Features:
Train up 24 unique skills
Several combat choices (melee, ranged, or energy weapons)
Many gathering skills to harvest more and more items
Many creation skills to use your harvested (or purchased items) to make rarer, more powerful and useful items
Make difficult decisions: Some decisions are semi-permanent and will affect how you play the game. Whether you do what's right or wrong, you set in stone your destiny in the lore and the gameplay loop.
Two islands: One smaller, tutorial island that showcases everything to come, from using most of the skills to progress, to making game-changing decisions, to discovering hidden island secrets for more power. A second island (or first main island) that is much larger, full of more skilling content, monsters to fight and loot, more secrets, and more NPCs to discuss the world with.
Player interaction such as trading, marketing, partying up, ganging up, and PVP
NPC interactions such as buying, selling, Robbery, and charismatic conversations
Already breezed through the sewers? Looking for more of a challenge? Caldwell Sewers: Overcharged Mode is here!
Join us on discord to see what the future of TombstoneMMO holds Discord for the fastest way to report your bugs.
Update 0.5.1 (Early Access) __ 8/19/2025: The Caldwell Sewers: Overcharge Mode
Caldwell Sewers: Overcharged Mode,
Added an option for Overcharged (OC) mode. Almost all monsters will be overcharged, and even some new monsters may appear. This mode is more difficult, but has better rewards than normal mode!,
[/*]Made switches shiny to be easier to find.,
[/*]More nodes will spawn in OC mode,
[/*]Added an upgraded variant of a normal mode unique weapon,
[/*]Added combat level warnings for each mode,
[/*]
Changes,
Added a new cash shop pet: the Sandshark!,
[/*]Added two new POIs on Boia: Bandit checkpoint north of frontier, and a Greenhouse north of Higgins farm,
[/*]Autoretaliate while on top of an enemy will now try to move you off the target\'s tile.,
[/*]Added Sugar drop to Lizardmen,
[/*]Reduced Sugar price from Emil to 10 caps (was 15),
[/*]Poison status now shows its current severity as stacks,
[/*]Cookies now heal 1-3 and have no stack limit,
[/*]Added a hurdle behind the Higgins farm house,
[/*]Added animations for shoulder pads (e.g. Boar Shoulder Pads),
[/*]Added better icons for various leather accessories.,
[/*]Added info about elemental interactions to the journal\'s elements page,
[/*]Improved spell tooltips to indicate why you can\'t use them,
[/*]
Bug Fixes,
Fixed taking the axe in the wall from NW still showing click prompt,
[/*]Fixed autoretaliate while on the enemy not working,
[/*]Fixed scroll sensitivity in various menus,
[/*]Attempted to fix a loading bug that loads you into the wrong position/map
[/*]
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1.80GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics or dedicated GPU with at least 1GB VRAM
- Storage: 1 GB available space
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