that v.1.3.3 of 'n Verlore Verstand is now available and brings in some BIG fixes, such as fixing the Truck levels, fixing the Flowers that weren't interactable, fixing the Language Flags on certain resolutions and few other smaller fixes and tweaks. Below is a breakdown of the update. Thanks again for all the support and feedback everyone, we hope that the new update fixes all of the issues you have been having. Please let us know if you are still experiencing any problems. v1.3.3 Release Notes Fixes: -Truck levels are now fixed -The flowers that weren't interactable are now fixed -The Language Flags have been adjusted to display properly on all resolutions -A lot of small fixes and tweaks.
[ 2017-04-02 16:16:17 CET ] [ Original post ]
Hi everyone, We have noted that a few of you have run into some issues ranging from the achievements, to some of the flower collectibles as well as the language picker (along with some other issues). We have only recently caught wind of these issues and we do apologize for the inconvenience. We are working hard on a fix for all of these issues but please try to be patient as we just want to make sure all of the issues are properly sorted before we post a patch update. You can expect the new update to be ready in the month of April. Again we apologize for the inconvenience and we thank you all for the feedback on the issues you are experiencing, we will be sure to let you know as soon as the update is ready. Thank you for all the feedback and support so far.
[ 2017-03-28 18:53:19 CET ] [ Original post ]
Hi everyone, We have noted that a few of you have run into some issues ranging from the achievements, to some of the flower collectibles as well as the language picker (along with some other issues). We have only recently caught wind of these issues and we do apologize for the inconvenience. We are working hard on a fix for all of these issues but please try to be patient as we just want to make sure all of the issues are properly sorted before we post a patch update. You can expect the new update to be ready in the month of April. Again we apologize for the inconvenience and we thank you all for the feedback on the issues you are experiencing, we will be sure to let you know as soon as the update is ready. Thank you for all the feedback and support so far.
[ 2017-03-28 18:53:19 CET ] [ Original post ]
Hey everyone, We just wanted to let you know that we found the cause for the crashes happening in VR mode on Windows and the cause for the graphical glitches that popped up in the latest version of the game, it was due to using Unity's Experimental DirectX 12 mode. We have rectified this now and it should all work correctly again. Sorry for the inconvenience everyone and thanks again for all the feedback and support.
[ 2016-09-15 10:03:08 CET ] [ Original post ]
Hey everyone, We just wanted to let you know that we found the cause for the crashes happening in VR mode on Windows and the cause for the graphical glitches that popped up in the latest version of the game, it was due to using Unity's Experimental DirectX 12 mode. We have rectified this now and it should all work correctly again. Sorry for the inconvenience everyone and thanks again for all the feedback and support.
[ 2016-09-15 10:03:08 CET ] [ Original post ]
Hi everyone, we just wanted to let you all know that we have a new game on Steam Greenlight, Oop See. The game is a Pirate-themed Arcade Shooter, with VR support and you can find more info on it and vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=755541257 We also have one some news updates coming soon regarding 'n Verlore Verstand. If any other bugs or issues still persist then we will be sure to sort it out in the next update if necessary. Thanks so much for all your support everyone, we really appreciate it.
[ 2016-09-12 21:59:04 CET ] [ Original post ]
Hi everyone, we just wanted to let you all know that we have a new game on Steam Greenlight, Oop See. The game is a Pirate-themed Arcade Shooter, with VR support and you can find more info on it and vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=755541257 We also have one some news updates coming soon regarding 'n Verlore Verstand. If any other bugs or issues still persist then we will be sure to sort it out in the next update if necessary. Thanks so much for all your support everyone, we really appreciate it.
[ 2016-09-12 21:50:54 CET ] [ Original post ]
Hi everyone, We have just released the latest patch for 'n Verlore Verstand, v1.3.2, which brings in a lot of small fixes and tweaks and should sort out all the remaining issues that some players had with the input and random crashes. Below is a more detailed breakdown of the update. Please let us know if you are still experiencing any issues and we will try to fix them as soon as we can. Thanks again for all the feedback everyone, we really appreciate it :) Fixes: -Input bug should be fixed now. -The occasional startup crash introduced in v1.3 should now be fixed -A lot of small fixes and tweaks. Known Issues: When setting controls in VR use a controller, as mouse input and head look interaction doesnt work with the controller options screen. Also be sure to check out the discussions for other Known Issues and fixes/workarounds that are detailed there. We also have a new game on Steam Greenlight and we would really appreciate any support you can spare. Please be sure to give us a vote and let us know what you think: http://steamcommunity.com/sharedfiles/filedetails/?id=755541257 There is also a Demo now available for 'n Verlore Verstand so if you want to try before you buy, be sure to check out the Demo. P.S. Translated versions of this Update Note will be coming soon.
