Hi everyone, Version 1.2 is here, sorry for the wait, and it adds some new VR features and fixes including the ability to now use your head movement as mouse movement and fixes for the camera height issues in the HTC Vive version of the game. You can few the full list of Fixes/Additions and Known Issues down below. Thanks again for all the support, feedback and patience everyone seriously you're all amazing. Stay tuned as we still have some additional 'm Verlore Verstand goodies in store for you all in the next few updates as well as any needed fixes that pop up. Fixes/Additions in v1.2: -Use Head Movement as camera movement feature added to allow for as much choice and comfort and to accommodate as many VR players and playing styles as possible. -VR Flash Overlay feature added to help alleviate any VR Sickness symptoms that some players might experience. -VR Nose Model feature added to help alleviate any VR Sickness symptoms that some players might experience. -Camera height Issues are now fixed on HTC Vive. -Some smaller fixes and balances. HTC Vive Users: If you are by chance still experiencing some high camera heights, try to Calibrate your headset to the Floor Height, with 0cm/inches between the Floor and Table Heights. Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs. Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option. There are still some minor issues that we need to sort out (with VR and Non-VR modes), but rest assured we will get them all sorted out as quick as we can. Please take a look at the Known Issues below and let us know if you run into any other problems. Thanks again for all the amazing support and feedback everyone :) Known Issues: VR: -The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well. -The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads. Non-VR: -Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details) or use Alt+Enter. -Some Windows users seems to be having a problem interacting with the Game Menu when starting the game, this seems to be due to different conflicts as it seems to differ between the small amount of players that have experienced this issue. It is a tough issue to solve as it only seems to affect a very small amount of players and each case seems to be a bit different, but we will be sure to get it sorted as quick as we can. -Some Linux users may experience some graphical glitches, in this case try running the game with the -force-opengl flag. -Some minor tweaks, balances and bug fixes.
[ 2016-05-04 23:13:19 CET ] [ Original post ]
Hi everyone, Version 1.2 is here, sorry for the wait, and it adds some new VR features and fixes including the ability to now use your head movement as mouse movement and fixes for the camera height issues in the HTC Vive version of the game. You can few the full list of Fixes/Additions and Known Issues down below. Thanks again for all the support, feedback and patience everyone seriously you're all amazing. Stay tuned as we still have some additional 'm Verlore Verstand goodies in store for you all in the next few updates as well as any needed fixes that pop up. Fixes/Additions in v1.2: -Use Head Movement as camera movement feature added to allow for as much choice and comfort and to accommodate as many VR players and playing styles as possible. -VR Flash Overlay feature added to help alleviate any VR Sickness symptoms that some players might experience. -VR Nose Model feature added to help alleviate any VR Sickness symptoms that some players might experience. -Camera height Issues are now fixed on HTC Vive. -Some smaller fixes and balances. HTC Vive Users: If you are by chance still experiencing some high camera heights, try to Calibrate your headset to the Floor Height, with 0cm/inches between the Floor and Table Heights. Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs. Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option. There are still some minor issues that we need to sort out (with VR and Non-VR modes), but rest assured we will get them all sorted out as quick as we can. Please take a look at the Known Issues below and let us know if you run into any other problems. Thanks again for all the amazing support and feedback everyone :) Known Issues: VR: -The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well. -The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads. Non-VR: -Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details) or use Alt+Enter. -Some Windows users seems to be having a problem interacting with the Game Menu when starting the game, this seems to be due to different conflicts as it seems to differ between the small amount of players that have experienced this issue. It is a tough issue to solve as it only seems to affect a very small amount of players and each case seems to be a bit different, but we will be sure to get it sorted as quick as we can. -Some Linux users may experience some graphical glitches, in this case try running the game with the -force-opengl flag. -Some minor tweaks, balances and bug fixes.
[ 2016-05-04 23:13:19 CET ] [ Original post ]
🎮 Full Controller Support
- 'n Verlore Verstand Depot [5.12 G]
- 'n Verlore Verstand Depot [5.12 G]
In these realms of the unknown, you must travel through labyrinths of memories to eventually find your way to your own truth.
Features:
-Abstract adventure.
-Engaging dream-like environments.
-Mysterious puzzles.
-Platforming
-Exploration
-Oculus Rift integration.
- OS: Trusty Tahr (Steam OS not yet tested)
- Processor: Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce 8800 OR ATI Radeon HD 3870 OR equivalent/higher
- Storage: 2 GB available space
- OS: Trusty Tahr (Steam OS not yet tested)
- Processor: Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 OR AMD Radeon HD 5770 OR equivalent/higher
- Storage: 5 GB available space
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