Some players reached out that their game progression got corrupted. One line of code in the wrong spot scrambled the save files for everybody who played the last update which was live for 24 hours. I'm extremely sorry about that. Here's two ways to get back on track:
Unlock Everything Button
Press the new "Unlock Everything" button in the settings menu.
Or:
Download a progression file
Download my prepared progression file that puts you in a state about 12 runs in with all the characters and camp unlocked, but some modules left to unlock. from here: http://horizontcomputergrafik.com/roguevoltage/progression.sav and put it here C:/YOUR USERNAME/AppData/LocalLow/HorizontComputergrafik/RogueVoltage/Main/ If you still have problems, please reach out in the Discord or the Steam Community forums. Thank you for your understanding! We're still figuring things out in Early Access. Luca
[ 2024-12-11 10:25:27 CET ] [ Original post ]
- Fixed a softlock when using Duplicator
- Fixed some minor UI Bugs
[ 2024-12-10 16:11:59 CET ] [ Original post ]
Dear tinkerers,
we did a lot of work on the module drop tables this week to produce a more varied ecosystem.
Durability Enhancer no longer drops as loot
Thank you for letting me collect your player data. This allows me to consult statistics like this one:
Module pick rates in uncommon You can see on first glance, that there's something wrong here, namely that the Durability Enhancer is by far the most picked uncommon module. This led us to a radical decision, but I think it will be great for the ingame economy as a whole: The Durability Enhancer does no longer drop as loot. You can still find it from the "Durability Enhancer" event on the world map and there is a certified one in the upgrade vendor in camp.
WORLD MAP UPDATE
The world map now has an explanation for the icons, and Durability Enhancer, Healing and Charging Stations are marked on the map. Behind a ? are now the Duplication Station, Passthrough Amplifier, Transmogrifier and an all-new "Time-Capsule" event.
NEW TIME CAPSULE ?-EVENT
The Time Capsule will be your only source for getting one of the "busted" modules, which don't drop as rare loot anymore.
- Cracked Duplicator
- Unstable Duplicator (now called "Echo Chamber")
- Echo Chamber (now called "Replicator")
- Generator Factory (this one dropped extremely rarely so you're probably going to see it for the first time now)
- Transmogrifier with Malfunctioning
NEW MODULES:
Clockwork cell got a rework.
DROP TABLE REWORKS:
General:
- In-biome shops now feature only modules from the same level (this effectively reduces the cost to buy modules from shops)
- Grav. Vacuumizer now allows several instances of Grav. Vacuum on a module.
- Removed Might Sensor from drop tables
- Removed Shock Absorber drom drop tables (replaced by Repair Kit)
- Gatling Gun now drops in rare
- Blaster now drops in rare
- Trauma Sensor does no longer drop in uncommon
- New Emergency Aggregate drops in uncommon
- Toggled Storage Charger with overload drops in uncommon
- Cooldown Redirectors now drop in uncommon with overload
- NEW: Dissipation Cell drops in common
- NEW: Grav. Magnets +/- now drop in common with malfunctioning
- NEW: Grav. Amplification Ray now drops in common
- Cooldown Redirectors now drop in common with malfunctioning
- Storage Capacity Enhancer now drops in common
- Toggled Storage Charger now drops in common
- Toggled Repair Kit with overload drops in common
- Toggled Storage Charger with cracked and replicating 1 drops in scrap
- Toggled Repair Kit with malfunctioning drops in scrap
UPCOMING FEATURES:
- Run-modifying passive "blessing" and "curse" modules for the daily runs
- A new ice biome
PLEASE LEAVE A STEAM REVIEW
Thank all of you so much to everybody who left a Steam Review already, we just crossed 300 reviews, which is a great achievement for an Early Access game!! If you haven't already and you're having fun with Rogue Voltage, please leave a Steam review. This helps us more than anything. You don't have to write a novel, just a couple of words or a little meme why you think the game is fun. As usual, huge thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! Enjoy wiring up the new version, let me know what you think in the comments or on the Discord. All the best from Berlin, Luca
[ 2024-12-06 17:30:17 CET ] [ Original post ]
- Tried to fix (fixed?) Softlock when ending the run with Time Travel Mech Let me know in Steam Community Forums or the Discord if it worked - Replicating Storage cells now have a max charge of 1/2/3 (sorry folks) - Sol's Turret Factory starts with overload - Removed exploit where modules could by taken out of mech hangar by swapping - Fixed missing SFX on Storage cells - Fixed faulty loot settings for cracked Storage Charger - Removed faulty error message when clicking on Campfire - Removed faulty sound from precision effector and gatling modules
[ 2024-11-20 16:17:58 CET ] [ Original post ]
Dear tinkerers,
we have a BIG ONE for you this time. In our 11th Early Access content update, we're finally bringing the Character Creator aka Mech Hangar to you, as well as another major character rework. Rogue Voltage is 20% off for IndieArk's Publisher Sale and IndieX games festival. This is the lowest discount all year so tell all your nerdy friends!
THE MECH HANGAR:
The Mech Hangar is now available in camp, and we're sure you're going to have a lot of fun with it. It becomes available for downpayment once you beat the game and have all the camp structures unlocked.
Inside you have a blaster and 4 empty module sockets to build the mech's starting layout. But beware: Once placed, modules can't be taken away again, only destroyed.
Start a run with the Time Travel Mech character and they will come with the rack loadout you designed.
