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The land is bloomin' for spring time after a nice rain. Get a little extra plant stuff on special days. Also a new quest Jiggy's New Diet.
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__Update 0.4.5 (EARLY ACCESS)__ 6/17/2025 Content Update: Heavy Rain Blooms,
Certain areas on Boia have Heavy Rain weather events that will now trigger a Bloom of certain plants. These plants will respawn very fast and decay slowly over time while raining (and even quicker after it stops). There is a Rain Herald near each bloom that will deposit your plants for the cost of a Sunflower Seed while it's raining!,
Picking Bloom plants will give you a Bloom Chaser buff that will grant more exp for every different plant you picked recently, so make sure you pick a different plant every few seconds!,
Heavy Rain will now respawn faster and with shorter duration,
Reduced the amount of heavy rain zones to increase likelihood of being where you want it,
Moved around some plant nodes to accommodate this,
Other Changes
Added a new quest: Jiggy's New Diet. You can pick it up in Ash's Bar in Frontier,
Added Chromite rocks around the world. Chromite ore can be used to make Stainless Steel Ingots, which can be made into better tools.,
Added a journal section for "The Elements". Right now, it shows information about weather events and their current intensity. Later, i will add info about how damage elements interact with eachother,
Improved email verification descriptions to say the email may take up to 10 minutes to arrive,
Improved the stat bonuses menu (sub-panel in equipment side panel) to include bonuses from buffs, like karma skills and potions,
Added a unique crafter minigame (i.e. Loom Hero) prompt sound,
Increased Loom Hero knot speed based on input materials count,
Greatly reduced XP multiplier of beehive rewards. This was significantly higher than intended,
Slightly reduced beehive reward items/hour and the value of Beeswax and essence to balance Caps gain,
Pilfering is now easier during the night,
Added sounds to each weather event,
Made some 2d enemy audio into 3d. Should be quieter and feel more immersive,
Carcasses spawned from overcharged animals will now also highlight blue,
Added inv-crafting animation when using the Jewelry bench,
Added a visual punch to quantity text when item quantity updates,
Added Tin Sword for sale from Wallace,
Mobile: Scaled up confirmation boxes,
Changed day/night cycle to update every 8 hours (from 12) to give more variation whenever you play,
Purchasing supporter pack thru Steam should now open an overlay directly to the Steam DLC,
Bug Fixes
Fixed XP boost event timer not despawning when time runs out,
Fixed tooltip persisting when its open and you use keybinds to change side panel,
Fixed tooltip persisting when closing the window that the item slot is in,
Fixed unable to add farm animal feed with multiple item tags to animal pens,
Fixed Coyote stealth gloves looking like a quiver when equipped,
Fixed progress ribbon for bounty progress always showing 0/X,
Fixed beehives consuming the entire stack of drones when you had more than enough,
Fixed unable to add farm animal resources sometimes,
Fixed enemies visually continuing to walk after death sometimes,
Fixed camera snapping when someone nearby failed a hurdle,
Fixed punching with arrows equipped would spawn an arrow visual,
Fixed thrusting attacks (i.e. Bandit Guards) not updating visual position until you moved,
Fixed Sandworm submerge visuals,
Fixed login screen server status text overlapping when "Launching"
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