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EA Module Drop 3: The Wind-Up Toys Update


Dear tinkerers,


the fourth Early Access content drop just hit, shipping 5 new module of the Wind-up Toy type. Also we had to nerf Slopper Johnson and his regeneration cell - sorry, it was way too reliable! Thank you to everybody who is playing Rogue Voltage in Early Access. Special thanks to everybody who joined the Discord to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!

NEW MODULES:


  • Wind-Up Shroom (Uncommon)
  • Wind-Up Dino (Uncommon)
  • Wind-Up Mech (Uncommon)
  • Wind-Up Gorf (Rare)
  • Toy Hammer (Rare, Unlock assigned to Jessy)

CHARACTER BALANCING:


  • [Nerf] The Regeneration Cell now only heals the player character with the lowest HP. Healing came a bit too easy for Slopper Johnson with his cell. I changed Johnson's Accumulator to a Condensator +1 instead so his net energy generation stays exactly the same!
  • [Rework] Alice now has a self-encrusting modifier +1 and a regular vulnerability ray +1. This doesn't change her playstyle, but it makes her more flexible when finding an additional blue source and/or blue consumer.

MODULE DROP REWORKS:


  • Repair Kit doesn't drop anymore, it was too slow. Instead we have a cracked Shock Absorber.
  • Magnet Grav+ and Grav- don't drop as loot anymore. They are only available from the consumable shop in camp (they are still very strong! You should play them more!)
  • Accumulators are now primarily dropping in Common (Bronze) loot instead of Uncommon. Condensators drop more often in Uncommon now.

UI:


  • New icon for Crust status to make it different from Self-Encrusting
  • All-new lock status effects for the module debuffs (pollution, recoil, fire, cooldown), making clear why they are locked.

BUGFIXES:


  • Fixed a bug in which modules on out of order would still receive fire
  • Fixed a bug in which mergers woudn't lock after activation

KNOWN BUGS (that I still couldn't fix this week):


  • Saving in camp rerolls jack colors in shop.
  • Soft lock in tutorial when not following the tutorial instructions.
  • Sometimes a module's tooltip doesn't disappear normally
  • Game crashes when exiting after a longer playsession
  • Storage inductor putting energy only after the regeneration cell already fired
Enjoy wiring up the new version, let me know what you think in the comments, over in the Steam Community Forums or the game's Discord .

If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!!


Thank you for playing. All the best from summery Berlin, Luca


[ 2024-06-13 11:05:09 CET ] [ Original post ]



Rogue Voltage
Horizont Computergrafik
  • Developer

  • Horizont Computergrafik
  • Publisher

  • 1970-01-01
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 34  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (274 reviews)


  • Review Score

  • https://horizontcomputergrafik.com/
  • Website

  • https://store.steampowered.com/app/1494560 
  • Steam Store



  • [0 B]

  • Public Linux depots


  • Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.




    Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?





    In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.




    Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.


    GAMEBILLET

    [ 5816 ]

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