Go build a crazy combo. You're very much invited to share your creations in the Discord-Community! I'm looking forward what broken stuff you come up with.
CHARACTER REWORKS:
The Nomad and Sol got fused into one character. They used to work amazing together, but weren't too flexible individually.
The Nomad
The Nomad now has the lightning weapon that Sol used to have (with a snazzy new look). Now you have to construct lightning rods to protect yourself from ... yourself.
Sol
Sol has an ALL NEW rack! She now fights by constructing Auto-Turrets that deal 1 damage per turn. Create as many turrets as you can in order to stack up on damage, but remember to keep them charged or they will implode! (Strong combo: Using them as a target for the Crust Generator before they go anyway)
Plasma Bot
I didn't like two mechas in the game, so the former Plasma Mech was changed to be a cute little Plasma Bot now. Nothing changed on the rack, still a very powerful char and fan-favorite.
UI/UX
- The mouse cursor now changes when dragging modules and wiring. I think this adds a lot.
- New badges on the character selection screen reward you for having runs won on different difficulties.
- I added some missing character animation frames
WHAT ELSE:
- Defusing the time bomb now triggers the accumulation sensor
- There is a "Storage Charger" module available in the vending machine in camp
- "Storm Cells" are now regular drops in the uncommon slot
- Fixed a bug while combusting plasma when having 0 or negative plasma.
UPCOMING FEATURES:
- New modules and drop-table reworks
- Run-modifying passive modules and curses for the daily runs
- In the near future: A new ice biome
PLEASE LEAVE A STEAM REVIEW
Thank all of you so much for tinkering with Rogue Voltage in Early Access. If you're having fun, please leave a Steam review. This helps us more than anything. You don't have to write a novel, just a couple of words why you think the game is fun. As usual, huge thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! Enjoy wiring up the new version, let me know what you think in the comments. I encourage you to share your broken builds over in the Steam Community Forums or on the Discord. All the best from Berlin, Luca
[ 2024-11-07 18:00:24 CET ] [ Original post ]
- Restored Tutorial functionality.
- Fixed Bug with Chain Amplifier not applying amplification when previous module went on cooldown.
- Fixed Bug with Unlock when going Gameover in Tutorial (shouldn't happen. Edge-case).
[ 2024-10-15 14:21:28 CET ] [ Original post ]
Dear tinkerers,
in our 10th Early Access content update, we fixed some bugs and bring a couple of new modules to you.
NEW MODULES:
- Compressor Redesign (bye bye RNG)
- Replicating Healing Potion (aka Kimmy's favorite way to heal)
- Repeater
- Clockwork Cell
- Acceleration Potion
- Emergency Cell (as a way to make the regular dropping storage cell a little more interesting)
LOOT TABLE TWEAKS:
- Malfunction Sensor is now Uncommon (from Rare)
- Disassembler is now Common (from Uncommon)
- Blaster Factory is now Common (from Uncommon)
- Wind-Up Dino is now Common (from Uncommon)
- Grav.-Magnet (+) now has Replicating
- Added a simple Color to Color Modifier in Common
WHAT ELSE IS NEW?:
- Modules in camp shops do not change jack colors anymore by re-entering the shop.
- Daily Run Histograms now show a little crown symbol, if you're the top player.
- Worked on Run Generation performance, should be faster.
- New sounds on collector modules that scale with energy.
- Extended energy animations on wire.
- Cracked modules do a little spark animation on activation.
WHAT HAPPENS NEXT?:
- Rogue Voltage will be 20% off for IndieArk's Publisher Sale Nov. 7-14, so tell all your nerdy friends!
- Rogue Voltage is part of "Indie X" games festival the same dates. I'll be on a live stream talking about the game
- We're working on a new ice biome
- We're planning to merge Sol and Nomad characters and redesigning Sol from the ground up
PLEASE LEAVE A STEAM REVIEW
Thank you for tinkering with Rogue Voltage in Early Access. If you're having fun, please consider leaving a Steam review. This helps us more than anything. As usual, special thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! Enjoy wiring up the new version, let me know what you think in the comments, over in the Steam Community Forums or the Discord. All the best from Berlin, Luca
[ 2024-10-09 16:02:32 CET ] [ Original post ]
- Restored broken camp shops - Fixed histograms - Disabled cheat mode in daily runs when playing on beta branch
[ 2024-09-25 09:31:48 CET ] [ Original post ]
Dear tinkerers,
hope everybody enjoyed their summer. In our 9th Early Access content update, we're introducing the foundations of a Daily Run feature.
NEW FEATURE: DAILY RUNS:
Daily Runs are available once you unlocked all characters and modules. EDIT: This means you also need to unlock the character-specific modules ("Progress" bars below character) !! Or ... you just switch to the Steam beta branch with password "gravistrophe" Everybody will (hopefully) experience the same RNG and loot. A (prototypical) Steam Leaderboard shows how well you did in comparison to other players. The preliminary score algorithm is Total Energy Generated - (Timesteps passed *2). This will potentially be subject to change if we get your first scores coming in. We're aiming to introduce "Run Modifiers" with a future update.
EDIT: KNOWN BUG:
- Work on the dailies unfortunately broke the upgrade vendor and the consumable shop in the camp -- sorry! I am traveling until Monday, Sept. 23th, so I'll only be able to push the fixes then. Thanks for your patience.
