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Ridgewood is currently live and in full launch mode. Head to Boia to get familiar with the land, maybe try some of the new stuff, then off to Ridgewood for level 60 content and a new boss fight, The Connelly Siblings. Please note that some art is unfinished! Join us on discord to see what the future of TombstoneMMO holds Discord for the fastest way to report your bugs. __Update 0.4.1 (EARLY ACCESS)__ 4/12/2025
This is currently the Beta of the island Ridgewood. Next week will be the full release. So, expect to see some placeholders for art and other unfinished content. Everyone who logs in this week will be entered in for one of three chances to win 1000 BX in game. Join us on discord to see what the future of TombstoneMMO holds Discord for the fastest way to report your bugs. __Update 0.4.0 (EARLY ACCESS)__ 4/6/2025
A last bug fix update before the Ridgewood update. We are planning to do a Ridgewood beta release next weekend to catch any potential bugs. Then the following weekend would be the official release of it. Make sure to check back! Join us on discord to see what the future of TombstoneMMO holds Discord for the fastest way to report your bugs. __Update 0.3.9 (EARLY ACCESS)__ 3/29/25
We're getting ready for our first major content update, the island of Ridgewood which is going to have 2 new bosses and content up to level 60. Join us on discord to see what the future of TombstoneMMO holds Discord for the fastest way to report your bugs. __Update 0.3.8 (EARLY ACCESS)__ 3/15/25
Thanks to all those players out there still grinding away in the post-apocalypse. We've added a bunch of new features to the game. Plus we've updated our roadmap for the next year. Join us on discord to see what the future of TombstoneMMO holds Discord for the fastest way to report your bugs. __Update 0.3.7 (EARLY ACCESS)__ 2/27/25 New SPURS!
We have made significant changes to most exp sources to make them feel more balanced and smoother. Most are buffs, and some of the increases are small, others are huge. This should help you prepare for our first major content update next month! Join us on discord to see what the future of TombstoneMMO holds. Discord __Update 0.3.6 EXP Revamp__ 2/14/25
Thanks to all those players out there still grinding away in the post-apocalypse. We've added a bunch of new features to the game. Plus we've updated our roadmap for the next year. Join us on discord to see what the future of TombstoneMMO holds Discord for the fastest way to report your bugs. __Update 0.3.5 (EARLY ACCESS)__ 2/6/25
We're still working hard on getting to all the bugs and suggestions that you've reported over this first month of gaming in Tombstone. Keep 'em coming. There are a few updates within this community update. Check out what we've been doing! As always, join us on Discord Discord for the fastest way to report your bugs. __Update 0.3.4 (EARLY ACCESS)__ 1/23/25
We're still working hard on getting to all the bugs and suggestions that you've reported over this first month of gaming in Tombstone. Keep 'em coming. There are a few updates within this community update. Check out what we've been doing! As always, join us on Discord Discord for the fastest way to report your bugs. __Update 0.3.3 (EARLY ACCESS)__ 1/4/25
A very heart felt thank you to all of you who have been playing and reporting the bugs you run into. We're very lucky to have you all playing and keep reporting those bugs. The following is what we have fixed so far. As always, join us on Discord Discord for the fastest way to report your bugs. __Update 0.3.2.1-6 (EARLY ACCESS)__ Hotfix 1
Tombstone MMO is bringing the world back from the Apocalypse with more than 100 players a day. We want to thank you, the players, for being so active and enjoying the game. Please continue to level up, submit bug reports and don't forget to write a review. As always, join us on Discord Discord __Update 0.3.2 (EARLY ACCESS)__ Movement: This has been a pain point for some players. The movement is fundamentally tied to the tile-based, tick-based nature of the game, e.g. you move one tile at one tick, there are no fractions. So we have made other aspects of it better:
Thank you to all who joined us on launch day and for all the bug reports you submitted. Here is what we fixed with your help! Please keep sending in those reports. We will be supporting this game fully while we develop the remaining content, including the 2nd continent. As always, join us on Discord Discord __Update 0.3.1 (EARLY ACCESS)__
That's right! You can finally play TombstoneMMO in Early Access. What that means is from here on out NO MORE WIPES! Your character's progress will be saved forevermore. We plan on adding an entire new continent for full release, but for EA there is content for hours and hours of play time. Get in, level up and get on the Leaderboard! Discord __Update 0.3 (EARLY ACCESS)__
The servers are quite, but we have been busy as bees getting the final updates in place in preparation for Early Access. If you're waiting for the wipe to hop into the game, you can still hop into Discord now! Discord __Update 0.2.26__
The final part of the main story quest has been added: The Silver Veil! This will give you access to a new zone, with new enemies, and a final boss! (Boss rewards are not fully complete just yet) EA is almost here. Don't forget to join us in discord and find out how our new, community led, adventurer is fairing. Please visit our website to play the alpha NOW! __Update 0.2.25__
