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State of the Game #4: Demo Tweaks
Beginner is the one you start with after the tutorial. Normal should be a bit more forgiving than the old one. Hard is basically the old values, but I had to change some underlying systems so it doesn't 100% translate. Also, many of you struggled with the Croc Boss. It is a challenging fight for sure, that's why it doesn't attack your generator modules anymore for a more streamlined fight. There are also some new art assets (such as the new Grav. Polyps in the caves or the new ooze sprites in the sewers) and some new SFX assets.
The community has grown quite a bit the last couple of weeks.![](https://cdn.akamai.steamstatic.com/steam/apps/1494560/extras/battle.gif)
[ 2023-05-27 13:52:31 CET ] [ Original post ]
Hi everybody, the demo launch has been a blast! Heartfelt thanks to everybody who tried the demo during Tacticon and in the weeks that followed. The game received a lot of feedback and support, and there are many new eyes on the projects, but there has been also some frustration towards the rather high difficulty and unforgiving gameplay of this unsual game. I heard your feedback: I introduced three difficulty settings.
Difficulty Settings
Beginner is the one you start with after the tutorial. Normal should be a bit more forgiving than the old one. Hard is basically the old values, but I had to change some underlying systems so it doesn't 100% translate. Also, many of you struggled with the Croc Boss. It is a challenging fight for sure, that's why it doesn't attack your generator modules anymore for a more streamlined fight. There are also some new art assets (such as the new Grav. Polyps in the caves or the new ooze sprites in the sewers) and some new SFX assets.
Support the Development
The community has grown quite a bit the last couple of weeks.
- If you're not in the Discord already, come join! If you're interested in the game and want to follow its further development, as well as bring in your own ideas and feedback, this is the place to chat!
- Twitter is still my favored social media platform to share clips. The followership on there has grown to almost 950 so thanks for that!
![](https://cdn.akamai.steamstatic.com/steam/apps/1494560/extras/battle.gif)
[ 2023-05-27 13:52:31 CET ] [ Original post ]
Rogue Voltage
Horizont Computergrafik
Developer
Horizont Computergrafik
Publisher
1970-01-01
Release
Game News Posts:
38
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(319 reviews)
Public Linux Depots:
- [0 B]
Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.
Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?
In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.
Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.
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