NEW FEATURE: RUN HISTORY:
We've also introduced a Run History screen. From now on, you can see your past runs in here and order them according to a couple of values.
Please leave a Steam review
Thank you for tinkering with Rogue Voltage in Early Access. If you're having fun, please leave a Steam review. This helps us more than anything. Special thanks to the lovely Discord-Community, who is extremely helpfun and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! Enjoy wiring up the new version, let me know what you think in the comments, over in the Steam Community Forums or the Discord . All the best from late summer Berlin, Luca
[ 2024-09-19 12:19:40 CET ] [ Original post ]
- Fixed bug with Generator Upgraders not working - Fixed faulty behavior when playing with gamepad - Fixed several bugs with the tutorial
[ 2024-08-13 16:22:58 CET ] [ Original post ]
Fixed a critical bug in which the timeline did not advance if a combatant has too much negative Grav. Charge
[ 2024-08-12 19:01:04 CET ] [ Original post ]
Dear tinkerers,
in our 8th Early Access content update, we're introducing new modules of the Passthrough type. Also, Steam Deck and Controller support should finally be restored and should work better than ever! Thank you for your patience with this one. It was tricky to find what broke there, but we managed to fix it.
Thank you for playing Rogue Voltage in Early Access
It means a lot and all of this wouldn't be possible without you. Special thanks to the lovely Discord-Community, who is extremely helpfun and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!
NEW MODULES:
- Organic Amplifier
- Chain Amplifier
- Splitter (Reworked)
- Passthrough Booster
- New Keyword: Delayed
- New Generator Upgrader: Berserk
LOOT TABLES:
- New Loot Tier "Scrap" Bronze rating now gives modules from "scrap" tier, which are of pretty bad durability or are highly situational. This is not the final iteration of the loot tables, but I'm trying to differentiate the uncommon / common tables a bit more. Your player data helps immensely for analyzing your module picks, so thanks for keeping data collection activated while playing!
- Rarity Shifts Grav. Vacuumizer is now uncommon (from rare) Disassembler is now uncommon (from rare) Paint Bucket Universal is now uncommon (from rare) Merger Factory is now uncommon (from rare) Toggled Max. Capacity Enhancer now comes with Replicating in Uncommon Colored Paint Buckets are now common (from uncommon) Wind-Up Shroom is now common (from uncommon) Soul Sensor is now common (from uncommon)
BUGFIXES:
- Fixed hard lock in tutorial
- Gamepad and Steam Deck should now work better than ever
- Triggers on beginning of turn can now be resolved manually. Vault modules will no longer trigger before storage inductors
- Lots of small bugfixes
KNOWN BUGS (that I still didn't manage to fix this week):
- Saving in camp rerolls jack colors in shop.
- Sometimes a module's tooltip doesn't disappear normally
- Sometimes the collider of a toggled module gets deactivated so you can't click it to toggle
- Steam Achievements are still a bit messy
- Game crashes when exiting after a longer play session
If you're having fun with Rogue Voltage, please leave a Steam review
This helps us more than anything. Thank you for tinkering with Rogue Voltage in Early Access. All the best from summery Berlin, Luca
[ 2024-08-09 18:13:14 CET ] [ Original post ]
Dear tinkerers,
with our seventh Early Access content update, you're able to recolor your module's jacks with the new Paint Bucket modules. Also lots of bugfixes. Thank you to everybody who is playing Rogue Voltage in Early Access. Special thanks to everybody who joined the Discord to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!
NEW MODULES:
- Paint Buckets - Allow the recoloring of jacks
GAMEPLAY:
- Introduced Random Character Selection
BUGFIXES:
- Fixed faulty Unstable Duplicator dropping as cracked
- Time Bomb is now a storage module
- Fixed a bug with Unstable Duplicator also duplicating the "Starting Loadout" property
- Fixed an exploit with Effector Modules keeping their energy when playing with full control mode
- Fixed a bug with Fire Gnats being able to target modules with their Fire status that are already out of order
- Passive Storage Inductor now gets locked after activation
- Fixed a bug with unstably duplicated Wind Up Toys not cracking properly
- Fixed a bug with Nomad's Storm Lantern triggering when on cooldown
- Fixed a bug with Malfunction Sensor not waiting for factories that produce modules on CD
- Fixed wrong cursor sprite for Asha's Acceleration Screen
- Lots of fixes in the Asian localization
- Fixed a bug with Passthrough Modules not waiting for the Passthrough Booster
- Fixed a bug with Cooldown not being applied after the battle has ended
KNOWN BUGS (that I still didn't manage to fix this week):
- Controller and Steam Deck support is still messy. Sometimes you need to restart it on Steam Deck and then it works like a charm, sometimes it loses the cursor. I am working to improve this. Thank you for your patience.
- Saving in camp rerolls jack colors in shop.
- Sometimes a module's tooltip doesn't disappear normally
- Steam Achievements are still a bit messy
- Sometimes the collider of a collector module gets deactivated so you can't click it to wire
- Game crashes when exiting after a longer play session
- Storage inductor putting energy only after the regeneration cell already fired
If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!!