[ 2016-09-08 10:48:35 CET ] [ Original post ]
Hi everyone, We have just released the latest patch for 'n Verlore Verstand, v1.3.2, which brings in a lot of small fixes and tweaks and should sort out all the remaining issues that some players had with the input and random crashes. Below is a more detailed breakdown of the update. Please let us know if you are still experiencing any issues and we will try to fix them as soon as we can. Thanks again for all the feedback everyone, we really appreciate it :) Fixes: -Input bug should be fixed now. -The occasional startup crash introduced in v1.3 should now be fixed -A lot of small fixes and tweaks. Known Issues: When setting controls in VR use a controller, as mouse input and head look interaction doesnt work with the controller options screen. Also be sure to check out the discussions for other Known Issues and fixes/workarounds that are detailed there. P.S. Translated versions of this Update Note will be coming soon.
[ 2016-09-08 10:48:35 CET ] [ Original post ]
Hi everyone, Just wanted to let you all know that the latest update for 'n Verlore Verstand is now available and includes some new fixes, including a hopefully final fix for the input issue, no more camera jitter on moving platforms and more. See the list below for the full details for v1.3.1 Fixes: -Input bug should be fixed now. -The occasional startup crash introduced in v1.3 has now been fixed -Camera Kneeling has now been softened and made more comfortable. -Moving Platforms dont cause camera jitter anymore -Head Movement input with menus has been improved and an option to choose head movement or controller input for menus has been added -Other small fixes. Known Issues: VR Camera Target-Input for the menu system has picked up a bit of a bug and gets stuck sometimes, perhaps use a controller for now when playing in VR. Also be sure to check out the discussions for other Known Issues and fixes/workarounds are detailed there. Thanks again for all the support and feedback everyone, we really appreciate it and we hope you enjoy the new update. P.S. Translated versions of this Update Notes section of the store page will be coming soon.
[ 2016-07-15 06:49:13 CET ] [ Original post ]
Hi everyone, Just wanted to let you all know that the latest update for 'n Verlore Verstand is now available and includes some new fixes, including a hopefully final fix for the input issue, no more camera jitter on moving platforms and more. See the list below for the full details for v1.3.1 Fixes: -Input bug should be fixed now. -The occasional startup crash introduced in v1.3 has now been fixed -Camera Kneeling has now been softened and made more comfortable. -Moving Platforms dont cause camera jitter anymore -Head Movement input with menus has been improved and an option to choose head movement or controller input for menus has been added -Other small fixes. Known Issues: VR Camera Target-Input for the menu system has picked up a bit of a bug and gets stuck sometimes, perhaps use a controller for now when playing in VR. Also be sure to check out the discussions for other Known Issues and fixes/workarounds are detailed there. Thanks again for all the support and feedback everyone, we really appreciate it and we hope you enjoy the new update. P.S. Translated versions of this Update Notes section of the store page will be coming soon.
[ 2016-07-15 06:49:13 CET ] [ Original post ]
Hi everyone, we just wanted to let you know that the v1.3 update for 'n Verlore Verstand is now finally online and adds a lot of new stuff, including secret collectibles, achievements, translations and more. We also managed to fix a few bug and issues. Please see the list below for the full details on v1.3. Thanks again for all the support so far everyone, we hope you enjoy the new content and please let us know if you are having any issues so that we can try to fix it in the next update. v1.3 Release Notes Features: - Achievements - Time Trial Mode - Secret Collectibles - New Secret Level - Level Select Screen - Translations - Leader-boards Known Issues: VR Camera Target-Input for the menu system has picked up a bit of a bug and gets stuck sometimes, perhaps use a controller for now when playing in VR. Fixes: -The issue causing some Windows players to not be able to interact with the menu should be fixed now, please let us know if you are having any trouble with this. -Some small bug fixes. Also be sure to check out the discussions as other Known Issues and fixes/workarounds are detailed there. P.S. Translated versions of this announcement and the Update Notes section of the store page will be coming soon.
