Thank you to all who joined us on launch day and for all the bug reports you submitted. Here is what we fixed with your help! Please keep sending in those reports. We will be supporting this game fully while we develop the remaining content, including the 2nd continent. As always, join us on Discord Discord __Update 0.3.1 (EARLY ACCESS)__
- Added a quick-login/register button for Steam. Registering with Steam will also allow you to skip the email verification process. This is intended to get Steam players up and running quick! (If you want to link your Steam account to an existing Tombstone account, sign in with your TS account first, then go to Options menu > Account tab.)
- Adjusted node rates across the board. Mining rocks now deplete 2x slower. Herbs now replenish 2x faster. "Material" plants (like Linen) now yield 2x as much. Trees deplete slower and replenish faster.
- Added more Tin and Copper nodes near the cliff ramp east of NW
- Set Login buttons as first selected so you can press enter a few times to login quicker
- Added ability to filter journal nodes by tool type
- If you have enemy names enabled, enemy names will now disappear when they die
- Optimization: greatly reduced caching of the boat raid instance.
- Fixed the tutorial boat raid instance not unloading
- Fixed some of your items drops when dying not being able to be picked up again
- Fixed the cutscene not exiting when you first meet Cain.
- Fixed others not being able to see your cosmetics
- Fixed enemies spawning on signs
- Fixed an error related to pets. This may fix the pets not despawning when a player leaves.
- Fixed not being able to see others skilling animations
- Fixed Bait being taken on ticks where you didn't catch a fish
- Fixed short hair animation being a frame off
- Fixed battle music not stopping after the raid on NW ends Nvm, still occuring
- Fixed the dialogue portraits when you first meet Cain
- Fixed combination icons on your inv slots not disappearing when the item was deselecting
- Fixed the "Sell All" option in shops not giving the correct caps value.
- Fixed a rare error when failing a pilfer
- Fixed journal not showing recipes
- Fixed scaling of the side panel
- Remove control rebinding on mobile. This caused a soft lock when pressed
[ 2024-12-20 15:22:34 CET ] [ Original post ]
That's right! You can finally play TombstoneMMO in Early Access. What that means is from here on out NO MORE WIPES! Your character's progress will be saved forevermore. We plan on adding an entire new continent for full release, but for EA there is content for hours and hours of play time. Get in, level up and get on the Leaderboard! Discord __Update 0.3 (EARLY ACCESS)__
- Replaced the Charisma skill with a Quest Point system. Charisma was intended to be our NPC interaction skill for unique dialogues, but was hard to balance and keep track of as a skill that needed exp. Quest points are much more manageable.
- Activating Karma skills now has an upfront cost, but drains much slower over time.
- Added several new Karma skills for basic stat, damage, and defense buffs
- As a reminder, the exp rate was boosted to 5x in the Alpha. It is now set to its default value.
- Similarly, the barber was free during the Alpha. But now requires a barber shop coupon from the Cash shop.
- Added new skin color changes to the Barber Shop.
- Added new achievements, for a total of 10. You can find and claim them in your Journal > Achievements tab.
- Improved Karma buff tooltips.
- Equipped Cosmetics will now be saved and re-equipped when you log in.
- Added a combat instance for new players once they step off the boat.
- Set a level difference limit for PVP to 5.
- Blizzard intensity now affects world objects properly.
- Added special attacks to Deer and Glacial Organoids.
- Added a new shop to Salado's bar.
- Added some quest-related unique shops that your quest choices can affect.
- Fixed Wild Boar's dash ability not working.
- Fixed telegraph tiles persisting on screen when you log out.
- Mobile: You can now tap and hold bank tabs to edit them.
- Mobile: Fixed not being able to send chat messages with the submit button.
[ 2024-12-19 23:30:48 CET ] [ Original post ]
The servers are quite, but we have been busy as bees getting the final updates in place in preparation for Early Access. If you're waiting for the wipe to hop into the game, you can still hop into Discord now! Discord __Update 0.2.26__
- Added a game-wide feature: Defeating the final boss will now grant you a choice to modify the weather intensities on Boia. This has certain effects on things on the island, including monsters and skilling nodes.
- New Dialogue Box UI layout.
- Added new cash shop pets: The Toucan and Parrot!
- Damaging spells now have their damage scale with your Technomancy level and stat buffs
- You can now set your respawn point at some towns with Rollin Yohnny
- Added new Status Effects: Poison, Chill
- Added new enemies: Glacial Organoids, Predatory Mushrooms
- Bosses are now much more deadly. They were intended to be group fights, whereas before they were soloable.
- Added an icon indicator when combining items to show which items are combinable in your inv
- Added a new achievement for completing "A Needle in the Wasteland"
- Added missing kill bounties
- Added ability for some enemies to poison you
- Added cooldown to /unstuck command
- Added encryption for locally stored sensitive data, like passwords. You might be required to reinput your password (if saved) on login
- Added Northwell travel options to Yohnny
- Added a new cold element damaging spell: Ice Shard
- Added status immunities to certain enemies.