Thank you for playing. All the best from summery Berlin, Luca
[ 2024-07-29 17:17:29 CET ] [ Original post ]
Fixed a critical bug in which a faulty loot drop caused a soft lock
[ 2024-07-11 18:02:48 CET ] [ Original post ]
Dear tinkerers,
this update we have the full spectrum for you: Character reworks, several new modules and an all-new module type with the Generator Upgraders. This will change the dynamics on your racks quite a bit. As usual, thank you to everybody who is playing Rogue Voltage in Early Access. Special thanks to the lovely Discord Community which constantly gives great feedback, posts fresh ideas, helps brainstorming for new content and reports bugs. Everybody is invited to join. Come nerd out with us! Rogue Voltage is still 15% off during Steam Summer Sale. Tell your friends!
CHARACTER REWORKS:
- Plasma Mech was in a weird spot between under- and overpowered (depending who you asked).
I removed the Austerity Cells from its starting loadout (they still drop as loot) and replaced them with the all-new Plasma Combustion Sensor. This should finally encourage you to burn that plasma!
- Asha is certainly among the most difficult characters to play. I personally like her a lot for her combo-kills.
She now has an all-new Accelerating Screen. Less time between all combatant's turns means more overlap to slice the enemies!
NEW GENERATOR UPGRADERS:
I've been analyzing what you folks are picking for loot, and the result is clear: You love to use upgrader modules to enhance your stuff. I do too, so I'm bringing you even more ways to upgrade. These 3 new modules put a +1 Upgrade onto a generator, but also apply them with a debuff.
- Generator Upgrader: Storm is a nice Nomad enabler.
- Generator Upgrader: Grav. Recoil is great for self-deceleration strategies (here's lookin' at you, Jess)
- Generator Upgrader: Hazardous is tricky. Don't get too greedy!
MORE NEW MODULES:
- Proximity Cell is a new Asha Enabler
- Explosive Generator is a powerful new generator with a bomb drawback (... or more material for the trash compactor -_- )
- Crust Generator is a much needed new Alice Enabler
CAMP:
- [Rework] Time Capsule is the new identity of what previously was the Refinery.
- [New] Refinery sells you all the gear to upgrade your modules. Upgraders are removed from the rare shop.
MODULE CHANGES:
- [Nerf] Amplifier Factory now produces Amplifiers on Cooldown, similar to the nerf of the Storage Cell Factory
- [Buff] Vulnerability Grenade (available from camp shop) now only targets enemies. Go buy them, they are strong!
- Durability Enhancer is back in uncommon (from rare)
- Cooldown Redirector and Shock Absorber are now in common (from uncommon)
- Removed Stormseeker Generator (replaced with Generator Upgrader: Storm)
- Removed Hazardous Generator (replaced with Generator Upgrader: Hazardous)
UI:
- Durability and Capacity Enhancer are now blue (from green) to differentiate to the other upgrader modules
- "Select next module to fire" ("Firing Conflict") UI is now blue (from green) to differentiate from module targeting prompt
BUGFIXES:
- Fixed controller support. This is an ongoing process, please let me know if there are quirks left.
- Fixed a bug where toggled modules were not targetable when clicking on the toggle
- Fixed a visual bug with more than 1 lock icons on a module
- Fixed a bug where sensors would trigger while in the trash bin
- Fixed a bug with Overload Generator not locking
- Fixed a bug with selling modules that you bought on discount
KNOWN BUGS (that I still couldn't fix this update):
- Sometimes the collider of a collector module gets deactivated so you can't click it to wire. Move the module to make it work again.
- Saving in camp rerolls jack colors in shop.
- Sometimes a module's tooltip doesn't disappear normally
- Storage inductor sometimes put energy only after the regeneration cell already fired
- The game crashes when exiting after a longer playsession
- Steam Achievements are still a bit messy
If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!!
Thank you for playing! Much love from summery Berlin, Luca
[ 2024-07-08 16:40:33 CET ] [ Original post ]
Dear tinkerers,
the fifth Early Access content update just hit, this time back to camp, where we've introduced two new buildings to streamline your mid-game runs. Also some bugfixes. Thank you to everybody who is playing Rogue Voltage in Early Access. Special thanks to everybody who joined the Discord to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!
Rogue Voltage will be 15% off during German Games Sale and Steam Summer Sale. Tell your nerdy friends!
CAMP STRUCTURES:
- [New] Gradar Beacon - Replaces the first battle with a free rare loot drop
- [New] Scrap Yard - Allows loadout modules to be destroyed and transmogrified. Players have asked for this to remove loadout modules that quickly become obsolete.
- [Removed] Power Plant- Merged with Refinery
- [Rework] Refinery - Now allows either upgrading a passthrough, fully charging a storage module or charging a cracked storage module with 1 energy. Potentially more upgrades in the future.
MODULES:
- Med-Kit moved from rare to uncommon
UI:
- Loot Screen now shows battle rating, module rarity and how the time for the next special loot gets adjusted depending on your rating
BUGFIXES:
- Fixed a bug with status effects on modules instantly getting removed
- Fixed a hard lock in the tutorial if you ignored the instructions
- Fixed a bug in which using a transmogrifier caused a hard lock
- Fixed a bug in which modules received too many lock statuses.
KNOWN BUGS (that I still couldn't fix this week):
- Controller and Steam Deck support is broken. Sorry about that. We're doing our best to bring it back with the next update.
- Saving in camp rerolls jack colors in shop.
- Sometimes a module's tooltip doesn't disappear normally
- Steam Achievements are still a bit messy
- Sometimes the collider of a collector module gets deactivated so you can't click it to wire
- Game crashes when exiting after a longer playsession
- Storage inductor putting energy only after the regeneration cell already fired
If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!!