[ 2016-06-25 08:02:27 CET ] [ Original post ]
Hi everyone, we just wanted to let you know that the v1.3 update for 'n Verlore Verstand is now finally online and adds a lot of new stuff, including secret collectibles, achievements, translations and more. We also managed to fix a few bug and issues. Please see the list below for the full details on v1.3. Thanks again for all the support so far everyone, we hope you enjoy the new content and please let us know if you are having any issues so that we can try to fix it in the next update. v1.3 Release Notes Features: - Achievements - Time Trial Mode - Secret Collectibles - New Secret Level - Level Select Screen - Translations - Leader-boards Known Issues: VR Camera Target-Input for the menu system has picked up a bit of a bug and gets stuck sometimes, perhaps use a controller for now when playing in VR. Fixes: -The issue causing some Windows players to not be able to interact with the menu should be fixed now, please let us know if you are having any trouble with this. -Some small bug fixes. Also be sure to check out the discussions as other Known Issues and fixes/workarounds are detailed there. P.S. Translated versions of this announcement and the Update Notes section of the store page will be coming soon.
[ 2016-06-25 08:02:27 CET ] [ Original post ]
Hi everyone, The Soundtrack for 'n Verlore Verstand is now available with 17 fantastical tracks, we hope you enjoy. Track list: 01 - Die Boom 02 - Minus Temperatuur 03 - Die Lang Pad 04 - Groot Verbeelding 05 - Stad Raaisel 06 - Graniet Reen 07 - Herehuis Doolhof 08 - Koue Hekke 09 - Pad Gevaar 10 - Skemer Sonstrale 11 - 101010 12 - Groen Mure en Donker Materie 13 - Volg die Lampe 14 - Vrees die Hekke 15 - Die Langste Pad 16 - Spoke in die Sand 17 - Ontwaking Stay tuned we have more updates coming that will add more awesome goodies. Thanks again for all the support and feedback, everyone :)
[ 2016-05-10 18:53:27 CET ] [ Original post ]
Hi everyone, The Soundtrack for 'n Verlore Verstand is now available with 17 fantastical tracks, we hope you enjoy. Track list: 01 - Die Boom 02 - Minus Temperatuur 03 - Die Lang Pad 04 - Groot Verbeelding 05 - Stad Raaisel 06 - Graniet Reen 07 - Herehuis Doolhof 08 - Koue Hekke 09 - Pad Gevaar 10 - Skemer Sonstrale 11 - 101010 12 - Groen Mure en Donker Materie 13 - Volg die Lampe 14 - Vrees die Hekke 15 - Die Langste Pad 16 - Spoke in die Sand 17 - Ontwaking Stay tuned we have more updates coming that will add more awesome goodies. Thanks again for all the support and feedback, everyone :)
[ 2016-05-10 18:53:27 CET ] [ Original post ]
Hi everyone, Version 1.2 is here, sorry for the wait, and it adds some new VR features and fixes including the ability to now use your head movement as mouse movement and fixes for the camera height issues in the HTC Vive version of the game. You can few the full list of Fixes/Additions and Known Issues down below. Thanks again for all the support, feedback and patience everyone seriously you're all amazing. Stay tuned as we still have some additional 'm Verlore Verstand goodies in store for you all in the next few updates as well as any needed fixes that pop up. Fixes/Additions in v1.2: -Use Head Movement as camera movement feature added to allow for as much choice and comfort and to accommodate as many VR players and playing styles as possible. -VR Flash Overlay feature added to help alleviate any VR Sickness symptoms that some players might experience. -VR Nose Model feature added to help alleviate any VR Sickness symptoms that some players might experience. -Camera height Issues are now fixed on HTC Vive. -Some smaller fixes and balances. HTC Vive Users: If you are by chance still experiencing some high camera heights, try to Calibrate your headset to the Floor Height, with 0cm/inches between the Floor and Table Heights. Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs. Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option. There are still some minor issues that we need to sort out (with VR and Non-VR modes), but rest assured we will get them all sorted out as quick as we can. Please take a look at the Known Issues below and let us know if you run into any other problems. Thanks again for all the amazing support and feedback everyone :) Known Issues: VR: -The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well. -The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads. Non-VR: -Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details) or use Alt+Enter. -Some Windows users seems to be having a problem interacting with the Game Menu when starting the game, this seems to be due to different conflicts as it seems to differ between the small amount of players that have experienced this issue. It is a tough issue to solve as it only seems to affect a very small amount of players and each case seems to be a bit different, but we will be sure to get it sorted as quick as we can. -Some Linux users may experience some graphical glitches, in this case try running the game with the -force-opengl flag. -Some minor tweaks, balances and bug fixes.