- Added Cyborg sounds
- Added descriptions for all items
- Added ability to press Esc when dragging an item to cancel dragging it
- Added UI health bar to the giant snake
- You may now report the thief in "Mistaken Identity" to Slate for different rewards
- Changed the Stone Staff to a Sandblaster with new visuals and information
- Fixed telegraphed tiles not visible
- Fixed lighting in NW
- Improved level 30s loot tables
- Fixed rubberbanding when swimming with high ping
- Prevented ability to talk to certain enemies if you were attacking them
- Chat bubbles are now removed/prevented on death
- Updated some missing portraits
- Fixed dmg anim not playing when hurt
- Made side panel tabs double size for easy tapping
- Made minimap toggle notch larger
- Fix tap+hold not showing proper menu options
- Fixed cash shop preview sizing
[ 2024-12-04 17:25:03 CET ] [ Original post ]
The final part of the main story quest has been added: The Silver Veil! This will give you access to a new zone, with new enemies, and a final boss! (Boss rewards are not fully complete just yet) EA is almost here. Don't forget to join us in discord and find out how our new, community led, adventurer is fairing. Please visit our website to play the alpha NOW! __Update 0.2.25__
- New enemy: Spore Zombie
- New teleport spells the rest of the towns and changed their level reqs
- New utility spells: Vulnerability, Enfeeble, Blind, Debilitate, Exposure
- Improved Recipes and Nodes tabs in the journal
- Changed the player's light to appear pixelated to match the rest of the game
- Changed formatting of quest task progress
- Nerfed all sledge top end damage by 1
- Changed Cattleprod to be Static element
- Improved Pestle & Mortar item description
- Improved feedback when login fails (i.e. if you didn't verify your email)
- Improved rarity text colors to be more legible
- Improved visual interactability and tooltips of spells
- Changed health/def exp gain on hit to only come from your primary attacker
- Shops now buy items at full value listed on the tooltip
- Added zone indicator ribbons
- Added Boulder spell to Earth Elementals
- Added cast times to some spells that prevent you from moving right after casting
- Added progress bar to quest menu tasks
- Added a game setting to autocast spells by default (in spells menu)
- Added visual UI feedback when gaining items
- Added chat icons for mods
- Added an inventory recipe for making bowstrings
- Added a loom to Old Williamsburg.
- Added names under Crafters to easily identify them
- Added a completed quests section to the quests menu
- Added recording for first players to hit level 100
- Added some NPCs to Salado's bar
- Added a bleeding attack to wolves
- Added Bleed cure to Bandages
- Added tooltip offset to inv items
- Added daily backup for player stats
- Added confirmation message if donating a very expensive item
- Added a kebab to topright of chat with clear option
- Added character origin: fell off the boat bc you were drunk
- Added jingle to quest hud animation
- Fixed the NW axe-in-the-wall...again
- Fixed wrong portrait showing when talking to your companion
- Fixed error text for invalid/taken names when pressing the submit button during character creation
- Fixed not being able to fight Stone during raid quest
- Removed ability to track completed quests
- Fixed A Fateful Encounter quest showing last tasks as incomplete
- Fixed Kinesis not playing an animation on the player
- Fixed chat channel dropdown incorrect naming after "Party"
- Fixed casting spells at own companion causing errors
- Fixed chat channel editor closing when clicked on
- Fixed non-random equipment tooltips not showing value
- Fixed settings not persisting in new browser builds
- Fixed certain randomized equipment not being tradeable
- Fixed register and login tabs missing in Login menu (for PC and browser)
[ 2024-11-15 15:33:55 CET ] [ Original post ]
Part 3 of the Main Quest is here. Just one more to go and then...EA in December! Please visit our website to play the alpha NOW! __Update 0.2.24__
- Added a new main quest part: Mistaken Identity! Just one more part to go!
- Added a new hub: Northwell Research Center. Found in the icy biome, west of Odyssey Outpost.
- Redesigned the side panel with new sights and sounds. (We would love to hear feedback on it!)
- Added heavy rain weather events! Currently it will just soak you to 100% while inside. Appears on coasts.
- Added a fletcher NPC and shop to Odyssey
- Added dynamic hunting events. These can be found around certain spawns where there are both hunters and animals. The events will increase spawn rates and drop more varied loot.
- New game option: Max visible players slider. Control how many players are drawn on the screen at once. Lower is better performance.
- Controller remapping now works in the Controls menu.
- Added Quickdraw ability to Cowboys.
- Added a gap closer ability to Coyotes.
- Fixed opening settings menu making the login mascot tiny.
- The amount of time played has been refactored, and essentially been reset for all characters.
- Added a slight pivot when dragging items around
- Fixed screen shaking even though setting was toggled off
- Fixed screen shake not working for combat attacks
- Moved shortcut settings to the Controls panel
- Added a reset button for the combat xp allocation menu
- Added a particle effect when inv items are drag-and-dropped.
- The stat req is now specified in spell tooltips.
- Fixed NW raid theme continued playing when logging out during it.
- Selecting Autocast on a spell that is already being autocasted now toggles it off.
- Changed the item at the beginning of the game to a Cotton Shirt
- Fixed the opening boat scene not always showing the spell select tutorial
- Fixed changing the color of your bank tab hiding the item icon
- Improved lag spike when first combining items after opening the app
- Renamed "Workbench" to "Woodworking Bench" for consistency
- Kinesis will now visually boomerang the item back to you.
- Fixed Joshua Tree sprites appearing glitchy
- Selected inv slots will now be unselected after combining items.
- Fixed snake bunker exit teleport causing infinite movement
- Players that teleport will leave an animation behind
- Prevented players with <100 total level from appearing on leaderboards.
- Improved performance with map caching
- Improved potion buff tooltips
- Fixed Earth ele and Cowboys doing 0 damage.
- Added sounds for Zombies and Earth eles
- Fixed server status saying it's online when there were no servers available.
- Fixed an issue with android build taps going through UI
- Fixed browser builds not working
[ 2024-10-21 17:21:02 CET ] [ Original post ]
Part 2 of the main questline has arrived along with other fun new enemies and cosmetics. Please visit our website to play the alpha NOW! __Update 0.2.23__
- Added part 2 of the main quest: A Needle In The Wasteland!
