New Update - Combat and Equipment Balance
[ 2024-08-04 16:14:53 CET ] [ Original post ]
This update features a full rework for combat values. Combat should feel more fair, balanced, and make more sense! Please visit our website to play the alpha NOW! __Update 0.2.19__
- Combat equipment rework: All metal, leather, and cloth equipment and weapons have had their stats reworked. These are intended to be final values for the beta.
- We wanted to respect the combat triangle and have leather somewhere in the middle.
- Reworked some combat calculations. Stat bonuses provide accuracy. Attack/defense bonuses provide damage and reduction of this additional damage, respectively. As a result, most weapons have had their base damage range reduced to make your armor feel more important.
- Bows and guns now only provide accuracy, while ammo provides the attack.
- Removed the melee attack types (thrust, swing, slash); now it just uses Melee or Physical bonuses.
- We wanted to respect the combat triangle and have leather somewhere in the middle.
- Added an achievement system (not connected to Steam for now) and our first achievement. You can see the achievements menu through the tab in your journal.
- You will now gain a Stat bonus according to the skilling node you're on for each additional person on the node (up to +8).
- Fixed the camera not following your player when relogging.
- Prevented minimap from appearing over some windows.
- Fixed multibench leatherwork unlock not working.
- Renamed "Elemental Attunement" to "One with Nature"
- Renamed "Forgiveness" to "Retribution"
- Animal pens and beehives will now only update on active players (online in the last two weeks)
- Fixed equipment stats panel visual layout
- Added some new foliage around the wasteland biome.
- Fixed the Buried Mine not loading when entered.
- Fixed the Buried Mine restarting when leaving as the last person inside.
- More accurate tumbleweed spawns. Also added water waves to the ocean.
- Increased network spawn range for objects to 32 tiles
- Applied various optimizations
- Stat buffs can now apply to enemies
- Added music to the northernmost ice biome. Fixed a bug when cosmetic swapping
- Added burn defense to tutorial island enemies.
- Fixed not being able to harvest nodes that don't require a tool
Tombstone MMO
Well Bucket
RedTigerPro
December 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://tombstonemmo.com/
https://store.steampowered.com/app/2796800 
Tombstone MMO is not your typical MMORPG. Quests are scarce, your choices leave a meaningful impact on your character and the world around you, and you can navigate the game at your own discretion. With 20+ skills to train and several ways to progress, the game essentially adapts to your playstyle, whether you want to brute force it or cleverly get around things. If the main story doesn't interest you, you may carve your own path throughout the game. Whether it's to relax and do some life skills to build your bank or fight the toughest mutants and technomantic creatures for rare items and glory.
Features:
Train up 24 unique skills
Several combat choices (melee, ranged, or energy weapons)
Many gathering skills to harvest more and more items
Many creation skills to use your harvested (or purchased items) to make rarer, more powerful and useful items
Make difficult decisions: Some decisions are semi-permanent and will affect how you play the game. Whether you do what's right or wrong, you set in stone your destiny in the lore and the gameplay loop.
Two islands: One smaller, tutorial island that showcases everything to come, from using most of the skills to progress, to making game-changing decisions, to discovering hidden island secrets for more power. A second island (or first main island) that is much larger, full of more skilling content, monsters to fight and loot, more secrets, and more NPCs to discuss the world with.
Player interaction such as trading, marketing, partying up, ganging up, and PVP
NPC interactions such as buying, selling, Robbery, and charismatic conversations
Features:
Train up 24 unique skills
Several combat choices (melee, ranged, or energy weapons)
Many gathering skills to harvest more and more items
Many creation skills to use your harvested (or purchased items) to make rarer, more powerful and useful items
Make difficult decisions: Some decisions are semi-permanent and will affect how you play the game. Whether you do what's right or wrong, you set in stone your destiny in the lore and the gameplay loop.
Two islands: One smaller, tutorial island that showcases everything to come, from using most of the skills to progress, to making game-changing decisions, to discovering hidden island secrets for more power. A second island (or first main island) that is much larger, full of more skilling content, monsters to fight and loot, more secrets, and more NPCs to discuss the world with.
Player interaction such as trading, marketing, partying up, ganging up, and PVP
NPC interactions such as buying, selling, Robbery, and charismatic conversations
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1.80GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics or dedicated GPU with at least 1GB VRAM
- Storage: 1 GB available space
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