[ 2016-05-04 23:13:19 CET ] [ Original post ]
Hi everyone, Version 1.2 is here, sorry for the wait, and it adds some new VR features and fixes including the ability to now use your head movement as mouse movement and fixes for the camera height issues in the HTC Vive version of the game. You can few the full list of Fixes/Additions and Known Issues down below. Thanks again for all the support, feedback and patience everyone seriously you're all amazing. Stay tuned as we still have some additional 'm Verlore Verstand goodies in store for you all in the next few updates as well as any needed fixes that pop up. Fixes/Additions in v1.2: -Use Head Movement as camera movement feature added to allow for as much choice and comfort and to accommodate as many VR players and playing styles as possible. -VR Flash Overlay feature added to help alleviate any VR Sickness symptoms that some players might experience. -VR Nose Model feature added to help alleviate any VR Sickness symptoms that some players might experience. -Camera height Issues are now fixed on HTC Vive. -Some smaller fixes and balances. HTC Vive Users: If you are by chance still experiencing some high camera heights, try to Calibrate your headset to the Floor Height, with 0cm/inches between the Floor and Table Heights. Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs. Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option. There are still some minor issues that we need to sort out (with VR and Non-VR modes), but rest assured we will get them all sorted out as quick as we can. Please take a look at the Known Issues below and let us know if you run into any other problems. Thanks again for all the amazing support and feedback everyone :) Known Issues: VR: -The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well. -The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads. Non-VR: -Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details) or use Alt+Enter. -Some Windows users seems to be having a problem interacting with the Game Menu when starting the game, this seems to be due to different conflicts as it seems to differ between the small amount of players that have experienced this issue. It is a tough issue to solve as it only seems to affect a very small amount of players and each case seems to be a bit different, but we will be sure to get it sorted as quick as we can. -Some Linux users may experience some graphical glitches, in this case try running the game with the -force-opengl flag. -Some minor tweaks, balances and bug fixes.
[ 2016-05-04 23:13:19 CET ] [ Original post ]
Hey everyone, Version 1.1 of 'n Verlore Verstand is now online which brings in some necessary fixes, please check below for the details on the fixes as well as the Known Issues that still need to be addressed. In case you missed the notes in the previous Announcement for v1.0 we also included them again just in case. Thanks again for all the amazing support and feedback everyone :) Notes: -HTC Vive Users: Make sure to Calibrate your Headsets at Floor Level for the best Camera height, we will be sure to fine tune the camera height as best and quick as possible in the next update. -Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs. -Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option. Fixes/Additions in v1.1: -Control config/ESC button bug has been fixed. -Mouse cursor appear and disappear when entering/exiting menu has been fine tuned. -Linux crashes should be fixed now. -Some small fixes and balances. Known Issues: VR: -The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well. -The camera height in some levels are a bit too high on the HTC Vive and needs to be adjusted. -The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads. Non-VR: -Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details) -Some Linux users may still experience a crash relating to controller setup, please let us know so that we can get it sorted asap. -Some minor tweaks, balances and bug fixes.