- Added a new enemy: Earth Elementals. They are powerful harbingers of earthly energy
- Added a new cosmetic: the Shark Head!
- Added a new SPUR ability: Rock Cleaver! Restricted to swords and can deal extra damage on hit.
- Added NPC Portraits!
- Added a CRT screen effect. On by default. Can turn it off in the Settings>Screen panel
- Added lighting around Salado
- Added 2 more main quest Anchor statue outcomes
- Your character will now persist when you log out during combat. The logout timer is 20 ticks (8 seconds)
- Your client will now try to refresh your login ticket so you dont have to keep relogging in every day
- New login menu background and more consistent pixel scaling
- Fixed various inconsistencies in the Trailhead tutorials
- Added a controls page to the settings
- Improved the quest menu's readability
- Fixed inability to right-click bank tabs to edit them
- Fixed many bugs that prevented you from completing the first main story part.
- Fixed Hunters creating perfect carcasses if they killed the animal
- Buffed Hunters to be able to compete with Coyotes
- Zone indicators have been moved next to the minimap. They will now blink for a short time when activated.
- Moved Dalton to the Bayou town and gave him some lyrics when spoken to
- Fixed mouse hover label not showing up
- Slightly increased entity click boxes so it feels nicer
- Fixed messed up sand tiles in Trailhead
- Improved performance of item drops spawning
- Better caching for player variables
- Fixed task hud not updating personal quests
- New sandworm equipment item icons
- Added UI animation for personal quest updates
- The zone indicator will now blink when they appear
[ 2024-10-01 15:00:16 CET ] [ Original post ]
Even more quests and a new weapon await in the most recent update of Tombstone MMO. Please visit our website to play the alpha NOW! __Update 0.2.22__
- Added a new side quest, "The Joshua Tree Juice Conspiracy", with a new NPC, Rick
- Added new weapon types and recipes: Flails. These are slower, but slightly stronger than swords and provide a Karma stat bonus.
- Added a new mid-tier miniboss: Somad, an elite nomad with a unique flail
- Added new enemy: Cowboys, a mid-tier, rifle-totin', highfalutin passive enemy
- Mac builds are now automated and hosted on itch (https://goonby.itch.io/tombstone). Will be hosted in our launcher at a later time. Please test the mac build if you have one!
- Added a more obvious tutorial sequence in the first scene on the SS Jen for new players
- Fixed the compass and Colorado Nash dialogues in his camp
- Fixed previously inaccessible Snake Bunker from the Boia overworld during the main quest
- Renamed quest "The Plot to Burn the Panhandle" to "Casting the First Stone"
- Fixed pet and companion not following you properly
- Spawned pets are now remembered
- Fixed companions persisting after owner left
- Added teleport threshold for companions if they get stuck
- Companions now sprint if you do
- Updated loot design for levels 10-20
- Fixed server not being selected by default, preventing a successful login
- Fixed Cain's name when you first meet him
- Dynamically replaced "{Username}" in dialogue
- Joshua trees between Frontier and Cherytol are now harvestable with a knife
- Joshua trees now subtly sway
- Some trees now have better click areas instead of just on the base tile
- Dialogues for good, bad, and Mirage options are now indicated by an icon
- Added new visuals for Ash in her bar in Frontier
- Fixed some animations not playing the first time they spawn
- Fixed Rustwater bank being inaccessible, and banker appearing invisible
- Fixed caldwell banker being unreachable
- Fixed aloe and cotton being blocked on Trailhead
- Fixed zombies not spawning
- Added a new recipe for polymer
- You can no longer cast spells in trade/bank
- Fixed task hud not properly updating bounty and quest zone entries
- Fixed crops being visually sorted incorrectly
- Fixed Rollin' Yohnny name text being too small
- Fixed various instances of non-pixel-perfect text
- Fixed journal UI looking bad on mac resolutions
- Plays a sound when server is running in main menu
- Added more Login Mascot lines
- Fixed quest zones not added to your quests once you log in
- Removed the old input system, which may have been causing weird behavior with taps on android
- Fixed "Click to talk" shown above River even if he died
[ 2024-09-17 15:43:04 CET ] [ Original post ]
The Main Questline is here! Jump into the story of Tombstone by venturing out and learning the story of the Frontier, and how we got to where we are. Please visit our website to play the alpha NOW! __Update 0.2.21__
New Features
- Added first part of the main quest: A Fateful Encounter. This quest can be started on Frontier's docks.
- Added more companion functionality, including a new main quest companion
- You now require a verified contact email to log in. This can be changed in the account settings menu
- Quest menu: Press Q to toggle. This menu will show you your current started and completed quests.
- Click on a quest to show the details of your previous and current tasks. The toggle next to the quest menu will show or hide it from the task hud. Bounties and quest zones will always be shown.
- Task hud quest tracker: You can now hide toggleable quests and not track them in your side bar.
- Mouse hover label: Added a label next to the cursor when hovering interactables that would show their default interaction. Its transparency can be adjusted in the settings
- Crafting menus now have a default craft amount dropdown
Balance
- Revamped metallic crafting exp and levels: copper now starts at 10, bronze+ tier is now crafted at 10 levels higher
- Rebalanced laser gun weapon stats
- Added an antipoison mixology recipe. The consumable does nothing yet.
- Adjusted plank and trough crafting levels and exp.
- Bug nets now require logs instead of planks to craft
- Added Rat People enemy
- Revamped crop levels, exp, and seed values
- Farmer robbery: removed lv60+ seeds, and reduced chance of higher tier seeds
- Capped overkill exp to 2x the enemy's health.