Thank you for playing. All the best from summery Berlin, Luca
[ 2024-06-21 09:39:05 CET ] [ Original post ]
Dear tinkerers,
the fourth Early Access content drop just hit, shipping 5 new module of the Wind-up Toy type. Also we had to nerf Slopper Johnson and his regeneration cell - sorry, it was way too reliable! Thank you to everybody who is playing Rogue Voltage in Early Access. Special thanks to everybody who joined the Discord to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!
NEW MODULES:
- Wind-Up Shroom (Uncommon)
- Wind-Up Dino (Uncommon)
- Wind-Up Mech (Uncommon)
- Wind-Up Gorf (Rare)
- Toy Hammer (Rare, Unlock assigned to Jessy)
CHARACTER BALANCING:
- [Nerf] The Regeneration Cell now only heals the player character with the lowest HP. Healing came a bit too easy for Slopper Johnson with his cell. I changed Johnson's Accumulator to a Condensator +1 instead so his net energy generation stays exactly the same!
- [Rework] Alice now has a self-encrusting modifier +1 and a regular vulnerability ray +1. This doesn't change her playstyle, but it makes her more flexible when finding an additional blue source and/or blue consumer.
MODULE DROP REWORKS:
- Repair Kit doesn't drop anymore, it was too slow. Instead we have a cracked Shock Absorber.
- Magnet Grav+ and Grav- don't drop as loot anymore. They are only available from the consumable shop in camp (they are still very strong! You should play them more!)
- Accumulators are now primarily dropping in Common (Bronze) loot instead of Uncommon. Condensators drop more often in Uncommon now.
UI:
- New icon for Crust status to make it different from Self-Encrusting
- All-new lock status effects for the module debuffs (pollution, recoil, fire, cooldown), making clear why they are locked.
BUGFIXES:
- Fixed a bug in which modules on out of order would still receive fire
- Fixed a bug in which mergers woudn't lock after activation
KNOWN BUGS (that I still couldn't fix this week):
- Saving in camp rerolls jack colors in shop.
- Soft lock in tutorial when not following the tutorial instructions.
- Sometimes a module's tooltip doesn't disappear normally
- Game crashes when exiting after a longer playsession
- Storage inductor putting energy only after the regeneration cell already fired
If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!!
Thank you for playing. All the best from summery Berlin, Luca
[ 2024-06-13 11:05:09 CET ] [ Original post ]
Dear tinkerers,
the third Early Access content drop just hit, bringing 4 new modules that focus on Cooldown and Malfunctioning mechanics. Also big Kimmy nerf :( Girl was way too strong! Thank you! to everybody who is playing Rogue Voltage in Early Access. Special thanks to everybody who joined the Discord to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited to join!
NEW MODULES:
- Echo Chamber (VERY breakable)
- Malfunction Sensor
- Shock Absorber
- Cooldown Redirector
CHARACTERS:
- [Nerf] Kimmy's Storage Cell Factory now produces Storage Cells on Cooldown. Try using the Cooldown redirector to deflect that!
REWORKS :
- Sensor Modules can have fire now
- Durability Enhancer is now Rare (we try this out, might move back down)
- Modules on Cooldown and Out of Order can't have Fire anymore. (Pro combo: Set a burning module on cooldown with the Cooldown Redirector to extinguish the fire)
BUGFIXES:
- Fixed camp structure downpayment exploit
- Fixed free loot rerolls not available with 0 plasma
KNOWN BUGS (that I still couldn't fix this week):
- Saving in camp rerolls jack colors in shop.
- Soft lock in tutorial when ignoring the tutorial instructions.
If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!!
Thank you for playing. All the best from summery Berlin, Luca
[ 2024-06-01 13:31:59 CET ] [ Original post ]
Dear tinkerers,
the second Early Access content drop just hit, this time bringing more action to the camp. big thanks to everybody who is playing Rogue Voltage in Early Access. Special thanks to everybody who joined the Discord to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited to join!
NEW CAMP STRUCTURES:
- Refinery - Gives Upgrade status to a passthrough module between camp visits
- Power Plant - Charges a storage module between camp visits
- Watchtower - First Reroll is free
MODULES:
- [Nerf] Sensor Sensor now only triggers once the other sensors trigger for the first time each turn
- [Buff] Condensator now drops without malfunctioning
- [Rework] Potion Factory moved to uncommon
CHARACTERS:
- [Nerf] Plasma Mech has Overload back on the colored Austerity Cell
REWORKS :
- ?-Charging Station will either hand out a storage cell like before or (new) give you a Storage Capacity Enhancer with replicating
BUGFIXES:
- Fixed bug in which Accumulation Sensor didn't trigger at end of battle
- Passive Storage Inductor now only puts it charge in a non-full, non-cooldown, non-outoforder storage module
- Infinitely Replicating Storage Cell now extinguishes Fire status on replication
- Fixed Accelerator not waiting for inverter
- Fixed Chrono Sensor not waiting correctly
- Fixed Grav. Immunity modules not waiting correctly
- Fixed Bug with menu not closing when returning to main menu during module selection
- Fixed faulty "Select target for module" string when changing racks during target query
- Fixed faulty message string when using Capactiy Enhancer
OTHER:
- Added Ukrainian translation (WIP)
KNOWN BUGS (that I still couldn't fix this week):
- You can save-scum downpayments on camp structures
- Saving in camp rerolls jack colors in shop.
