This week I've been working on the vehicle customization screen in the assembly.
The assembly is a workshop where you will be able to set up your faction to your liking and preferences, including vehicles, infantry, aircraft and mechs.
Lighting the Assembly
To make the assembly look as good as possible I experimented with different lighting setups and volumetric fog.
My hope was that the volumetric fog would look like smoke filling the workshop.
Although it had a great visual effect on the scene it also reduced visual clarity.

In theory I could have created a shader to achieve the desired effect.
Instead I decided to ditch the idea completely.
Once I removed the fog and improved the lighting even further I focused on creating the user interface.
I even experimented with having a 3D representation of the vehicle operator selected to the right.
The Assembly User Interface

Down below you can see what the vehicle customization screen looks like right now.
The UI isn't finished and you can't select different components yet.
I've made a separate icon for each damage type:
Grenade, Rocket, Cannon, Bullet and Sniper.
One of these icons is displayed for each of the armor's weaknesses.
For example, the Billhook hull has a weakness against explosive, rocket and bullet damage and cannon damage especially.

This is just the beginning, but it should give a good idea of what to expect from the assembly in the future.
If you're excited for this one-of-a-kind real-time strategy game, why not share the news with your strategy friends? Thank you for being a supporter of Assembly RTS.
Remember, you can always join our
Discord server to discuss this game's future in a friendly forum setting, together with other strategy game enthusiasts. I hope to see you there!
[ 2024-02-10 15:02:16 CET ] [ Original post ]