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Early Access Launch - Patch 2
[ 2024-12-23 15:56:14 CET ] [ Original post ]
Tombstone MMO is bringing the world back from the Apocalypse with more than 100 players a day. We want to thank you, the players, for being so active and enjoying the game. Please continue to level up, submit bug reports and don't forget to write a review. As always, join us on Discord Discord __Update 0.3.2 (EARLY ACCESS)__ Movement: This has been a pain point for some players. The movement is fundamentally tied to the tile-based, tick-based nature of the game, e.g. you move one tile at one tick, there are no fractions. So we have made other aspects of it better:
- Movement is now visually smooth by default (the Linear movement ease option)
- Stamina now drains half as quick
- WASD/joystick movement and sprinting should feel much more responsive
- Bank: Added an item counter to each bank tab. Bank tabs can now only have 250 items in each one. Your inventory and equipment are now saved when your bank saved to keep everything consistent.
- New cosmetics: Bow of Holly (bow), Swordfish (2h), and Crab Claw (2h)
- Added 2 new recipes
- Reduced gunmetal ingot recipe's copper ore input from 2 to 1
- Added more festive pine trees
- Added better clickboxes for the rest of the trees
- Added new icons for jewelry to make them all look unique
- Added a Rubble animation to make it more obvious
- Added a "Value" row to tooltips for non-equip items
- Used proper verbs when panning and catching bugs
- Raider Brutes now move 1 tick faster
- Changed default world map key to 'M' and journal key to 'J'
- Apples now also restore 1 of each Karma
- Wallace now sells Pine Bows
- Fix several instances of ledges without collision
- Multibench: fixed unlock visuals. Fixed it activating unprompted. Fixed it activating a visual tutorial out of sequence
- The NW visual tutorial chain should now only activate once per character
- When autocasting and running out of cells, autocast will be canceled automatically
- Made the trade window more opaque and a bit smaller
- Added a drop shadow to the login play button text to improve legibility
- Added a Patreon button to the login screen socials corner
- Added town icons to the world map along with a slider to change the size of these icons.
- Made the chat wider and it no longer blocks clicks when unfocused
- The side panel slide-out tab is now shown by default
- Added a "Sell item" notice above your inventory when in a shop. It isn't obvious to new players on how to sell items.
- Fixed Wesley Waves not recognizing that you sided with the raiders which blocked him from taking you to Boia
- Fixed your cosmetics not always showing for others
- Fixed not being able to click outside of the bank window to walk away
- Fixed swimming map transitions from Boia to Trailhead
- Fixed more uncommon cases of players getting stuck during the tut raid instances
- Fixed an error when using antipoisons
- Fixed an instance where clicking a journal recipe not showing the details page
- Fixed RCM persisting in the crafting menu after you have chosen a recipe to craft
- Fixed a bug where the play button in the login menu could get stuck uninteractable
- Fixed cooking range UI name text positioning
- Fixed "User" word being filtered
- Fixed Yohnny at Bayou and Salado not taking you to Northwell, but still stole your caps
- Web: fixed potential material loading issue
- Fixed invalid stat in the equipment stats page
- Fixed an error with Earth elemental's boulder spell
- Fixed readable objects (like signs) not disposing of the "Close" button
- Fixed respawning with 1 health in rare cases
- Fixed the impassable alleyway in Salado
- Fixed inconsistent sorting in the ability menu
- Fixed the multibench and other UI opening unprompted when another player interacted with the same object
- Fixed sand casts not breaking. They now break with a 1/6 chance
- Fixed robbable enemies potentially walking through walls when they hit you
- Fixed cash shop previews if you had an invisible cosmetic on
- Fixed sprite sorting on Spinning Wheels
- Fixed queen bees not being added to hives
- Fixed woodworking recipes not appearing at woodworking benches
[ 2024-12-23 15:56:14 CET ] [ Original post ]
Tombstone MMO
Well Bucket
Developer
RedTigerPro
Publisher
December 2024
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(49 reviews)
Tombstone MMO is not your typical MMORPG. Quests are scarce, your choices leave a meaningful impact on your character and the world around you, and you can navigate the game at your own discretion. With 20+ skills to train and several ways to progress, the game essentially adapts to your playstyle, whether you want to brute force it or cleverly get around things. If the main story doesn't interest you, you may carve your own path throughout the game. Whether it's to relax and do some life skills to build your bank or fight the toughest mutants and technomantic creatures for rare items and glory.
Features:
Train up 24 unique skills
Several combat choices (melee, ranged, or energy weapons)
Many gathering skills to harvest more and more items
Many creation skills to use your harvested (or purchased items) to make rarer, more powerful and useful items
Make difficult decisions: Some decisions are semi-permanent and will affect how you play the game. Whether you do what's right or wrong, you set in stone your destiny in the lore and the gameplay loop.
Two islands: One smaller, tutorial island that showcases everything to come, from using most of the skills to progress, to making game-changing decisions, to discovering hidden island secrets for more power. A second island (or first main island) that is much larger, full of more skilling content, monsters to fight and loot, more secrets, and more NPCs to discuss the world with.
Player interaction such as trading, marketing, partying up, ganging up, and PVP
NPC interactions such as buying, selling, Robbery, and charismatic conversations
Features:
Train up 24 unique skills
Several combat choices (melee, ranged, or energy weapons)
Many gathering skills to harvest more and more items
Many creation skills to use your harvested (or purchased items) to make rarer, more powerful and useful items
Make difficult decisions: Some decisions are semi-permanent and will affect how you play the game. Whether you do what's right or wrong, you set in stone your destiny in the lore and the gameplay loop.
Two islands: One smaller, tutorial island that showcases everything to come, from using most of the skills to progress, to making game-changing decisions, to discovering hidden island secrets for more power. A second island (or first main island) that is much larger, full of more skilling content, monsters to fight and loot, more secrets, and more NPCs to discuss the world with.
Player interaction such as trading, marketing, partying up, ganging up, and PVP
NPC interactions such as buying, selling, Robbery, and charismatic conversations
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1.80GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics or dedicated GPU with at least 1GB VRAM
- Storage: 1 GB available space
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