[ 2016-04-13 02:50:48 CET ] [ Original post ]
Hey everyone, Version 1.1 of 'n Verlore Verstand is now online which brings in some necessary fixes, please check below for the details on the fixes as well as the Known Issues that still need to be addressed. In case you missed the notes in the previous Announcement for v1.0 we also included them again just in case. Thanks again for all the amazing support and feedback everyone :) Notes: -HTC Vive Users: Make sure to Calibrate your Headsets at Floor Level for the best Camera height, we will be sure to fine tune the camera height as best and quick as possible in the next update. -Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs. -Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option. Fixes/Additions in v1.1: -Control config/ESC button bug has been fixed. -Mouse cursor appear and disappear when entering/exiting menu has been fine tuned. -Linux crashes should be fixed now. -Some small fixes and balances. Known Issues: VR: -The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well. -The camera height in some levels are a bit too high on the HTC Vive and needs to be adjusted. -The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads. Non-VR: -Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details) -Some Linux users may still experience a crash relating to controller setup, please let us know so that we can get it sorted asap. -Some minor tweaks, balances and bug fixes.
[ 2016-04-13 02:50:48 CET ] [ Original post ]
Hey everyone, 'n Verlore Verstand is now fully released on the Store. If you run into any issues please let us know in the Discussions Section and we will be sure to sort it out as quick as possible. We also have more updates planned including Trading Cards, Steam Achievements and a Soundtrack DLC. Thanks again for all the feedback and testing everyone we really appreciate all the support, we hope you enjoy the game :)
[ 2016-04-05 19:06:56 CET ] [ Original post ]
Hey everyone, Version 1.0 of 'n Verlore Verstand is now available which includes the last batch of levels as well as quite a few fixes and balances. Please be aware that even though this is the Full Release, that there are still some minor issues present that will be sorted out asap. We will also be adding additional content via updates in the form of Trading Cards, Steam Achievements and the Soundtrack DLC. Please let us know if you experience any issues in the Discussions Section before leaving a bad review, we will be sure to fix any issues you have as quick as we can. Please check below for the latest fixes and additions to the game as well as the few remaining Known Issues. HTC Vive Users: Make sure to Calibrate your Headsets at Floor Level for the best Camera height, we will be sure to fine tune the camera height as best and quick as possible in the next update. Fixes/Additions in 1.0: -Final 2 levels + Conclusion Scene have been added -Flickering Mouse Cursor has been fixed. -Framerate improvements for both VR and Non-VR game modes. -Multiple smaller Fixes and Balances. Known Issues: VR: -The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well. -The camera height in 2-3 levels are a bit too high on the HTC Vive and needs to be adjusted. -The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads. Non-VR: -Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details) -Some Linux users may still experience a crash relating to controller setup, please let us know so that we can get it sorted asap. -Some minor tweaks and balances.
[ 2016-04-05 18:51:34 CET ] [ Original post ]
Hi everyone, We just wanted to let you all know that the latest update for 'n Verlore Verstand is now available witch now brings HTC Vive/SteamVR support to the game on Windows (SteamVR doesn't support Mac and Linux yet via the Unity game engine). Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs. Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option. The next update will include the final batch of levels and sort out some necessary tweaks and bug fixes. There are still some minor issues that we need to sort out (with VR and Non-VR modes), but rest assured we will have everything sorted out before the full release date on April 5th. Please take a look at the Known Issues below and let us know if you run into any other problems. Thanks again for all the amazing support and feedback everyone :) Known Issues: VR: -The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well. -The camera height in some levels are a bit too high on the HTC Vive and needs to be adjusted. -The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads. -Full 360 degree audio needs to be implemented. -Some levels experience some stuttering due to some frame drops, rest assured this will be sorted out before Final Release. Non-VR: -Wont play in Fullscreen on Windows 8.1 automatically and needs to be forced. -Some Linux users are experiencing a crash when trying to play the game, which seems to be connected to the Controller plugin that we use. This will be sorted out before final release. -Some players still experience a Mouse Flicker on certain levels, usually when clicking the Left Mouse Button. -Some levels experience some framedrops, don't worry we will have this sorted out before Final Release. -Some minor tweaks, balances and bug fixes.
[ 2016-03-30 11:24:20 CET ] [ Original post ]
Hi everyone, We have uploaded a small update that fixes the issue where the last 3 levels that uploaded weren't accessible in the game, so sorry for the inconvenience. We hope you enjoy the levels and please let us know what you think. Stay tuned as we ready the final batch of levels and polish 'n Verlore Verstand up for final release. Thanks again for all the support and feedback :)
[ 2016-03-28 18:31:49 CET ] [ Original post ]
Hi everyone, Version 0.8.7 of 'n Verlore Verstand is now online and adds 3 brand NEW exciting levels to the game, we hope you enjoy them and stay tuned as we have one more batch of levels to add and will then be polishing the game up for final release. Please find below the Known Issues list that we will be addressing very soon. Thanks again for all the amazing support and feedback :) Known Issues: -There are 1 or 2 levels with slight juddering when played in VR and will be sorted out asap. -Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it. -Clicking the left mouse button in some levels causes a temporary cursor flicker. HTC Vive/SteamVR support coming soon.