Part 3 of the Main Quest is here. Just one more to go and then...EA in December! Please visit our website to play the alpha NOW! __Update 0.2.24__
Part 2 of the main questline has arrived along with other fun new enemies and cosmetics. Please visit our website to play the alpha NOW! __Update 0.2.23__
Even more quests and a new weapon await in the most recent update of Tombstone MMO. Please visit our website to play the alpha NOW! __Update 0.2.22__
The Main Questline is here! Jump into the story of Tombstone by venturing out and learning the story of the Frontier, and how we got to where we are. Please visit our website to play the alpha NOW! __Update 0.2.21__
In this update, we've added a number of quality of life improvements, a few new tutorials and some bug fixes. Please visit our website to play the alpha NOW! __Update 0.2.20__
This update features a full rework for combat values. Combat should feel more fair, balanced, and make more sense! Please visit our website to play the alpha NOW! __Update 0.2.19__
This update has a lot of code related changes. I'm getting a bit brave with my changes now that we are ~5 months away from beta. I figured I want to get all the big stuff out of the way and break things now than later. Please visit our website to play the alpha NOW! __Update 0.2.18__
Ongoing work on updates to the game that will be leading up to the Early Access launch in December. Get in the game now to help test out new updates and give your feedback on development. Please visit our website to play the alpha NOW! __Update 0.2.17__
Fixed many issues that we had during Steam's Next Fest that propagated to other issues, like appearing to lose all your stuff when you logged out. I believe this was a combat related bug, where your player died and you dropped all your stuff, respawned, and potentially were kicked from the game. If you believe this bug is still occurring, please let us know! Please visit our website to play the alpha NOW! __Update 0.2.16__
The next fest has begun and it's your opportunity to try out Tombstone MMO and get in on the game development with questions, suggestions and recommendations. The steam next fest lasts though June 17. Tell your friends!
Just in time for the Steam Next Fest, we've fixed lots of bugs since the last update and added our first supporter pack to the cash shop: the Farmer pack! But if you'd like to support us without paying, simply play the game and give some feedback Please visit our website to play the alpha NOW! __Update 0.2.15__
Join us during the Open World Survival Craft fest for live events, giveaways, contests and world boss fights. We'll also be doing a fresh playthrough on stream during the event. Get in the game now to join in on the fun!
Gearing up for the Steam Survival Fest and the Steam Next Fest, we've added a bunch of cosmetic updates and bug fixes. Get read for Steam Fest Season!!! Please visit our website to play the alpha NOW! __Update 0.2.14__
Our most recent update introduces The Sandworm world boss. Hop in game today to try it out and collect the materials needed to build the best gear yet. Please visit our website to play the alpha NOW! __Update 0.2.13__
This update features a new weapon modding like system called Self-Replicating Particle Utilization and Reconstruction, or SPURs which you (and your enemies) may equip to get unique abilities. Please visit our website to play the alpha NOW! __Update 0.2.12__
We've added the Buried Mines to the game which is a gameplay loop that has a chance to be initiated by mining ore. Please visit our website to play the alpha NOW! __Update 0.2.11__ Added the Buried Mine: a basic gameplay loop feature for the Mining skill. Full details and gameplay video in our dev updates channel: dev-updates Temporarily removed the nomad cutscene when you land in Boia Various optimizations. Clients should run significantly smoother than before. Changed the minimap look. It is texture based now instead of camera based so it will look much lower quality, but saves a ton of performance. The world map (press W) remains the same. Revamped the entire tutorial questline. Gave the player a chance to redeem themselves if they initially sided with Stone. The quest now has 4 outcomes. You can now gain Charisma exp from doing quests and menial tasks (mainly just the tut questline atm). I like to think of it as our sorta quest point system. Charisma checks open up new dialogue opportunities. Provided clearer fail messages to crafting fails A tombstone now drops on your head on death Added Rollin' Yohnny transport service to major cities. He will teleport you to other major towns for a fee. Added FPS counter in debug (F2) menu Added Wesley Waves, the raider ship captain at the southern dock of the tutorial island. Added a shift-sprint tutorial to NW Added a visibility toggle to the minimap Added woodcutting and mining sounds Added readable objects, such as signs Added various crafting bench sounds Added missing weapon sounds Added a small screen shake when skilling Fixed face mask layering below helmets Fixed screen shake not working Fixed Stone not dropping his pistol on death Fixed a bug with enemy instance despawning Fixed a barber shop UI memory leak Fixed crafting not working if your inventory was full Fixed a case of getting stuck in the blue void on login Fixed not being able to right click or interact with other players Fixed not being able to fix NW broken walls Fixed coupon redemption not appearing to work Fixed browser build playing music when in another tab Fixed HoB and barber shop collisions Fixed variables changes not updating pathfinding Fixed a memory leak related to equipment items on relog