- All burning status tick rates increased to 3 (from 2).
- Added new mixology recipe type: Crushes, Delights, and Slushies
- Added many new harvestable plants, such as thistles, water lily, and globemallows
Other Additions
- Added town name signs
- Added new icons for the account settings buttons
- New characters now start with half health.
- Added a food eating/heal tut to the intro boat.
- New quest NPCs around south Boia
- Darb and Lisa are now in under deck of the boat. Lisa will sell you another Kinesis for 10 caps if you lost it
- Improved Trailhead island quest info
- Added music to intro boat
- Companions can now be dismissed by right clicking them
- Various mapping changes, notably in Caldwell and Rustwater
- New vial pack icons
Bug Fixes
- Fixed Sandworm music playing over the ambient music instead of replacing it
- Fixed selected server changing when available servers update
- Fixed barber "show equipment" toggle
- Fixed water vial filling animation
- Fixed some funky water edge tiles
- Updated Boia minimap to be in line with the world
[ 2024-09-04 15:43:00 CET ] [ Original post ]
In this update, we've added a number of quality of life improvements, a few new tutorials and some bug fixes. Please visit our website to play the alpha NOW! __Update 0.2.20__
- Fixed brand new accounts not being able to log in.
- You can now party up to do Bounties. You will only get progress if active, in range, and on the same combat bounty as your party members. The kill exp is distributed amongst your members with an added 10% bonus.
- There is a new introduction cutscene and map before you end up in NW, with some additional tutorials.
- Added a new weapon SPUR: Kinesis. Allows you to pick up an item from a distance, costing 50% particles.
- Fixed not being able to gather resources that did not require tools
- Added UI arrows to cave entrances and exits to make the clickbox for more visual feedback
- Moved preference saving to a local file now. Your preferences have been reset. But this should now allow the browser build to remember all your settings.
- Crafter usage no longer requires the tool to be equipped (i.e. anvils).
- Fixed harvest animation not playing
- Fixed dialogue UI sometimes immediately closing or appear not to open at all.
- Updated karma drain calculation. Karma is now drained 1% slower per total karma bonus.
- Added a simple NPC to Frontier's donation house to explain Karma and its skills
- Added foliage around the swamp.
- Carcasses can now be "perfect" based on your total Hunting bonus and the carcass level. Perfect carcasses allow 2 gathers. These are indicated by sparkly particles.
- Bows have been given a hunting bonus
- Fixed mining nodes duplicating their sparkle particles when depleted.
- Improved appearance of Frontier's northern bank
- Added a medic NPC to the south of Frontier
- Dying on Boia will now respawn you in Frontier by default. We will add the ability to set your spawn point in future updates.
- Fixed various UI windows stacking on each other or being duplicated
- Fixed multibench visuals not spawning
- Logout UI should now always be on top of other UI
- Fixed a killing combat blow not playing the attack animation
- Added a setting to automatically save a screenshot on level up. This is located in the app data folder. This is off by default.
- Only one Sandworm will spawn globally
- Fixed boss health bars persisting after boss despawns
- The World map key is now moved to the tilde key (was the Q key)
- The 'Q' key will now open the quest info menu. This is still a WIP, but gives more info on what you're doing
- Added a well near New Williamsburg
- Fixed location text not showing under minimap
- Dragging a bank tab to the edges of the list will now scroll item
- Fixed various animal pen bugs
- Fixed when depositing noted items, it would deposit all of them no matter what quantity you chose
- Stamina bar is now untoggled and untoggleable when out of stamina
- Animal pen: Pigs now give bacon
- Added a bacon egg and cheese food recipe.
- Fixed bounties not loading properly
- Party text chat channel now works
- Improved NPC chat bubble sizing
- Toggling sprint now stops/starts sprinting immediately
- Prevent zoom updating when game is unfocused
- Added a fail state to Yohnny's dialogue if you don't have enough caps
- Highlighted the side panel tab of current the open side panel
- Fixed rarity arrow persisting when swapping to/from an average item
[ 2024-08-11 15:12:38 CET ] [ Original post ]
This update features a full rework for combat values. Combat should feel more fair, balanced, and make more sense! Please visit our website to play the alpha NOW! __Update 0.2.19__
- Combat equipment rework: All metal, leather, and cloth equipment and weapons have had their stats reworked. These are intended to be final values for the beta.
- We wanted to respect the combat triangle and have leather somewhere in the middle.
- Reworked some combat calculations. Stat bonuses provide accuracy. Attack/defense bonuses provide damage and reduction of this additional damage, respectively. As a result, most weapons have had their base damage range reduced to make your armor feel more important.
- Bows and guns now only provide accuracy, while ammo provides the attack.
- Removed the melee attack types (thrust, swing, slash); now it just uses Melee or Physical bonuses.
- We wanted to respect the combat triangle and have leather somewhere in the middle.
- Added an achievement system (not connected to Steam for now) and our first achievement. You can see the achievements menu through the tab in your journal.
- You will now gain a Stat bonus according to the skilling node you're on for each additional person on the node (up to +8).
- Fixed the camera not following your player when relogging.
- Prevented minimap from appearing over some windows.
- Fixed multibench leatherwork unlock not working.
- Renamed "Elemental Attunement" to "One with Nature"
- Renamed "Forgiveness" to "Retribution"
- Animal pens and beehives will now only update on active players (online in the last two weeks)
- Fixed equipment stats panel visual layout
- Added some new foliage around the wasteland biome.
- Fixed the Buried Mine not loading when entered.
- Fixed the Buried Mine restarting when leaving as the last person inside.