- Soft lock in tutorial when ignoring the tutorial instructions.
If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!!
Thank you for playing. All the best from summery Berlin, Luca
[ 2024-05-24 13:27:36 CET ] [ Original post ]
After I pushed the update this morning, there was a new bug which caused the game to break when a new character got unlocked. Thank you to everybody who used the ingame-bug reporting tool to point me to it. Very helpful! I fixed it! Your module unlock progression was saved, char progression was not. Very sorry about that -- first week of EA, still learning things. Thank you for your patience, Luca
[ 2024-05-17 15:45:11 CET ] [ Original post ]
Dear tinkerers,
the first Early Access module drop just hit, together with some balancing changes. Thank you for everybody who joined the Discord to give feedback!
NEW MODULES:
- Sensor Sensor
- Storage Capacity Enhancer
- Passive Storage Inductor
- Replicating Storage Cell
- Self-Encrusting Modifier now drops with a +1 Upgrade as an uncommon
- Austerity Cells can now drop regularly
NEW FEATURE:
- Modules are on Discount in the Shop
CHARACTER BUFFS:
- Asha has 1 less steps between her turns
- Plasma Mech has 1 less steps between its turns
- Plasma Mech's Regeneration Screen Factory loses Overload
- Plasma Mech's colored Storage Cell loses Overload
CHARACTER NERFS:
- Slopper Johnson's Regeneration Vault now only has 1 max capacity
- Jessy S.' Decelerator loses the +1
- Jessy S.' Grav. Inverter is now malfunctioning on loadout
REWORKS AND BALANCING CHANGES:
- Duplicator and Unstable Duplicator can now only target non-cracked modules
- Reactor boss now has 2 instances of Shield 2, Reactor Sockets remove one instance on defeat
- Reactor sockets now properly use their "Grav Neutralize" skill
- Grav. Equilibrium now appears every 15 time steps instead of every 18
- Plasma Generator now has Exhaustion 1
- Storage Cell Factory now has Exhaustion 1
- Sensors do not charge on dead characters anymore
- Slime enemies now use their Duplicate skill properly
UI:
- Difficulties now have Descriptions on the Slider bar
- Module rarity is visualized with an icon
BUGFIXES:
- Fixed hard lock when going game over in a double suicide with the monsters
- Fixed bug w/ Austerity Cells that prevented them from locking
- Fixed Bug w/ Stormseeker Generator receiving multiple instances of the "Storm Attraction" property when duplicating or salvaging
- Fixed bug with interaction between duplicator modules and durability enhancers.
KNOWN BUGS (that I couldn't fix this week):
- You can save-scum downpayments on camp structures
- Saving in camp rerolls jack colors in shop.
- Character unlock achievements are lagging 1 behind.
- Soft lock in tutorial when ignoring the tutorial instructions.
[ 2024-05-17 10:50:57 CET ] [ Original post ]
Dear modular tinkerers,
Thank you!
This weekend was an absolute blast. Thank you so much for a very successful launch! Thanks to everybody who got the game on day 1, who supported the game on social media, reported bugs on Steam Community, slid into the Discord (please join, we're having a lot of fun with the game) and tinkered all weekend. The game was only out for 36 hours and people already have been tinkering for 18 hours. How crazy is that!
Get involved
If you got Rogue Voltage this weekend and enjoy wiring it up, please leave a Steam review! This helps immensely to signal to future players what kind of weird special thing we have going here. Tell your friends about it ! And of you have an idea which creators would enjoy this unique game, let me know in the comments or gently (!) nudge them towards the game. Rogue Voltage is out since 4 days and I've already pushed a hotfix, squashing some day-1-bugs. Known and remaining Bugs: You can save-scum downpayments on camp structures Saving in camp rerolls jack colors in shop. On the Discord we collect feedback, bug reports and design ideas. If you want to contribute to the game, you're very much invited to join the obsession.
The road ahead
The first real update to the game will take place on Friday the 17th, with a module drop of 4 all-new playpieces incoming, There are some bugs and exploits that you probably found already, and I'm getting some more of them on Friday. Here is a roadmap for the near future. Things might change around here and there and eventually I have to move away from weekly updates to a bi-weekly or monthly rhythm to not lose my head, but for now it's fun to ride the wave with you, the community of players. Thank you for being patient with updates, work on the game and community management, as we're a microscopic team, trying our absolute best with our first ever game release (!). Wire up! Luca
[ 2024-05-14 16:32:13 CET ] [ Original post ]
Dear modular tinkerers,
thanks so much to everybody who got the game on day one, left a review, joined the Discord, spread the word, retweeted, streamed, tinkered, grav.-blasted, transmogrified and trash-compacted Rogue Voltage, the indie engineering roguelike on the launch weekend. it's been an absolute blast so far!
Please leave a review!