[ 2016-03-24 08:53:40 CET ] [ Original post ]
Hi everyone, The latest update is online and we have added 2 more NEW levels to 'n Verlore Verstand, please let us know what you think. Stay tuned as we add more levels to 'n Verlore Verstand and fine tune the experience. Also be sure to let us know if you run into any issues we might have missed. Known Issues: -There are 1 or 2 levels with slight juddering when played in VR and will be sorted out asap. -Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it. -Clicking the left mouse button in some levels causes a temporary cursor flicker.
[ 2016-03-15 05:38:28 CET ] [ Original post ]
Hey everyone, The latest update for 'n Verlore Verstand is now online and adds 2 more levels to the game as well as some small bug fixes. More levels will be coming soon and we will be adding HTC Vive/SteamVR support as soon as the main game is done. As always please let us know if you notice any bugs that we dont know about yet and we will try to fix them asap. Stay tuned as we add more levels and fix any bugs or issues that are present. Known Issues: -Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it. -Clicking the left mouse button in some levels causes a temporary cursor flicker.
[ 2016-03-07 16:02:05 CET ] [ Original post ]
Hey everyone, A new update is now available adding 2 new levels to 'n Verlore Verstand along with some visual and audio improvements and balances as well as some bug fixes. Stay tuned as we will be adding support for HTC Vive/SteamVR as well as some more levels soon. Below is a detailed list of all the new Fixes/Additions and Known Issues. Thanks again for all the amazing support and feedback :) Please let us know if you run into any issues we dont know about yet. Fixes/Additions in v0.8.4: -2 NEW levels :) -A few sound and visual improvements and balances. -Various bug fixes. Known Issues: -Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it. -Clicking the left mouse button in some levels causes a temporary cursor flicker.
[ 2016-02-26 14:45:19 CET ] [ Original post ]
Hey everyone, Just wanted to let you all know the latest update for 'n Verlore Verstand is now available and includes a brand NEW level as well as some additional fixes. Please find the rundown for the full list of Fixes/Additions as well as Known Issues. Stay tuned as we are working on the next level for 'n Verlore Verstand :) All the tutorial based levels are now done and the next levels will get more involving. Thanks again for all the amazing support and feedback and please let us know if you run into any serious. Fixes/Additions in v0.8.3: -NEW level available! -SafeFail implemented to prevent death during level transitions and to block the pause menu during level transitions as to not mess with the level transition -Some minor additional fixes. Known Issues: -Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it. -Clicking the left mouse button in some levels causes a temporary cursor flicker.
[ 2016-02-18 01:34:10 CET ] [ Original post ]
Hey everyone, The latest update includes some big VR and general fixes. Check below for the rundown of the new fixes/additions and the currnetly know issues: Fixes/Additions: -VR Menu has been setup and is working nicely now. -Crouching in VR works as expected with the camera moving down as it should. -Some minor additional fixes. Known Issues: -Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it. -Clicking the left mouse button in some levels causes a temporary cursor flicker. -Dont pause the game while transitioning to a new level, and dont intentionally kill the player while transitioning to a new level as this might cause the transition to fail, we will try to get this issue sorted out after the next content update. The next few updates will be content updates which will add more levels to the game, so please stay tuned and be prepared to move further into the adventure that is 'n Verlore Verstand :) Thanks again for all the amazing support and feedback and please let us know if you run into any serious.