- More accurate tumbleweed spawns. Also added water waves to the ocean.
- Increased network spawn range for objects to 32 tiles
- Applied various optimizations
- Stat buffs can now apply to enemies
- Added music to the northernmost ice biome. Fixed a bug when cosmetic swapping
- Added burn defense to tutorial island enemies.
- Fixed not being able to harvest nodes that don't require a tool
[ 2024-08-04 16:14:53 CET ] [ Original post ]
This update has a lot of code related changes. I'm getting a bit brave with my changes now that we are ~5 months away from beta. I figured I want to get all the big stuff out of the way and break things now than later. Please visit our website to play the alpha NOW! __Update 0.2.18__
- Added the ability to make proper character names! When you log in, you will be prompted to remake your character again and give them a name.
- Did a lot of performance optimization, especially on server side, related to movement, combat, skilling, saving, Soak stacks, and physics (overlap detection) with 1000-2000 players for stress testing. All of these systems should work exactly the same, but if they don't, please report it as a bug!
- Added a new Hunting tier: Snow Wolves. You guessed it, they are in the snow region all the way up north on Boia!
- Fixed unable to do multi combat if the zone was both multi and PVP.
- Added a drop shadow under your character
- Set a limit to max visible players to 50. This will be a settings slider later on. Important players like yourself, your party, etc. will always be rendered. Unrendered players will only show their drop shadow.
- Added a HUD animation when your Karma changes (not the Karma skill).
- Fixed butcher animation not playing properly when skinning carcasses
- Your login info should save (if checked) on browser now
- Fixed animated previews going blank in some cases
[ 2024-07-16 13:45:37 CET ] [ Original post ]
Ongoing work on updates to the game that will be leading up to the Early Access launch in December. Get in the game now to help test out new updates and give your feedback on development. Please visit our website to play the alpha NOW! __Update 0.2.17__
- Overhauled UI scaling for different resolutions. Texts and menus should look much more crisp and readable. Redesigned some menus.
- Fixed a race condition in browser transport, browser should be much more stable now
- Added a UI scaling slider for much higher resolutions (4k+)
- Fixed spell usage and damage not gaining exp
- Twiser spell: is now water element
- All projectile spells: set different level reqs, more exp per usage, and more damage
- Fixed depositing more than 1 unstackable item only depositing one
- Changed World map key to Q (was W)
- Improved appearance of boss health bars
- Added tool animation when skilling if tool was not equipped
- Fixed tool resources (i.e. bait) not being consumed if tool was not equipped
- Redesigned blacksmith house in Frontier, and added an Anvil
- Added spinning wheel to Frontier
- Fixed rubberbanding that occurs when you try to sprint while almost/out of stamina
- Fixed visual tutorial chain when grabbing the axe in the wall
- Music now fades better when going in/out of towns
- "Repeatable" quests are now indicated in the task HUD
- Added bounty board interaction sounds
[ 2024-06-30 18:12:47 CET ] [ Original post ]
Fixed many issues that we had during Steam's Next Fest that propagated to other issues, like appearing to lose all your stuff when you logged out. I believe this was a combat related bug, where your player died and you dropped all your stuff, respawned, and potentially were kicked from the game. If you believe this bug is still occurring, please let us know! Please visit our website to play the alpha NOW! __Update 0.2.16__
- Fixed a regression with combat events. This caused many problems especially for combat, including no attack animations and getting DC'd during combat, and the appearance of losing your items when you logged back in.
- Added Bank placeholders: Toggle the placeholder button in the bottom right corner of the bank, and withdraw items to leave a placeholder behind. This can help with bank organization. (Note for older players: when withdrawing a randomized equip with placeholders enabled, then depositing it back in, it may not go into the placeholder slot. This is due to some mismatching of old data vs new. To fix this, turn off placeholders, then click the broken placeholder slot to remove it.)
- Fixed the NW portion of the Bayou town being blocked off.
- Added Bayou town lighting
- Added a new enemy: Poachers. They are a stronger variant of Hunters and can be found poaching Boars.
- Fixed projectiles trails not resetting when spawned.
- Added boar sounds.
- Added our first stackable status effect: Soak. Soak will be applied when getting water on you, whether its from swimming or a water-based attack or skill. You will have water particles dripping from you when soaked. Soak will help you remove burns, prevent them, and reduce their damage on you. Later on, it will also interact with static damage and freezing status.
- Started overhauling the UI to scale better, mainly in the login menu and main player UI. From now on, the UI will remain a constant size so it looks good on all resolutions. Please let me know if anything looks off! There will also be an option to scale up the UI in a future update. (This might look awful on android atm)
- Improved movement prediction with larger amounts of network drops
[ 2024-06-20 14:54:46 CET ] [ Original post ]
The next fest has begun and it's your opportunity to try out Tombstone MMO and get in on the game development with questions, suggestions and recommendations. The steam next fest lasts though June 17. Tell your friends!
[ 2024-06-10 22:41:32 CET ] [ Original post ]
Just in time for the Steam Next Fest, we've fixed lots of bugs since the last update and added our first supporter pack to the cash shop: the Farmer pack! But if you'd like to support us without paying, simply play the game and give some feedback Please visit our website to play the alpha NOW! __Update 0.2.15__
- Added the Farmer supporter pack! A $76 value for $25! You can buy it in the cash shop. It comes with 2500 BX (what youd pay $25 for anyway), PLUS cosmetics: Farmer Hat, Farmer Outfit, Sword on the Cob, Sunflower Shield, Pea Shooter, and Aspearagus. Thanks in advance for your support!