It would mean the world to me if you took the time and reflected on the game, its unique gameplay and what it makes you feel in your brain, and left a review on Steam - This helps immensely to signal that we have a fun little gem on our hands. If you have issues with the game, technical, design-wise, please reach out on Steam Community or the Discord and I am super happy to help, bugfix or give you a nudge should the game not click with you
The road ahead
After the weekend we'll have the roadmap for the upcoming weeks finalized. The first module drop will hit one week after the launch, with up to 4 new modules, and it's going to be fun modules. We've been meme-ing about it, but it's going to happen: The Sensor Sensor will make it into the game. Thank you so very much! Wire up! Luca
[ 2024-05-11 16:04:15 CET ] [ Original post ]
Major:
- Fixed a crash caused by wiring 3 modules in a circular way
- Fixed soft lock happening in Tutorial
- Fixed "Heal"-button not working in camp or shop
Various:
- Tweaked Japanese localization
- Reworked brachiosaurus fight
- Fixed minor issue when playing the tutorial on Steam Deck
- Added message when passing module to unfocused character (right click)
- Fixed Toggled Crust Remover not waiting for Merger Factory
- Fixed issues with faulty cooldown from Dynosaur's "Savage" Attack
- Fixed exception when taking module from an ?-Event
- Fixed faulty "Win 10 runs" achievement
- Fixed "Module Constructed" achievement progress not applying properly
[ 2024-05-10 17:17:11 CET ] [ Original post ]
Rogue Voltage has just launched into Steam Early Access Dear modular heads, Rogue Voltage has finally launched into Early Access. Get it during the 7-day long -10% discount! It's been around 4 years of development and it wouldn't have been possible without your creative ideas, balancing suggestions, playtesting and feedback. Rogue Voltage will stay in Early Access for around 12 months while we continually add new content in regular updates and patches in close development with the community. The Early Access version contains around 90 unique modules and 9 characters with a very different playstyle, already allowing a lot of replayability and modular tinkering. We want to thank our publisher IndieArk for being a huge support to make the game known in Asia!
- If you enjoy this weird and unique game and you want to support us - it helps immensely if you leave a Steam review after you have seen some gameplay and where it goes.
- If you have issues with the game, or you can't seem to make sense of the mechanics - this is fine! It's a very special game and it takes some time to get into it. Please reach out on Steam Community Forums or our Discord and we're more than happy to give you some hints.
- If you discover bugs, and I'm sure there are some, please report them via the ingame bug reporting tool in the pause menu.
- You're invited to nerd out with us in the community where we shape the game, come up with new module ideas and show off crazy builds. Discord: https://discord.com/invite/bGpnfJFUPj
[ 2024-05-10 08:32:47 CET ] [ Original post ]
Hows it going?
We are thrilled to announce that Rogue Voltage is going to attend the video game fest called G-Fusion 2024 in Guangzhou, China! G-Fusion is a video game fest hosted by GCORES.
IndieArk will be representing us on-site and showcasing at Booth 61 from May 18th to 19th.
G-Fusion 2024 Website: https://site.gcores.com/fusion2024/
Ticket Purchase: https://show.bilibili.com/platform/detail.html?id=84177
[ 2024-05-08 10:46:18 CET ] [ Original post ]
Rogue Voltage is launching into Early Access on May 10th!
Dear modular heads,
we are very excited to finally bring Rogue Voltage Early Access to you in exactly two weeks, on May 10th 2024 at 11:00 (CEST, Berlin) / 17:00 (CST, Shanghai).
Rogue Voltage will be available for 15,99 EUR/USD featuring a 7-day long -10% discount and it will be available in English, German, Simplified and Traditional Chinese, Russian, Japanese, French, Spanish, Portuguese and Korean.
Rogue Voltage will stay in Early Access for around 12 months while we continually add new content in regular updates and patches in close development with the community. The Early Access version will contain over 90 unique modules and 9 characters with a very different playstyle, already allowing a lot of replayability and modular tinkering.
We want to thank our publisher IndieArk for working with us in bringing new players from the Asian region. IndieArk is the publisher of some of our favorite games Backpack Battles, Backpack Hero and Peglin, its been a pleasure working together. We cant wait to show everyone the latest state of the game very very soon!
Dont forget to wishlist and follow Rogue Voltage if you havent done so yet! Join our Discord/QQ to be part of the community and help shaping the game, coming up with new ideas for new modules or characters, show off your craziest racks and nerd out about game mechanics with us!
Thank you for your support.
Much love from springtime Berlin,
Luca
Developer of Rogue Voltage
[ 2024-04-26 15:00:46 CET ] [ Original post ]
Dear modular heads,
we are delighted to announce a collaboration with IndieArk, an indie game publisher from China!
IndieArk publishes a number of successful roguelikes, that served as inspiration for Rogue Voltage, such as Peglin, Backpack Hero and recently Backpack Battles. We are excited to be another title in this amazing portfolio!
IndieArk will strive to bring Rogue Voltage to players in the Asian region. They will work on localization, marketing, community management, and help the game attract a wider audience in a better state.
Please stay tuned for more updates on Rogue Voltage or join the Discord to follow development more closely.
