The Road Ahead
This weekend was an absolute blast. Thank you so much for a very successful launch! Thanks to everybody who got the game on day 1, who supported the game on social media, reported bugs on Steam Community, slid into the Discord (please join, we're having a lot of fun with the game) and tinkered all weekend. The game was only out for 36 hours and people already have been tinkering for 18 hours. How crazy is that!
If you got Rogue Voltage this weekend and enjoy wiring it up, please leave a Steam review! This helps immensely to signal to future players what kind of weird special thing we have going here. Tell your friends about it ! And of you have an idea which creators would enjoy this unique game, let me know in the comments or gently (!) nudge them towards the game. Rogue Voltage is out since 4 days and I've already pushed a hotfix, squashing some day-1-bugs. Known and remaining Bugs: You can save-scum downpayments on camp structures Saving in camp rerolls jack colors in shop. On the Discord we collect feedback, bug reports and design ideas. If you want to contribute to the game, you're very much invited to join the obsession.
The first real update to the game will take place on Friday the 17th, with a module drop of 4 all-new playpieces incoming, There are some bugs and exploits that you probably found already, and I'm getting some more of them on Friday. Here is a roadmap for the near future. Things might change around here and there and eventually I have to move away from weekly updates to a bi-weekly or monthly rhythm to not lose my head, but for now it's fun to ride the wave with you, the community of players. Thank you for being patient with updates, work on the game and community management, as we're a microscopic team, trying our absolute best with our first ever game release (!). Wire up! Luca
[ 2024-05-14 16:32:13 CET ] [ Original post ]
Dear modular tinkerers,
Thank you!
This weekend was an absolute blast. Thank you so much for a very successful launch! Thanks to everybody who got the game on day 1, who supported the game on social media, reported bugs on Steam Community, slid into the Discord (please join, we're having a lot of fun with the game) and tinkered all weekend. The game was only out for 36 hours and people already have been tinkering for 18 hours. How crazy is that!
Get involved
If you got Rogue Voltage this weekend and enjoy wiring it up, please leave a Steam review! This helps immensely to signal to future players what kind of weird special thing we have going here. Tell your friends about it ! And of you have an idea which creators would enjoy this unique game, let me know in the comments or gently (!) nudge them towards the game. Rogue Voltage is out since 4 days and I've already pushed a hotfix, squashing some day-1-bugs. Known and remaining Bugs: You can save-scum downpayments on camp structures Saving in camp rerolls jack colors in shop. On the Discord we collect feedback, bug reports and design ideas. If you want to contribute to the game, you're very much invited to join the obsession.
The road ahead
The first real update to the game will take place on Friday the 17th, with a module drop of 4 all-new playpieces incoming, There are some bugs and exploits that you probably found already, and I'm getting some more of them on Friday. Here is a roadmap for the near future. Things might change around here and there and eventually I have to move away from weekly updates to a bi-weekly or monthly rhythm to not lose my head, but for now it's fun to ride the wave with you, the community of players. Thank you for being patient with updates, work on the game and community management, as we're a microscopic team, trying our absolute best with our first ever game release (!). Wire up! Luca
Rogue Voltage
Horizont Computergrafik
Horizont Computergrafik
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(274 reviews)
https://horizontcomputergrafik.com/
https://store.steampowered.com/app/1494560 
[0 B]
Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.
Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?
In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.
Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.
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