- Animal pen update: now works differently in the back end, updated every hour, and improved resource gain from animals. Ideally you should not see much of a difference.
- NW raiders during Stone's raid will now conintuously find new targets, instead of just standing around awkwardly
- Improved withdraw selection functionality in banks
- Completely replaced old fonts with the new one
- Improved bank tab color saving
- Fixed bank edit color toggle not updating correctly when opened/closed multiple times
- Fixed various issues with cash shop previews and equipping cash shop items
- Fixed not being able to sell randomized equipment
- Improved visuals of shop slots
- Login: hide login/register tabs if already logged in from a previous session
- Login: if already logged in, connection updates now shown
- Fixed minimap appearing over character creation screen
- Fixed some interactable objects like axe in the wall and pickaxe in rock not appearing.
- Fixed tutorial chain not starting
- Fixed location text not showing under minimap
- Fixed robbery anim continuously playing even after robbery stopped
- Robbery victims now play attack anim when they catch you
- Fixed various anims not stopping when skilling was complete
- Improved lack of tools message when skilling nodes
- Fixed Good Karma player HUD tooltip
- Added a skilling nodes page to the journal
- Various fixes for the repairable walls in NW
- Robert now mentions for you to take the axe in the wall
- Multibench unlock slots now show the craft type name
- Fixed creek animal pen pulling from odyssey pen data
- Fixed pen resources not added correctly
- Fixed some conditional dialogue options showing up when they shouldn't
- Fixed spawn aggro conditions based on quests
- Fixed lots of hitsplats appearing on monsters when they load in sometimes
- Fixed fishing animations not playing correctly
- Fixed squashed looking chat channel edit tab menu
[ 2024-06-08 16:52:22 CET ] [ Original post ]
Join us during the Open World Survival Craft fest for live events, giveaways, contests and world boss fights. We'll also be doing a fresh playthrough on stream during the event. Get in the game now to join in on the fun!
[ 2024-05-26 17:55:16 CET ] [ Original post ]
Gearing up for the Steam Survival Fest and the Steam Next Fest, we've added a bunch of cosmetic updates and bug fixes. Get read for Steam Fest Season!!! Please visit our website to play the alpha NOW! __Update 0.2.14__
- Changed game font
- Added a basic server selector in login menu
- Changed how scenes are loaded
- Added a Steam account link in options menu->Account settings. Steam requires all purchases to be via the steam store if you play the game through steam
- Fixed left clicks being processed twice
- Improved performance of visual projectile spawning
- Improved performance of hitsplat spawning
- Improved entity world UI spawning
- Fixed tutorial walls not working as intended
- Fixed ramie tunic colors
- Added 2h sledgehammer weapon types
- Swapped UI style to a new greener, post-apoc looking style Beehive Changes
- beehives now updated hourly
- calmness now loses 1/8 of its value every hour of not enough food/water
- queen now loses 1/4 of its health every hour of net Bee loss
- drones now have a 50% chance to be gained every hour of net bee gain
- you will now get 5x more items from beehive
[ 2024-05-23 15:44:54 CET ] [ Original post ]
Our most recent update introduces The Sandworm world boss. Hop in game today to try it out and collect the materials needed to build the best gear yet. Please visit our website to play the alpha NOW! __Update 0.2.13__
- Added a world boss: the Sandworm. The sandworm will spawn inside of sandstorms. It drops materials for crafting the best helms and tribrid armor currently in the game (note: these currently dont have any visuals made yet). They don't walk, but it doesnt mean they cant get ya
- Added a new pet: the Capybara! Get this friendly creature at the cash shop for 600 BX!
- Added an Alchemy spell that turns an item into caps at 40% of its value
- New login screen with a cowboy that talks to you and gives advice on game status!
- Login session will also be maintained for up to 24 hours (backend limitation)
- Certain buttons on mobile are now twice as large
- Increased animal hide chances from hunting (about 50% more hides now)
- Adjusted leatherwork crafting exp values (more exp in lower levels, less exp at higher levels)
- Adjusted tree tiers level requirements to be every 12 levels (was 15).
- Hit chance calculations now factor in your distance to your target. Adjusted stat buffs on ranged weapons as a result
- Added a new setting: camera smoothing slider. Increasing this might make it easier to click on stuff while moving.
- Added a new status effect: Slow. Self-explanatory
- Added a subtle sway to harvestable plants to help differentiate them from collision and decoration tiles.
- Added a shimmer to mineable rocks.
- Added shallow waters near shores
- Added lighting to burning ground
- Added new biome transition tiles
- Added tile coords in debug mode
- Improved client-side API call batching
- Improved perfromance of right click menus
- Improved UI performance
- Fixed equipment tab slot quantities not updating while it was open
- Fixed Cloth Hat anims
- Fixed NPCs spawning out of bounds in the swamp town
- Fixed incorrect spell casting animations with certain weapons equipped
- Fixed errors if a target died in the middle of an attack (like a delayed spell cast)
- Fixed fading on non-PC clients
- Fixed minimap click to move feature being inconsistent
- Fixed autocasting and using spells in combat not working as intended
- Fixed animal pens not updating right away
- Fixed animal pen UI not refreshing after culling an animal
- Fixed tool-less inventory recipes not appearing in recipe list when combined.