[ 2016-02-14 01:25:20 CET ] [ Original post ]
Hi everyone, The latest update for 'n Verlroe Verstand is now online which includes some big fixes for VR, Checkpoints and a few other fixes, please find the inlcuded fixes/additions detailed down below as well as Known Issues that we are still working on: Fixes/Additions in v0.8.1: -VR now displays the correct Field of View and doesnt have the awkward Stretching effect anymore. -Additional testing done on Mac and Linux to confirm said versions run without crashing. -Checkpoints have been added to all levels. -Footsteps have been fixed to play from both left and right speakers now. -Mouse/Gamepad Look Sensitivity settings have been added to the Control Menu. -Mouse Cursor should stop flickering now (please let us know if it still does). -Some other minor fixes. Known Issues: -Menu screen still doesnt display on VR, apologies we are working on a solution as fast as we can and will have it ready for the next update. -Crouching in VR doesnt make the player camera move down, but dont worry the player still crouches even if it doesnt seem that way, so you will clip through objects above the players head but you can at least move underneath them. Thanks again for your patience everyone, as well as all the feedback and support. We will be sure to get the last few severe VR fixes in as fast as we can and then finish up the next level so that you can get the next experience planned for 'n Verlore Verstand.
[ 2016-02-10 16:53:22 CET ] [ Original post ]
Hi everyone, First of all, thank you all so much for the immense feedback and support that we have received, we really appreciate it :) We are busy with a big update and we really wanted to have it ready for you guys today, but there is a lot to cover and we want to get it right, rest assured its coming really soon and we only have a few more stuff to fix and add. Upcoming changes in the next update: -VR will work properly without the stretching effect when looking around. -The Menu will work with VR. -Footstep sounds will play on both speakers. -Adding Sensitivity settings for Mouse/Gamepad Look. -Checkpoints :) -We will also try to sort out the flickering Mouse Cursor. -Some other minor fixes. Again, sorry for the delay, the wait wont be too long anymore. After the update is in, we will be sure to finish up the next level and have that ready for you all as soon as we can. Thanks again for all the amazing support and feedback everyone, together we will pollish 'n Verlore Verstand into the best experience it can be :)
[ 2016-02-08 22:56:47 CET ] [ Original post ]
Hi everyone, A new version of 'n Verlore Verstand has been updated that addresses some vital issues, including the Menu/Resolution fix and Mac OSX and Linux versions should work now. Please let us know if you are having any issues, you can find the full list of updates in the "Update Notes" section on the Store Page. For the next update, we want to include some checkpoints as a few of you have called for them and we will also be addressing some necessary VR fixes and finally a new level as well. You can expect the next update to be online on Monday. Thanks again for the amazing support and feedback everyone, stay tuned as we add more content and fine tune the experience of 'n Verlore Verstand :)
[ 2016-02-04 17:08:15 CET ] [ Original post ]
Hi everyone, We hope you are enjoying 'n Verlore Verstand so far. We also just wanted to let you know that we started a campaign on Thunderclap.it a while ago which is ending on Friday. If you have any time, please give us some support by following the link below and share the message on either Facebook, Twitter or Tumblr and share it with any friends or family, we would truly appreciate it :) http://thndr.me/u2eENv
[ 2016-02-02 15:25:51 CET ] [ Original post ]
Hi everyone, 'n Verlore Verstand is now available under EARLY ACCESS with the first few levels available, we will be sure to fix any and all bugs as fast as we can and add more content in the near future. We hope you enjoy it and please let us know what you think :)
[ 2016-02-01 22:54:20 CET ] [ Original post ]
Hi everyone, Please be aware that 'n Verlore Verstand is an EARLY ACCESS Title, it was incorrectly marked as a Released Title and we are trying to sort it out with Valve as quick as we can, we apologise for the inconvenience.
[ 2016-02-01 22:42:15 CET ] [ Original post ]
🎮 Full Controller Support
- 'n Verlore Verstand Depot [5.12 G]
- 'n Verlore Verstand Depot [5.12 G]
In these realms of the unknown, you must travel through labyrinths of memories to eventually find your way to your own truth.
Features:
-Abstract adventure.
-Engaging dream-like environments.
-Mysterious puzzles.
-Platforming
-Exploration
-Oculus Rift integration.
- OS: Trusty Tahr (Steam OS not yet tested)
- Processor: Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce 8800 OR ATI Radeon HD 3870 OR equivalent/higher
- Storage: 2 GB available space
- OS: Trusty Tahr (Steam OS not yet tested)
- Processor: Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 OR AMD Radeon HD 5770 OR equivalent/higher
- Storage: 5 GB available space
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