This new update features an overhaul of the Agriculture skill, including animal keeping, as well as extreme weather events, the first being Sandstorms! Please visit our website to play the alpha NOW! __Update 0.2.10__ - *Major update*: Overhauled Agriculture and **animal farming**! Visit animal pens around Boia and get started by renting them for 100 caps a day (up to 30 days). You'll need troughs made by Woodworking, animal vouchers bought from the pen keepers, and food and water to keep your animals satiated. You can then come back every hour to collect their products. Make sure to keep paying your rent, or your animals might suffer. - Added our first major weather event: **Sandstorms**! These will reduce your accuracy while inside them. More events and content are coming in the future, including unique enemies, bosses, extreme rain and blizzards, and more! - Added the first cutscene once you land on boia docks for starting the main quest - Added an elevated swamp village. Currently a bit empty, but features a bank and several crafting benches. - Added face accessories to our cash shop, with our first one being the **Plague Doctor mask**. You can buy it for *500 BX*! - Renamed the "Energy Weapons" skill to "Technomancy" because it's more lore appropriate - Added more benches of all types around Boia - Added a couple more bridges to Silver Mesa - Added visual variations to certain enemies, see our lovely new female mutant settlers! - Added falling leaves to choppable trees - Added a status effect bar under the stamina bar. Not all status effects are currently displayed - Improved enemy aggro. Hunters now try to aggro nearby animals. - Enemies now de-aggro after 10 seconds of inaction. This caused players to appear to be stuck in battle - Fixed certain hitsplat sprites gone missing - Fixed bank "deposit all" not working for non-stackable items - Fixed not running away from exploding barrel in tut quest
Our next update includes major changes for agriculture and animal farming. Rent a plot of land and get ready to take care of some animals.
For this update, we added throwable items, the first of which are Molotovs which ignite in a small area and set everything inside of it on fire! We also added a bunch of jewelry related content, including new equipment slots, recipes, and items. __Update 0.2.9__ - **Added throwable items, first one is a Molotov**: applied burning ground which takes 2 ticks to arm, then has a chance to apply burning effect to any entity on it (including yourself!) and does a damage over time (DoT), both based on Heat defense - Tutorial Multibench is now limited to recipes up to level 10 - Added Hot Toddy mixology recipes that provide Heat defense - Added jewelry recipes up to Copper tier (< 30) - Actually updated gem refining recipe data (all shifted up a tier, starting at 10) - Improved Heat defense of various enemies - Casts now have a chance to break when jewelry making - Fixed chat not being clickable, and not being able to customize chat tabs - New characters start with 25 caps in the bank - Added arrows to item slots indicating if the equipment is below/above average - Added equipment slots: ring, necklace, earring, and face accessory - Added placeholder sprites for empty equipment slots - Added coupon redemption to cash shop - Added Credits screen to Login screen - Changed various item sources on tutorial - Added new unique item variants of certain items around tutorial - The pickaxe south of NW is now takeable - Hurdles now account for your movement bonuses - Pickaxes now require Mining stat to equip (previously Melee) - Added more tutorials to NW for using the bank, multibench, combining items, and rendezvousing with Captain Ben - Added better alpha info to login screen (hover over the version) - Added Mushroom harvesting nodes around swamp region - Added organoid sounds - Added mutant/brute sounds - Added character overview page in Journal (press V) that shows your total exp, total level, etc - Added various crafters to tutorial south raided village (Old Williamsburg?) - Moved tutorial raider dock to OW - Your total PVP kills are now tracked (will not account for previous kills) - Fixed Z-fighting when things were on the same tile - Karma bonuses on equipment now give drain reduction - Recipe UI slots now show the stat to craft them - You can now burn cooked fish - Fixed various anim bugs, such as playing wrong anims - Fixed becoming invisible after respawning - Fixed item drop examine name being very long - Fixed enemies still targeting you after you die - Fixed Silver Mesa hurdle - Fixed bank tab name input not being automatically selected when editing/adding tabs - Fixed the add tab being opened when the bank opens - Fixed Silver Mesa bridge being blocked off - Improved rendering performance - Mapping improvements around boia - Improved building tileset at the creek - Improved inventory recipe loading speed - You can type /logs to open your log folder
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