For this update, we added throwable items, the first of which are Molotovs which ignite in a small area and set everything inside of it on fire! We also added a bunch of jewelry related content, including new equipment slots, recipes, and items. __Update 0.2.9__ - **Added throwable items, first one is a Molotov**: applied burning ground which takes 2 ticks to arm, then has a chance to apply burning effect to any entity on it (including yourself!) and does a damage over time (DoT), both based on Heat defense - Tutorial Multibench is now limited to recipes up to level 10 - Added Hot Toddy mixology recipes that provide Heat defense - Added jewelry recipes up to Copper tier (< 30) - Actually updated gem refining recipe data (all shifted up a tier, starting at 10) - Improved Heat defense of various enemies - Casts now have a chance to break when jewelry making - Fixed chat not being clickable, and not being able to customize chat tabs - New characters start with 25 caps in the bank - Added arrows to item slots indicating if the equipment is below/above average - Added equipment slots: ring, necklace, earring, and face accessory - Added placeholder sprites for empty equipment slots - Added coupon redemption to cash shop - Added Credits screen to Login screen - Changed various item sources on tutorial - Added new unique item variants of certain items around tutorial - The pickaxe south of NW is now takeable - Hurdles now account for your movement bonuses - Pickaxes now require Mining stat to equip (previously Melee) - Added more tutorials to NW for using the bank, multibench, combining items, and rendezvousing with Captain Ben - Added better alpha info to login screen (hover over the version) - Added Mushroom harvesting nodes around swamp region - Added organoid sounds - Added mutant/brute sounds - Added character overview page in Journal (press V) that shows your total exp, total level, etc - Added various crafters to tutorial south raided village (Old Williamsburg?) - Moved tutorial raider dock to OW - Your total PVP kills are now tracked (will not account for previous kills) - Fixed Z-fighting when things were on the same tile - Karma bonuses on equipment now give drain reduction - Recipe UI slots now show the stat to craft them - You can now burn cooked fish - Fixed various anim bugs, such as playing wrong anims - Fixed becoming invisible after respawning - Fixed item drop examine name being very long - Fixed enemies still targeting you after you die - Fixed Silver Mesa hurdle - Fixed bank tab name input not being automatically selected when editing/adding tabs - Fixed the add tab being opened when the bank opens - Fixed Silver Mesa bridge being blocked off - Improved rendering performance - Mapping improvements around boia - Improved building tileset at the creek - Improved inventory recipe loading speed - You can type /logs to open your log folder
[ 2024-03-01 19:01:03 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Features:
Train up 24 unique skills
Several combat choices (melee, ranged, or energy weapons)
Many gathering skills to harvest more and more items
Many creation skills to use your harvested (or purchased items) to make rarer, more powerful and useful items
Make difficult decisions: Some decisions are semi-permanent and will affect how you play the game. Whether you do what's right or wrong, you set in stone your destiny in the lore and the gameplay loop.
Two islands: One smaller, tutorial island that showcases everything to come, from using most of the skills to progress, to making game-changing decisions, to discovering hidden island secrets for more power. A second island (or first main island) that is much larger, full of more skilling content, monsters to fight and loot, more secrets, and more NPCs to discuss the world with.
Player interaction such as trading, marketing, partying up, ganging up, and PVP
NPC interactions such as buying, selling, Robbery, and charismatic conversations
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1.80GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics or dedicated GPU with at least 1GB VRAM
- Storage: 1 GB available space
[ 6087 ]
[ 3241 ]