Much love from springtime Berlin,
Luca
Developer of Rogue Voltage
[ 2024-04-04 06:40:09 CET ] [ Original post ]
Dear modular heads, Rogue Voltage is part of Steam Deckbuilders Fest with an updated demo. If you're curious about the game, there's never been a better moment to try it. If you're a veteran and haven't played it in half a year, go check it out for the new content and aesthetics. There has been a huge graphical revamp of the modular rack, changing the module sprites and making everything juicy and noisy and rattly, and then there's been a major change in the game design: Our hero Slopper Johnson (best name ever) now also has a rack of healing modules, making powerful synergies between the two starting characters more streamlined. The development is well underway and I am confident to put "Q2 2024" as the time frame in which Rogue Voltage will go into Early Access. Jump in the Discord if you're not there already, where we nerd out about the game's design. Thank you for your ongoing support. Much love from rainy Berlin Luca Developer of Rogue Voltage
[ 2024-03-25 20:13:44 CET ] [ Original post ]
Watch beloved Indie Youtube Creators Retromation and Olexa wire and zap through the Rogue Voltage Steam Next Fest Demo. Rogue Voltage: Roguelike Deckbuilder meets Automation game. Construct your combat actions by wiring up modules. Generate and manage energy, manipulate the timeline, beat procedural threats and try to get the power back on in a world where time is out of joint.
[ 2023-06-22 17:41:24 CET ] [ Original post ]
Rogue Voltage is participating with its demo in Steam Next Fest June '23. Roguelike Deckbuilder meets Automation game. Construct your combat actions by wiring up modules. Generate and manage energy, manipulate the timeline, beat procedural threats and try to get the power back on in a world where time is out of joint.
[ 2023-06-16 01:02:23 CET ] [ Original post ]
Watch beloved Indie Youtube Creators Retromation and Olexa wire and zap through the Rogue Voltage Steam Next Fest Demo. Rogue Voltage: Roguelike Deckbuilder meets Automation game. Construct your combat actions by wiring up modules. Generate and manage energy, manipulate the timeline, beat procedural threats and try to get the power back on in a world where time is out of joint.
[ 2023-06-16 00:04:39 CET ] [ Original post ]
Hi everybody, Indie Content Creator Olexa has played through the Rogue Voltage demo on Youtube, and it's a lot of fun. Must resist the urge to rename our beloved title character to Hobo Johnson. Check out the video here. [previewyoutube=MHLc_vCqe78;full][/previewyoutube] OlexaYT's channel on Youtube Try the Rogue Voltage demo yourself, it's free to play on Steam. Best wishes from Berlin and enjoy your summer, Luca
[ 2023-06-05 12:29:13 CET ] [ Original post ]
Hi everybody, the demo launch has been a blast! Heartfelt thanks to everybody who tried the demo during Tacticon and in the weeks that followed. The game received a lot of feedback and support, and there are many new eyes on the projects, but there has been also some frustration towards the rather high difficulty and unforgiving gameplay of this unsual game. I heard your feedback: I introduced three difficulty settings.
Difficulty Settings
Beginner is the one you start with after the tutorial. Normal should be a bit more forgiving than the old one. Hard is basically the old values, but I had to change some underlying systems so it doesn't 100% translate. Also, many of you struggled with the Croc Boss. It is a challenging fight for sure, that's why it doesn't attack your generator modules anymore for a more streamlined fight. There are also some new art assets (such as the new Grav. Polyps in the caves or the new ooze sprites in the sewers) and some new SFX assets.
Support the Development
The community has grown quite a bit the last couple of weeks.
- If you're not in the Discord already, come join! If you're interested in the game and want to follow its further development, as well as bring in your own ideas and feedback, this is the place to chat!
- Twitter is still my favored social media platform to share clips. The followership on there has grown to almost 950 so thanks for that!
[ 2023-05-27 13:52:31 CET ] [ Original post ]
The wait is over! The public demo of Rogue Voltage is finally LIVE to play on Steam. Press the big green button on the store page and enjoy the wiring and firing. Join our growing Discord community and let me know what you think of it. Thanks for your patience and your support of Rogue Voltage! All the best from Berlin, Luca
[ 2023-05-11 22:37:31 CET ] [ Original post ]
Hey everybody, thanks for supporting the development of Rogue Voltage! I am full-throttle underway to bring the public demo to you. Just a couple of weeks longer, as I am trying to line it up with a Steam festival to really make a mark and give you the best experience of wiring and rattling and zapping there can be! In the meantime you should
- Wishlist and Follow here on Steam
- Join our growing Discord community to be the first to know
- Watch beloved Indie games content creator Retromation wrap his head around a first look into the demo (Spoiler: He's doing really fine!)
[ 2023-04-03 22:46:05 CET ] [ Original post ]
Hello everybody, my name is Luca and I'm the designer and developer of this game. In July 2019 I created a folder called "rpg" on my computer, which to this day is the internal name of the project. This means that I've been working on the game for 3,5 years at this point. While a release date is not in sight yet, I've made a lot of progress this year, of which I am very proud, but at the same time it's been also a very straining year. What started as a hobby side-project has become a full-time effort, but I am dedicated as ever to follow through with development in order to share this weird and unique game concept with you.
Support the Development on Social Media
- While Twitter is still my prefered way of sharing clips of the game, with the threatening collapse of the platform I've decided to explore new channels to present the game and the development progress.
- On my new TikTok I will post short splashy videos featuring new pixel art and gameplay updates.
- On YouTube I will present similar footage as Shorts as well as longer trailers or gameplay footage once development progresses further.
- You're also invited to join the game's Discord if you want to follow development even more closely. Here I post fresh-out-the-oven updates, for example about new module designs.
- As Steam's organic reach has surprisingly been the most reliable source of visibility, I've also decided to include the Steam community more. This post is the kick-off for what I plan to be a little Devblog series. Wishlisting and following on here is the most direct source of news about the game.
[ 2022-12-16 13:50:11 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.
Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?
In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.
Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.
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