Hello Fellow Assemblers!
Amongst a dozen other things I've been working on over the past two weeks I would like to show off some the new vehicles and weapons that have been added to the game. Let me introduce you to the new hovercraft: Hopper, Spatha, Phantom, Striker and Cleaver.
Remember, these are just the base hovercraft hulls - You decide which hoverpads, weaponry and extra utility they bring to the field for your faction!
User Interface Work
After receiving some criticism for my original in-game user interface panel I experimented with an alternative design approach:
Feedback
After asking for feedback on the user interface panels, the previous design was the clear winner. Take a look, it now features new icons for all kinds of different vehicles:
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[ 2024-03-04 10:09:07 CET ] [ Original post ]
This week I've been working on the vehicle customization screen in the assembly. The assembly is a workshop where you will be able to set up your faction to your liking and preferences, including vehicles, infantry, aircraft and mechs.
Lighting the Assembly
To make the assembly look as good as possible I experimented with different lighting setups and volumetric fog. My hope was that the volumetric fog would look like smoke filling the workshop. Although it had a great visual effect on the scene it also reduced visual clarity.
In theory I could have created a shader to achieve the desired effect. Instead I decided to ditch the idea completely. Once I removed the fog and improved the lighting even further I focused on creating the user interface. I even experimented with having a 3D representation of the vehicle operator selected to the right.
The Assembly User Interface
Down below you can see what the vehicle customization screen looks like right now. The UI isn't finished and you can't select different components yet. I've made a separate icon for each damage type: Grenade, Rocket, Cannon, Bullet and Sniper. One of these icons is displayed for each of the armor's weaknesses. For example, the Billhook hull has a weakness against explosive, rocket and bullet damage and cannon damage especially.
This is just the beginning, but it should give a good idea of what to expect from the assembly in the future. If you're excited for this one-of-a-kind real-time strategy game, why not share the news with your strategy friends? Thank you for being a supporter of Assembly RTS. Remember, you can always join our Discord server to discuss this game's future in a friendly forum setting, together with other strategy game enthusiasts. I hope to see you there!
[ 2024-02-10 15:02:16 CET ] [ Original post ]
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- Check out extra sneak peeks behind the scenes
- Share and discuss ideas and future features for Assembly RTS
[ 2024-01-31 12:44:21 CET ] [ Original post ]
Hey, Strategy Enthusiasts!
I'm beyond excited to share a milestone that's been two years in the making: Assembly RTS is now has its new home on Steam!
Why did I embark on this journey to create Assembly RTS?
My journey in creating this game was fueled by a desire to offer you an unparalleled immersive strategic experience.
At the core of Assembly RTS is an intuitive faction customization screen. Here, you can craft an army that isn't just formidable but also a reflection of your strategic identity. From the chilling backdrop of a new ice age to the intricate mechanics of base building and resource management, every aspect of this game is designed to draw you deeper into its world.
Your insights, feedback, and suggestions are the lifeblood of Assembly RTS. Whether it's about the gameplay, story, or mechanics, your voice matters. Together, we can shape the future of this game, ensuring it's not just a game we play, but a world we can become a part of.
[ 2024-01-31 11:53:06 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
In this new ice age no one is safe from the war over the valuable resource called Zenith.
- Faction Customization — Select from a variety of units and components for your army
- Base building and resource gathering — Build key structures to put your strategic plan into action and harvest the fields of Zenith
- Tech Upgrades — Adapt to your enemy's forces by researching powerful upgrades
- Units — Hovercraft, infantry, mechs and air-based units all make a lasting impact on the battlefield
- Physics — Vehicles are pushed back by nearby explosions and collide with each other under extreme conditions
- Singleplayer Campaign — Follow a gripping story with unexpected twists
- Multiplayer Matchmaking — Find others to play with in quick match or the server browser
- Skirmish — Train against AI
- Level Editor — Easily create and share your own levels
It's the year 2049. The most powerful catalyst for human conflict is blanketing the earth's surface: Zenith, an incredibly powerful substance. After the fall of the old world government Naos, two opposing factions known as the Phoenix and the Eclipse are struggling for world dominion in a new ice age. The Eclipse fight to establish a currupted order, not unlike the tyranny the fallen Naos had put in place before, while Phoenix is desperately keeping them at bay. Defeat the Eclipse, no matter what the cost!
Taking on the role of a young commander you lead your forces to fight the mysterious enemy. You are tasked to halt the advancing legions in their tracks to retake what was once ours.
Will you unveil the hidden face of this war?
- OS: 3.4
- Processor: Zen 2Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUsNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: 3.4
- Processor: Zen 2Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUsNetwork: Broadband Internet connection
- Storage: 5 GB available space
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