- Fixed gaining exp when damaging yourself
- Fixed an error when buffs expired
- Fixed ranged energy weapons giving Ranged exp instead of TM exp
- Fixed an error with protective enemies
- Various combat, status effect, mapping, lighting improvements
[ 2024-05-07 14:11:42 CET ] [ Original post ]
This update features a new weapon modding like system called Self-Replicating Particle Utilization and Reconstruction, or SPURs which you (and your enemies) may equip to get unique abilities. Please visit our website to play the alpha NOW! __Update 0.2.12__
- Added a "weapon modding" system: *SPURs**. These act as regular equipment and grant you abilities when equipped. They are only for weapons and shields and have weapon type requirements, such as Double Hit only on Daggers.
- Added a new resource tentatively named Particles, which refills up to 100 over time and is used by your SPURs when activated.
- Added SPUR: Double Hit: Hits your enemy twice with an equipped dagger. Costs 40 particles.
- Added SPUR: Plasma Shot: Shoots a slow moving projectile that moves linearly and hits anything it passes through. Only works on laser weapons. Costs 40 particles.
- Added SPUR: Guns Blazin': Use a pistol or repeater to shoot a fireball at your enemies and potentially set them on fire.
- Certain enemies can also use these SPURs and drop them. Costs 40 particles.
- Added new cash shop category: Projectile Skins
- Added three new projectile skins to cash shop: Lovestruck, carrot, and fireworks!
- Overhauled cash shop prices. Most are now more expensive. They have been repurposed in order of more effort and detail being more BX. Keep in mind this is our primary source of income from the game!
- Huge status effect refactor. If you experience any related issues, please file a bug-reports !
- Added a new level 30 Good Karma skill: Elemental Attunement. While active, grants more elemental attack/defense at the cost of physical.
- Added new Settler visual variations.
- Added tile transitions between biomes
- Added hotkeys 1-5 to switch between side panels.
- Increased minimap texture scale to appear less pixelated
- Multibench now shows recipe level limit, and improved UI
- You will now refill a random Karma point when donating an item.
- Burn and Stun, and consumable item buffs now show in the status bar (under your health)
- Cyborgs are now ranged and use energy attack type
- On login, you can press enter with password field highlighted to login
- Fixed fading on non-PC clients
- Fixed minimap click to move feature being inconsistent
- Fixed autocasting and using spells in combat not working as intended
- Fixed animal pens not updating right away
- Fixed animal pen UI not refreshing after culling an animal
- Fixed tool-less inventory recipes not appearing in recipe list when combined.
- Fixed gaining exp when damaging yourself
- Fixed an error when buffs expired
- Fixed ranged energy weapons giving Ranged exp instead of TM exp
- Fixed an error with protective enemies
- Various combat, status effect, mapping, lighting improvements
[ 2024-04-18 17:49:14 CET ] [ Original post ]
We've added the Buried Mines to the game which is a gameplay loop that has a chance to be initiated by mining ore. Please visit our website to play the alpha NOW! __Update 0.2.11__ Added the Buried Mine: a basic gameplay loop feature for the Mining skill. Full details and gameplay video in our dev updates channel: dev-updates Temporarily removed the nomad cutscene when you land in Boia Various optimizations. Clients should run significantly smoother than before. Changed the minimap look. It is texture based now instead of camera based so it will look much lower quality, but saves a ton of performance. The world map (press W) remains the same. Revamped the entire tutorial questline. Gave the player a chance to redeem themselves if they initially sided with Stone. The quest now has 4 outcomes. You can now gain Charisma exp from doing quests and menial tasks (mainly just the tut questline atm). I like to think of it as our sorta quest point system. Charisma checks open up new dialogue opportunities. Provided clearer fail messages to crafting fails A tombstone now drops on your head on death Added Rollin' Yohnny transport service to major cities. He will teleport you to other major towns for a fee. Added FPS counter in debug (F2) menu Added Wesley Waves, the raider ship captain at the southern dock of the tutorial island. Added a shift-sprint tutorial to NW Added a visibility toggle to the minimap Added woodcutting and mining sounds Added readable objects, such as signs Added various crafting bench sounds Added missing weapon sounds Added a small screen shake when skilling Fixed face mask layering below helmets Fixed screen shake not working Fixed Stone not dropping his pistol on death Fixed a bug with enemy instance despawning Fixed a barber shop UI memory leak Fixed crafting not working if your inventory was full Fixed a case of getting stuck in the blue void on login Fixed not being able to right click or interact with other players Fixed not being able to fix NW broken walls Fixed coupon redemption not appearing to work Fixed browser build playing music when in another tab Fixed HoB and barber shop collisions Fixed variables changes not updating pathfinding Fixed a memory leak related to equipment items on relog
[ 2024-04-03 16:15:10 CET ] [ Original post ]
This new update features an overhaul of the Agriculture skill, including animal keeping, as well as extreme weather events, the first being Sandstorms! Please visit our website to play the alpha NOW! __Update 0.2.10__ - *Major update*: Overhauled Agriculture and **animal farming**! Visit animal pens around Boia and get started by renting them for 100 caps a day (up to 30 days). You'll need troughs made by Woodworking, animal vouchers bought from the pen keepers, and food and water to keep your animals satiated. You can then come back every hour to collect their products. Make sure to keep paying your rent, or your animals might suffer. - Added our first major weather event: **Sandstorms**! These will reduce your accuracy while inside them. More events and content are coming in the future, including unique enemies, bosses, extreme rain and blizzards, and more! - Added the first cutscene once you land on boia docks for starting the main quest - Added an elevated swamp village. Currently a bit empty, but features a bank and several crafting benches. - Added face accessories to our cash shop, with our first one being the **Plague Doctor mask**. You can buy it for *500 BX*! - Renamed the "Energy Weapons" skill to "Technomancy" because it's more lore appropriate - Added more benches of all types around Boia - Added a couple more bridges to Silver Mesa - Added visual variations to certain enemies, see our lovely new female mutant settlers! - Added falling leaves to choppable trees - Added a status effect bar under the stamina bar. Not all status effects are currently displayed - Improved enemy aggro. Hunters now try to aggro nearby animals. - Enemies now de-aggro after 10 seconds of inaction. This caused players to appear to be stuck in battle - Fixed certain hitsplat sprites gone missing - Fixed bank "deposit all" not working for non-stackable items - Fixed not running away from exploding barrel in tut quest
[ 2024-03-18 15:48:35 CET ] [ Original post ]
Our next update includes major changes for agriculture and animal farming. Rent a plot of land and get ready to take care of some animals.
- Major update: Overhauled Agriculture and animal farming! Visit animal pens around Boia and get started by renting them for 100 caps a day (up to 30 days). You'll need troughs made by Woodworking, animal vouchers bought from the pen keepers, and food and water to keep your animals satiated. You can then come back every hour to collect their products. Make sure to keep paying your rent, or your animals might suffer.
- Added our first major weather event: Sandstorms! These will reduce your accuracy while inside them. More events and content are coming in the future, including unique enemies, bosses, extreme rain and blizzards, and more!
- Added the first cutscene once you land on boia docks for starting the main quest
- Added an elevated swamp village. Currently a bit empty, but features a bank and several crafting benches.
- Added face accessories to our cash shop, with our first one being the Plague Doctor mask. You can buy it for 500 BX!
- Renamed the "Energy Weapons" skill to "Technomancy" because it's more lore appropriate
- Added more benches of all types around Boia
- Added a couple more bridges to Silver Mesa
- Added visual variations to certain enemies, see our lovely new female mutant settlers!
- Added falling leaves to choppable trees
- Added a status effect bar under the stamina bar. Not all status effects are currently displayed
- Improved enemy aggro. Hunters now try to aggro nearby animals.
- Enemies now de-aggro after 10 seconds of inaction. This caused players to appear to be stuck in battle
- Fixed certain hitsplat sprites gone missing
- Fixed bank "deposit all" not working for non-stackable items
- Fixed not running away from exploding barrel in tut quest
[ 2024-03-18 15:47:25 CET ] [ Original post ]
For this update, we added throwable items, the first of which are Molotovs which ignite in a small area and set everything inside of it on fire! We also added a bunch of jewelry related content, including new equipment slots, recipes, and items. __Update 0.2.9__ - **Added throwable items, first one is a Molotov**: applied burning ground which takes 2 ticks to arm, then has a chance to apply burning effect to any entity on it (including yourself!) and does a damage over time (DoT), both based on Heat defense - Tutorial Multibench is now limited to recipes up to level 10 - Added Hot Toddy mixology recipes that provide Heat defense - Added jewelry recipes up to Copper tier (< 30) - Actually updated gem refining recipe data (all shifted up a tier, starting at 10) - Improved Heat defense of various enemies - Casts now have a chance to break when jewelry making - Fixed chat not being clickable, and not being able to customize chat tabs - New characters start with 25 caps in the bank - Added arrows to item slots indicating if the equipment is below/above average - Added equipment slots: ring, necklace, earring, and face accessory - Added placeholder sprites for empty equipment slots - Added coupon redemption to cash shop - Added Credits screen to Login screen - Changed various item sources on tutorial - Added new unique item variants of certain items around tutorial - The pickaxe south of NW is now takeable - Hurdles now account for your movement bonuses - Pickaxes now require Mining stat to equip (previously Melee) - Added more tutorials to NW for using the bank, multibench, combining items, and rendezvousing with Captain Ben - Added better alpha info to login screen (hover over the version) - Added Mushroom harvesting nodes around swamp region - Added organoid sounds - Added mutant/brute sounds - Added character overview page in Journal (press V) that shows your total exp, total level, etc - Added various crafters to tutorial south raided village (Old Williamsburg?) - Moved tutorial raider dock to OW - Your total PVP kills are now tracked (will not account for previous kills) - Fixed Z-fighting when things were on the same tile - Karma bonuses on equipment now give drain reduction - Recipe UI slots now show the stat to craft them - You can now burn cooked fish - Fixed various anim bugs, such as playing wrong anims - Fixed becoming invisible after respawning - Fixed item drop examine name being very long - Fixed enemies still targeting you after you die - Fixed Silver Mesa hurdle - Fixed bank tab name input not being automatically selected when editing/adding tabs - Fixed the add tab being opened when the bank opens - Fixed Silver Mesa bridge being blocked off - Improved rendering performance - Mapping improvements around boia - Improved building tileset at the creek - Improved inventory recipe loading speed - You can type /logs to open your log folder
[ 2024-03-01 19:01:03 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Features:
Train up 24 unique skills
Several combat choices (melee, ranged, or energy weapons)
Many gathering skills to harvest more and more items
Many creation skills to use your harvested (or purchased items) to make rarer, more powerful and useful items
Make difficult decisions: Some decisions are semi-permanent and will affect how you play the game. Whether you do what's right or wrong, you set in stone your destiny in the lore and the gameplay loop.
Two islands: One smaller, tutorial island that showcases everything to come, from using most of the skills to progress, to making game-changing decisions, to discovering hidden island secrets for more power. A second island (or first main island) that is much larger, full of more skilling content, monsters to fight and loot, more secrets, and more NPCs to discuss the world with.
Player interaction such as trading, marketing, partying up, ganging up, and PVP
NPC interactions such as buying, selling, Robbery, and charismatic conversations
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1.80GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics or dedicated GPU with at least 1GB VRAM
- Storage: 1 GB available space
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